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Feedback comments for LD50
ClaytonRumley's games and stats for all events →
| Timestamp | Since previous | Game | ClaytonRumley's comment | |
|---|---|---|---|---|
| Apr 4 14:34:57 | Cold and Alone | ♥ 2 | Love the feel of the game and it is well balanced! Artwork is beautiful! | |
| Apr 4 14:46:23 | 11m 26s | NAP GUARDIAN | ♥ 2 | Neat game and great concept! I was surprised I survived...I figured the fans would overwhelm me and wake the client. I liked the how the fans got harder to kill as it progressed but I never felt overwhelmed because I was able to keep upgrading...so maybe better balancing? Additional powerups (as well as tougher skills for fans) would be fun. |
| Apr 4 16:07:00 | 1h 20m | Protect The Light | ♥ 1 | Great game...I actually found it really challenging and gave up on the big eyeball boss. I would love to see this expanded to allow for other weapons, powerups, etc. The "lamp turns your parachute into a hot air balloon" concept is brilliant! |
| Apr 4 21:12:22 | 5h 05m | Wormy | ♥ 1 | Really neat concept...had trouble with the controls and figuring out how to recognize good and bad areas for me to travel over. The bombs(?) and the food(?) being the same colour were a little distracting. The background music is catchy. |
| Apr 4 21:37:45 | 25m 23s | Dire Darkness | ♥ 1 | I survived for 3:41! Having some zombie noises (especially panned appropriately) would have been nice. I'd like to hear someone chewing on me from behind. It'd be cool if there were different classes of zombies, some faster, some slower. Not a bad accomplishment for 48 hours! Please check out my game! |
| Apr 4 21:52:23 | 14m 38s | Block or Bust | ♥ 4 | Speed run in 9:59.01...what a great game! The absurd plot was brilliant. The music is catchy. Was there ever a way to change into the propeller beanie or the coveralls, or were they just there to make it harder to change clothes? Only bug I saw was one bone that went flying off and got stuck in the black void, so it was unreachable. I am amazed at how much you accomplished in 48 hours! A tour de force! |
| Apr 5 00:53:26 | 3h 01m | Kore o Kawasu | ♥ 1 | First thing I did was run off the edge and fall for several minutes...I thought maybe that was the secret trick to surviving in the game 😁 Really liked the graphics, too! |
| Apr 5 14:38:33 | 13h 45m | The End of the Road | ♥ 1 | I enjoyed playing this one...not sure if it has repeated playback value. Music was okay. Graphics were basic...the purple laser beams confused me at first. This fits the theme of the jam well. |
| Apr 6 05:00:25 | 14h 21m | Department of Fire Deferral | ♥ 1 | I like your take on this theme and the procedural generation was cool...though there were places on the map I could get stuck. I thought the range of my water cannon would match the length of the water droplets emanating from my vehicle but it seemed to be much larger, even without powerups. It would also have been nice to select a difficulty from the start which immediately puts you into a situation of fire as it took me awhile to even notice the fire spreading at first. I really appreciate the alternate contrast view of the tiles; I found it easier to see the fire even though I have no color perception issues. |
| Apr 6 05:23:22 | 22m 57s | The Mark of Time | ♥ 1 | Fun game! Nice job on adding achievements, and the aging effect was noticeable, even though I spent more time with my eyes on the bad guys. I never read the hints but I'm guessing the different weapons had an inverse relationship between speed & strength. At first I thought I had to shoot monsters with a different colour than their own. A neat thing you could add (and maybe it's there but I never survived long enough to see) would be small barriers that appear in the level you can hide behind but get destroyed after being hit by enough shots from the player and/or the enemies. |
| Apr 6 05:37:14 | 13m 52s | Delay The Asteroid | ♥ 0 | After a while it was easy to find a pattern to keep the asteroid up indefinitely. Something to make it more challenging would have been nice. I made a similar game with meteors destroying a city. ^_^ |
| Apr 6 17:19:53 | 11h 42m | The Gallows | ♥ 2 | The aesthetics are amazing...it's like playing a drawing on a piece of paper! Music was great! I had a bit of trouble whenever the paper with the hangman drawing appeared...it wouldn't go away after pressing any key...but maybe that was a transition image while I changed scenes? I could still run around when the paper was up so I was confused. |
| Apr 6 17:43:41 | 23m 48s | Can You Out Run It? | ♥ 1 | That was really fun! I almost gave up but persevered until I reached the end on normal! Love the retro game boy feel to it. Great work! |
| Apr 6 19:13:37 | 1h 29m | The Last Line | ♥ 1 | This is was a fun game to play. Like others, I liked the customization. Some background music would have been nice to counteract the sound effects. Good effort! |
| Apr 7 02:41:42 | 7h 28m | Avoid the Drown | ♥ 1 | This was a very creative take on the theme, and as others have mentioned the ice floating and sinking was really well done. The penguin falling was unexpectedly funny. I realize you went with the simplicity of a capsule for the body...maybe if you had added an orange cone as a beak it would have made it look just a bit cuter. |
| Apr 7 03:30:48 | 49m 06s | ghostlet | ♥ 0 | I considered a similar "you die then ghost you completes the level" game for this jam but went in a totally different direction. Love your take on it! An impressive number of levels for a 48 hour jam and once I understood how ghost mode worked it really clicked. I like how your first few levels are also tutorials on the mechanics...well thought out! The minimalist graphics were reminiscent of GameBoy games. Would have been nice if the cannons had similar "ba-doom" sound effect when firing (like in Super Mario Bros.). Would love to play a fully fleshed out version of this game. Well done! |
