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| Timestamp | Since previous | Game | arya-s's comment | |
|---|---|---|---|---|
| Apr 5 13:56:03 | Board to DEATH | ♥ 2 | The graphics gave me Elden Ring vibes :) I like the puzzles you came up with, it's an interesting mechanic. I was thinking a little bit about the visualization you have of telegraphic each pieces attacks. I think it works against you here because it lets you skip thinking about the puzzle. While you still have to remember how to put the pattern together I think it encourages our lazy brains too much to just go through the levels by trial and error. I was wondering why games like Into The Breach don't suffer from this and I think it's because you have to balance other constraints. The opponent having pieces on their own is really nice, I think you can take this concept very far. Another thing I noticed was that pawns should not be able to move the way they do in your game, but I can see why they do. Really really cool entry! Congrats on shipping. | |
| Apr 6 07:47:01 | 17h 50m | Wormageddon | ♥ 4 | Very impressive submission. I quite like the game being restricted to a single room that rotates around. That way the focus is just on the interaction while still providing a visually impressive environment. I think the control scheme is a bit difficult to use and instead of a timer for the fight it would be nice if you could go forward and actually smack the worm. The music slaps, especially the first track. |
| Apr 6 12:29:08 | 4h 42m | Untitled Zombie Shooter by Ismael Rodriguez | ♥ 1 | I had fun playing this, it's rare to see first person shooters in LD! Good job. I sometimes got killed from behind so it made me shoot and do a 360 to check my surrounding every time after that run. I think some zombie sounds approaching you could've helped with that. Congrats on making a fun game! |
| Apr 6 13:04:12 | 35m 04s | Cold and Alone | ♥ 1 | What can I say that other's haven't yet? This game is simply amazing. It really puts me into a scifi mood, I'd love to read a book on this or even play a full fledged game. Artstyle is amazing, I love the oldschool vibe, love the old system font - feels very 286 times. The movement in a hex grid is a bit iffy by keyboard, I must've wasted a good amount of turns just because of how it's difficult to map in your head. I would suggest using a mouse input instead. Congrats on shipping something incredible! |
| Apr 6 13:45:48 | 41m 36s | Eggspiration Date | ♥ 1 | Neat little game! The platforming felt surprisingly good, I think it's hard to pull that off in 3D specifically. I really liked the bird model, had a laugh when I turned it around and it stare at me :) One thing I struggled with was catching those thieves. Pesky little buggers. |
| Apr 6 14:04:40 | 18m 52s | Planet Saver | ♥ 1 | I'm shocked to see that comment by @kirkami, that's pretty rude. First of all, good job on submitting a game! I like your interpretation of the theme, the character was interesting. I like earth healing itself basically. I think your mechanic is good, it reminds me a little bit bout a mini-game in the original WoW where you had to bandage up injured shoulders to get your bandage mastery. One thing I noticed is that it's easy to cheese the game by just going full rotation and spamming the heal button. It doesn't always heal everything but it heals a lot. I think you could work with some velocity checks to ensure that's not possible. Congrats again on making a game! |
| Apr 6 14:27:46 | 23m 06s | The Lars Mission | ♥ 3 | Impressive submission! I love how frantic everything feels. I also absolutely love the coding jokes. Congrats on a really cool entry! |
| Apr 6 17:37:18 | 3h 09m | The Railroad to Elsewhere | ♥ 1 | I really enjoyed this. The art style, animations and the timings feel impeccable. The writing is neat and I played through it a couple of times to exhaust all the dialogues. The music was very good. One thing I did not understand is the last two doors. Would love to know more about them. Delightful submission! |
| Apr 6 17:49:29 | 12m 11s | Return to the Glade in the Sky | ♥ 0 | I quite like the setting and mood you managed to create. The character movement and platforming is really solid. I actually preferred the puzzles in your first version better but the new version is a lot nicer to look at and play. Overall solid, albeit not theme fitting. |
