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itsBoats

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Oct 6 20:20:28 Wiggle Bird ♥ 0 I had a lot of fun with this! It's simple and straight to the point, challenging without being frustrating, and so cute! The extra bit of polish with scene transitions, animated tiles, and particles when you finish levels adds more charm to an already awesome game, well done!
Oct 6 21:13:51 53m 23s Precarious Powers ♥ 4 I really loved the concept here of getting stronger actually adds more challenge! I think it's really clever that the crystals boost your abilities, but present even more danger by making you unstable because it allows calmer spots where you don't need to worry overloading when you aren't by them (even though I was in panic mode and kept spamming my abilities anyway xD) The arts was all really good! I especially enjoyed the terrarium style spell icons and the cel shaded game world. The health potion icon felt a little out of place visually, but was still really cute! some of my ideas if you guys have plans on working on this more: -I didn't know what the beams were doing at first (probs my fault because I dont remember reading the page oops!) I think it just having some text pop up when a crystal first latches onto you that says "super charged" or "overloaded!" or something similar could help and makes your character glow blue or something. Then the glow starts becoming red as you become more unstable until it finally damages you and resets back to the blue color. I think having that color change could help communicate it better while also keeping the players eyes more focused on the action instead of the UI since the beams take up a large portion of the screen. -maybe healing can be its own spell that you start with that charges very slowly and has only a minor drawback if it becomes unstable, such as healing nearby enemies -I don't know what happens if one of your abilities is already maxed and a beam connects to you, but if it damages you one solution could be that the beam also increases the max capacity so you dont get damaged immediately or just give it a short time buffer so it doesn't damage you within 1 second of connecting. (I don't know how it works because I kept spamming my spells, and I'm @ work so I'll have to test later :D) -Boss was a lil too easy I killed him before I even got a good look! Having him teleport around and use more elements could make the fight more interesting, even if the projectiles were just different colors to make it seem like hes using different attacks for the jam version haha Great work you guys!
Oct 6 21:39:39 25m 48s DRILL ♥ 1 I had a lot of fun with this, although I REALLY wanted to get the unstable turret but I don't think there was any chance of me getting it xD I think the gameplay loop is great in its current state, I would love to see a post jam version with more polish, balance changes and some more content like different structures to build!
Oct 6 23:49:04 2h 09m Russian Connect ♥ 1 The most original entry I've seen yet! I love the take on the theme and this was done really well! The only improvement I can think of is a short delay + notification after it does the replay because there were a couple times I wasn't ready for the next segment xD
Oct 7 00:12:04 23m 00s Stien ♥ 1 The art style is so clean and charming and I love the game idea! I REALLY wanted to be able to finish the game, but there were a couple times I got really unlucky D: Here's some minor suggestions I have in case you plan on working on this project more: -if player dies, let them restart the level instead of restarting them to beginning of game -change the visual slightly for when you are choosing what dice to keep. I kept messing up because sometimes I was thinking I was picking which dice to reroll. I think moving the dice a little bit or putting a label over the ones you click that says "keep" could help with that -The rng can feel really punishing, so maybe numbers could be fudged a little bit to give you a slight luck advantage -I didn't even think of this one, but someone else suggested a 5 dice mode and I think that would be AWESOME too!
Oct 7 00:32:06 20m 02s Manicat ♥ 1 Really dope there's a lot of other cool stuff you could do with the mutations like explosive bullets, split shot, knockback, maybe a mutation can make you spawn bombs too xD Keep up the good work, this was a lot of fun to play and I loved the character! <3
Oct 9 00:24:34 47h 52m The Volunteer ♥ 2 I love the colors you have going on here, where the bright colors draw your attention, even more so against they gray environment. The fog/condensation was a nice touch on the mask! One of my suggestions for that was if the fog transparency pulses in sync with the breathing you said you had planned. I also wish there was a secret @ the top of that ladder xD. I'm also a sucker for sad story + endings! Good stuff all around
Oct 9 00:49:43 25m 09s Unstable Tricky Table ♥ 1 Dope game Pomo! Nice music pick too haha I'm glad you got a game in even though I'm pretty sure you said you werent gonna do one xD only suggestion I have is some on screen controls (mostly for rotating the blocks I think, but maybe the other controls too) Something like this, but off to the side, smaller and cleaner :P controls.png The leaderboards are a great addition to the game to add replayability trying to beat high scores and I love the name too!
