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| Timestamp | Since previous | Game | Dennis Magnusson's comment | |
|---|---|---|---|---|
| Apr 4 08:15:25 | Space Voyager | ♥ 3 | Pretty good game. I like the audio design, it feels very atmospheric. I feel like the game would be more fun if it was more fast-paced. Currently you are rewarded for going very slow, which is not very fun. I got 6 planets on my first try. | |
| Apr 4 08:46:58 | 31m 33s | Lava is Deadly | ♥ 2 | I like the idea, it's a really fun twist on the theme. I really appreciate that you went for an "explain by doing" angle to level design, however I felt like I didn't really understand the block pushing mechanics in the later parts of the game. Also the direction of the banana slip took me a while to understand. The music is actually nice and calming and fitting, so don't be afraid to turn up the volume a bit. Also FYI, I got an error at one of the later levels that said "this.level.grid[i] is undefined". I think it was the third to last |
| Apr 4 08:53:46 | 6m 48s | Color Clock | ♥ 1 | Simple but effective idea. I could see myself playing this on my phone if I was very bored. The visuals are good, but I think the indicator arrow thing could be replaced by something more punchy, for example by making the section glow or something. FYI there appears to be an issue where both the background and some sections of the circle turn black when you retry many times, making the game impossible to play |
| Apr 4 09:02:00 | 8m 14s | First LD | ♥ 1 | I love the way the player and the monsters look in this game. The idea is pretty good and the difficulty appears to increase as you progress, which is nice. I did have some issues where the monsters spawn right in your face when you collect the star, which makes it impossible to survive. Otherwise though, good job. It's impressive that you managed to make this within such a short time of learning Godot. I remember having lots of difficulties learning it when I tried Godot for the first time. |
| Apr 4 09:28:09 | 26m 09s | You shall not pass | ♥ 1 | Pretty fun game. Love the voice acting and sound effects! There is some clever level design in some levels, but I feel like a few of the first ones were a bit too simple and could probably be skipped. I got to level 15, where I finally got sick of those gosh darn purple things. Overall, very good game! |
| Apr 4 09:49:58 | 21m 49s | Debt Train (card construction game) | ♥ 2 | Interesting game. Unlike in real life, my main problem in this game was that I had way too much money. Also I had way too many stations that I couldn't do anything with. I think the game could be pretty fun if it was more difficult and more balanced. I think if the amount of rail cards and debt cards were increased in the deck it would be a more strategic experience. |
| Apr 4 09:59:04 | 9m 06s | The Boar | ♥ 1 | Fun game! I like the visuals. Goats are scary. I survived for 1:30. The sound effects were a little bit harsh on the ears, but I appreciate their inclusion nonetheless. |
| Apr 4 10:11:00 | 11m 56s | You Are The Snooze Button | ♥ 1 | The visuals in this game are on point. The idea is funny and the game controls well. My main complaint is that the hands kind of come out of nowhere, making them very difficult to avoid. It would have been nice to have some sound as well. Also I feel like the jump is not useful in many situations. I think it would be better to have something like a short temporary boost instead of the jump. That would also fix the issue with avoiding the hand. |
| Apr 4 10:18:38 | 7m 38s | Distract The Cat | ♥ 1 | Cute game! I love the sunglasses on the cat. I feel like the game would be better if there was some more progression. Currently I felt like it was a bit too easy and I probably could have gone forever. Also while playing my eyes were focused on the laser so I couldn't pay attention to the distraction meter at the bottom. If the distraction gauge was part of the background somehow I think it would have been easier to guess how well I was doing. Anyway great game. Loved that pixel art. |
| Apr 4 12:02:51 | 1h 44m | Kessler | ♥ 1 | Pretty fun game! Played a couple times, survived for 57 seconds. The visuals are really impressive. The fact that it's a 3D globe with lights and shadows is cool. I like the O2 and O3 tanks on the side. The music is a bit harsh on the ears and the camera gets a bit wonky when you fly around the north pole, but otherwise, not much to complain about! |
| Apr 4 12:09:55 | 7m 04s | Pellet | ♥ 1 | Interesting idea. When I saw the screenshot I assumed I was going to be playing snake but in fact the snakes were going to be playing me. I liked how the music and sound effects. My main gripe with the game is that it takes a bit too long for the games to get interesting. For the first 30ish seconds you can basically survive by doing nothing. Overall, though, very fun idea and a great take on the theme! |