| Apr 7 05:21:50 | 11h 32m | Sorting Algorithm | ♥ 1 | Very very impressive submission. The writing is entertaining and put me right into the mood. I initially thought the sorting is too hard because the timer ticks down too fast, we're human not computers.. and then it clicked :) I absolutely love this, on par with some of the best games I've seen this jam. I love how you used the sorting game for confirmations. The audio was very well made too, I think it's hard to get a glitch sound that's not annoying to hear but you did it. |
| Apr 7 14:48:58 | 9h 27m | Wicked Wilds | ♥ 2 | The gameplay loop feels really solid. The feedback sounds on interactions are really tight and you created a really neat mood, especially at night. I like the NPCs with their no-text intuitive requirements/dialogue. I did struggle with understand the crafting system for a long time, but you're aware of that. Very impressive what you put together in such a short time! |
| Apr 7 14:58:19 | 9m 21s | Un-Rooted | ♥ 3 | Holy shit what a game. I already had a good laugh on the title screen with the character just lying on the floor but I did not expect those kind of game physics. Hilarious. I really liked the dialogue bubbles of the coworkers. Great submission! |
| Apr 7 15:29:34 | 31m 15s | Flameline | ♥ 0 | That was a great game! Stuff I liked: * The main mechanic of time rewinding is super impressive and especially so coupled with the double j ump. Jon Blow style :) * The art style is neat and consistent. As someone who made a game about fire, I really like this haha :) * The world is neatly put together with lots of exploring. Stuff I struggled with: * It took a good amount of time to really get the hang of the double jump * The platforming is a bit brutal at times, jumping into spikes repeatedly. No biggie. Technical feedback: * The camera being centered on the player gets a bit disorienting in full screen. I think implementing camera drag margins with a smoothing camera would give you a nicer result. Congrats on a really cool entry! |
| Apr 7 15:33:08 | 3m 34s | Uranium | ♥ 1 | I really like the clean representation of the game. The movement felt good, even fun once you hook it all up. I'm impressed how quickly you put this together. |
| Apr 7 15:47:34 | 14m 26s | Witch's End | ♥ 1 | I really like the art style and the setting of the game. The ability pickup screen in particular is really nicely drawn. Flying around on the broom is cool but I wish it was a tiny bit faster. Cool submission! |
| Apr 7 15:52:07 | 4m 33s | Slip or Trip | ♥ 1 | The gameplay loop is very solid, I had a lot of fun playing it. Very solid entry with good art, music and humor! |
| Apr 7 15:55:18 | 3m 11s | Protect the Candle | ♥ 1 | The gameplay loop is surprisingly fun and kept me engaged. I think you did a great job with this little game! |
| Apr 7 16:05:39 | 10m 21s | Playing Dave! | ♥ 3 | The jump feels a bit floaty hue hue hue... I really liked this game, short and sweet. I especially like the way you interluded the story with the gameplay in Dave's game. The animation is also top notch. If there's one thing I had to criticize it's that the font is not really matching the pixelstyle, minor! Good job! |
| Apr 7 16:11:13 | 5m 34s | Don't burn my Nugget | ♥ 3 | Neat little game. The sense of speed feels good. I had some troubles after discovering A/D, the character would spawn and faceplant and instant die :) Cool submission! Good job. |
| Apr 7 17:21:40 | 1h 10m | Ball Boy's Cool Party | ♥ 1 | Very entertaining entry. I kept laughing all the way through. One of my favorites! |
| Apr 7 17:51:27 | 29m 47s | Extremely Exteme Sports | ♥ 2 | Very funny game, well put together, tons of fun. Especially when playing when someone is streaming it. Top! |
| Apr 7 18:10:46 | 19m 19s | Jailbound Joyride | ♥ 2 | I don't know why but platforming with cars works surprisingly well. The art style is very nice and clear, the gameplay feels addictive. I got to 200 before the police swarmed me and I drove over spikes :) The Music and SFX is neat. F the police! |
| Apr 7 18:41:18 | 30m 32s | Timeless | ♥ 1 | This is an easy 5/5 across the board for me. * Artstyle is cute, I especially like the squishing on the boxes as they land and the flames. Minimal without feeling like just developer art. * Music and SFX fit perfectly. * Choosing a color to represent the time stop in red is really smart, it opens up so many new possibilities for puzzles and is very intuitive. * I like the mechanic of pushing a box while time being stopped and it being pushed after unpausing. I like that it exists all along in the game without telling you about it. Made for a good head scratcher and a big ohhh moment! * There's a really good amount of levels for a solo developer in such a short time! Congrats, I wish I had made this :) |
