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Feedback comments for LD49
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| Timestamp | Since previous | Game | Dennis Magnusson's comment | |
|---|---|---|---|---|
| Oct 4 15:48:33 | Orchaostra | ♥ 3 | I like the visual style of this game. I think the controls could have been more intuitive if the keys were placed next to each other, for example Q, W, E, and R instead of A, D, left and right. Also I think the song got a bit too difficult relatively early. Overall I think it was a very well made game, especially in terms of sound and graphics. | |
| Oct 4 16:00:34 | 12m 01s | Un-Star-ble | ♥ 1 | I really enjoyed playing this thing. I think it would have been great if the player had the ability to zoom and pan the map, so you could try to navigate to different parts. That would probably also make it feel like more of a game. In any case I had a great time blasting off into space and trying to find all of the encounters. |
| Oct 4 16:09:57 | 9m 23s | UNSTABLI | ♥ 1 | Pretty interesting game. It was a bit difficult to figure out how everything worked at first, but once I figured it out I had a decent time. It was definitely a bit too difficult. I think it would have been better if the enemies HP was decreased a bit. The visuals were nice. |
| Oct 4 16:22:34 | 12m 37s | Happy Glasses | ♥ 2 | Nice idea, pretty good execution. The music sure is... something. It would be fun to see this idea explored more in depth. A few small things could be improved, though. I think the background would have been better if it was a darker color. Currently the contrast between the blue droplets and the background is a bit low, so it's hard to see if you drop any. Also it feels like the level with a long line of spinning squares is impossible. I have not been able to get more than 128/130 droplets into the glass, even when I check to make sure I don't spill any. |
| Oct 4 16:37:06 | 14m 32s | Sticky Wheel | ♥ 2 | Surprisingly fun game! The wheel-only navigation has a bit too little friction, which makes it feel a bit slippery, but with the sticking stuff the movement felt more natural. The fail cymbal was a bit too loud, however the victory jingle at the end gave me life. |
| Oct 4 16:43:47 | 6m 41s | SHORT FUSE | ♥ 1 | Pretty simple game, but the execution was good. I really like the drawing after the final level. At times it was a bit difficult to know which rocks you could fit between. Also I think the game was a bit too easy. I managed to beat it without exploding quite easily. The music was pretty decent. |
| Oct 4 16:52:45 | 8m 58s | Pirelli's Potions | ♥ 1 | Pretty fun. Definitely gets a bit stressy after a while, but the difficulty curve was nice. The visuals were nice and the music contributed to the atmosphere. Overall a very solid game. |
| Oct 4 16:55:33 | 2m 48s | Impulse | ♥ 0 | Your link seems to lead to a 404. Maybe you forgot to publish the project? |
| Oct 4 17:03:17 | 7m 44s | Barn House Bananza | ♥ 0 | I get some kind of error when I try to run the game |
| Oct 4 17:18:26 | 15m 09s | Ball of Chaos | ♥ 1 | This is probably the best game I have played so far. You had an interesting idea and explored the heck out of it. I was expecting like five levels, but there were so much more. A few of the levels seemed to be beatable in a "non-intended" way, but most of the game was well-designed. It did run quite poorly on my ancient laptop, though, which made it difficult to play, especially on the later levels where you are being chased. Overall, though, very good game! |
| Oct 4 17:30:45 | 12m 19s | Badly Designed Cargo Delivery Pad | ♥ 1 | This was a fun game. It took a while to get used to controlling the thing, but after I got used to it it was fun. I thought the third level was way to difficult, though, especially when compared to the first two. |
| Oct 4 17:36:39 | 5m 54s | Lord Glutton | ♥ 1 | Very good presentation! The game felt a bit basic, and the music didn't really fit the gameplay, but the graphics were great. |
| Oct 4 18:13:09 | 36m 30s | Riot City | ♥ 1 | Pretty fun idea. The music is a certified bop. It took me a while to figure out that I could pay the mobs, but once I did I had a great time. However, when the anger level gets too high I found that it was basically impossible to pay the mobs in time, which made it basically an instant game over. |
| Oct 4 20:14:12 | 2h 01m | Ouch! | ♥ 3 | This game gave me Disaster Report flashbacks. It looks fantastic and the music is neat. I like how the levels have different music with similar melodies. I think the game was slightly too easy, though, and I feel like it would have been more fun with a more responsive physics system. |
