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Feedback comments for LD50
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| Timestamp | Since previous | Game | Kepsert's comment | |
|---|---|---|---|---|
| Apr 5 11:57:33 | Extremely Exteme Sports | ♥ 2 | I LOVED this! The graphics, the audio, it's so bad it became good and I love it and I can't help but score you highly there LOL. The gameplay is addicting, fun, responsible and the highscore addition has me addicted to trying more and more. Unfortunately I had to play by myself, will co-dev if she'll play with me some more tonight. Lovely submission Kuvi! | |
| Apr 5 12:06:31 | 8m 58s | Carpe Diem | ♥ 1 | Loving the aesthetics! Controls are responsive, the graphics are intriguing and it's generally an addicting game. The difference in themes throughout the "levels" was cool too. The game I never knew I needed. The LD page seems to be missing some text, however? "The game has an online leaderboard, so do your best! But beware, you are only eligeble to enter if you use the" |
| Apr 5 12:22:24 | 15m 53s | Future me problem | ♥ 1 | Enjoyable little game! Loved the physics and trying to get a perfect stack without letting my pile drop was INCREDIBLY ADDICTING. 9/10 would play again. Audio was ambient too! When I was in full screen mode, the button barely fit in the screen though, not sure if that was an issue or my end or a common thing! |
| Apr 5 17:30:20 | 5h 07m | Pig-ment: Eat n Die | ♥ 1 | Very cutesy game! I hope I understood everything right cause I'd been quite confused but I believe I figured it out haha. + I like the mechanic where you shrink in size as you go, using this to get through smaller gaps, then picking up collectables in order to grow again (and thus delay the inevitable?). + The graphics are insanely cute, well done in a pico8 context. I was able to make out the differences between objects without any issues. + Controls feel responsive. + Game is straightforward and it's clear what your objective is. - For the first while I had no idea that I could move to other screens, so I got stuck for quite a bit trying to make myself small enough to go through the crops at the starting screen. - The restart button doesn't seem to work, I had to restart the game every time I lost. I did find that I was able to go off the screen on the left side and just walk around the water to victory, so I did win the game! |
| Apr 5 17:45:56 | 15m 36s | Seed Of Time | ♥ 4 | Great entry! I love myself some twin stick shooters, this is my kind of jam! I feel like it's somewhat difficult, especially when I lose half my lives by accidentally dashing out of bubbles or missing what feels like really close dash-distances. HOWEVER, I love the challenge in that! At first I didn't realise the black stuff on the floor was damaging me, I thought I was running into some sort of bug and I just couldn't figure out what was hitting me. Took me a while! **JAM VERSION NOTES** PRO(S): + Amazing. STUNNING, art (This includes sprites, animations, everything) + Responsive, TOP-NOTCH, controls + Soundtrack is AN ABSOLUTE BANGER. + Different enemy types CON(S): - For some dashes it felt like I'd have to be precisely on the edge/walking into the border in order to make them. - Sometimes when I entered a bubble I'd wait for it to shoot me manually, decide it takes too long and tried to active the dash myself while at the same time I'm manually shot, causing me to immediately leave the bubble. I think maybe a slight cooldown would be neat there! (Even if it's just 10-15 frames or so). |
| Apr 5 18:00:20 | 14m 24s | Unremembered | ♥ 2 | PROS: - I really enjoy the art for the game, especially the grandma and the different objects. It's simple, cute, adorable, and looks pleasing on the eye! - While the concept of disappearing/falling platforms in platformers isn't quite new, linking it to a grandma forgetting things is a really unique theme on the take. - Music really set a dark mood which fit surprisingly well for the take on the theme. CONS: - Most of the cons I had are related to bugs. Sometimes when falling I'd end up getting stuck into the object I dropped on. - Sometimes objects wouldn't reappear after resetting. - I ran into an invisible wall at the part where the painting was moving up and down vertically. - Some of the moving objects would stop moving after resetting. - Sometimes I would spawn slightly in the ground leaving me unable to jump. I did really like the concept though, and I'd like to give it another try it you guys perhaps get the invisible wall out of the way! Would like to see what the rest of the game brings :D |
| Apr 5 18:08:11 | 7m 51s | Inevitable Slap | ♥ 0 | I LOVED this concept. (Also, I like how it's based on an actuality without picking sides) Music's chill, graphics are just good enough, the physics are not perfect which makes them more enjoyable and suiting to the models. I would like to see bigger levels, perhaps variations, obstacles, I think there is actually quite some potential with this concept! By the way, I tipped over a statue, moved it in front of Bill, stood in front of the statue, left to watch a movie. When I came back 2 hours later, Bill was still walking into the statue. Love it. |
