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Feedback comments for LD48
Sodaro's games and stats for all events →
| Timestamp | Since previous | Game | Sodaro's comment | |
|---|---|---|---|---|
| Apr 27 13:14:37 | Infratoad | ♥ 2 | Neat game! :) Wish there was a sound for hitting the ice blocks, didn't realize you could break them completely as only the first hit changed the sprite. Aside from that it had a nice look/style! | |
| Apr 27 15:21:36 | 2h 06m | Crumbling Caves | ♥ 2 | Really nice art! I enjoyed creating the map the most, as I found the combat quite challenging tbh :( Great entry! |
| Apr 27 15:44:49 | 23m 13s | Happy submarine | ♥ 2 | My initial thoughts were "aww I can see why it's named happy submarine, this is cute", easy to say those weren't the same as the ones I had when I finished the game 😄 I kind of felt like the game was about to end at depth 700, when I had already maxed out the damage upgrade. Cool entry! |
| Apr 27 15:58:35 | 13m 46s | Moley Maze | ♥ 1 | I agree with the comment about being able to heal, was kinda sad when my mole died :( The mole running animation (with the shovel on the back!) is amazing and the music riff is a banger! Nice job! :) |
| Apr 27 16:08:35 | 10m 00s | To the CORE | ♥ 1 | Cool little shooting gallery! The difficulty became a bit overwhelming around round 12 or so (when the markers requiring multiple clicks appeared). I think I survived for a total of 16 rounds or so, not quite sure as the "You Win!" text was blocking the rounds counter on the win screen :) |
| Apr 27 16:44:30 | 35m 55s | Nuclear Arms 8: Navigate the Hate | ♥ 3 | Nice game, surprised at the amount of levels and storyboards! Felt like the gun could have used some more hitstun on enemies, as it felt dangerous to straight up fight them I just ended up kiting them while jumping backwards 😅 |
| Apr 27 18:25:25 | 1h 40m | Sweet Dreams | ♥ 1 | Nice pixel-art! The game feels very satisfying to play, with the camera shake and particles etc, nice job! I found the combat a bit too easy as the enemies spawned a long distance away and the slingshot can hit them outside the screen, but it was still fun! 😄 |
| Apr 27 18:35:37 | 10m 12s | The Red Crystal | ♥ 1 | The atmosphere is cool and the post-processing effect is neat! It felt a bit jarring when the same book as in the "lore"-menu was opened in the ending, was kind of confused at that point. All in all, nice entry! :) |
| Apr 27 18:46:30 | 10m 53s | Robo-Driller | ♥ 1 | Fun, retro-style game! 😄 The rolling wheels were a pain in the beginning but I eventually learned how to deal with them :) My last run ended with me being chased by three monkeys and avoiding two wheels just to walk into a rat-thingy 😅 |
| Apr 27 19:02:32 | 16m 02s | Dungeon Painter | ♥ 1 | I found the painting mechanic really cool to use! I mostly died from barely missing a spike with the paint and walking right into it, maybe if they were a bit bigger it would be easier to notice them? Another thing that could be cool is if the paint from when you died remains after respawn, would make deaths less punishing 🤔 Anyway those are just some thoughts, good job on the game! |
| Apr 27 19:30:05 | 27m 33s | Deepeth Woods | ♥ 1 | Nice artstyle! The attack was a bit hard to use but at some point I realized I could just run over enemies to kill them (unsure if it was a bug or feature :D) |
| Apr 27 19:39:36 | 9m 31s | Alien Abyss | ♥ 2 | Nice use of a limited art palette! The bullet hitting wall screenshake was a bit much, thought it was a monster spawning at first heh. |
| Apr 27 20:04:02 | 24m 26s | Hungry Jungle | ♥ 1 | I was surprised at the amount of variety in the weapons! Whenever a new person wanted to join I made them try a new berry (unless there were ones I was sure would heal them) 😈 Would have been nice if the music was longer or if there was just some general ambience instead, felt like I was going a bit insane towards the end with the music looping and the game taunting me 😄 |
| Apr 27 20:18:28 | 14m 26s | Random Deep | ♥ 2 | Interesting use of randomness and neat map/location tracking! That said, it would have been nice being able to influence the randomness in some way, as I found myself walking back and forth multiple times hoping to not bypass the room I wanted to go to 😅 I might try the hard version later! :) |
| Apr 27 20:26:22 | 7m 54s | Gaze into the Deeper | ♥ 1 | Short and fun! My main complaint is that there is a small "tick" sound at the end of the attacking sound, once I noticed it I was unable to unhear it :D The sprites were really nice as well, good job on the game! :) |
| Apr 27 20:43:26 | 17m 04s | Pit Dungeon | ♥ 1 | Nice fun game! The worst part about the ankh was how weak it made the pew pew feel in comparsion 😄 The only thing missing was a cool song in the background! |
