Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → reheated
Feedback comments for LD48
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| Timestamp | Since previous | Game | reheated's comment | |
|---|---|---|---|---|
| Apr 26 15:33:59 | Knee Deep in Magma | ♥ 1 | Simple but fun. I like the levels designed around those single-use jump pads, which mean that I can't stop moving. I think I would have liked more levels. I'm really impressed by the detailed animated character. | |
| Apr 26 16:05:13 | 31m 14s | Grotto Down | ♥ 1 | The core mechanic of this game is fun. The graphics are pleasing and consistent. The look, sound and physics of the grappling hook make it very satisfying to use. Once I understood how to regain lives, I could play indefinitely without losing. I think it should either have an ending, or get harder over time so that eventually it is too hard for anyone. |
| Apr 26 16:29:42 | 24m 29s | Eye will see you down there | ♥ 1 | It's a really bizarre game idea, and it actually works. It's fun to learn the mechanics of all the different eye types. It's pretty tense to play. It impressed me the way the enemy eyes can fight each other. |
| Apr 27 15:39:29 | 23h 09m | Marble Hopper | ♥ 1 | I imagine that portals are technically hard to implement, so, well done getting that working perfectly. I found 3 buttons and pushed them. Could you tell me if that's all there is to do? Some issues (I played on web): the mouse sensitivity is way too high, there were one or two trees off the ground, and the buttons are strangely unreliable/hard to press. The absence of audio is strange. |
| Apr 27 16:26:36 | 47m 07s | Space Breaker | ♥ 0 | Putting the player at the top totally threw me off - it got me wondering about all the conventions we expect in computer games. Why are we always at the bottom in space shooters? And then there are enemies that only fire when they're fired upon. Did I start this?? Am I the bad guy?? There's this whole structure of assumptions we make when gaming and you've brought the whole thing crashing down. It's too hard though. |
| Apr 28 13:31:59 | 21h 05m | Lost Mind | ♥ 2 | The excellent art and sound, and the nature of the gameplay, work really well together to set a tense mood. If there's one thing missing, it's complexity in the gameplay. In particular: if those footsteps are coming, there's only one thing to do which is run away, and often it's going so much faster than me that there's nothing I can do to avoid getting hit. So, that aspect of the game feels a little bit out of my control. |
| Apr 28 14:01:03 | 29m 04s | Super Deep Olympic Diver | ♥ 2 | Super fun and addictive. I had to have a lot of goes though I admit I'm not great at it. The graphics look great, especially considering that you seem to have placed some pretty tough colour restrictions on yourselves. |
| Apr 28 14:46:36 | 45m 33s | Paperload - Deep Bass Edition | ♥ 3 | I really like it. I ended up playing it 3 times to see how quickly I could do it. I really like the hand-drawn style. And I laughed a lot at the end. !> (Of course there would be techno. I mean that in a good way.) The art and animation during the ending especially grabbed me. I only think it would be nice to have audio during the main game. |
| Apr 28 15:24:55 | 38m 19s | shaftception | ♥ 2 | It's fun! The basic idea of the game is a good one, and the obstacles are well thought out. I like how it's not that hard to finish, but it takes a lot of work to get a good time. The graphics and sounds are great, and work together well. The slowdown effect is nice. I would have liked more levels. And an explosion or some other animation on failure. |
| Apr 28 16:47:19 | 1h 22m | Down Down Well | ♥ 0 | Wow, it's utterly beautiful. The music is great too. Very fun on the whole. The basic idea of the gameplay is a good one. We had a little trouble understanding the "holding" mechanism (but eventually we figured it out). We also had a habit of our little characters not quite going the way we were asking them to. My wife got sore fingers but I told her that's her fault for not playing enough games. I suggest that you add to the description that this is for 2 players. |
| Apr 29 15:09:50 | 22h 22m | Dwoblins | ♥ 0 | It's quite fun! It's different from Terraria and clones because you have to be very strategic about the way you dig. I had quite a few goes trying to come up with a decent strategy and eventually it all kind of clicked and I managed to get 84. I never really figured out the difference between traps 2 and 3? And sometimes the goblins would overlap each other and I'd think there's only one goblin and... suddenly my lives went from 4 to 0. Could really do with audio. @bytinggames: Turns out you can place traps with the keyboard. |
