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Feedback comments for LD49
ArmchairArmada's games and stats for all events →
| Timestamp | Since previous | Game | ArmchairArmada's comment | |
|---|---|---|---|---|
| Oct 6 00:25:08 | Urban Llama Farmer | ♥ 1 | I appreciate the straight forward UI experience and the border to prevent llama placement, though I've noticed it's still possible to stack and even clip llamas into each other if you drag really fast while they're still blue. It also gets really tense as the tower grows really tall. At least the llamas being solid, non-animating, hard-body objects made the experience feel predictable. Any frustration I felt were stuff I blamed on myself. I did feel the lack of sound took away from the experience. It would be nice to see some extra polish in this game, especially in the game feel department. Still, enjoyable while the experience lasted. | |
| Oct 6 05:30:30 | 5h 05m | The Yellow Wallpaper | ♥ 2 | I like the art direction of the game, and the point-and-click interface provides an interesting way to interact with the environment. I was rather confused with the sudden genre shift when doing the platformer section. And I didn't realize I've reached the end when I clicked on the Yellow smudge. The presentation is quite excellent, but I also felt disoriented with things seemingly happening without reason or explanation. I don't know if that was intentional. |
| Oct 9 03:43:12 | 70h 12m | The Balancing of Hill House | ♥ 1 | The balancing mechanic adds a nice new flavor to the old Sokoban game formula. I appreciate that the rule forced me to rethink the routes I'm taking when it comes to pushing the furniture. And the UX/interaction of the game was straightforward enough for me to figure out what to do, and what not to do. At the same time, the presentation of the game, I feel, could use some work. Obviously, things like animations and sound effects would go a long way in helping make the game feel more alive. I also felt that, given there's only one level, there wasn't much to do? Like, I removed all the furniture on my first try, so I thought the game was a bit too easy. ETA: Also, played your game, live! https://youtu.be/8_LZxCDpWIE?t=98 |
| Oct 9 19:31:08 | 15h 47m | Cthulhu goes to Work | ♥ 2 | I promise to write a more full-fledged comment, but in the meantime, here's the live-recording: https://youtu.be/8_LZxCDpWIE?t=840 |
| Oct 9 19:32:39 | 1m 31s | The Forgotten World | ♥ 1 | I promise to write a more full-fledged comment, but in the meantime, here's the live-recording: https://youtu.be/8_LZxCDpWIE?t=1978 |
| Oct 9 19:34:07 | 1m 28s | The Builders | ♥ 0 | I promise to write a more full-fledged comment, but in the meantime, here's the live-recording: https://youtu.be/8_LZxCDpWIE?t=3392 |
| Oct 9 19:37:22 | 3m 15s | Volatile | ♥ 1 | I promise to write out a more thorough comment, but in the meantime, here's a recording of my live-play-through: https://youtu.be/8_LZxCDpWIE?t=5395 |
| Oct 9 19:41:56 | 4m 34s | Ezekiel And The Fake World | ♥ 1 | I promise to write out a more thorough comment, but in the meantime, here's a recording of my live-play-through: https://youtu.be/8_LZxCDpWIE?t=6869 Aside: the recording is really bright because I have an HDR screen. Since that doesn't stream well, I've applied an HDR-to-SDR LUT filter, which...isn't a perfect translation. |
| Oct 9 19:43:25 | 1m 29s | Boat History | ♥ 1 | I promise to write out a more thorough comment, but in the meantime, here's a recording of my live-play-through: https://youtu.be/8_LZxCDpWIE?t=7703 |
| Oct 9 19:46:14 | 2m 49s | Destructo | ♥ 1 | I'll write up a more thorough comment soon, but I did end up playing your game live. Unfortunately, I made the mistake of muting my microphone throughout, so you can't even hear my commentary on it. Since I do plan on streaming it again next week (October 15th, 7 PM CST,) I'd be happy to play and provide commentary again. Lemme know: https://youtu.be/8_LZxCDpWIE?t=8938 |
| Oct 17 01:46:55 | 174h 00m | JennyBee | ♥ 1 | Played it on stream! I'll do my best to get my full review in soon, but if you want to check out my thoughts early, here it is in recorded form: https://youtu.be/EWJKsLF4MMg?t=24 |
| Oct 17 02:05:57 | 19m 02s | Neon Saber | ♥ 2 | Will type up a full comment soon, but here's the recording of my stream playing through this hard, hard game: https://youtu.be/EWJKsLF4MMg?t=1042 |