Oct 9 01:36:53 47m 10s Orthoptera ♥ 1 Yo the movement in this was SLICK. it took me a while (and a little bit of asking in stream) to realize there was a double jump and that you had to charge it, but it opens up a lot of possibilities. The characters art is charming; the greek style clothing of the bugs was an interesting choice, but adds so much to the atmosphere and style of the game. A couple suggestions -I think there's a lot of opportunities to use the the flying mechanics like hoops or races to test your flying skills. (it wouldn't fit in its current narrative, but if there's plans to expand your game I think it would be really fun!) One of my favorite things was trying to fly through the bushes to recharge my stamina and double jump so I can keep flying -Make it so you recharge a lil faster when you are landed. The long recharge time doesn't add to challenge, just makes you wait longer. -Camera works really well for flying around, but could use some work when the camera is close to you from jumping around and turning
Oct 9 01:53:31 16m 38s Don Muchacho: Vigilante ♥ 3 Crazy story and awesome choice of using a staple as a jump pad haha The voice acting lines were great!
Oct 9 03:18:46 1h 25m Edge of Entropy ♥ 3 I'm glad I stuck around to the end and figured it out, it was really cool! it's fun trying to come up with different strategies and coming to understand the mechanics <3 The art was AWESOME I love Chaos Kitty even if he's a lil mean xD I think the rng is mostly fine, but I wish that you never lost progress with your upgrades. One idea is to set their fortune equal to what they spent last round if they have less this time Example (since I don't think I'm explaining it well haha): Player spends 5 fortune on the staff upgrade and then loses and only has 1 fortune this time. I think just set their fortune back to 5 so they don't lose progress and can try a different strategy I think the only other suggestion I had was making the orbs have more contrast from their unpowered state. sometimes it was hard to tell which ones was on. And also able to fast forward the rolling animation on the chaos kitty's belly
Oct 9 03:40:41 21m 55s Isle Of Pizza ♥ 0 Awesome characters, great gameplay, funny setting! The animations on the characters was on point (especially the skeleton and the pizza guy). I had a ton of fun going through this, the character is really satisfying to control and the ledge grab is a great addition to save the player from so many falls xD only have a couple suggestions! -The 2nd watermelon really is easy to miss because the floor is also greenish -i got stuck towards the end when I fell down the volcano and got stuck on some colliders, but luckily I was able to dash out after a couple minutes of maneuvering :D
Oct 9 04:08:07 27m 26s Destructo ♥ 1 I wasn't able to make it too far because of a couple bugs, but I still had a lot of fun with this. I really wanted to get that movement speed ability but when I finally had enough, the price increased D:! I think with your current setup, you could go from a tactics style movement to something more like a roguelike since you only have "move" and "attack". you could use WASD to move and if you move into an enemy, it attacks them. With the current tactics style movement, it would have been easier if you could select your abilities with keyboard too: [1] Select Move [2] Select Attack [Space] End Turn (could also be cool if it ends your turn automatically if you have already moved and attacked)
Oct 9 04:48:58 40m 51s Unstable Memories ♥ 1 Nice atmosphere and story. I like that this scientist guy is doing sketch stuff in his basement and the way you presented the story elements is perfect. The way the lighting coming down the stairs and reflecting on the picture and how it leads into this dark, red lit area with his machine was done really well and I liked how you used the empty space of the silhouettes when the figures were flashing on screen I think the most improvements could be made in some of the gameplay elements (I gave some of these suggestions on stream, but here's ideas again!): -make the bars horizontal so you can read the text easier -attach wires/pipes between the lever/crank to the bars -have to move between the crank and the level -up + down for the crank!
Oct 11 02:38:09 45h 49m The Door of Illusions ♥ 1 Went through it again since it was a few days since I played it xD I really tried following the doors this time when they were shuffling and I thought I had it, but I was still wrong every time. One of my suggestions on stream was to make the doors kinda arc when shuffling so it's a little easier to follow when the pass through each other. I realized this time around that though you can knock on those doors to remove any guessing since the wrong doors don't make a sound! The audio was great especially the dynamic music. The whole atmosphere + gameplay makes me think I'm in a purgatory and doors is my eternal torment haha
Oct 11 03:31:23 53m 14s Stick-Stack-Stuck ♥ 1 This game was hilarious! The interactions with the mouth were clever and the physics felt fair, even if it was really difficult xD The objects and background really helps sell the setting, I feel like I'm really back in elementary school eating gum, sticks, and glue again!
