Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Joror
Feedback comments for LD49
Joror's games and stats for all events →
| Timestamp | Since previous | Game | Joror's comment | |
|---|---|---|---|---|
| Oct 9 10:49:08 | Escape from planet Shaduk | ♥ 1 | Fun little puzzle game! The mechanics are innovative, and clear after a few moves. :) Would have loved more puzzles, so I could try out my new understanding (and iterate with it). | |
| Oct 9 10:58:22 | 9m 14s | Colon: Colon | ♥ 1 | Ha cool mechanics - the bowels behave in more strange peristaltic ways that are interesting to get your head around. You can also squeeze your food between cells which is an interesting alternative route. :) The levels are nice and direct, maybe could have had a bit more diversity. Would also have loved to have a 'done in X seconds', so that you could reward bronze/silver/gold and challenge people to be faster. The music is weird and appropriate. Nicely done! |
| Oct 9 11:04:48 | 6m 26s | Fission Friends | ♥ 4 | Nice puzzle concept! The controls were a bit too hard to figure out under time pressure, leading to frustration. Perhaps a non-timed puzzle first to get people used to the controls would be nice? Love the little intro chat, sets the stage well. |
| Oct 9 11:28:11 | 23m 23s | Meltdown: The Complete Guide to Reactor Maintenance. | ♥ 1 | Chunky systems game here! There is a lot going on within the game, and I feel the player gets thrown in the middle of it right away, with a lot of text to read upfront. Introducing the different views step-by-step might have been preferable perhaps? I did get through a 3 reactors, but the EM warship one had me confused. A lot of potential for an interesting 'spinning plates to keep you alive' game! |
| Oct 9 11:43:41 | 15m 30s | Baby Atom | ♥ 3 | Cool agility game - the rolling felt enough in control to work. The 'clicker' minigame is also a fun little extra. Mr purple chaser got me in the end tho. :) |
| Oct 9 12:26:04 | 42m 23s | The Markus Polo Hostage Situation | ♥ 1 | Hah cool story game. Neat style of graphics and sound fx/music. Would have loved to have had some more 'free form' text searching, or bonus points. The game let me off pretty ok when I did wrong, so I didn't have any need for saving I think. Nice stuff! |
| Oct 9 12:31:14 | 5m 10s | Pupu Jellyfish | ♥ 1 | Fun little game! The controls are simple but effective. Would have loved a few more modifiers / challenges besides the 'red' unstable shiney. |
| Oct 9 12:36:55 | 5m 41s | icnaw | ♥ 1 | Nice glitchshooter :) the enemy art was pretty nice. |
| Oct 9 12:56:17 | 19m 22s | Hun's table | ♥ 3 | Fun little dash game - got a lot easier once I realized I could hold space down continuously and just run around, picking up, filling and placing without any stops. The voice audio was a fun addition (and he cheers at the end were nice ;)) |
| Oct 9 14:28:06 | 1h 31m | How high How many | ♥ 1 | Solid game - good physics fun! The two types of challenges are subtly different. Graphics and sound are going nice too. Minor gripe is that the 'grabbing' of blocks feels a bit finnicky sometimes. It would have been also nice to have a few 'upgrades' or special powerups in there. Glue blob? Shrink ray? :) I like that you put leaderboards on there, it is a nice reward and good to see what to aim for. |
| Oct 9 15:34:12 | 1h 06m | Temple Of Tozi | ♥ 1 | Great puzzler platformer! Nice difficulty ramp up, and step by step explanation. Art style is neat too. Well done. :) |
| Oct 9 15:46:42 | 12m 30s | The Salatroitsk Incident | ♥ 1 | Nice moody game - the graphics and style work nicely together. Collected all the glowy bits and got away. The danger wasn't too high tho - would have loved a bit more threat from either the monster or the radiation. :) |
| Oct 9 16:06:23 | 19m 41s | Dutch Dyke Defenders | ♥ 1 | Cool economy & building game! It plays in a fairly relaxed way, with the water not threating you right away. I started with a single flood defense on my waters' edge, which seemed to hold up for a long while. In the mean time I tried to see how I could accelerate city growth. My first thought was to build tulips, but from their description and interaction it was unclear if they make any money. The option to invest directly into the cities was a bit hidden, UI wise. But I started pumping all money into the cities. (which felt a bit counter-intuitive as a start for a water-defense game) At speed 4 my city finally got a nice growth hop. :) From there it was more of a gardening game, placing things here and there to prettify the landscape. The music is nice, but at speed 4 it was glitching a lot so had to mute the browser tab. Some thoughts on things to tweak: - Make the cities grow faster, the early game feels too slow (especially for a LD game where people expect more immediate action) - More threat / damage from the water somehow? Perhaps 'super high tide' events where the water goes high for a while, and then retreats? - Pimp the tulips? |
| Oct 9 18:07:44 | 2h 01m | Pale Moon Shone | ♥ 1 | Very atmospheric entry! Love the intro, music & quotes. Feels more like a movie opener. The loop for progressing through seems a bit on the long side, but I might just be crap at hitting things ;) |
| Oct 9 18:27:44 | 20m 00s | Solar Colonies | ♥ 2 | Lovely game with great graphics! Had a bit of trouble realizing I needed to click 'above' the surface to place things. During the first playthrough things were a bit slow, but the second playthrough I could blast trough everything by just continuously harvesting humans. I also did not use any mountains I think - a bit of balancing of the 'human' resource could make it a bit more of a challenge. (putting a max nr humans you can take from one planet might force a sequence?) Nevertheless, good lil game :) |