| Apr 5 18:36:45 | 28m 34s | Snake 2.0 | ♥ 1 | As a person who used to love playing Snake on my old Nokia, I can safely say (after almost an hour of playing this): This is the game I never knew I needed. **PROS:** - Flashy graphics with nice colour schemes. - A BANGER of a soundtrack. - Projectiles that makes you think twice about just going in a straight line constantly. **CONS:** - I encountered a glitch where, sometimes, if I fatfingered two buttons (I think?) I would sometimes die on my own hitbox. I really struggled on the 2nd level and grinded it for so long, but the enjoyment for me didn't get any less. Will get back to grinding this later but now I need to reprioritise my evening a bit haha. |
| Apr 5 19:53:30 | 1h 16m | Wormageddon | ♥ 4 | This is literally a hidden gem, absolutely LOVE it. Need to return to this when I've had enough of rating games haha. Definitely a 5/5 for fun, among others! **PROS:** - Graphics are just so simplistic yet so great, the way everything is animated is just perfection too. I was easily able to read the enemy attacks through their animations. - The roguelite elements are diverse and a great addition. - The different attack patterns for the bosses, hell yeah! **CONS:** - I couldn't buy this on steam. |
| Apr 5 20:14:00 | 20m 30s | HANG UP! | ♥ 5 | I just saw the game on another LDers stream and immediately decided to give it a go - no regrets! **PROS:** - The graphics are awesome. - I loved especially the sound effects. - Typing games? Hell yes! **CONS:** - No in-game score counter from what I could tell. - The game gets a little stale at some point. My bar was still completely full but I was getting a bit bored (Sorry!) after about 10-15 minutes in, so I let the bar run out. Nonetheless, still some of the most fun I've had on an LD game so far! Thank you for this wonderful submission!! Capture.PNG |
| Apr 5 20:35:28 | 21m 28s | We Need To Talk | ♥ 3 | Great entry! One of my favourites so far! **PROS:** - Sort of a typing game. - Great visuals. - Very responsive controls with amazing user feedback. - I felt the intensity grow as the speech balloon got bigger. - I loved the "dialogue". I'd usually add a cons list too but I honestly can't think of anything that's different than "Would've loved more content!" which is obviously not the most fair con to add as a gamesjam review ♥️ Capture.PNG |
| Apr 5 20:50:12 | 14m 44s | STAY | ♥ 2 | Lovely entry! I absolutely LOVED the graphics. The different gamestyles were interesting and a nice change of pace. Overall, I think this is a really strong entry! |
| Apr 6 00:24:47 | 3h 34m | Horde of Methuselah | ♥ 1 | Lovely entry! It took me a while to get the right start going, but it was worth the trial and error and once I got there... FINALLY! I'm looking forward to what else you could do with the concept, I think you have a pretty neat start here! |
| Apr 6 00:35:25 | 10m 38s | Return to the Glade in the Sky | ♥ 1 | I loved this game - what a unique experience. I'd love to see more of this! The audio was a bit stale, but it didn't bother me at all. I loved the starry background and the way the bridges came together! Simple little platforming puzzles in an isometric world. Really intriguing, please make more content! :D |
| Apr 6 01:36:22 | 1h 00m | Definitely not Titanic | ♥ 5 | Lovely entry! I really liked the simplicity of the graphics, and the cutscenes too. Adorable. The voxel style was just amusing to me, loved it! I did like the ratio of barrels vs hole as the game went on, as I feel like the game might've become stale if it went on for much longer, this felt like the perfect duration of a single round! Could imagine adding increasingly harder mechanics and/or a score system or something! Thanks for submitting! |
| Apr 6 01:41:03 | 4m 41s | Stallar | ♥ 1 | I love how you made a NES game, I'd love to play it on the NES just for the sake of it haha. I actually had to come back to change some of my ratings cause I was thinking some more and realised how good you actually stuck to the theme.... Beating the game is inevitable.... but you can delay it... Genius take, I love i! |
| Apr 6 13:32:35 | 11h 51m | Strata | ♥ 1 | Lovely entry! Had a lot of fun playing this. Everything just seems so polished from the tile wiggles, to the roguelite elements, to the animations, to the graphics. I'm utterly impressed. I loved the different enemy types. Immediately recommended the game to some of my friends haha. Oh, I'm not sure if it was me, but I DID feel like some of the 2nd layer's enemies would hit me while I was behind them. < Only critique I have, everything else was top-notch! Looking forward to your entry the next jam! |
