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Feedback comments for LD50
BluishGreenPro's games and stats for all events →
| Timestamp | Since previous | Game | BluishGreenPro's comment | |
|---|---|---|---|---|
| Apr 4 23:48:05 | Space Death | ♥ 1 | Well done, a simple idea, but very well executed :) | |
| Apr 4 23:50:10 | 2m 05s | Lava Hop | ♥ 1 | Simple, fun, and very addicting to try and do better and better |
| Apr 4 23:53:12 | 3m 02s | Gate Keeper | ♥ 2 | Holy heck is this hard. It would be nice if bombs slid off either to the left or right space you were in, rather than crushing you. But it's true what others have said; the boxes are deadly! |
| Apr 4 23:54:35 | 1m 23s | Extremely Exteme Sports | ♥ 2 | It's nifty to play a multiplayer SkiFree, but in practice it means you spend a lot of downtime waiting for the best player to die. It would be nice if the skill floor was a little lower |
| Apr 4 23:55:58 | 1m 23s | Hard Light | ♥ 1 | Pretty well put together, thanks for sharing this on my stream |
| Apr 4 23:56:41 | 43s | You Are A Bomb | ♥ 1 | I think it would have been great if the initial terrain wasn't quite so spikey, but there's some great game feel here. Great level of polish; well done! |
| Apr 7 16:37:54 | 64h 41m | Running the Clock | ♥ 2 | It was neat to see how well I could optimize my route to minimize deaths; I wonder if you could reduce the size of rooms slightly, or include a 5th badge somewhere to make it possible to beat the game with just one death? |
| Apr 7 16:39:39 | 1m 45s | Stallar | ♥ 1 | The acceleration on the character took a bit of getting used to, but after that it was a decently fun platformer! Is it possible to add a system that guarantees the same chunk can't generate twice in a row? |
| Apr 7 16:40:15 | 36s | Department Of Demise | ♥ 5 | Bursting at the seams with personality; had a lot of fun playing this one! |
| Apr 7 16:40:53 | 38s | Death's Gambit | ♥ 1 | Solid concept; I'd love to see how this evolves in a post-jam version. |
| Apr 8 01:40:27 | 8h 59m | Claim your FREE BitBuddyâ„¢ TODAY! | ♥ 1 | Well, I heard it talking while I was looking away, closed the game and reopened it to see what dialogue I'd missed, and... well, that was the game. Too bad for me I guess :( |
| Apr 8 01:42:04 | 1m 37s | Protocol Delta | ♥ 1 | Solid game; very juicy and clean visuals! (I wish I was better at it) :P |
| Apr 8 01:43:48 | 1m 44s | Emergency Escape | ♥ 1 | I also had a bit of trouble understanding exactly how the game worked; I think you mostly need to improve feedback on; when the cursor is over a character, when you have a character selected, and what a currently selected character's designated objective is |
| Apr 10 00:15:42 | 46h 31m | Battery Low | ♥ 5 | Well done all around! I'd love to see a more "traveling salesman" type approach to additional levels, where it isn't clear what order you should go in from the start. |
| Apr 10 00:19:24 | 3m 42s | Lethal Dice 50 | ♥ 1 | Really novel to play a TTS game in the midst of all the other jam games! I liked the idea of banking dice for each successful turn, but I do see that the score converges very quickly unless you get a lot of cards which only require 1/2 dice in later rounds. *Sorry for forgetting to shuffle :P |
| Apr 10 00:22:05 | 2m 41s | plant. | ♥ 1 | I really appreciate you explaining the game mechanics in greater depth while I was playing the game, I respect you deciding against the idea to score the game based on time survived. |
| Apr 10 00:23:39 | 1m 34s | AstroPhysical | ♥ 0 | The Solar Beam is the bane of my existence; I'm so terrible at getting those sorts of things to line up. Other than that, everything else worked fine. |
| Apr 10 00:25:38 | 1m 59s | Definitely not Titanic | ♥ 3 | Still can't believe I got 4 hammers in one run. Well done; but I would have liked to see some UI hinting at what was going happening on other floors; maybe an indicator of how many Barrels / holes on each floor |
| Apr 10 00:28:43 | 3m 05s | Giraffe o'Clock | ♥ 1 | Well done all around! I didn't get to mention this during our interview, but having seen the dialogue during another streamer's play-through, I feel like it could be edited down just a bit; there's a LOT of back-and-forth that could be spread into more conversations, especially if you're adding more levels to the game. |
| Apr 10 00:31:02 | 2m 19s | Dilate the time! | ♥ 1 | Those small platforms are always the bane of my existence, but other than that the levels were fine. Certainly encourages you to try and improve your time via repeat play-throughs. |
| Apr 10 00:32:41 | 1m 39s | Slime Survivor | ♥ 1 | Thanks for submitting your game to my stream! I enjoyed trying the game during your interview |
| Apr 10 00:36:06 | 3m 25s | Francis time | ♥ 1 | The Assault Rifle is where it's at! I'd almost suggest making the SMG work like the Assault Riffle (but much weaker), just because it's a lot of fun to use a weapon where you can just hold down fire and focus on aiming. |
| Apr 11 03:10:30 | 26h 34m | Mars-O-Tage | ♥ 1 | This was fun! I got into a bit of a loop with how I played, so I'd love to see an ability to dig your own holes, or perhaps the location of holes change to keep things fresh |
| Apr 11 03:12:24 | 1m 54s | Different Strokes | ♥ 3 | Already lots of fun and has so much potential; really can't wait to see where this goes. |
| Apr 11 03:14:07 | 1m 43s | Keep It Steaming | ♥ 4 | This was fun, but I hope you can adjust it to show off a greater variety of the minigames; it's a shame to know there are lots of people who might not realize there are a total of 8! |
| Apr 11 03:16:54 | 2m 47s | The Lars Mission | ♥ 3 | Thanks again for participating in an interview! This is certainly one of the stand-out gems of this jam; it was a joy to play! |
| Apr 11 03:18:16 | 1m 22s | ReactorWrangler | ♥ 1 | In future, I'd recommend allowing the user to resize the window, especially if you're going for a spooky / horror game; things get a lot more frightening when they take up your whole screen (and you can't see your desktop or web browser in the background) |
| Apr 11 22:58:23 | 19h 40m | D-Lay Guetta Party Hard | ♥ 0 | This was fun, but I got really unlucky with the frequency of equipment breaking. In future, I'd suggest allowing for slightly more time to allow the player feel like they have earned some progress before something goes wrong. |
| Apr 11 23:00:26 | 2m 03s | Carpe Diem | ♥ 2 | I wish I was better at it, but this was a really fun game. Very strong aesthetics : ) |
| Apr 11 23:03:52 | 3m 26s | KEEP THE POWER | ♥ 2 | I liked the message, but I worry that most people won't see it because they don't properly understand the mechanics. The intro has a lot of flavor, but it didn't give me the best idea of what to actually do in the game. |
| Apr 16 01:43:20 | 98h 39m | Road Rage Mage | ♥ 3 | Fantastic art! I think it might be neat to play this against another human if that would be in the cards; could even do it locally by pressing buttons on the keyboard to secretly input the spell you're going to cast |
| Apr 16 01:45:00 | 1m 40s | OhNova | ♥ 0 | Thanks for showing how it's supposed to be played; I was really confused / overwhelmed when I tried it 😢 I think there's a lot of potential here if you're able to improve the labeling and ease people into the game a bit |