| Oct 9 18:45:01 | 17m 17s | Captain Canary's Crash Landing Calamity | ♥ 2 | Lovely art style! Did a lot of dodging, hoping to land safely at some point - but perhaps it is only a 'how far can you go' game? :( Nice diverse gameplay elements - nice lil game! |
| Oct 9 20:25:09 | 1h 40m | Heating plant tycoon | ♥ 1 | Cool sim-steam game! It brings back a little of that classic feel. The controls for connecting pipes are a bit unclear at first, but after some trying got the hang of it. I really would love some multi-splitters in there, since it felt like a game of just binary splitters everywhere after a while. :) The graphics are very neat and appropriate, the music is sim-good. Nice lil game! |
| Oct 10 19:08:05 | 22h 42m | SEXY BOOBY 95 | ♥ 1 | Ahh nostalgia... love the little bits and callbacks in there. Nicely done. :) |
| Oct 10 19:32:03 | 23m 58s | AFTER SUN | ♥ 1 | Great visuals and nice gameplay with humor. The controls are... a bit clunky for sure. Especially the takeoff from Earth is strange. (holding all three keys doesn't always launch you, somehow?) The circular visuals are nicely done - music glitchy but fun. In the end I saved a few people... then decided that toasting the rest was faster. :D But it was a trap! |
| Oct 11 17:39:07 | 22h 07m | Vomit Up the World | ♥ 2 | Hah nice alternative movement there! Had to figure out that rolling was a thing, but then I was off~ Nice models and music keeping the 'one more' challenge going, with the occasional trickier platform. I don't get nausea from these things luckily 😆 |
| Oct 11 18:16:17 | 37m 10s | Lumen Sphera | ♥ 1 | Nice 3d puzzler! Good ramp-up on the level complexity - the last few where timing was critical were a fun challenge. Would have loved a bit more exposition/story around why I was doing these tests. (but I finished them regardless ;)) |
| Oct 11 18:55:57 | 39m 40s | Meltdown!! | ♥ 1 | Cool puzzle mechanic! It really had me stumped now and then. (I didn't finish all) It feels like the difficulty need to ramp up more slowly, to teach people tricks. Perhaps a maximum undo of one step would be nice too, to fix 'accidental' triggers and give people a fast way to iterate? Love the guy getting smushed - would have been a good opportunity for some effects. ;) A bit of background music and sound effects / block-effects would suit nicely. :) |
| Oct 11 19:17:24 | 21m 27s | Raiders of the lost gems | ♥ 0 | Excellent puzzle game with a ton of polish! Letting people progress without getting all gems was great, and the learning curve was nice and gentle. The sprite graphics were spot on. Only minus would be that a bit of music would have been great, and maybe a bit of story. But I am def not complaning. :) |
| Oct 13 20:21:36 | 49h 04m | The Auto-Analyst | ♥ 1 | Fun & different way of doing a scenario! The tone and mood are quite gnarly. Would have loved some different paths in the story/questions depending on your choices. Breaking the machine is a nice little bonus. |
| Oct 16 10:53:14 | 62h 31m | Cesium Factory | ♥ 1 | Chaotic physics stuff! Slowly got to level 4, but got stuck there. :P The magnet is pretty clunky and unwieldy, which makes for some fun chaos. Would have liked the countdown timer to get counting down all the time so I know how much time I have. |
| Oct 16 11:09:08 | 15m 54s | GLASSCANNON | ♥ 1 | Real fun little game! There are some neat mechanics in there with the breaking gun, some ball-trick. Did get caught outside a 'chained' room once, I think I triggered it and went out too fast. (also add somewhere in your description that awsd moves - initially I thought that I was a stationary gun) |
| Oct 16 11:40:18 | 31m 10s | The ApprenDice | ♥ 1 | Very neat concept! Loved the aesthetic and feel. Would have been nice to have the potion descriptions in game as well, but I figured it out through the page and trying something. Once I realized that I could turn any roll into a full 'Turn 1' roll by flipping every sub-3 to above, I could not really lose anymore. (maybe only allow that one to be used a few times per roll or something) Downed the Omega potion! |
| Oct 16 11:57:46 | 17m 28s | Cloudy Adventure | ♥ 1 | Good fun game! Level 1 was doable, but level 2 was just too difficult for me to complete (and I tried a lot of times). The grapping mechanic works pretty nicely, with some neat speed effect (and the gun prop is a fun fakeout :P) - the platforms themselves feel a bit too unstable to reliably work with, making a good run hard to achieve, and feel more like luck. Nonetheless had zooming-around fun, only wished it didn't get so difficult that fast. |
| Oct 16 12:05:41 | 7m 55s | Threadships | ♥ 1 | Neat little game, the graphics are very nicely done. (tho it was sometimes hard to see contrast with that much green) Interesting combination of a pathing puzzle combined with reflex-ish fights! Would have loved an undo for when I accidentally cut off a wrong corner. Well done! |
| Oct 16 12:20:08 | 14m 27s | UnstaBall | ♥ 0 | Real neat game! Simple premise, then escalating with new things every step. I must admit that I only got to about level 11ish when my skills started to fail me. Graphics are simple, but have nice effects, sounds is nice. Well done! |
| Oct 17 19:41:11 | 31h 21m | The Unstable Zone | ♥ 0 | Nice mood! Love the weirdness going on, the music and sounds are appropriately creepy. Would be nice to see some options and consequences of branching choices. (also reviewing this since you have the same game name as I - tho you were first ;) - https://ldjam.com/events/ludum-dare/49/the-unstable-zone-1) |