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Feedback comments for LD48
vknauss's games and stats for all events →
| Timestamp | Since previous | Game | vknauss's comment | |
|---|---|---|---|---|
| Apr 27 20:09:26 | Acheron's Gambit | ♥ 2 | Great audio and graphics! I struggled with the combat but I'm not very good at games like this.. I think it may have crashed on me when I died with "1 soul remaining" | |
| Apr 27 20:11:21 | 1m 55s | Crab Game | ♥ 0 | Do you have a build to play without having Godot installed? |
| Apr 27 20:17:29 | 6m 08s | Dimensions | ♥ 2 | I thought it was fun and the dimension switching mechanic was clever! It's a small game but seem like you polished what you have pretty nicely. |
| Apr 27 20:30:12 | 12m 43s | Deeper into Carnage | ♥ 2 | I really like the concept and the use of the theme! I thought the game was sort of hard to play though, since the camera rotation was really slow and the movement was really fast. But I liked the assets and thought it was fun running around a giant room filled with 200 zombies |
| Apr 27 22:13:31 | 1h 43m | Not So Grimm | ♥ 1 | This game looks beautiful and another OpenGL game :) I would love to play a linux build if you were to make one! |
| Apr 27 22:30:14 | 16m 43s | Tin Mining | ♥ 3 | This is nice! It feels like a super clean demo. I especially liked how I could click with the mine and then the ladder on the same tile and they would mine first then build a ladder. Definitely would be cool to see expanded gameplay! |
| Apr 27 22:43:04 | 12m 50s | Save The Captain | ♥ 0 | I liked the concept a lot. One thing is I thought it was difficult to tell which row the bullets were coming through on. Nice synths btw |
| Apr 27 22:57:14 | 14m 10s | Echoes of The Underworld | ♥ 0 | Interesting mechanic how it makes you stop to wait to see ahead. For the final chase I basically had to memorize which turns to do though since while running the echoes lag behind. I liked the graphics audio and mood too. One suggestion I have would be to make the "target" objects more obvious, for instance at first I avoided the ghost door because I thought it would kill me, and at the end I didn't realize the torch thing was the goal. |
| Apr 28 02:07:24 | 3h 10m | Darkest Depths | ♥ 3 | I thought it was fun, especially the movement was super responsive. I was a bit confused though, since after going through several doors it seemed like I was ending up in the same 2 areas, I could even still see the bits of flesh from the monsters still around. Good job though it's a super solid basis, I'm sure the final version will be really cool |
| Apr 28 02:35:33 | 28m 09s | Drill Deeper | ♥ 1 | This was a lot of fun! 2 of my guys died pretty quickly but I souped up my last guy to atk 12 and he could take out a full swarm from outside their notice range. He died when I got too cocky though after 8 levels. This could be a really cool full game with a more involved progression to keep you playing |
| Apr 28 04:11:58 | 1h 36m | Aleph Qoph / Duat | ♥ 1 | Really loved the graphics style. The first time I just walked around reading the story. Would love to have seen other players, but I guess nobody was around. Really cool and very unique game! By the way, tried using an XBox one controller but the left mapping for the right stick wasn't working, instead the left trigger was controlling left/right which was sort of unusable |
| Apr 28 23:52:52 | 19h 40m | TorNado | ♥ 1 | I thought it was pretty fun, I played until what I assumed was the end, when the right progress bar filled up. I liked that there was a progression in the number and size of objects as you moved down. One piece of criticism I have is I think the game could be harder. I know you said losing is not implemented anyway, but in my opinion this game is similar to an infinite-runner type game (although I guess it's not supposed to be infinite?) which I think get a lot of their fun from wanting to beat your previous run. The core gameplay I thought felt good, well done |
