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SimonL

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TimestampSince previousGameSimonL's comment
Oct 6 16:06:50 Router Runner ♥ 1 Small little puzzle game! Even without a tutorial, it was easy to grasp what is demanded from the player. The clear signs and labelling without words did a great job. I especially liked the graphics. The lighter and darker color animation on the player was nice, as well as the playfield itself. Actually there is not much to critisise. Well executed! If I would need to nag about one thing then that there is not much of a big surprise, wow factor or something that made you chuckle. The game was not boring, but also not exciting, if you know what I mean.
Oct 6 17:06:38 59m 48s Bullet Balance ♥ 0 Awesome concept! I especially enjoyed the balance aspect. Wouldn't mind if that part would have been explored a little more instead of the bullets. Nevertheless, it was a very nice game. A bit of music and sound effects would have been really awesome. Especially for this kind of game. After getting a hang of it, the balancing is actually quite nice. At first I thought it was too hard. The fast projectiles that split in 3 are still almost always an instant kill.
Oct 6 17:23:41 17m 03s Waiter, please! ♥ 1 Very novel idea! I really liked the center of gravity thingy and the overall concept of the game. Sounds would have been awesome for the mood. I didn't get though, if it is beneficial if you have multiple orders on the same plate. It felt like this is what I should be doing and have a full balanced plate, but after all there was no obvious advantages of that, to doing them all sequentially. Loved the tutorial art work!
Oct 7 10:45:57 17h 22m Sliced Ice ♥ 0 The game has a nice idea behind it and was fun to play. Went to up to level 7. Being a traffic cone with ice skates on my …feet, fighting robots with my free skating dance choreography is definitely a setting that I haven't seen yet! A few points to improve - I was skating for several minutes in the first level until I realized that the gate is already open. I expected the actual gate to lift. - The skating felt a little slow or dragging. It might be more realistic as you have it, but a faster pace could have been more fun maybe - a simple music would have gone a long way. Especially a slow waltz or so. (I somehow have the dancy figureskater image in my head…)
Oct 7 11:26:57 41m 00s Glown-Up ♥ 1 I made it to day 31. Awesome concept:) It was very engaging, that I was on the verge of losing for basically the whole time. No time to breath. And I failed in the end when a mad co-worker just carried me around for too long. When the first guy just randomly threw his co-worker carrying a barrel into the reactor, I genuinely laughed out loud :D In general the quirkiness of the always busy co-workers around me really made the game. I didn't buy many upgrades, since money did not really pile up for some reason… Would have really liked to see how jumping with strong legs looks like! The music was really cool, but I feel like you could have gone more overboard with the sound effects. For the co-workers, but especially for the emergency situations of the reactor. The main graphics are nice to look at and do their job. But I want to single out the mountainous background. It is really beautiful, especially with the parallax effect. A few notes: - you can throw barrels on top of the reactor building, and they disappear (?). Might be a shortcut for waste clean-up. - I was very disappointed that I couldn't just dump the atomic waste into the water. I thought that is how it's done!? - in my first try, I though the underground waste storage is the reactor, because I didn't explore the map to the left. Maybe a subtle help like a road sign at the start would have been good to direct the player in the correct direction
Oct 7 20:15:09 8h 48m Cairn ♥ 0 The web version doesn't load sadly. There is no error in the console
Oct 7 20:49:39 34m 30s Realignment ♥ 1 Super interesting game! Firstly, the dialogs are superb and really make the game. I played it twice through to get both endings and really enjoyed the process. I felt really immerged by the text only screens, they worked really well. The sound component was a nice touch, but I relied mostly on the background color to solve the riddles. Could have been further explored maybe. I also saw an egg and a red body. Well done!
Oct 7 21:04:09 14m 30s Unstable: Save a Herd of Horses ♥ 4 Nice gameplay, but it took some time until I understood how it works. I especially liked the music track in the main menu! My highscore was 31.
Oct 7 21:38:24 34m 15s Mysterious Mine ♥ 1 You create a very scary environment with very little components. Well done! The actual gameplay was secondary and that is fine. I would have loved to see what happens after finding all 7 switches.
Oct 7 21:49:45 11m 21s Unstable Gamble ♥ 1 The music was awesome! The gameplay was not up to that. I didn't feel (and I think was) in control of anything.
Oct 7 22:01:27 11m 42s Uncertain Orbits ♥ 0 Nice little game. The gravity mechanic felt really nice. Well done! It was a little annoying to always click on the small gun. Being able to click drag everywhere would have could have been userful. 19 attempts.