| Oct 17 02:08:04 | 2m 07s | Unstabled Goat | ♥ 2 | Here's the recording of my livestream! I'll post a full comment of it eventually, but to check it out, I've time-stamped the vid below: https://youtu.be/EWJKsLF4MMg?t=3935 |
| Oct 17 02:21:12 | 13m 08s | Rogue Planets | ♥ 1 | Quite enjoyed this game on stream. I'll get to writing a full comment soon, but in the meantime, here's the recording with timestamp: https://youtu.be/EWJKsLF4MMg?t=5365 |
| Oct 17 02:30:22 | 9m 10s | Kalamari Damacy | ♥ 2 | Promise to write up a full review, but here's the stream reacording in the meantime: https://youtu.be/EWJKsLF4MMg?t=7690 |
| Oct 17 02:37:03 | 6m 41s | Improbability Fighter | ♥ 1 | Promise to post up a full comment, but here's the recording from the livestream, including a timestamp: https://youtu.be/EWJKsLF4MMg?t=8643 |
| Oct 17 02:40:36 | 3m 33s | Baserackcanball | ♥ 1 | Had a lot of fun playing this on stream. Will write up a full comment, but in the meantime, here's the recording: https://youtu.be/EWJKsLF4MMg?t=9620 |
| Oct 17 03:09:38 | 29m 02s | Space-Fix-Attack | ♥ 1 | We've played your game on stream! Will write up a full comment, but in the meantime, you can check it out here: https://youtu.be/QZxtnpxwT_M?t=545 |
| Oct 17 03:13:00 | 3m 22s | FARTOPOLIS | ♥ 2 | We've played your game live! I'll write up a full comments on my thoughts, but in the meantime, you can check the recording here: https://youtu.be/QZxtnpxwT_M?t=1577 |
| Oct 17 03:43:32 | 30m 32s | TECHNUCLEAR | ♥ 1 | Will write up a full comment soon, but in the meantime, we have a recording below: https://youtu.be/QZxtnpxwT_M?t=4177 |
| Oct 17 04:00:43 | 17m 11s | Ark | ♥ 3 | I promise to write up a full comment, but in the meantime, we have a recording of our playthrough here: https://youtu.be/QZxtnpxwT_M?t=5864 Also, as promised earlier, here's the screenshot of level 13, where the solution below created a bug where a poor narwhal was left behind, yet the game registered as the correct path. Humans can be so mean, sometimes. firefox_HB9ona63py.png |
| Oct 20 05:18:04 | 73h 17m | Okay & Alright | ♥ 2 | Oh, this is a different-paced project coming from you! It is fairly short and narrative focused, which...I admit, isn't really my cup of tea. Still, there were some interesting details I liked: for one, I liked how there were timed controls limitations that helps add to the narrative impact. I got the sense that the text reveals themselves, regardless of whether the tears hits it or not; but there was one moment where I felt that detail was really effective. The "positive" text reveal about still having control over the situation in particular was memorable, given how ironically little control I had in revealing the text itself. That said, it also made the segment *feel* like a struggle, so I guess it worked as intended. I'm unfortunately not a huge fan of what little control I had over revealing the text and interacting with in-game elements. I can tell those game design decisions were deliberate...and I simply didn't like them. Still, at least I thought it was an interesting experience, with a few shining moments. |
| Oct 20 06:45:14 | 1h 27m | 鬼心伝 - A Story of Heartful Oni | ♥ 1 | ...Oh, you're making me pull up a kanji dictionary for this one (or jisho.org; same thing.) Well then ***Cracks Knuckles.*** このゲーム、ムズイです。一番最初のボスですぐに倒れました。トホホ。 絵や音楽は非常によく出来ていて「マジ四日でこんなの出来るの」とか思ったりしました。それと比べて弾の打つ音は繰り返しが多く、すぐに飽れます。説明書がないため、初めて遊ぶ人には少し学びにくいと思います。特にミサイルの使い方がよく分からなかったので、あまり試しませんでした。「撃たれたという実感が来ない」というコメントがありましたが、こっちも同感。 正直、僕はこういうゲームには苦手なのであまりコメント出来ませんが、まず、敵の打つ弾の速度がすごく速いことに驚きました。少しでも遅くして欲しいとよく思いました。風雪が弾に当たる幅はどれっくらいあるのかも読みにくかったです。僕は弾に当たらないように集中してたため、敵の位置を見ることが難しかったです。画面の下に敵の位置の矢印が欲しい。せめて下手なプレイヤーには無敵モードがいいかも。 この手では風雪君はまー君に会えないけど、「それでもいいや」と考えてゆっくり寝ます。 |
