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Feedback comments for LD49
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| Timestamp | Since previous | Game | arya-s's comment | |
|---|---|---|---|---|
| Oct 5 11:58:58 | The OffScreen | ♥ 3 | You managed to capture the 30s style really well, not just in graphics of the room and the game running on the TV but also in terms of sound, ridiculous setting and humor. I like the mechanic of having to hit the TV from outside of the "game". That's pretty clever and funny. | |
| Oct 5 12:08:18 | 9m 20s | Vice - Ludum Dare49 | ♥ 1 | Very cool setting and mood. The sounds are particularly nice, makes it feel good just walking around. Even tho the characters are so minimalistic, I like the variety you created with them. I found it hard to know where or who my character is at first. An outline might have helped. Congrats on your first submission! |
| Oct 5 13:39:26 | 1h 31m | Teeter Blocks | ♥ 1 | Beep beep bonk bonk. |
| Oct 5 14:49:19 | 1h 09m | Emotion Vessels | ♥ 0 | Fits the theme perfectly. It was fun having to balance the constrains. And after all the effort and balancing we try to do, life just throws curveballs anyway right? The mood was great, the art is beautiful. The only thing I think wasn't necessary is the long intro with the text. But it's not too bad either. Really cool game you two made! |
| Oct 5 15:55:45 | 1h 06m | Mine Shift | ♥ 4 | The game feels very polished for such a short amount of time. It's also a lot of fun to play, I didn't expect to get sucked in as much as I did. I think it's probably related to the danger of tunnels breaking in. So you have these constant mini games of digging and building. Congrats on a great submission. |
| Oct 5 16:33:15 | 37m 30s | Trauma | ♥ 0 | You hit the nail on the head in the theme and graphics department. The idea of using traumatic experiences to go through the levels is a really nice thematic idea. I find them gained a little too easy. I think a mini game around processing memories would make a good addition, make it a challenge to work off those traumatic experiences and then use them. |
| Oct 9 06:53:41 | 86h 20m | A Spelling Error | ♥ 1 | Hi, I have to admit the game was a bit confusing at times. I really liked the narrative and the voice acting and I think once you get past the confusion the game is interesting. Congrats on submitting! |
| Oct 9 07:51:36 | 57m 55s | Giggly Goo | ♥ 2 | Hello, First off, I really like the art style and the little introduction story. It's very endearing and fun. The way you tie this into a tetris-like game is also neat with the hunter hiding in the bushes in the background. I can see this being a commercial game back in the 90s :). I found the concept pretty good, the idea of dragging the player's attention away from the slimes falling is good. I think you could expand the slime patting behavior further if you want to continue working on it. Congrats on making a nice fun game! |
| Oct 9 08:14:48 | 23m 12s | Forecards | ♥ 2 | Hello, the art style and music was phenomenal which ties into the mood. I love the little details on the cards, animating them as you hover the cards. The gameplay was difficult to understand at first, but once you get it, it's very straight forward. I think there's only two things that need improvement: 1) the RNG of the weather spawning is quite brutal at times. I understand you'd have to balance your card usage to the town that's least happy but because the weather moves so fast and often has two types spawning close together it becomes impossible to warn the town. 2) A better visual feedback on a weather hitting the town. Overall I was really impressed with this entry. Congrats! |
| Oct 9 08:21:59 | 7m 11s | Falling Tower | ♥ 1 | Simpathey, what is it and your obsession about falling towers? The game was really fun, I like how unwieldly it gets when things pick up in speed and you frantically try to keep everything together. I loved the end transition of zooming out to see the crazy tower of our creation. Had a lot of fun, congrats! |
| Oct 9 14:35:44 | 6h 13m | Perilous Potions | ♥ 1 | I appreciate the tutorial. The potions kept blowing up in my face :) Lovely art and music, the mood is quite good too. Congrats on a fun little game! |