| Apr 29 15:31:36 | 21m 46s | Where's my dynoMITE? [LD48] | ♥ 2 | I laughed a lot, at the speech, the sound effects, the crazy gameplay, the whole silly situation. Nice one. It was very nice of the guy to keep throwing dynamite for me after he was already dead. I guess it would have been nice if the game was a bit longer, with more, trickier challenges. |
| Apr 29 16:11:40 | 40m 04s | Run, Glim, Run! | ♥ 2 | Pretty simple, standard gameplay, but the graphics are great! I like the music too. I didn't understand how the "health system" worked until I saw your comment explaining it - I think that needs to be spelled out better, and maybe some visual + audio feedback when I hit a stalagmite. |
| Apr 30 14:07:57 | 21h 56m | Earth Diver | ♥ 1 | Pretty tense, I think it's great! (It was hard to fight my natural tendency to stay close to the bottom...) The way the gameplay speeds up (the enemies, the scrolling speed and my own firing speed) makes the game feel really tense, and the music does a great job of adding to that. Looks good too. |
| Apr 30 15:05:41 | 57m 44s | Search for the Quacken | ♥ 1 | It's awesome and super tense. I like how it starts off slow and forboding, and builds up. I'm pretty sure I've "finished" the game - defeated the Quacken and collected 5 unique items. But there's no win screen? I think there should be a win screen or a notice telling me what I haven't done. There's a lot of graphical content which is impressive - the enemies freaked me out a bit - and the ambient music (changing depending on where I go) helps create a really eerie atmosphere. |
| Apr 30 16:21:04 | 1h 15m | Detective Insider | ♥ 2 | Well. That was CREEPY. It's a really great piece of storytelling. I especially appreciated how there are muffled sounds behind doors that help tell the story. And that's a huge amount of high quality graphical content! The gameplay itself is pretty straightforward. I only got stuck for a couple of minutes near the end, where !> I thought the sun in the picture was a clue, and kept trying to dig under the clear daylit sky. |
| May 1 13:45:18 | 21h 24m | DigAmillion | ♥ 2 | The problem is that it's not respectful of the player's time. Digging around with no clue where to go is not interesting. (Digging using the map is also not interesting.) I understand that your explanation is that you want the player to search around. But I'm not satisfied with that. Why is it fun to explore in, say, Skyrim, but not in this game? It's because in Skyrim there is a huge variety of stuff to see and do. Here, the gameplay is the single repetitive act of digging, with no visual or gameplay variety except for the occasional not-interesting fight. The digging is also very slow. |
| May 1 14:26:38 | 41m 20s | Telekinetic kalamari | ♥ 1 | Nice game, well done with the clever level design! I like how the blocks are used for puzzle solving as well as for combat. At times I thought the physics was a tiny bit too fiddly, but that's how it is with physics games. (In the second-last level with the blue blocks and all the platforms, skipped a chunk of the level by getting 4 blue blocks and then putting them down in the water, making a little path, removing blue blocks from behind me and putting them in front of me. I felt pretty clever.) Could do with some sound effects. I laughed hard at the ending. |
| May 1 14:58:42 | 32m 04s | Sprookies | ♥ 2 | Cool idea in principle, however, the difficulty of the levels combined with the fact that the whole game restarts on death really detracts from the potential fun that this game could have. The problem is compounded by the long wait at the end of each level, and at the start of level 3. After many attempts, I finally finished level 3, died almost immediately in level 4, and rage quit. The quirky graphics and music work well. |
| May 1 15:53:26 | 54m 44s | Highly Successful Research Submarine | ♥ 2 | I had fun - I like the way things build up, so you start out taking photos for a pittence, and build up to more valuable trips. I like the multitasking aspect. Eventually I redesigned my whole ship and got stuck in a situation where pressing R would just take me from the screen of one station to another (no way to go move around). I'm impressed by the amount of 3D models in the game, for equipment and for sea creatures, as well as the special effects for damaged equipment. Could really do with audio. I like the intro. |