Oct 11 03:50:19 18m 56s The Nuclear Ball ♥ 1 Great game man! I think it has one of those "easy to learn, hard to master" mechanics that's fun to get better at. The ball always moved exactly how I expected it to and if I died it was my own gosh dang impatient self's fault for going too fast haha Only suggestions I have: - the animation for completing the level and the animation for teleporting are too slow - add more levels, I wanna play more! :D The long parts where you drift around a curve were my favourite xD
Oct 11 04:13:18 22m 59s Ezekiel And The Fake World ♥ 1 Great game and variety of levels! The characters were charming (especially the lil pink dudes with their different outfits :D) and it felt like a polished game. The music+ sound effects fit really nicely with the art style and gameplay. I didn't notice this when I played on stream, but its pretty awesome that you can kill the enemies by dropping blocks on their head! Makes me wonder about what other interactions I might have missed Suggestions: -I think the camera in the updated version moves too fast and the camera feels jerky. If think slowing down the transition will help would be a good middle ground between the 2 versions. -enemies are too small for how fast the player moves. Sometimes it was hard to jump on them
Oct 11 05:38:00 1h 24m Temple Tumble ♥ 1 Yooooo DOPE game I love the weapon variety! Those instadeaths from blocks falling in front of me was ouchies, but I could also blame myself for not sticking to the edges. Gameplay feels responsive as heck, artwork is amazing, what more to say? great your guys!
Oct 11 05:45:45 7m 45s Help, I cast the wrong spell! ♥ 1 awww why you skipped out on humor? maybe so others would have a chance? haha great job man this was really fun, funny, challenging, innovative + a bunch of other adjectives! It's clever that just by changing the direction that the dynamite is thrown, you present a completely different challenge
Oct 11 05:53:40 7m 55s Bumpy Road ♥ 0 Challenging game with simple mechanics. Had a ton of fun playing and trying to get to the secret at the end but I just couldnt make it up there xD
Oct 11 06:00:43 7m 03s Warp Glider ♥ 1 Man this was tough but I enjoyed every second of it! My one suggestion on stream was to make the timing of the lasers the same every time you start the player, but you mentioned that it does restart the timing every time you respawn and it allows the player to pick the timing they want which I think it just as viable! Really solid game, I would have kept playing even if there were 100 more levels xD
Oct 11 06:10:15 9m 32s Noyau Instable ♥ 1 Great work on the game, the models were awesome, the idea was solid and with a little more work, this could be really fun! here some of my suggestions: - color code the utilities so you know what goes where immediately - movement and camera aiming slid too much - keep track of the players high score so they have something to work towards in their next runs
Oct 11 06:27:07 16m 52s Boat History ♥ 1 Simple but challenging gameplay! I wish there was a timer that kept track of your run :D The tiles could use some work to fit together a little better, but the overall art style is great, I especially love the title screen arts!
Oct 11 07:11:31 44m 24s UnReactor ♥ 1 Really fun game but once it picks up speed, it REALLY picks up speed haha I think a more gradual increase and some number popups for the stabilization could help the player familiarize himself with the stabilization mechanic another thing I had an issue with is that sometimes I would rotate too many times because if you hold the key for a split second, it rotates a bunch Overall cool game and unique twist on the tetris/matching games unreactor.png
Oct 11 07:45:37 34m 06s Wobble ♥ 1 Very fun and polished game! I really appreciate how lenient you are in punishing the player: getting crushed by a block just pushes you to the side instead of killing you if possible, dying (even from falling) just respawns you you, etc. The only way to lose a level is by unbalancing the beam too much which becomes really challenging at the later levels The character, art, and music is all really charming and fits together perfectly. Great job to your team! My only suggestion: make the player blink sometimes! so cute <3!
Oct 11 08:00:18 14m 41s Disruption ♥ 1 game had me spooked, but at least I got my cat meme and pictures <3 great job on the atmosphere! it's pretty dark but at least by the end of the day I have a smile on my face :)
Oct 11 08:06:00 5m 42s Fragile Arms: A Sci Fi Story ♥ 1 You had me sold from the start with that description haha Gameplay is great, I love the variety of weapons and the fact that you show the recipe combinations you have already used so its easy to try out different combinations/weapons the sounds are really silly, but it fits the aesthetic and overall wackiness of your game. Well done!
Oct 11 08:16:38 10m 38s King on the Mountain ♥ 2 Had a lot of fun with this! All of the info is communicated very clearly and concisely. It's easy to get information overload in these types of games, but I was able to get right into it without any instructions. Well done to your team!
Oct 11 08:27:35 10m 57s Monstergarten ♥ 0 Really fun, chaotic game. I like that you can kinda choose your own difficulty by choosing how many monsters to look after. A couple suggestions: -allow partial repairs -make it so you can click and drag from the "prepare food" button. I kept trying to drag from the button, but it doesnt take your input if you drag off the button
Oct 11 23:18:55 14h 51m RoughTrain ♥ 1 Really awesome game and story! I said on stream that the gameplay itself wasn't very engaging, but I really should have followed it up that it was really immersive! There isn't a lot of difficulty, but I think that was an important and conscious decision you guys made to propel the story further. It wouldn't have had the same impact for example if you had to restart multiple times and hear the same dialog to get the ending. Everything you guys had in here worked perfectly for the atmosphere and tone of the game. Well done to your team!