Oct 9 00:50:45 26h 49m Magic Knight Out!!! ♥ 3 Very interesting submission! Especially the graphics stood out. I assume the enemies and background figures are the developers? Great idea! The intro dialogue visuals (parrot and castle) were pretty nice. I even took a screenshot of it. On the negative side, the animations were too choppy and made me feel a little uncomfortable. A few extra frames would have been nice :D Also, I felt that the animations made the game harder than the actual difficulty was. Anyway, all in all a very nice entry with awesome humour. Background music was also enjoyable and fitting.
Oct 9 10:16:47 9h 26m Proximity War ♥ 0 Oh man, the actual game loop is very enjoyable and challenging. I can totally see myself playing this system more. The fast-paced system is very engaging. But there are some issues with the user interface that make it very hard in the current state. The screen does not scale up if you increase the window size. The resolution could stay the same, but it should at least up scale. And because it is just this tiny window, scrolling the map is way too fiddly. Actually, map scrolling felt like the limiting factor in my playthroughs. Also, there were some grey artifacts on the map which fooled me several times, because I thought they were mines, but when coming closer, they disappeared. The controls were not obvious from just jumping in the game, but after reading the instructions it all worked out pretty nicely. Great entry with lots of potential!
Oct 9 19:09:28 8h 52m HUN'S TABLE ♥ 2 I had some technical issues with the mobile website on my android phone. On Firefox, the game was stuck on the initial loading screen and refreshed the page automatically after a short while which restarted the loading over and over again On Chrome, I got a "WebGL context lost, please refresh the tab" popup after the initial loading. I was left there with a black screen and the background music(which also had some audio artefacts)
Oct 9 19:17:06 7m 38s Tipsy ♥ 2 Sadly I had technical issues (on linux). After the unity loading screen I saw the main menu for two seconds or so and then the screen stayed black. The music continues but sounds kind of like underwater.
Oct 9 19:29:10 12m 04s Nails, the great genius ♥ 1 Meow! I really enjoy handmade rough sfx, so good job there :) The actual gameplay was very enjoyable, and I wasn't bored for a minute. I didn't feel that my robot companion did any damage to the enemies, though. I'm still wondering what's the backstory about the end boss' name.
Oct 9 19:48:48 19m 38s Council of Emotions ♥ 1 Fascinating submission! I don't think I have ever played something similar. The graphics were very fitting and cute. The music was doing its supportive role as well. I also have to mention the very good tutorial. It's not fancy but does the job very good. While the mechanics are interesting and novel, I don't think I would play a full-fledged game about it. But that is totally fine. Exploring ideas is the whole point of this competition. Great job! My highscore after three game was 640.
Oct 9 20:25:16 36m 28s Balkanization 1 ♥ 1 > Republic of Serbian Krajina achieves income of 400 DEM and joins the EU! Honestly, I didn't fully grasp what the winning conditions are. Also, you can only attack your neighbours, right? In my game, there were two or three with big militaries stomping everyone else. And we could not really attack each other, I think. The balance and game mechanic could improve a bit in that regard. Still, the pace of the game was very nice and I enjoyed the text only history log. I also enjoyed the humour, even though I probably didn't get half of the jokes. Solid entry!
Oct 9 21:14:17 49m 01s PolitiGod ♥ 1 The actual gameplay was fun, but I felt a bit overwhelmed by the many adjusting screw I could influence. Also, it was quite stressful staying informed on the current stats while adjusting things on a different tab, while the timer was ticking merciless. A music track would have been nice :) I loved the graphics, everything was fitting in the same style! Especially the buildings looked really stunning. Good job!
Oct 9 21:28:19 14m 02s Variable Volatility ♥ 1 Under linux, the game crashed after a while with > Exception in :draw function: #error { > :cause line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported. > :via > [{:type javax.sound.sampled.LineUnavailableException > :message line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported. > :at [com.sun.media.sound.DirectAudioDevice$DirectDL implOpen DirectAudioDevice.java 484]}] > :trace > [[com.sun.media.sound.DirectAudioDevice$DirectDL implOpen DirectAudioDevice.java 484] > [com.sun.media.sound.DirectAudioDevice$DirectClip implOpen DirectAudioDevice.java 1241] Nevertheless, I think I experienced the whole game. The core game loop was very simple but enjoyable and challenging (what do you want more?). Keybindings were a little awkward and it would have made it easier if temperature were two keys on the left and the PH stuff two keys on the right. But actually the current ones worked as well and having fingers crossed on the keyboard was kind of fun. The tutorial was very nice and felt really polished. Also, the music choice was superb. Great submission!