| Oct 21 02:40:52 | 19h 55m | Reactor | ♥ 0 | I can appreciate this game trying a new idea to the match-3 formula. The rules seemed simple enough, and most visual designs and animations communicate their intent well that I wasn't confused most of the time while I was playing. The visual theme and audio to match did a pretty good job of setting a consistent and relaxing tone one would expect from a puzzle game. That said, it didn't really *feel* like playing a puzzle game. Most of my experience was about chasing after a specific atom, rather than attempting to create a cool formation or combo to generate the most points. I don't consider this necessarily a bad thing -- it's just different -- but it was certainly unexpected. There were some legitimate issues I did have with the game, though. Playing the WebGL version, it was kind of hard for me to grasp why the game suddenly ended. In theory, it would be due to some of the atoms touching the red ring, but I never felt like through any of my play-throughs, that actually happened: the red ring would simply expand instead. Instead, after getting the bond to a certain size, the game seemingly just ended. Perhaps the visuals aren't catching up with the actual intended data range? I also felt like the controls were really loose, and it made it difficult to precisely choose which atom to attach, and where. The turning wasn't instantaneous, and both rotation and movement appears to have momentum that's difficult to stop. This may have contributed to the game's lack of "puzzle-game-like-feel." It may have been nicer to have more tighter controls. Still, I thought there was a neat idea presented in this game, and certainly think it can be expanded upon with some more time and polish. |
| Oct 21 03:06:31 | 25m 39s | Expression Compression | ♥ 0 | Oh, interesting. I manage to beat the game. So does that mean I'm an alien? Am I leaning something new, deep, and dark secret about myself!? Joke aside, I did like this algebra-driven puzzle game. It was sort of interesting that much of the puzzle came from figuring out how to navigate and utilize the UI you've created, and determining the correct sequence of drag-and-drop to get the intended goal. The obtuse graphics and nature of the instructions actually helped set the tone of: you need to figure this out on your own. So I did like the feel that I was smart figure out the UI, and comprehending the problem at hand. Interesting stuff, enjoyed this quite a bit! |
| Oct 21 06:06:09 | 2h 59m | A Slice of Life | ♥ 0 | To be honest, this game is very confusing to me. For context, I'll admit that I am a straight, cisgendered male, so I am quite ignorant on the subject like these. There may have been some intentional design decisions or details that I completely missed. I think my confusion began within the first exchange you have with Nour and Muwan. It appears like the two had friction between them, so I initially thought this conflict would drive the plot throughout the story. I was sort of surprised, and a bit bummed, that this issue was never brought up again. I also got stumped during the movie suggestion section because...well, of the choices given, *Fight Club* was the only movie I've seen, let alone know the plot about. So that was a really awkward moment. I get that the writing was intentional conversational, and moreover, is supposed depict just a moment in our player character's life. But I also found that a bit...aimless? It wasn't what I expected, and I confess I didn't find the banter between the three characters compelling, at least to a point that would encourage me to experiment with the multiple choices. I did read your reply to @sasha-v to get a better understanding of the intent of the game. It sounds like the "gendering" of each choice was deliberately arbitrary? In context, I do think that makes sense, and the game was effective at catching me off-guard on that. For example, given I'm Japanese-American, I went the full-Japanese route, and got what I assume is the queer ending. It's kind of funny, given I frequently use the cultural differences between Japanese and US culture as evidence that gender roles are artificial. That said, I thought the way this point was presented wasn't very clear. I wonder if there was a more direct way to bring it up, e.g. by exposing the stat in the background, or perhaps use some sort of up or down (or left or right) arrow animation to indicate what sway each choice had. That way, the feedback would be more immediate to the player, and might help them realize the muddy nature of their choices. Again, I probably wasn't the best player to go through and attempt to analyze what appears to be a complex topic I have no depth of knowledge in. Still, I did like the diverse representation added in at the end. The art and illustrations are all fantastic, too: a shame the music couldn't make it in. |