| Oct 4 20:33:53 | 19m 41s | Green Leaf and the Garbage Truck | ♥ 2 | That music is intense, which is appropriate, because recycling is also intense. The core gameplay was nice, however it would have been better if there was some progression, for example if the trash got faster as the game went on. The graphics were nice. |
| Oct 4 20:49:13 | 15m 20s | Reacto | ♥ 2 | I really liked the atmosphere in this game. The graphics and lighting were nice and the mini games gave the game a lot of flavor. There seems to be a lot of issues with the HTML version, since my controls froze three times, but when that didn't happen I had a decent time. |
| Oct 4 21:01:21 | 12m 08s | Unstable Emotions | ♥ 0 | Pretty nice idea, however I felt that the platforming was a bit too slow for my liking. Also, the camera angle made it a bit difficult to know where the cube would land when I jumped. I think the game would have been improved by a lot if the emotions had some more in-game representation, rather than just colors. |
| Oct 4 21:21:27 | 20m 06s | Atlas The Clownlifter | ♥ 2 | The game looks and sounds great. I like the idea and it is relevant to the theme. However, I played for a few minutes and did not manage to get a score higher than 1. I definitely think the game could have been easier. Also I think the camera is a bit too zoomed out. Other than that, though, it was good. |
| Oct 4 21:22:09 | 42s | Neon Saber | ♥ 0 | The game appears to be password-protected. |
| Oct 4 21:27:35 | 5m 26s | First Flight | ♥ 3 | Pretty fun game. I really like the way is looks. All of the levels were a bit too simple, though. It would have been fun to see this idea explored a bit more. |
| Oct 4 21:33:17 | 5m 42s | Ropy Woply Doo | ♥ 1 | Actually really good. I love the sound. The weird camera rotation actually made it feel like balancing on a rope. The difficulty was good, but I feel like the cannonballs should have had slightly more weight to them. |
| Oct 4 21:38:06 | 4m 49s | Save The Core! | ♥ 2 | Nothing seems to happen when I press X. Other than that, the game seems fine. It looks pretty good. Would have been good if the music loop was longer. |
| Oct 4 21:43:06 | 5m 00s | RadioFrog | ♥ 3 | I like the way this game looks. I think the vibe could have been brought to the next level if there was sound, though. I also think it was a bit too difficult. I think this problem could have been fixed if the enemies moved slower. The explosion was cool. |
| Oct 4 21:58:00 | 14m 54s | DRILL | ♥ 2 | The visuals are great. The gameplay is solid, however I feel like it takes a bit too long for it to get good. The beginning of the game is too slow. |
| Oct 5 16:53:32 | 18h 55m | UN's Table | ♥ 2 | When I first read the title of this game, I laughed. I laughed enough to generate a non-subtle sound in a public place. Luckily no one was around to hear it. When I started playing the game I was immediately greeted with a scene directly delivering the politically charged message the game very proudly and boldly exclaims throughout the rest of the game. It can clearly be seen that the strong anti-UN narrative is directly referencing the recent indie hit Umurangi Generation. However, instead of delivering this message from the perspective of a civilian, this game subverts the expectation of the player by making the entire game take place within the UN headquarters. With dialogue displaying the juvenile nature of the UN, paired with masterful voice acting, this game knows what it wants to say and it says it with confidence. The visuals of this game are rendered in a way that is reminiscent of the indie Flash game era of the early 2000s, which is appropriate considering it is very similar to political games from that time period. The graphical style pair nicely with the overall lighthearted and juvenile tone of the game, while simultaneously being complex enough to hint at the incompetence of the United Nations. The gameplay is relatively simple, and contains some exploitable flaws, clearly being a reference to the loophole-based politics we are used to seeing in the modern age, especially regarding the UN. The obvious exploit is that it is possible to cheese the AI by moving the golden cans to the middle of the table using the normal cans, which makes it impossible for the AI to win the battle, much in the way discussions often go in the UN. By forcing the golden cans to stay in place, the game could have been more traditionally enjoyable, however I believe that the authors made the choice deliberately in order to convey their dismay with the United Nations. To summarize this game is a golden example on how to create an effective satire to convey a strong message regarding global politics. However, I am disappointed that Italy is not a playable nation, so overall I'd say it's about a two out of ten. |