Oct 11 23:59:33 40m 38s Ark ♥ 3 I usually don't share my ratings, but this is def one of my favorites! **Overall: (5)** Great game, tons of polish, challenging, but fair **Fun: (5)** You bet it was fun, the puzzles were great! **Innovation: (4.5)** I've seen a couple similar games where you are making these paths, but the barrels present a unique challenge along with having to get 2 animals with each character (which also fits the story perfectly) **Theme: (2.5)** I would have liked to see "Unstable" as part of the gameplay instead of just the lore for the sake of rating this category, but the game was perfect without trying to force in unstable gameplay elements **Humor: (3.5)** I don't think it was a specifically humorous, but it was still silly being able to click on the animals/people to get them to make a sound. The red guy was my favorite! **Mood: (5)** I usually rate this one for audio/graphical/tone consistency and everything fits together great Some suggestions: - The last guy you pick up stays on top (like you have already mentioned) - Be able to cross over the end of another path - Be able to drag the path back inside the guy (I realized you can actually just click on the guys to completely restart the path too oops! That woulda helped me a bit haha) - The magenta is a little harsh against the green background, I think blue could have worked better - fullscreen button - hide the ui on the sides with a pause menu so the game can be played larger
Oct 12 05:16:54 5h 17m ŮNSTÅBLĒ ♥ 3 Unstable.png 22.92m LETS GOOOO haha had a lot of fun with this! Would be cool to be able to spend your money to rerandomize your options or some other ways to spend your money The sound effects were great too!
Oct 19 03:51:10 166h 34m Oh Fuck, Taxi ♥ 1 OhFuckTaxi.png DOPE game I had to go back to it to get under 8 min I love the little details put into the game like the character being shown while hes driving and being able to run over the lil dudes Only thing I wanted was a shadow cast right below the player to make the jumps in the last level a little easier xD
Oct 21 19:28:23 63h 37m Paper Route ♥ 1 Great nostalgic fun! Add a bunch more levels and I'm buying it on steam xD The bike physics were really well done and you had a really nice difficult curve in the limited levels Rest in peace Old Man McLudum, your legacy lives on <3
Oct 21 19:54:01 25m 38s Potion Commotion ♥ 2 this one was def one of my favorites! Very polished, and fun I really liked that there were several ways to approach each level too :D SO GOOD!
Oct 21 20:03:00 8m 59s Pop Shove-It ♥ 3 Yoooo dope game that cinematic @ the beginning is absolutely bonkers as heck It controls a little difficult, but I think with more practice it isn't an issue. I could see myself improving already in just the short amount of time I played. I'm for sure coming back to this to collect T-A-B-L-E at the very least >:) Great work you guys!
Oct 23 19:47:49 47h 44m NEKONOVA'S NOT HOME ♥ 1 I'm a little late commenting, but I made sure to rate on time! I really enjoyed this game and the chill vibes <3 The art, music, and gameplay came together great and I love that your cat gets randomized each time xD The only problem I had with it is the same as some others have said where you sometimes just have to hope for the best with your shots. It also took me a while to realize that the speed you jump out of the blue objects is based on the distance between your mouse and you (I think. sometimes I would aim really far away and I wouldn't jump out that fast or sometimes I would shoot out pretty fast when I'm not aimed that far away) Here's some ideas I had to increase player agency (I probably wouldn't do all of these ideas together): - Increase the hitbox size of the blue guys. Sometimes I felt like I should have hit them but didn't - Give the blue guys a small gravitational field that just pulls the player - Give the player a gravitational field that they can activate with right click to pull blue and red guys - Give player really weak thrusters (click and hold while not in an object) - Give player multiple jumps when they exit a blue guy OR give jumping a timer (even if its like 10 sec) - Instead of clicking farther away to increase jump speed maybe click and hold to charge up so the play can jump farther even when the camera is zoomed in - When you jump at the start, set the velocity instead of adding a force so its easier to know which way you are going to move Ideas so jumping between objects quickly isn't the main strategy: - Blue guys explode (die) when you jump out of them - Blue guys knock the others away when you jump out of them - If two objects hit each other, they get pushed away from each other quickly Misc Ideas: - A yellow object that gets destroyed instantly when you touch it, but boosts you in the direction you are already moving - a purple object that that acts like a blue object but spits you out in a random direction if you dont jump fast enough (kinda like a red and blue object combined) - A powerup that duplicates you could be funny xD - A Green object that lets you use the thrusters mentioned earlier but has limited fuel - I don't know if the different shapes do different things, but that could be a cool idea that some of them shoot you out faster (the round blue one stands out because it glows so maybe this one could boost you more) Nekonovas.png