| Apr 4 12:21:33 | 11m 38s | Macler | ♥ 1 | Fun game! It took me a while to figure out what I was supposed to do, but once I got it going it was a good time. I survived for 249 seconds. I like the drawings and animations. They fit the theme of the game perfectly. The sounds and music were also nice. Overall nice game! I appreciate the effort of putting in an online scoreboard (even though it doesn't work on web) I hope Macler is not based on a real person... :) |
| Apr 4 12:31:28 | 9m 55s | Inevitable | ♥ 1 | Great take on the theme! The game looks really cool with the background and intro screen. I like the way the projector slows down when the inevitable happens. |
| Apr 4 12:43:11 | 11m 43s | The Third Age | ♥ 2 | Great take on the theme! Really reminded me of the time when I worked at a retirement home. I thought the game was a bit too slow, though. Also you barely make enough money to actually use the shop within a reasonable amount of time while playing the game. The visuals and audio are great and really fit with the game. With some more balancing I can see this being a really fun game. |
| Apr 4 13:06:01 | 22m 50s | Time's... Up! | ♥ 1 | Great execution of the idea! It fits the theme well and the graphics and music work very well together. The dash sound effect was a bit too loud, though. I think the normal difficulty was a bit too easy. The hard one was more reasonable and should probably be the default. |
| Apr 4 13:15:27 | 9m 26s | CRASHLANDING | ♥ 2 | Kind of a simple game, but it works! I really like the music and how it transitions when you beat the game. It could definitely have been an interesting game if there were a few more mechanics to use instead of just dumping the cargo. |
| Apr 4 15:33:48 | 2h 18m | Pass The Torch | ♥ 6 | The graphics are amazing. This feels like it would fit really well as a slower section in the third act of a long story-based game. It is really slow, though, which would fit well in a real game, but for a game jam it's just a bit annoying to play. I understand that the slowness is for emotional effect, but playing the game is just kind of a pain. I think this issue could have been remedied if there was some more mechanic to manage other than just holding D, for example a system where you have to ration food to the travelers. Overall, though, great atmosphere. Definitely the best-looking game I've played so far. |
| Apr 4 15:54:24 | 20m 36s | Gary | ♥ 1 | My highscore is 20.92. Really good use of the theme. I like that the game is fast to play, however I feel that the result may be a bit too RNG-dependent. I think it would have been more fun if there were more kinds of items, so you had to prioritize which item to pick up. Anyway, great game and the mission to "stay alive for as long as possible even though life is suffering" is a vibe. |
| Apr 4 19:38:01 | 3h 43m | Delay the inevitable - Death | ♥ 1 | This idea has some potential. I feel like the game would have been much improved if there was more sound (even though the sound that is in the game is amazing). Currently, though, the game is a clever base that you could probably make something fun out of. |
| Apr 4 19:46:46 | 8m 45s | Loose screw | ♥ 1 | It took me a little while to figure out what to do, but once I got going it was pretty clear. I like how the music builds up over time. It would have been nice with some sound effects, though. |
| Apr 4 19:59:13 | 12m 27s | stop some of the bullets | ♥ 0 | This is a great game! It looks good. It sounds good. It feels good. The length/pacing/progression is good. I managed to survive for about 1:20. I did find a minor bug, though. When you collect an expand powerup while shrinking from a previous expand, you don't expand again. I think every time you collect an expand powerup the expand time should be reset instead. |
| Apr 4 20:48:18 | 49m 05s | Delay the Raptors | ♥ 2 | I've probably played 20 jam games in the past day, and this is my favorite, but I can't articulate why. There's just something about the weird running animation, the way people give you tasks and the music that has not been quantized and thus feels kinda off that makes this feel a bit like the open-world part of No More Heroes. The minigames were fun. I enjoyed beating up the kids. The dog minigame took a while to figure out, though, but I got it on my third try, so I managed to get to heaven. As some other commenters have pointed out, the timer is a bit long (unless you have failed a mission and have to read the weird text) |
| Apr 5 21:01:27 | 24h 13m | Can't Escape Your Past | ♥ 1 | I think I played the first 8ish levels and I think this idea has great potential if expanded and refined. I like the way the music speeds up and slows down when you're in the zones. My main complaint with the game is that the timings often feel too tight. In many cases I understood what I was supposed to do, but I couldn't because I would get caught in the last second, which is frustrating. I feel like the game would have been much more enjoyable if it was a bit more forgiving. |