| Oct 9 14:41:34 | 5m 50s | Unstabled Goat | ♥ 2 | I really love what you did here. The whole setting is ridiculous and it's accompanied by a very fitting music. Great art and mood. The only thing I'd like to suggest is to make the map obstacles less tight. It's a bit hard to push the cart around in time sometimes because of being blocked by the obstacles. Great entry. |
| Oct 10 14:26:55 | 23h 45m | Roboturai | ♥ 0 | It took me a bit to get the hang of it but eventually managed. I can see what you were going for but I think it's too much of a handicap for players. It hampers fun. I think the Q spamming is fine, but an indicator, like a bar feeling up, could've helped with that. Nice to see an irrklang submission! |
| Oct 10 14:50:36 | 23m 41s | Last Breath | ♥ 3 | I was really impressed by the artwork on this title. The sprites and title screen are not just beautiful, they also tie in really well with the 3d perspective and together with that set the mood. The music is really fitting too and I was imagining how we go tot this fight. The gameplay felt a bit slow, I think that made it a bit difficult to really feel fun. As others have said, it feels like a bit of a slower less important fight in the game. Overall I can see what you were going for and what you guys put out is really cool! Congrats. |
| Oct 10 15:04:48 | 14m 12s | 10 minutes to instability | ♥ 1 | I had a lot of fun with this game. I was constantly on the edge, trying to balance all these things and then the damn connection breaks up! I was able to disarm the bomb with less than a minute left. Felt intense! I think this is a really solid entry, good job! One thing I got into was I had the bomb still open but walked away from it and couldn't dismiss it. It took a bit of time to get back to it and close it. |
| Oct 10 16:46:03 | 1h 41m | Stable Mind. | ♥ 1 | This was surprisingly fun and interesting to play (surprising because of the 6h spent). I think the controls are interesting, but it's hard to control well depending on RNG. I think the feather is too big compared to the amount of stuff happening on screen. Overall I think the mechanic you came up with is interesting! Good job. |
| Oct 10 16:52:37 | 6m 34s | right stuff aerospace | ♥ 1 | Congrats on finishing and submitting! I think the game is solid. I really like the pixelated background flying over but was hoping for a bit of variation. The scrap is really difficult to see against the background and because it's so small, hard to aim for. |
| Oct 11 11:25:05 | 18h 32m | The Adventurers | ♥ 0 | Interesting concept! The art style music and animations really come together well. I don't quite know why it was fun but it was. Balancing your different resources is interesting, but I think could be visually explained a bit more. Solid entry! Congrats. |
| Oct 11 11:57:34 | 32m 29s | Babel | ♥ 1 | That was great fun! At first I kept placing everything carefully but I realised my platform is tilting too much quickly so I started spamming until everything exploded and I was getting giant sofas lol. Had a good laugh, the gameplay is really solid and addictive! Good job. |
| Oct 11 12:06:09 | 8m 35s | PolitiGod | ♥ 1 | It's impressive what you put together in such a short time. I found it a bit difficult to keep a track of all the stuff I did. I think especially it's not immediately clear how adjusting a bar will affect the game state. I think a few less dials with maybe a clear preview or indication of what will change could help. None the less, congrats on submitting! |
| Oct 11 12:11:20 | 5m 11s | Unstable Investments | ♥ 2 | I liked the game concept, I think you have something there. The graphics, the chart was also really good. However, I think the UX of transferring founds back and forth needs improvement. It's a bit cumbersome. Overall solid entry! |
| Oct 11 13:50:49 | 1h 39m | Hikari’s Journey 光の旅 — the umbral world | ♥ 2 | Wow, what an impressive piece of work. |
| Oct 13 16:07:07 | 50h 16m | Karawan | ♥ 1 | Hey, the game has a great mood to it. It's nice to see a retake on Oregon trail :). The artstyle is beautfiul and the music you chose fits really well. I haven't been able to finish the game yet but I'm having a lot of fun. I think I agree with making it clear what the game is trying to be, as mentioned above by another player. I think the game would benefit from a pause mode like FTL so that you can clearly decide your moves. I also think each wagon should auto-harvest when adjacent to a harvestable node. Either way, very impressive entry! |