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reheated

Feedback comments for LD47

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Oct 5 14:46:35 Chromen ♥ 1 I really like this game - it has unique gameplay and it mixes well with the story. The graphical style and the writing do a good job setting a kind of eerie tone. I don't like the ticking sound when people speak. I replayed the game and think I did it perfectly but still got the message at the end saying I was imperfect. Maybe I missed something? I especially like !> that one guy that changes his mind and the chap that can't have purple.
Oct 5 15:35:59 49m 24s Turret Bug ♥ 1 I agree with @oa5f and @mz-dino, the game is too easy. I like the bug art!
Oct 8 14:01:55 70h 25m Infinite rails ♥ 0 Very skillfully implemented. I'm really impressed that you can get 3d vector graphics going on TIC-80. The basic idea of the game is great but it is pretty much over as soon as it starts. I like the look - it reminded me of some old games. The special camerawork during the opening is a nice touch.
Oct 9 14:38:52 24h 36m A Boy and his Ghosts ♥ 1 I like this creative puzzle style. I've seen the ghost concept in games before, but not in combination with throwing boxes which adds a new element. I found the puzzles towards the end quite satisfying (especially the second last one, I think it was). I did experience some nondeterminism with thrown boxes. I really like the character animations, the music and the character's little vocalisations.
Oct 10 13:49:55 23h 11m Locomotion Commotion ♥ 2 [based on pre-version] It's an enjoyable game because of the most important thing - the combat feels good. I had trouble dodging enemies' bullets, especially when they were nearly lined up with the train. I like the effect of the wobbly carriage. I find that the camera shifts up and down pretty slowly, especially since I often have to abandon the shop on short notice to get back to combat. I appreciate the option to continue in endless mode. The graphics/sound work well with the gameplay, especially the weird effect when I defeat an enemy. The voices are great. There are two voices and two enemy types, so why not match them up?
Oct 11 13:58:28 24h 08m Mystery Loop ♥ 1 Trial and error got me through to the last level, and I was wondering where the fun was supposed to come from. That strategy doesn't work on the final level and I finally understood what I was supposed to do. I replayed the game with that understanding and now I really like the idea. I just think that _all_ the levels should be like the last one - trial and error should be totally infeasible. The game does a good job of establishing an eerie atmosphere thanks to the dark graphics and the music which is very well made and suits the game well.
Oct 11 14:47:37 49m 09s Onrail ♥ 3 It's wonderful. The gameplay is very enjoyable with well-designed levels. At first glance I expected this game to be like trainyard or a train shunting puzzle, but I think that the action/timing aspect makes it something different. For most of the levels, it's possible to break down the problem into several sub-problems and solve them separately, but there was one level (I think it was the third-last) where there's a lot going on at once and I couldn't break it down into sub-problems so that was the hardest for me - I ended up getting them all to line up and all do the same thing, just so I could manage it mentally. The graphics are simple but professional and they do the job perfectly. I appreciate the ability to drag and zoom. Could do with some sound effects. That's it. That's all I can think of to whine about.
Oct 13 13:48:24 47h 00m The Wasteland ♥ 1 Well, I finished it. But saving those 5 survivors cost me about 15 or 20 drivers, I think. I hope they appreciate it. It's fun and a clever indirect take on the theme. I do like the mechanic of having to pick up from where the last driver fell. I haven't seen a game like this before. I agree with the others that the steering is too sensitive. There's a creepy post-apocalyptic atmosphere thanks to the vast nothingness in between landmarks. It's impressive to achieve this with only ~~1-bit~~ (edit: 2-bit, I guess?) graphics. I think it could be even better with some ambient sounds. Is it possible to do in one run? It feels like it _just_ might be. If so I'd love to see footage!
Oct 14 13:51:39 24h 03m The operator ♥ 0 It's fun! Took me a few goes to get the hang of it. Every level I played was like a little story. My best story was where a collision created a whole lot of little asteroid pieces that didn't fall to earth like usual - all of them stayed in orbit causing absolute chaos. There was a game from the early days of computing where people fight in orbit. Reminds me a bit of that - but of course the objective is different. I really like the planet and cloud graphics. Could do with some sound effects.
Oct 15 14:05:06 24h 13m Blobs ♥ 0 The basic idea is really fun, I think. But there is no challenge. I think I would like it better if it had some kind of failure condition. Either a certain number of turns before the game's over, a (gradually increasing) minimum capture requirement, or maybe some kind of enemy you have to avoid.
Oct 16 13:26:24 23h 21m wfh ♥ 0 I think it's quite fun and funny. Actually it could be a little harder... I never really got close to losing a day. The length is just right, in my opinion - although I would have liked a clear indication of how far through the game I am. I've seen other games where you have multiple things competing for your attention. But this is an original and very nice take on it. I especially like how when the cat is hungry it starts interacting with the work minigames. I like the sound effects.
Oct 18 03:00:12 37h 33m Oh my Life ♥ 3 Good storytelling. !> I laughed at the cop-out ending. I'm impressed by the amount of graphical content in different artistic styles. Why no sound? You could have done the same kind of thing.
Oct 18 04:53:34 1h 53m What Goes Around ♥ 1 Fun and addictive. The gameplay gets kind of chaotic due to the "wrapping" of the bullets. I like it! I imagine that there was a tough programming challenge to make everything work nicely on a sphere, so well done getting that working perfectly. I haven't played ikaruga but I gather that the basic mechanic is the same. But the idea to do things randomly and on a sphere makes it an interesting variation. The music is great and I really like the strange 3D graphics. According to the credits, you did these yourself, so I'm a bit surprised to see that you've opted out of those categories.
Oct 18 15:02:15 10h 08m Fountain Of Death ♥ 3 I think the puzzles are great. The buttons requiring two boxes makes an interesting variant on the usual thing, and you took good advantage of that in your puzzle design. The game is hindered by the too-unforgiving platforming. As @flaterectomy said, the cutoff for being allowed to jump off the edge of a platform seems too early. Combined with the fact that difficult jumps are a substantial part of the game, it makes it pretty frustrating. Anyway, I'm only complaining because it's such a captivating game. The concept of searching for the fountain of death is great, and !> the way you incorporated the theme really caught me off guard in a memorable way. The art and music is very nice and suitable. !> I have to know if there is some way to escape the loop? I went round a second time and still couldn't find anything...! But the timer is still going, so....?