| Apr 7 03:55:28 | 24m 40s | Dino Savior | ♥ 1 | This was a really nice implementation of this concept! I made a meteor attack game too for compo (set in a city) and wish I had the time to add those little green arrows to show where the meteor was coming from...a very helpful addition. Graphics are cute and well done, the variation of meteor sizes, speeds, and damage was great (something I also didn't have time to put into my game)...and I managed to last 171 seconds :) Well done! |
| Apr 7 13:15:28 | 9h 20m | The Horde | ♥ 2 | This was a fun little game! Nice work! |
| Apr 8 02:53:42 | 13h 38m | Cosmic Contact | ♥ 2 | I have no idea what happened at the end but I love the atmosphere and the horror movie vibes. A full length version of this game with the mind-binding and physics-defying horror would be amazing! Great work! |
| Apr 8 03:00:36 | 6m 54s | Aures-1 | ♥ 1 | Great job with the real space physics, and the intro narration sounded like actual radio transmissions. Those space barracudas or whatever they were kept killing me! 😋 Great take on the theme. |
| Apr 9 03:42:24 | 24h 41m | Life of a Mosquito | ♥ 1 | Great work! Love the artwork, the sound effects, the fact that the humans can hurt spray each other in the eyes so I can munch on them while they scream in pain! A very clever game and nice take on the jam theme. Some variation of the SFX would have been nice. Since mosquitoes drink blood to lay eggs, having a puddle of stagnant water to lay an egg in (e.g. extra life) if you survive long enough would be a neat addition to the game and let it last longer. |
| Apr 9 04:25:26 | 43m 02s | Lava is Deadly | ♥ 1 | Fun game! I got the crash that other people talked about. Took me awhile to understand how the delay mechanics worked, but it's really a clever twist in game design. |
| Apr 9 04:40:42 | 15m 16s | Puffer Panic | ♥ 0 | This was a fun game and the menu system (being out in the hallway) was a cool idea. The controls were awkward. I would have preferred spacebar to puff and move with WASD instead of S being the puff key. When bottles got into the corners they were almost impossible to get out because I would just shoot them straight up into the air where they'd fall down again. Nice work on graphics and a very innovative concept. |
| Apr 9 04:45:21 | 4m 39s | Stego ram | ♥ 1 | Hey, I made a meteor-based game, too! I appreciate the hand-drawn artwork in your game. Some background music or more sound effects would have made your game a little more engaging. I was worried that getting hit by a meteor would instantly kill me, but I guess it just prevents me from scoring the points of dodging that meteor. This game fits the jam theme well. Be sure to review other people's games so that your game will show up higher in the list of recommended games to review! |
| Apr 9 05:04:13 | 18m 52s | You Will Die | ♥ 1 | I like the graphics, and the controls, and the music was catchy, but the dragon never showed up! After waiting for the timer to count down the dragon slowly made his way from 200m away and then stopped moving at 90m. No idea why. Also what were the point of the goblins (Yodas)? Killing them didn't seem to do anything. I found that pushing the villagers around was way quicker than getting them to follow me. Not sure where I was to lead them though. |
| Apr 9 05:38:44 | 34m 31s | Nightwaker | ♥ 2 | Amazing game. Took me a moment to figure out the typing part but really clever interface! Well done! |
| Apr 11 14:26:56 | 56h 48m | Delay the Inevitable | ♥ 1 | This was very clever! Like others have said you can definitely take this game places. While it never happened to me, I imagined that the red ball could appear right where I am and kill me without giving me any time to react...maybe having them spawn in blinking for a second or so would be better. |
| Apr 11 19:32:13 | 5h 05m | Block Wizard Arena | ♥ 1 | This was fun to play. I had to go fullscreen to see all the options. Would love to see this with better graphics, effects, and a larger variety of spells/attacks. Pickups from defeated enemies would be nice, too. :) Great effort for Compo! |
| Apr 14 02:21:23 | 54h 49m | Wigglesmith | ♥ 1 | What a cool take on the theme and what a neat way to play. I had a lot of trouble controlling the smith at first but I got the rhythm down better as time went on. I wish the requested weapon would remain on the screen somewhere as I cycled through all the pieces trying to find the right combination. I like how you could create weapons of any style. Great work! |
| Apr 14 21:57:05 | 19h 35m | Definitely not Titanic | ♥ 3 | Very cool game! Took me awhile to figure out how to get to the other decks. The music was perfect...did I hear a bit of "My Heart Will Go On"'s melody during the game? I keep the ship alive for 3:03! |
| Apr 15 17:04:07 | 19h 07m | Giraffe o'Clock | ♥ 1 | Great game, great work! Amazing you packed so much into the timespan of a jam! |
| Apr 15 22:49:51 | 5h 45m | Kiwis Can't Fly | ♥ 1 | Beautiful art, amazing music, the little tunes played by every object meshed so well with the background music I felt like I was creating my own song as I played. A sweet and uplifting game. Well done! |
| Apr 16 04:39:21 | 5h 49m | Terra Defensio | ♥ 0 | Great work for a compo! Took me awhile to realize that I could move around the screen with WASD. I was happy that the meteors didn't kill the ship...maybe something to add in the future as part of a "hard" mode to make it more challenging. Music and artwork was good, too! Overall a great accomplishment for COMPO! I created a meteor defense game for COMPO as well, but mine has a different take on it! Please check it out and tell me what you think! |
| Apr 20 02:36:25 | 93h 57m | Linda, it's time to go | ♥ 1 | I made it 84 seconds...fun game...matches the theme. A health meter would have been nice. I also think having something that would break up the endless circling (say a door that randomly appears and teleports you to the opposite corner) would be a fun addition to keep the gameplay interesting. Good effort! |