| Apr 27 20:58:18 | 14m 52s | Muggy Lake | ♥ 3 | The atmosphere was really cool (I have a certain fondness of psx era horror games), and the music fit the game really well! I'm kinda sad the game had a monster as I drastically reduced my exploring once I encountered the first one (wasn't sure if there was a combat mechanic so I just "ran" away haha). Good job on the game! |
| Apr 27 21:15:27 | 17m 09s | Associated Arguments | ♥ 1 | Neat game! Wish there was more puzzle difficulty, but as you wrote the game is more about conversation which is done in a cool way 😄 Well done on your first compo! |
| Apr 27 21:41:12 | 25m 45s | Fine Line Mine | ♥ 1 | Beautiful pixel-art! The game was fun but I found it really hard to not use the pick on the coins, causing them to fall as well :( Nice compo entry! |
| Apr 28 09:36:04 | 11h 54m | Fish'n'Ship | ♥ 4 | Nice game! Took me a while to realize there was a type of fish who only swam away if you stopped moving, as I used one crewmate as designated captain haha. The artstyle was great and the general feel of the game very reminiscent of FTL, good job! |
| Apr 28 10:21:37 | 45m 33s | Bun's Cave | ♥ 1 | The visuals are nice! After the movement tutorial (press w, a, s, d) it switches to the ZQSD control scheme, which while uncomfortable, I was still able to play a few levels! |
| Apr 28 14:43:47 | 4h 22m | Hypnagogia | ♥ 1 | Nice game! If the wall jump had more of an arc to it I think it would feel a bit better! Thought it was cool that you made a (mostly) working level generator in a short time span as well. 😃 |
| Apr 28 15:13:12 | 29m 25s | Stolen Time | ♥ 3 | Wow, did not expect time traveling to 3 different time periods! Was stuck for a while until I tried another dialog option with the npc, which turned out to be important haha. The UI could have also been a lot larger, as I did not even notice it for the first few minutes... but it's hard to scale for multiple resolutions :) Cheers for the unique experience! |
| Apr 28 15:25:57 | 12m 45s | Fishing in the woods | ♥ 2 | Cool game! At first I thought the longer QTE:s were a bit harsh if you messed up, but then I realized there was no level-based time limit, which made it more relaxing 😃 The artstyle was great and the animals adorable! |
| Apr 28 15:54:04 | 28m 07s | The Quantum Menace | ♥ 1 | I restarted twice because of running out of ammo when the boss spawned, and was thinking "why doesn't this game have ammo drops", but on my third attempt I realized there was a reload button 🤦 I think the UI would benefit from being grouped closer together as well (I was heavily focused on the middle-right side of the screen and did not realize you could see the reload time on the left side either). Having said that, the game was a lot more fun on the final attempt when I used all the tools, nicely done! 😃 |
| Apr 28 16:06:28 | 12m 24s | Dwoblins | ♥ 0 | Nice job on finishing your first gamejam! The game was quite fun and I did not encounter any bugs! For your next entry I would suggest looking into adding sound (either using a generator software like sfxr or downloading free sound assets) as it adds a _lot_ to the feel of the game! Anyway, keep it up and hope you continue joining game jams! 😄 |
| Apr 29 08:15:45 | 16h 09m | A Taste of the Past | ♥ 0 | Nice take on the theme! Wish there were one or two more puzzles, the food art was great 😄 The walking animation was a bit janky, and imo there were 1 or 2 characters too many (a lot of similar conversations in a short time so they kind of blended together). Great entry though! :) |
| Apr 29 08:43:46 | 28m 01s | Khazads | ♥ 2 | Neat game! As others mentioned, the pickaxe is kinda hard to use but I was able to make it work :) Nice flashlight effect and the fadeout on entering rooms! |
| Apr 29 09:03:44 | 19m 58s | DrillDrill: The Quest for Diamonds | ♥ 1 | Nice game! Once I figured out you needed to buy the up-arrows quickly, I stopped dying! Main complaint is that the ending could be higher up (at one point I stopped buying more powerups as I wanted less airtime), which meant I stockpiled over 200 gems which I did not spend except for the occasional health refill. Cool entry though! |
| Apr 29 09:19:45 | 16m 01s | Delevator | ♥ 2 | Very dark game! Early on I started thinking "is the right answer to stop playing?" as you could only do messed up things haha :D Nitpick: I think the audio was mostly coming out of my left speaker, or at least it felt like it. Cheers for the unique dark experience! |
| Apr 29 11:43:04 | 2h 23m | Depth | ♥ 1 | Cool game! Sort of like a Super Hexagon meets Devil Daggers but in 3D 😃 Too challenging for me, but I still enjoyed it. Cheers! |
| Apr 29 13:05:38 | 1h 22m | Quick Scrap | ♥ 0 | Fun game! The art is really good and the sounds are nice! vim1.png vim2.png vim3.png vim4.png (apologies for the bad cropping) I really enjoyed improving my any% runs in the first two levels but the last two were a bit long so I was just happy to reach the end on those 😃 Cheers! |