| Apr 9 17:37:03 | 46h 55m | Graveyard Path | ♥ 0 | The gameplay was fun, the levels were well made and I like the time reversal idea. That opens it up to a lot more puzzles. If there's one thing I'd criticize is that it's hard to tell exactly what each stage does without trying it out and going through a couple of resets. I think maybe indicating what ability each stage gives you could help with this. Solid entry, good jbo! |
| Apr 9 17:53:37 | 16m 34s | Out of Breath | ♥ 1 | Very unique and cool art style, almost looks like you drew it on paper and scanned it in. I struggled a bit with the puzzles, sometimes because I pressed X too many times and picked up something without reading the text in time. It was also a bit disorientating, I think you could keep the separate floors a bit more visually distinct. Nonetheless, I think it's neat little game! |
| Apr 9 18:02:42 | 9m 05s | Rocket Lawnchair | ♥ 1 | The QWOP of pool chair flying. The idea is hilarious, I just really really struggle with it I can see this being fun once you get to stay in air more than 3 seconds. Cool game! |
| Apr 10 08:42:30 | 14h 39m | 1 Man 6 Bullets | ♥ 2 | Very cool visuals and narrative art style. I kept killing myself haha. Cool submission! |
| Apr 10 08:49:40 | 7m 10s | Weed it & Reap | ♥ 0 | Very cool game! I really like the artstyle and music. It's also very impressive that there's a multiplayer and highscore system! I managed to place 4th on the leaderboard :) Congrats on making this! |
| Apr 11 12:00:41 | 27h 11m | [Don't] Prune the Money Tree | ♥ 2 | I need one of these please. The artstyle and audio is good, albeit the tree itself being a bit creepy - I guess that's fine given that it grows us money ;). Congrats on a cool game! |
| Apr 11 12:12:10 | 11m 29s | Sacrificium (Sacrifice) | ♥ 0 | The game looks really impressive and has a great mood to it. I also like the various puzzles you put in, especially it's nice that areas of interests that are locked away are still visible. I think that adds to the "I want to get in there" feel. I think the audio also adds greatly to the mood, those step soudns are surprisingly creepy and then the music changes too. One thing I'd change is the controls, I think it would be more intuitive if WASD was from the view point of the character - at least I moved wrongly a couple of times and I think it's because of that. Very cool game! |
| Apr 11 12:28:00 | 15m 50s | Quackenfarm | ♥ 1 | Thank you for streaming and reviewing my game even though I wasn't there to see it live! I like your game concept, it's fun running around, planting and growing things and strategizing how to plant so that harvesting is efficient. I thinks some of the UX/UI could be improved, for example showing an area of effect on the action I have selected around the mouse. I also had an issue of wasting turns because of that, but for a compo that's totally understandable! The art style is cute and the audio is fitting. I was hoping for a few quacks :) Great job and thank you again! |
| Apr 11 12:35:31 | 7m 31s | Death's Gambit | ♥ 1 | The game looks really cool, I like the isometric art style and the cards were nicely designed. The audio is great, especially the spells! I think the game is a bit too RNG, but given the nature of gamejams quite understandably. |
| Apr 11 12:42:03 | 6m 32s | Ludum Distractio | ♥ 0 | Hey there! That was really cool, I wish fixing bugs was that easy in real life :) The art style, audio and mood all fit together super well. I love the humor in the code and the little spider. All in all, a very cool submission. Good job! |
| Apr 11 12:47:40 | 5m 37s | Chess? | ♥ 1 | That was a really cool game idea. I was a bit surprised that my pieces killed themselves, but I guess it makes sense! At times it was a bit hard to understand whose unit's turn it was. Overall, really cool game! |
| Apr 11 12:55:41 | 8m 01s | Will There Bee Another? | ♥ 1 | After just one (hundred...) retries I managed to get a second date! The art is really nice. I like the writing too and the game feels well coded. I just wish it had some audio to go with the interactions. Cool ending! |
| Apr 11 17:11:42 | 4h 16m | The Demon Trainer | ♥ 1 | The control scheme was very innovative and good. I liked linking that kind of input to working out. I think it's a really solid game! |
| Apr 17 16:36:15 | 143h 24m | Embers | ♥ 1 | I really like hex games, but I think movement by clicking would be more intuitive. It's not really your fault, it's just the nature of hex grids. I really like the way the world builds up as I move around. The cells flipping has a nice feel to it and I like that the character is a traditional boardgame piece. I think you have a solid base to build off of! |