| Apr 5 21:21:11 | 19m 44s | Weed it & Reap | ♥ 0 | Dang! That's a real charming game! Basically the opposite of what I expect a game jam game to be: really polished and kinda basic otherwise. My main complaint is that the movement felt kinda slow and delayed, which is a shame given that it is the main activity. Everything else, though, is great! I loved the voice clips and graphics. It's impressive that you managed to create a functioning leaderboard. I'm happy to say that I managed to get into the top 8, but I feel like that was mostly due to luck. |
| Apr 5 21:46:59 | 25m 48s | Sir Blocksalot | ♥ 2 | It took a while to figure out what I was supposed to do, but once I understood I had a good time. It would be nice to have some score or something to keep track of how good you're doing. I don't know if it's something weird on my end but the music seemed to only play in the left channel? The sound effects played in both the left and right channel, but the music seemed to be stuck on the left. Also, I did softlock the game a couple of times, when I spawned in a place where I couldn't move. |
| Apr 5 21:57:58 | 10m 59s | Stay Afloat | ♥ 1 | I had a decent time. The difficulty was reasonable for a game jam game. I liked the twist at the end. It would have been more interesting if the power output mechanic was used for something. Also the fact that you changed the name because it didn't look nice on a title screen is very relatable :) |
| Apr 5 22:09:01 | 11m 03s | 🐸 Froggy Thunder: Toad-al Recall 🐸 | ♥ 2 | I love the cursed PS1 game aesthetic. Like the other commenters, I could not figure out what I was supposed to do, but I liked what I played. I had some issues where I would get stuck on the geometry and it took me a while to figure out that I could only turn while moving forward. Anyway decent time. Looking forward to not sleeping tonight, because that thing will haunt my nightmares. |
| Apr 5 22:20:11 | 11m 10s | M.A.D.D. | ♥ 1 | I managed to beat the game. It was a bit too easy when I figured out that I could just build a wall around myself and win. I felt like the turrets weren't very effective compared to the walls. Anyway, I like the unique control scheme. Avoiding bullets with a mouse felt really good. I also really liked the way the music got more and more intense over time, which fit with the theme of the game. |
| Apr 6 10:52:30 | 12h 32m | Revenge is Inevitable | ♥ 1 | Pretty good! I like how it's designed to be played fast, but it still worked fine if I wanted to play it slow. No issues playing with a touchpad instead of a mouse. Also the soundtrack is a certified bop and really gives me Persona 5 vibes. My main gripe is that sometimes too much precision is required and the character doesn't always move like you expect him to. Sometimes when I would click on a wall he would run instead. Otherwise, though, great stuff! |
| Apr 6 11:05:58 | 13m 28s | IBYH!? | ♥ 3 | I like the idea, but some details made this quite difficult to play. I feel like there is some visual clarity missing, because I couldn't figure out how to do a few of the games and they all felt impossible to complete on the first try. If there was a slight pause before the game for the player to figure it out it would have been better. Also it would have been nice if the time between games was slightly shorter. Overall, though, nice game! I liked the music and visuals. |
| Apr 6 12:27:32 | 1h 21m | AI: Raining Cats and Dogs | ♥ 1 | Pretty fun game. A very accurate depiction of working in ML. Really required a lot of focus. When the red text started appearing it became a bit too difficult to keep up. I think it may have been better if there was only like 20% red texts instead of 50. |
| Apr 6 12:41:29 | 13m 57s | 4&1/2 Lives | ♥ 1 | This was pretty good. Kinda gave me some doodle jump vibes. I did have some issues where it was impossible to keep going. Only being able to double jump after reaching the peak was a bit annoying at first, but it worked out once I got used to it. Also, after a while the walls on the side disappear and the side movement get really slow. I don't know if this is a bug or a feature, but it caused me to die twice. I think overall it would have been more fun if the sideways movement was faster. |
| Apr 10 20:08:31 | 103h 27m | CRAB IS INEVITABLE! | ♥ 1 | Crab is indeed inevitable! Took a while to get used to the controls, but once I figured it out I had a good time. Would have been nice to have some sound effects. |
| Apr 15 14:31:36 | 114h 23m | LD50: The Mages Massacre | ♥ 1 | Very good writing! It's difficult to make a text-based game fun, but I think you did a good job. It would have been nice if the character customization had a better user experience, but it's serviceable. |