| Oct 5 17:11:51 | 18m 19s | Dranker | ♥ 3 | Pretty fun game, but a bit too simple for my liking. I really like the cutscenes in the beginning. The music, while jarring at first, actually fits extremely well with the gameplay and style of the game. The scoring system was a bit confusing, but I managed to score four points, which I think is pretty good. |
| Oct 5 20:00:29 | 2h 48m | Unstable States | ♥ 1 | Yeah, I couldn't really figure out what the goal was or if there was any goal at all. The idea of movement changing at random was pretty interesting, though. The visuals are also nice. |
| Oct 5 20:07:24 | 6m 55s | Tipsy Toddlers | ♥ 0 | Just as terrifying as in real life. The game is pretty basic, but also very polished. The music was really good. My only complaint is that the cursor sometimes feels a bit inaccurate when trying to pick toddlers up. Great game! |
| Oct 5 20:14:27 | 7m 03s | Hack N' Shoot | ♥ 2 | I like the way this game looks. It reminds me of Pony Island quite a lot. The idea of adding cheats was interesting. The aimbot cheat made the game playable without a mouse, which was nice. I think it would have been great if you fixed the issue where enemies spawn too close to the player. |
| Oct 5 20:21:04 | 6m 37s | Leap Frog! | ♥ 0 | Pretty fun. Definitely a challenging game. It was difficult to figure out where the frog would land at first, but once I got used to the jump it got a lot better. Would have been nice to have some music in the background and maybe a bit of a difficulty curve. |
| Oct 19 16:24:32 | 332h 03m | Procedural Spider | ♥ 1 | The animation is really nice. Also the music sounds good with the overall tone of the game. I wish there was more to it, though. |
| Oct 19 16:32:08 | 7m 36s | Space Ace in: Meltdown Madness | ♥ 1 | Pretty fun. I liked the sound effects, and the fact that you managed to create all of this in such a short time is impressive. It was kinda annoying that you couldn't hit enemies close to the border of the screen, though. |
| Oct 19 16:37:54 | 5m 46s | THE COVID RACE | ♥ 1 | That's a really creative approach to level design. I like the way each element contributes to the overall vibe of the game, from the music to the crt-effects and the colors. Some checkpoints would have been nice, though. |
| Oct 19 16:46:06 | 8m 12s | Newcomen Atmospheric Engine | ♥ 1 | Pretty fun. Interesting to learn about a machine. The game got a bit tedious after a while, though. I managed to survive for 200 seconds. |
| Oct 19 16:53:36 | 7m 30s | Uranium goes BOOM! | ♥ 1 | Pretty fun, but I wish it was a bit faster. The springy car in level 4 was fun. |
| Oct 19 16:57:29 | 3m 53s | Unstable Towers | ♥ 0 | Pretty fun, but also very difficult. Some pieces, such as the + piece, were basically impossible for me to use. |
| Oct 19 17:10:30 | 13m 01s | Brainxious | ♥ 1 | It's really impressive how well you managed to convey something in such a simple game. I really like these kinds of games. I think adding some sound (maybe even voice acting to replace the text) would go a long way to make the game more impactful. |
| Oct 19 17:41:28 | 30m 58s | Cesium Factory | ♥ 1 | Decent game, but I think it could have been significantly better with some very simple modifications. First of all, a countdown to the water would be nice to have. Second a button to manually activate the water. Currently it's a bit frustrating having to wait, only to realize the solution didn't work, and then having to wait even longer when trying a new solution |
| Oct 19 17:46:57 | 5m 29s | Unstable Block Stacker | ♥ 1 | I was expecting another generic stacking game, but the physics and wobbliness in this one made it so much better than I expected. Also, I like the sound effects |
| Oct 19 18:11:54 | 24m 57s | Ludens Fortuna | ♥ 1 | This was a really fun game to play, but I feel like it may be a bit too easy. Also, I feel like it would be nice to have some numbers at the top for convenience to see what kind of instability you can survive. Overall, though, this was a really cool and innovative game and it feels like something I would play in a physical form if it was available. |
| Oct 20 16:23:11 | 22h 11m | Tilt | ♥ 1 | Pretty decent. I feel like a lot of the cubes push off the other cubes on the board, which is a bit frustrating. Nice concept, though. |
| Oct 20 16:30:27 | 7m 16s | Full Tilt | ♥ 1 | Really cool idea, and the fact that it works so seamlessly is impressive on its own. I don't know if my phone's the issue here, but sometimes when I tilted my phone heavily it went in the opposite direction. Also, I feel like some kind of in-game feedback of the direction you are currently turning in, like an arrow, would be nice. |
| Oct 20 17:52:00 | 1h 21m | A boat in the storm | ♥ 0 | Pretty fun. The graphics go a long way for being so simple. It would have been good with some anti-aliasing on the boat, though. |