| May 2 06:13:58 | 14h 20m | Cosmonoid | ♥ 1 | OK, that's a lot of fun! The grip mechanic is really good. At first I thought the grip and the grapple kind of overlapped in purpose a bit, but then as the game got more complex, they started working together nicely for me. After floundering around for a long time in the last level, seem to have hit upon the same strategy as others - use the grip to launch myself at the things I want to get, then use grapple to slingshot around a lava block and return to the starting point. |
| May 2 06:48:07 | 34m 09s | Zombie Movie Marathon : A Game Remotely about Zombies | ♥ 1 | I'm really sorry to hear that you lost data. Is it something that could easily happen to anyone? Should we all be wary of Unity Collaborate? (I know nothing about it.) Anyway, well done managing to push on and finish something. In addition to the issues pointed out by others: the player can stand on the side of a wall (I've seen this issue a lot in LD platformers.) |
| May 2 07:51:09 | 1h 03m | Astral Abyss | ♥ 2 | This seems like not _quite_ an awesome game but the basic framework on which an awesome game is built. What's missing is the challenge. In fact, if I'm trying to expand my settlements as far as possible, there seems to be no motivation to attack occupied planets, since it costs a lot of resources and they don't threaten me in any way. All I do is spray exploring ships in every direction, and then colonise any unoccupied planets I discover. This got me a long way (before quitting) and I didn't even think about the resource production of the planets. A couple of ideas on how to create the challenge: (i) enemy bases can attack the player, so wiping out nearby ones removes a threat? (ii) have a time limit, after which the game ends, and however far you got, that's your score? Good music. No sound effects? |
| May 2 13:03:16 | 5h 12m | The Rabbit Hole | ♥ 1 | I don't know why you say it's beyond your expertise - you did it! Well done implementing this algorithm. It's a pity there isn't a "technical impressiveness" category in the ratings, because I think you would fare well... as it is, the gameplay has nothing special to it, the graphics is basic (though not unpleasant) and there's no sound. |
| May 2 13:33:28 | 30m 12s | My beautiful deep twisted pocket | ♥ 2 | Looks great! Sounds great! Funny stuff in the pocket, and clever interpretation of the theme! To my ear, it seems that the gameplay sounds are out of sync with the rhythm of the music, which is very distracting. (This is a major technical challenge that really needs to be dealt with in any rhythm game.) Also, in my opinion it would have been good to colour the hand signals in the bottom left of the screen. |
| May 2 14:15:03 | 41m 35s | Space Cave | ♥ 2 | It's a lot of fun and it looks and sounds great. I really like the combination of the lighting effects and the dirty glass texture. If I had to suggest something it would be to make the "damaged" effect more blatant, and maybe add more enemy types. |
| May 3 14:01:56 | 23h 46m | Run Miner Joe | ♥ 1 | The basic idea of the game is good! It's a little hard. After I first start moving there's only a very short length of time to get off the first platform, so the first few times I played I died immediately. I think the music sounds good and the graphical special effects look good but the art could do with some more care. I won't duplicate others' bug reports. |
| May 3 14:33:51 | 31m 55s | Sinking Sub | ♥ 0 | The basic gameplay is fun and I also had fun figuring out how to "game" the game. Nice 3D art! |
| May 3 15:36:37 | 1h 02m | Diggy Diggy Dwarf 2 : Deeper & Deeper | ♥ 3 | It's very beautiful! The music sounds great, and you did a great job with the narration. I also like the little things the dwarves say. There's not a lot of strategic depth to the game - after a few minutes the player's figured everything out and it's just a matter of carrying out the process. But then it becomes a medium for the storytelling, which is cool. Moving the pieces gets a bit fiddly when there are lots of them. |
| May 4 13:17:54 | 21h 41m | Pheromones | ♥ 1 | After many attempts, I managed to get the queen and a few other ants to the bottom of the first level. I have given in on the second level though. The basic idea is really interesting, but the game as it is is very fiddly. The queen keeps getting stuck, and the main ant falls through platforms. In the second level it seems useful to jump on other ants, but I can't do it reliably. I also didn't realise for quite some time that there is double jumping. Could do with audio. |