| Apr 6 17:53:07 | 4h 20m | Life Finds a Way | ♥ 2 | Loved this entry! **PROS:** - The audio is opted out, so I suppose it wasn't made by you yourself, but the choice of audio was great and made the game feel intense, great mood! - The talking face 'animation' was beautiful, LOVED IT! - The different tools were interesting and I loved the variety. - The variety and build-up in difficulty was appropriate for me. - The amount of years was a fun way to keep score, made me want to keep trying to beat it, too! **CONS:** - As things got more intense, I had a hard time picking up tools properly, as I automatically just kept placing them on top of each other. Perhaps an option to pick them up with keyboard hotkeys would've been great! (Actually, I just realised this might've been a design choice to make the player be more thoughtful with where they'd drop the tools I also ran into a single glitch once were I froze the game. During a dialogue bit, I either dropped or pick up a tool somehow (I don't remember how or what I did) and then I was unable to click to progress the dialogue. **CONCLUSION:** - Awesome enty, variety, and replayable to people who enjoy these kinds of multitasking games! |
| Apr 6 19:09:19 | 1h 16m | Inevitable | ♥ 3 | This game is an intense mood which I think a lot of people who have struggled with these things can relate to. The visual representation with the looming thoughts that pop up all the time feels insanely accurate, and together with the music and sound effects, it set the mood for what you tried to do here perfectly. To me, this was perhaps the most innovative 'game' this jam. Thanks for sharing! |
| Apr 7 00:21:24 | 5h 12m | Outrun the Darkness | ♥ 1 | Great little submission! Very high on fun, will definitely have to play more of this! I love the feeling of sprint-jumping or running up slopes while sprinting. I'm not sure if it's intended, but I absolutely love it! I'm not sure if sometimes it was requirement to fall down in order to spawn on top of the platforms, but it if was hats off to you! I loved how it pushes you to actually reach the inevitable, losing energy when you fall! |
| Apr 7 20:06:42 | 19h 45m | KEEP THE POWER | ♥ 1 | Touching message in the end! That message also immediately increased the depth of the game for me, instead of what I first thought was a bit of a memey game suddenly turned into an expression of emotions and I really appreciated that! The gameplay was simply, but interested, it was cool to try and balance out the different points and seeing how each of the categories would respond to certain event choices and murdering cops/journalists. |
| Apr 7 20:15:36 | 8m 54s | The Assessment | ♥ 3 | F R E S H |
| Apr 8 00:20:56 | 4h 05m | You Are A Bomb | ♥ 1 | Lovely little game! I love the simplicity in art, music AND gameplay. It's highly addictive! Innovative concept with smooth and response controls. I'm not sure if the level was randomly generated? Let me know! I didn't quite pay attention to that part haha. I loved how the bomb actually blow up the stage rather than just themselves, great little touch! Thanks for sharing this game!! <3 |
| Apr 8 00:33:10 | 12m 14s | The Lars Mission | ♥ 4 | Amazing game! Had the pleasure to finally play it early today and I'm glad I did! **THINGS I LIKED:** - The audio, it was amazing, the intensity, it felt so hectic and I was just Kreying my gasms while pogging my champs. - The different "minigames", nice variety and not too easy at all! I loved the missile thing with the coordinates, great concept! - The lizard. I love them. - The main menu, both the button feedback AND the little dudes on the background. - I liked the 5/5 goal rather than running a timer. Top notch submission! Had a good time playing it! |
| Apr 8 00:34:50 | 1m 40s | Dig Dig Joy | ♥ 1 | Cute little game, addictive too! **THINGS I LIKED:** - The graphics. I loved especially the cute pixelated playable character. The particles were nice too! - The simplicity. Easy to figure out. - The different upgrades. - The way enemies worked. - Leaderboards. Thank you for the submission! |
| Apr 8 01:51:20 | 1h 16m | Baking Simulator 2022 | ♥ 1 | Fun submission! The humor was there, the zoom function was a great smart addition and the graphics were minimalistic, clear, and cute! The colours you used are so soothing! |
| Apr 10 21:25:04 | 67h 33m | Ydunian Prune | ♥ 1 | I was addicted to clicker games but got over it. Now I'm addicted again! |
| Apr 11 14:00:46 | 16h 35m | Cat in the Bag | ♥ 5 | Lovely submission! I've never seen something like this before and I liked the idea of the cat in the bag dealing with handing out the right items, smart design there! An incredible take on the theme, different than what seems to be the majority during this game jam - which adds to the innovation in this game. The audio kept the adventurous mood going which added to the nice aesthetics of adventuring (which I was suppose you were going for!) All in all, it was a fun playthrough and a pleasant surprise! |
