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Feedback comments for LD49
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| Timestamp | Since previous | Game | Yoss III's comment | |
|---|---|---|---|---|
| Oct 6 00:55:06 | Glitches & Bridges | ♥ 0 | Great music! The central mechanic is deceptively deep. By level 3, there were so many enemies on the screen that it was really starting to lag for me. Also, sometimes it's hard to tell if you're lined up correctly to walk on a platform or if you'll go off the edge. Fun otherwise, though! | |
| Oct 6 01:06:53 | 11m 47s | Fourth Energy | ♥ 3 | Sound and music are great! Very dynamic for a text-based game. Definitely a lot of variety with the choices you can make. My biggest piece of feedback is that it's very easy when you're skipping through previously seen text to accidentally click on a choice you didn't mean to. |
| Oct 6 01:16:49 | 9m 56s | Tip-See-Saw | ♥ 1 | Nice work! I like the central seesaw mechanic. My biggest piece of feedback is that there isn't really much to do in the "endgame"--once you survive the initial part, it actually gets easier because of all the boxes (at least until too many boxes pile up on one side and you're auto-dead). A fun idea, though, and the music was fun too! |
| Oct 7 01:13:34 | 23h 56m | Rickety Ranch | ♥ 0 | Aha, this game rules! I agree that there's room to improve the hitboxes and that even some simple audio would really help the game pop. But the animations are hilarious and I love the overall style. |
| Oct 7 01:26:44 | 13m 10s | SANCTITY Compliant Yggdrasil Worldship | ♥ 2 | This is amazing! Really creative concept and executed perfectly. The only thing I'd suggest is maybe updating the part on this page about requiring a printer to match what you wrote on the itch.io page: while a printer definitely makes the game easier, it's totally doable with a PDF reader and some Sanctity-Compliant markup, lol |
| Oct 7 01:40:45 | 14m 01s | Sire Sleipnir | ♥ 1 | Ahaha, this is probably my favorite interpretation of "Unstable" so far! Nice writing (although it would help if the font wasn't, like, size 4, lol). Also, for me the game froze whenever I approached a large group of people. But overall a fun little game. |
| Oct 7 01:47:14 | 6m 29s | Candy Quota: Halloween Harvest | ♥ 2 | Interesting idea! I loved the bounciness of the movement and the especially the ladder climbing animation. Overall, movement felt pretty tight in general. It would be fun if there was more to do, but I know you're kinda limited with the jam time constraints! |
| Oct 7 01:53:38 | 6m 24s | Cawtastrophe | ♥ 2 | lol, love the Cawtastic/Cawtastrophe sound effects. Music was great too. Overall, it was a lot of fun just seeing how the physics would work. Agreed with @laurenceogden that if you ever want to expand the concept it might be interesting to introduce some different types of objects. |
| Oct 7 02:01:04 | 7m 26s | c0rrup73d | ♥ 2 | Really cool concept! That glitchy level transitions are one of my favorite interpretations of the theme so far. Even some simple background music would definitely add some atmosphere, though the other sound effects were appropriately blippy. |
| Oct 7 02:09:16 | 8m 12s | New World Disorder | ♥ 1 | Interesting concept! For what it's worth, I actually had no problems downloading and made it to the end no problem. I kind of liked how it was disorienting and you had to guess how the controls worked. The pace of the story did feel a little rushed, but obviously that's because of the jam's time constraint! |
| Oct 7 02:22:30 | 13m 14s | Derpy the Unicorn | ♥ 3 | lol, so THIS is what that Led Zeppelin song is about... Fun game! Definitely reminded me of an earlier era on the internet. Wanted to co-sign @unbansheee's point about the camera: it feels wildly oversensitive to me. But otherwise a very charming game. |
| Oct 7 02:33:02 | 10m 32s | Rise of the Emoji | ♥ 2 | Yes, just want to add to any players that it's definitely worth sticking with it to see the ending, lol. I actually really like the puzzle aspect and was able to understand all the sentences (though some with difficulty!) It might be interesting if you could do questions that relied less on pop culture/trivia knowledge so that the focus is really on how well a player can read the language. Some audiovisual bells and whistles could be fun too. Overall, though, a nicely crafted puzzler and I enjoyed it! |
| Oct 7 02:43:08 | 10m 06s | Wobbly Cannonry | ♥ 4 | Love this central mechanic! Very fun and simple idea that fits the theme well. My only suggestion (other than adding audio) is that it might be cool if there was more of a "story" to it (not, like cutscenes or whatever, just some sort of theme that explains why cannons are falling from the sky, lol). Really cool idea, though! |
| Oct 7 02:54:43 | 11m 35s | Tick Away | ♥ 3 | I accidentally clicked on the credits first and was like, wow, this is a short game, lol. In the itch.io browser, the game didn't quite fit into the window for me, even at full screen. Otherwise, though, an interesting idea. I like the bomb carrying part in particular and could definitely see that being slotted in as a little mini-game in a larger narrative-driven game. Nice atmosphere! |
| Oct 7 03:03:39 | 8m 56s | Radiopathic | ♥ 1 | Ahaha, I saw "the car can be flipped" and with the driving took that as a challenge rather than a warning, lol. I really liked this vehicle (as it were) for storytelling. Steering is a little wonky for sure, but the atmosphere is great and I enjoyed it! |
| Oct 7 03:17:16 | 13m 37s | CalmR - Rock Skipping Mindfulness | ♥ 2 | +1 to @ultrarat's comment: I also had trouble downloading, but that fixed it. Also, on my first attempt, I accidentally threw myself off the platform. Turns out the rocks let you rocket jump if you look down with them, lol. Bugs aside, it was a fun little experience with a nice atmosphere! |