Oct 9 21:47:40 19m 21s Escape from Space ♥ 1 First, I really adored the graphics. They were very impressive and created a nice atmosphere. On the actual gameplay I'm a bit torn, I think there is a solid foundation, but it was hard for me to identify it. I felt a little lost through all the numbers and stats on the screen, so that I didn't really have a good overview about consequences of my actions. And what was the gallery menu entry for? It stayed greyed out. My highscore was 4500.
Oct 9 22:14:59 27m 19s Funstable ♥ 0 Very interesting submission. I'm impressed by the size of the world, with all the little buildings and town people. Very impressive for one weekend. Graphics are really cool and the music does a good job as well. I also got stuck on a ladder and couldn't rescue myself.
Oct 9 22:33:38 18m 39s Milburt ♥ 2 Very cool example of interactive fiction. I liked the font effects, but agree with another comment, that some letters are hard to read. Graphics in general were very cool and were consistent in a style. It also wasn't immediately clear how to navigate within the dialogues. I enjoyed the humour and chuckled in multiple occasions. Nice job!
Oct 10 10:50:00 12h 16m Russian Connect ♥ 1 Amazing idea and a splendid execution! The game loop was very simple, but it was enjoyable to play and not boring in the slightest. Mainly because the dialogue was well written (and I just finished a game of Twilight Struggle yesterday, so I'm in the theme :D). The core mechanic was very stable and there was not a single point where audio was not synchronized with the text. I always had problems with these kinds of things, so… Very well done!
Oct 10 11:05:20 15m 20s Three Miles High ♥ 3 Very interesting idea! Combining a stacking game with balancing all the necessary parts was fun. The music was fitting, and I love the jab at Three mile island in the title. To improve - Accidentally touching your pile with a new tile made the whole thing collapse and ends always in a catastrophe. Maybe that's part of the fun, though :D - The text was not really readable, since there was soo much stuff going on at the same time. Great submission!
Oct 10 11:20:44 15m 24s Swerve ♥ 2 Really cool entry! My first few tries, I flew off into space. Eventually I realized that the distance to the goal is increasing instead of decreasing. You can go to pretty high speeds there, and I think I eventually didn't see any attractor objects any more. The music was very fitting for the space theme and also fitting to the pacing of the game. The high-score system deserves extra praise. Things to improve: - I still don't know what the radiation thingy is for - I realized far too late, that the purple line is not the "ideal racing line" but more my trajectory which I can influence, doh! - I think the boost power ups distract a little from the more interesting mechanic of gaining speed by doing close flybys on planets. That could have been explored more All in all, I really like it!
Oct 10 15:30:13 4h 09m Unstable Situation ♥ 2 I loved the CRT optics and the music. The game had a very cohesive atmosphere in general. I actually enjoyed the game mechanics where you make a tiny progress and start again at the beginning over an over. For improvement, I can only mention the jump sound which was always a little late. Awesome submission! Edit: I forgot the most important part: I genuinely had fun playing!
Oct 10 15:57:47 27m 34s Erratic Equine Extraction ♥ 1 The game feels cohesive and music, graphics and type of gameplay work really well together. I'm not sure about the physics of moving hay when moving the horse, but yeah:D The cow is a little buggy, when you move it out of the stable, the screen gets super zoomed out and you can go places with her. I appreciate, that you crafted a lot of levels, something that gets often neglected in game jams. The music was also well done. The un-stable pun is really a work of art. nice entry! Oh, the eye movement of the horse was quite cool as well
Oct 10 16:42:26 44m 39s O'Ryan ♥ 1 The scale of the game is really impressive! Also, the pixel-art especially of the protagonist is the best I have seen so far on the jam. Congratulations. To improve: - I didn't feel very informed what's the general setting of the game and what my objectives are - The levels felt a bit empty and clean - The controls were sometimes a bit wonky. Jumping in general didn't respond as I would have liked. Aiming was alos though and did often not what I wanted. - I frequently jumped into walls. And sometimes I could not free myself without hitting F1. Especially this part of the level was notorious for that. Almost every jump can lead to being stuck here. scrot_2021-10-10_18-40-14_screenshot.png I'm a bit torn. Art, music, scope and atmosphere are superb. But the core mechanics need some polishing as they do not work as smooth as they should.