| Apr 14 10:39:28 | 68h 38m | Cyber Skater | ♥ 1 | Hello! This game was surprisingly addictive. Surprising amount of art throughout the level with faux colliders (I just went around them through automatism and it was only when I got to my 3rd playthrough where I noticed most objects don't have any collision LOL. I still went around them, nonetheless.) The UI looks great! The upgrades in the shop seemed rewarding and were worth grinding for, killing the aliens quicker felt really satisfying with the new upgrades. The audio did get a little stale after a while but it didn't quite take away from the sheer amount of willpower I needed to buy the last shop upgrade. I'm sad my run died to an alien munching me from basically across the screen LOL (Exaggeration). Thank you for the submission! The aliens have grown S T R O N G E R. |
| Apr 15 10:02:46 | 23h 23m | NOT YET | ♥ 2 | Great submission! The audio was engaging/intense which fit really well with the gameplay/graphics/mood. I loved the different boss art for each stage. The different segments were unique and it was fun to learn them as I went through them. Ctrl + W is the "Open bookmark" shortcut on Microsoft Edge, which was a struggle LOL Perhaps something to keep in mind for future games when picking the controls :D |
| Apr 15 17:37:06 | 7h 34m | Walterfall | ♥ 2 | Hiii! Thank you for the submission. Cute art, fitting soundtrack (even though audio is not part of your categories, it does help set the mood, good job!), responsive controls and a somewhat addicting score chaser. I could see this working really well as a mobile game. Walterfall.PNG I was chilling in my top left corner when out of nowhere it said game over, sadly. My fingers were tired of spamming mouseclicks at this point, I might try again later! |
| Apr 15 18:08:28 | 31m 22s | Penguin Snoir | ♥ 2 | Hiii! Interesting little game, I've slowly been starting to appreciate these kinds of games more and more (maybe I should finally give in and get vampire survivor?) The theme is definitely in there, gathering clocks to delay the inevitable: your defeat (I suppose?) With the art and audio you've combined, together with the gameplay, I feel like you've set up quite an interesting mood. Definitely way different than all the death and "apocalypse" trends I've been seeing a lot this LD. The gameplay itself was very simple and there's not much else to be said; makes me wonder what kind of additional options you would've come up with to make the game more unique, had you had more time! I really liked the white border around the penguin by the way! Oh, when you have a repeating sound effect such as the snowballs being thrown, it's always nice to vary the sound effect a little bit. I'm not sure how it works in construct but in many engines you're able to play a sound and define its pitch; in those engines you could play the sound effect with a random pitch change of 5% of the original pitch every time and it'll quickly stop it from sounding too repetitive. Might be worth looking into for Construct as well if that's something you care for! Thank you for your submission! |
| Apr 15 20:24:29 | 2h 16m | Doof Doof: Destroyer of Worlds | ♥ 0 | Helllooooo! I just played your game and honestly, I thought it was quite a fun and enjoyable experience. It was not quite obvious at first that the bullets were bullets; I thought they were materials I had to catch. Imagine my surprise when the game suddenly restarted. That's when I realised they were bullets, and the white bar at the top left was not an XP bar, but a health bar. Besides that, it was a pretty innovative little submission and I'd love to see where you would go with this. The audio fit the gameplay well, even though it did get a little stale after a while, but it didn't bother me too much. Cool concept! Keep it up!!! |
| Apr 16 14:24:49 | 18h 00m | Night Frights | ♥ 1 | I'm just going to tell you straight up; I'm usually a horror game viewer, not a player, but I sure did enjoy this game. Even though the controls were easy (very responsive btw!), the mechanics with the different monsters were interesting. Gave me a couple of good scares! You did a great job setting up the mood. Great submission! |
| Apr 18 19:26:54 | 53h 02m | Paddle Panic 🚣♂️😱 | ♥ 5 | Lovely game! When I heard this was a game about mashing I was like "Okay I'm in". The audio is enjoyable, albeit a bit repetitive - but not in a bad way. The gameplay was addicting. Was there any scaling? I feel like I couldn't get as far up the river the longer the game went but I might be wrong! The biggest con was that my keyboard was slowly sliding backwards while I was mashing space. Thank you for your submission! PaddleHighscore.PNG @JoZion, your turn! |
| Apr 21 14:51:28 | 67h 24m | Battery Low | ♥ 5 | Finally got around to playing the game! Aesthetically perfect, mood is just perfect! The gameplay was enjoyable, albeit at some point I was just randomly trying out routes rather than trying to "puzzle" my way to beating things, not sure if that's the gameplay you intended! The map was a nice touch, I still managed to get lost all the time, though :D Thank you for the submission and good luck tonight! |
| Apr 21 15:35:52 | 44m 24s | Jailbound Joyride | ♥ 3 | Jailbreak.PNG My current best score! |