| Apr 29 00:17:52 | 25m 00s | Bob's Depth | ♥ 0 | Wow this game was very hard! I liked the different beam mechanics and I thought it was fun figuring out what they would do to each enemy. I did get very frustrated with getting trapped in corners by the "arrow keys" monster with the "plant" monsters chasing me and never made it past 5/9, but I guess this is the intended level of difficulty so I can't complain. The gameplay felt well done and when I would get sent back I actually wanted to keep going and try again! |
| Apr 29 00:28:43 | 10m 51s | Deeper Into The Forest | ♥ 1 | The graphics were super solid! It was a short game but it really shows a lot of polish |
| Apr 29 00:43:24 | 14m 41s | Fore! | ♥ 1 | Fun game a unique genre for a jam! Appreciated the humor in the writing and especially liked the meditating graphic. My favorite equation was 2379-2379+17 |
| Apr 29 01:00:55 | 17m 31s | Rabbit Rappel | ♥ 2 | Really nice graphics and animation! Unique take on platforming. I liked using the gun for propulsion, but the recoil and screen shake made the combat a bit awkward. Really nice start for what I bet will be a great game! |
| Apr 29 02:47:41 | 1h 46m | Asterisk | ♥ 5 | This was fun! The first game I've played yet with voice acting. Overall really impressed with the audio. The bombs confused me, it seemed like most of the time they would just disappear, sometimes they would blow up, sometimes I would dig directly into one and nothing would happen. |
| Apr 29 02:55:20 | 7m 39s | Kurou's mind fights | ♥ 1 | The insanity mechanic was very unique, and I liked your sound design! |
| Apr 29 03:11:24 | 16m 04s | Where's my dynoMITE? [LD48] | ♥ 2 | This game was really weird, but I loved it! The foley sound effects killed me and the general mechanic was super funny and enjoyable to use Screenshot from 2021-04-28 22-03-46.png Optimal strat |
| Apr 29 03:23:14 | 11m 50s | Muck Mansion | ♥ 0 | Fun little game, and the last bit was a good challenge I thought. Agreed with what others have said about the hitbox, especially when moving horizontally it seems to be a few pixels wider than the sprite. |
| Apr 29 03:34:47 | 11m 33s | The Depths (Ultimate Edition XXI) | ♥ 2 | Loved the graphics style and super impressed with the audio! I couldn't finish though but It seems really well made. My only gripe would be the camera, which others have mentioned I see |
| Apr 29 03:42:16 | 7m 29s | To The Core | ♥ 0 | Creative and unique game! Really nice audio. It would be cool if there were a level counter or something so you know what score to beat! Could also be cool to have randomly generated levels (at least they seemed the same on both of my runs) |
| Apr 29 07:23:01 | 3h 40m | Dig Deeper | ♥ 1 | Really well done! Impressive inventory and equipment system and liked the procgen. It would be cool to see some surface variation on the caves or just something to make the environment pop a little bit more |
| Apr 29 07:41:55 | 18m 54s | Dig Deeper & Digger | ♥ 2 | Nice simple game. At first I thought the controls were not responding right, until I realized it was based on moving discretely between the columns and I was better off clicking a key than holding it down. It would be nice if there was a bit more of a difficulty curve, maybe some sort of obstacle you can't move through etc. Well done game overall |
| Apr 29 09:24:59 | 1h 43m | Deeper Bros. Digital Computer | ♥ 0 | Wow this is really cool! I the only bit of feedback I can give is it wasn't clear at first how the (up to) 2 commands in one pipe section would both take the same 2 inputs, and would constitute all the inputs for the following command(s). The wording of the manual made me unsure if it was like a post-fix ordering with implicit nesting, or if each pipe section was one input, or what. I did figure it out though. Really nice work on this one I plan to play all the puzzles! |
| Apr 29 20:44:51 | 11h 19m | Into the Matrix | ♥ 0 | Hi, I tried your Linux build but it wasn't working for me. I see the Unity load screen then the music starts but the visuals look corrupted Screenshot from 2021-04-29 15-42-16.png this is what I see fullscreen |