Oct 11 22:08:37 29h 26m Eris'ire ♥ 1 I am totally not sure what I just experienced :D The artwork was very unique. The gameplay was not so great. Interesting submission nevertheless!
Oct 12 18:41:12 20h 32m GROUDOU! ♥ 1 The game was a round package, the music was not bad, the graphics were not bad, the game mechanics were not bad as well. But on the other hand were all sections not exceptional either. You did well on the balancing though, the game felt challenging and got even more, the further one progressed. All in all, I'd say solid submission :) scrot_2021-10-12_20-30-13_screenshot.png
Oct 12 19:56:35 1h 15m Witch Season ♥ 0 The concept of season change is very cool and one can get a glimpse of it when walking over the frozen water in winter. There is lots of potential in it. (btw. the tree sprites are super awesome. I would have give 5* for graphics just for them :D )
Oct 12 20:05:17 8m 42s COME ALIVE! ♥ 0 I'm having technical problems on Linux. The first time I tried to play, I clicked on start game, then I got the sensitive content warning, but the ok button did not react. I could tab to it and it got red, but clicking it did not have any effect. Then I restarted the game and now I have the same problem with the start game button. I can hover over it, but clicking it does not bring me to the game. The button has a short animation, but no effect. The settings menu, about and quit buttons work as excepted. The stdout does not show any log entries. Any ideas? I'd really like to try it out :)
Oct 12 21:37:32 1h 32m Hikari’s Journey 光の旅 — the umbral world ♥ 2 After playing, I was speechless for a while. Writing, Graphics, Music, Game design were all absolutely extraordinary. Even though the writing and story development was sticking out especially. It was an emotional experience, and I'm glad for the uplifting and encouraging ending. Some of Hikari's thoughts definitely hit home. The scope of the content felt several entries worth, and how you tangled them all together to a harmonious and cohesive experience was impressive. When the flat 2D world was suddenly three-dimensional, I had the biggest smile on my face. Very nice effect! I liked the puzzles, which would have already received good ratings from me as their own game. All in all, this is the most remarkable entry I've played so far. Thanks for the experience. You did very well! To improve: In the last (FPS like) 3D environment, I couldn't pan the camera. The only interaction I could do was movement with wasd. I'm not sure if this was intentional, it didn't feel like it, since I couldn't really explore the levels as much as I'd liked.
Oct 16 23:23:53 97h 46m Howard ♥ 1 I think the game has a good premise and the mechanic has potential. But in the current state it is hard to play. Howard moves very fiddly and the island gets stuck in weird positions more often than not. I liked the music track and the sound effects. With a little bin more polishing, like streamlining the controls and having an actual objective, the game would be even better.
Oct 16 23:35:12 11m 19s H2G0 ♥ 0 I very much enjoy the aesthetics. The graphics were simple but quite elegant. Especially the main character and the umbrella. The fire enemies not so much, but they did the job. The umbrella mechanic was cool and sliding downhill was super fun. A music track and sound effects for the clattering rain would have been very nice to improve the atmosphere even more. My highscore was 761m Great submission!
Oct 16 23:45:33 10m 21s Kaboom Box ♥ 1 I really enjoyed the feeling of turning this small box "in my hands" around to look at it from all sides to solve the problem. You conveyed that very well. The sounds do the job, but a little bit of tense music would have been the icing on the cake. Nevertheless, very interesting submission, even more impressive since you did it alone.
Oct 17 08:38:57 8h 53m Why-Fi ♥ 0 Okay, at first I thought the game was way too hard. Spend over a minute to get through the first two jumps (to the right). But after a while I got the hang of it and learned how to wall jump. The mechanics work quite nicely. Except some minor edge cases (when running over a ledge while wanting to jump), the controls feel very good. To improve: - A soundtrack would have made the game ;) - Sprite/animation of the protagonist could have been more interesting. Great job! My highscore was 484.
Oct 17 08:42:17 3m 20s Llamageddon ♥ 0 After the loading screen, the page shows Error code: SIGSEGV (chrome)
Oct 17 08:47:27 5m 10s StackItToSpace ♥ 1 Great concept! I especially liked turning objects into the right orientation by dropping them in juust the right spot. Cleaning out the space in the beginning of every level, to get a stable basis was a little annoying. Great job!
Oct 17 08:56:48 9m 21s Unstable Gravity ♥ 2 Great game! But super hard. I didn't manage to beat the second level, despite being in on one digit timer values three times :D The dramatic piano music was very fitting! Makes you really appreciate the terrific job our real sun does, day after day!