| Oct 7 03:23:43 | 6m 27s | High-Rise Havoc | ♥ 1 | Simple little platformer with nice music. Had one or two issues where it felt like my press of the jump button wasn't being registered but otherwise fairly tight. Might be fun to add some visual flair to make it look more like an office building instead of just using generic bricks. |
| Oct 7 03:32:11 | 8m 28s | TumbleArchery | ♥ 1 | Interesting idea, but the difficulty of figuring out the arrow shooting mechanic made it kinda hard to figure out what was going on. Programmer art can be fun, but I might've added a little more color or even tried simplifying the Jeremy sprite so that it fit better with the minimalist look. I did find the music weirdly catchy, though, and will have that little riff in my head for a while! |
| Oct 7 03:36:36 | 4m 25s | Hot Potato | ♥ 1 | I enjoyed it! Definitely felt like the part where you have to click to stop it in the specific zone was harder than the other challenges, but overall, there was a fun variety. The music also really helped add some intensity. A fun idea! |
| Oct 7 03:42:51 | 6m 15s | Unstable Memories | ♥ 1 | Yeah, sorry, just wanted to add I also couldn't figure out the stabilization part. Cool graphics, though, and I liked the music. |
| Oct 7 03:54:46 | 11m 55s | Civil Unrest! | ♥ 1 | Yeah, really like the board game presentation. The flat art style definitely gives kind of a dystopian police state vibe. I do want to echo other players' feedback that it's hard to tell what's going on sometimes, but it sounds like you're already aware of the biggest issues. Good luck! |
| Oct 8 01:45:24 | 21h 50m | Home Tripper | ♥ 2 | Hey! This is awesome! FWIW, I used Edge as a browser and the sound worked perfectly with no crashes or anything. Toaster was my first ending, although I definitely stuck around to find the others. I liked the little ads in the GUI and can see a feature like that being versatile enough to be used in a lot of other fun ways too. |
| Oct 14 03:58:58 | 146h 13m | The ApprenDice | ♥ 1 | Interesting game! The mechanics are a little opaque if you don't read the instructions on this page--might be cool to try to incorporate some sort of in-game tutorial if you ever expand on the idea. But very polished and fun once you get the hang of it! |
| Oct 14 04:06:00 | 7m 02s | Dimensional Degradation | ♥ 2 | Yeah, the other comments are right on the money. Definitely the start of something cool, but the lack of sound and the lack of feedback to tell whether an enemy has been hit or not make it difficult to play. The instability meter is a fun idea, though, and could have potential! |
| Oct 14 04:12:40 | 6m 40s | UKI | ♥ 2 | I like the bold pixel style and particularly the music. Unfortunately, I did fall off the edge and get stuck twice against the first boss, lol. Seems like a cool concept once you figure out the glitches, though! |
| Oct 14 04:22:13 | 9m 33s | Nuclear Guy | ♥ 1 | Took a second for me to figure out the controls, but after I got going, I kinda liked the crazy jump physics! The first level was the only one that really felt like a proper level to me, but I'd be interested to see what the idea will look like when it's more fleshed out. |
| Oct 14 04:31:22 | 9m 09s | Cursed Cauldron of Calamity | ♥ 1 | I really liked the hand-drawn art! I know you were on a time crunch, but it might've been cool to see that style used even more (for example if all the instructional notes were in handwriting). Would also be cool if the cauldron color changed to match the different potions. Still really enjoyed the overall style, though, and particularly the music. |
| Oct 14 04:40:31 | 9m 09s | (DE)BUGGER | ♥ 2 | I liked it! You took a simple concept and made some interesting levels with it. The reverse gravity zones were used in some pretty clever ways. Could be cool if the surrounding world had a little more personality to it, but I know you were on a time crunch with the jam. Overall, this one was fun! |
| Oct 15 22:22:07 | 41h 41m | Toilet paper ! | ♥ 1 | lol, this is awesome! very innovative idea. TBH, that roll of toilet paper gives a better performance than 90% of actors in FMV games. |
| Oct 16 19:01:40 | 20h 39m | Meltdown | ♥ 1 | One of my favorites so far! Really likes the way it balances multiple tasks. Got stuck on the part with ??? but otherwise felt like it was very well balanced. |
| Oct 16 19:10:51 | 9m 11s | Yeetr | ♥ 0 | Fun game! Yeah, I can confirm that even even my fairly recent computer really struggles with the full spec version, but low spec is a noticeable improvement. I like the puzzles, though! |
| Oct 16 19:15:10 | 4m 19s | Death?Box | ♥ 0 | Interesting main character sprite and congrats on finishing your first jam entry! Sounds like you're already aware of the main issue: it would be fun to figure out a way so that the difficulty increases as you go on instead of decreasing. Still an interesting concept, though. |
| Oct 16 19:29:54 | 14m 44s | Unstable Hunger | ♥ 1 | Cool and funny aesthetic, but the combat is definitely kinda wonky. At the very least, enemies should probably die in fewer hits. Congrats on finishing, though! |
| Oct 16 19:36:47 | 6m 53s | Dizzard Wizzard | ♥ 1 | Cool game! I liked the funky spellcasting mechanics, though I did find it super hard to line things up so that you were facing an enemy. Might be better if the enemies had less health. Really enjoyed the presentation, though, with the sound and graphics! |
| Oct 18 20:37:23 | 49h 00m | Unstable mage | ♥ 1 | This is a really interesting idea! I like the way the different creatures interact with each other. Just wanted to echo @stanroy's comment that sometimes spell descriptions didn't pop up correctly. Otherwise, very enjoyable! |