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Feedback comments for LD46

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Apr 21 14:04:52 Soulless ♥ 1 Overall: A cool idea that I think would be more fun if I didn't have to click so much. Fun: It's a really fun idea. However, in the end I found that the biggest part of the challenge is clicking fast enough. I set up a macro to click multiple times for me and that helped, but I still only lasted long enough to water the tree once. The "fetching water" aspect would be more interesting if the wells were further away and the tree's max water were much lower (say, 10 instead of 100). As it stands, I don't find much incentive to leave the central area. I'm a bit lost about the way the gems work - when do they take effect and why can they go negative? Also, the towers are cool but seem a little tacked on without some way to interact with them - maybe upgrading them or telling them what to target. Innovation: Sure, I think it's original gameplay. Theme: Yes Graphics: Pretty good! Audio: Good. I really like the music! Humor: N/A? Mood: Pretty good as established by the music.
Apr 21 14:30:04 25m 12s Team Wipe ♥ 3 Overall: An interesting and fun idea, and executed really well. Fun: Yeah, I think it's a great and fun idea. I had quite a few goes, with some successes and some failures. I managed to do it by getting in close and using a lot of Fireball II. But it was kind of luck of the draw whether I could get in close enough or not. I never figured out what that firefly-making spell does. Good job with that AI! Innovation: Yeah, it's an original and creative idea. Theme: Yeah, you turned it on its head! Humor: Well, I laughed, having been on both sides of this situation in RPGs I've played.
Apr 21 14:44:24 14m 20s Chicken Coop ♥ 1 Overall: Solid foundation for a good TD game. Fun: In my opinion you got _this_ close to having a really substantial, solid game, when you ran out of time. The game logic is in there and works well, there just has to be more tower types and enemy types - enough to make the gameplay need some strategy. Innovation: Not really - standard TD gameplay, although the chicken theme is original. Theme: Yes Graphics: Good. Great job on the chicken animations. Humor: Yeah, it's a funny theme for a TD game. Mood: Sure, I think that the music, graphics and gameplay work together well.
Apr 22 08:10:15 17h 25m Atlantoid Plantoid ♥ 1 Overall: Fun & addictive. Pretty hard! Fun: Cool idea and pretty addictive. I had quite a few attempts but I think I'm just lousy at it. I never quite managed to fill the bar - I guess that's the goal? At times it felt "unfair" for a few reasons. Firstly, the hit box on the flowers are very big (I guess lowering that slider changes it? I tried it and it did seem to help!) Secondly, the flowers suddenly jump up without warning when they grow. It would be good if they grow up gradually, or maybe if we get to see an outline of where they will grow to, for one or two seconds before they jump up. Lastly, there's no warning when I'm low on air (I note that there is an air bar in the screenshot but I don't see it in the game - if this is a last-minute bug, note that the rules permit you to fix those).... but it's not even clear if death is actually penalised? Innovation: Yeah! I haven't seen something like this before. Theme: Yes Graphics: It's functional, though there are a few things that aren't to my taste. The full-red and full-green stuff are gaudy, and there's a mix of different pixel sizes in the different graphics. I'm being pedantic. I like the guy's beard. Audio: Functional and good. Humor: Sure, it's a pretty funny situation, especially since why can't this guy just swim to the surface and then swim home. Mood: I like the way there's an ambient underwater sound mixed in there with the music.
Apr 22 10:08:45 1h 58m Tear the damn tree down ♥ 2 Overall: Fun and addictive, and very well presented. Fun: Fun and addictive. I played for quite a while. I had two goes, and both times, the game played beautifully for quite a while until suddenly crashing. (Playing in Firefox on Windows.) It took me a while to figure out how the planting/growing/special weapon system worked, and I never figured out how to get a grenade. I like the way the enemies gradually take away my room to move around. (Is this preventable? I certainly never managed to stop it.) Innovation: Sure, it's pretty unusual. Theme: Yes Graphics: Very nice! Audio: I like it - both the music and the SFX! Humor: Well, I laughed a bit at the juxtaposition of the calm in-between-waves music and what I was actually doing - roaming the forest drinking human blood. Mood: Good, the graphics and music and SFX all work together nicely, in my opinion.
Apr 22 14:18:39 4h 09m Nuke-A-Tron 2000 ♥ 0 Overall: It's a good idea and mostly well executed. Because it's such a "tense" game, when something happens that feels unfair, it's easy to get especially aggravated. Fun: It's pretty fun for a little while. For me, the obvious comparison is Keep Talking and Nobody Explodes. A big difference (besides being single player) is that there seems to be no victory condition. I think that being able to win - and try more difficult stages - is a big part of what kept me coming back to KTaNE. The fact that this game just goes until I lose means that I don't feel on the edge of my seat quite as much. I noticed an effect, whereby, when I replay the game, some of the minigames don't trigger any more. Eventually I can play the game without anything ever triggering, and survive forever. A couple of other minor gripes: (i) the alerts appearing over the top of the game I'm playing; (ii) the blue text in the colour game is hard to read; (iii) having fuchsia and purple as two of the colours screwed me over. Go fuchsia yourselves. Innovation: Sure. I mentioned KTaNE (Maybe Spaceteam as well?) but this is clearly different, being single player and having its own set of minigames. Theme: Yes Graphics: Not bad. My own preference is to see everything consistently pixellated or non-pixellated, but I guess it's a matter of taste. Audio: The music sounds good to begin with and is very appropriate, but the loop is so short that it gets grating after a while. Humor: Yeah, the story's funny, along with the whole situation. Mood: Good, a tense mood is created by the time pressure and the music. [Update: I slept on it and decided the fuchsia/purple thing is actually pretty funny. I'm not mad any more. I also need to learn to spell.]
Apr 23 11:09:37 20h 50m Keep It Alive ♥ 1 Overall: Pretty confusing to begin with but fun once I'd figured out what to do. Fun: I had some real fun with this game, thanks for making it! To begin with, I had a lot of trouble figuring out how to do anything. The movement controls took some getting used to, and I couldn't see how to make or use the tools. I also had trouble working out how to cut down trees and bushes. I think a major factor in this is the lack of feedback when I am cutting; a sound each time I chop would do the trick. After a few attempts, I got the hang of things and realised that a good strategy is to mow the lawn around the outskirt of the light circle, only returning to the fire when I need to grow the circle significantly. In this manner I got the score above 1000 and reached the edges of the map. (If there is some way to win the game then I have missed it.) I didn't find myself making torches, since it is just possible to see objects in the dark. Innovation: Sure Theme: Yes Graphics: Not bad - they do the job. Audio: The ambient sounds are good. As mentioned above, I really think there should be audio feedback when I am successfully chopping (and maybe other actions too). Mood: Good, thanks to the ambient sounds and the time pressure.
Apr 23 14:20:44 3h 11m Keep The Party Alive ♥ 1 Overall: A fun mini-game game and well presented! Fun: A delight. Really cool idea. Kind of like a Warioware game but with multiple things vying for my attention. Unfortunately I had a problem where after paying off the police, my movement would get permanently stuck, so there was no chance to get money for the second lot of police. This happened on both of my attempts. Innovation: Yes, it's quite unique. Theme: Yes Graphics: I like it! The graphics are good, and consistent, and it's clear what everything is. Audio: Pretty good. The music is suitable. Humor: Sure, I like how it's a comment on how extroverts are shallow people that have loud parties and always break stuff. Mood: There's a sort-of tense mood created by the survival aspect with multiple things going wrong, but it's alleviated by the fun party atmosphere.
Apr 23 14:44:09 23m 25s Lightstruck ♥ 1 Overall: Fun and well presented - wish it was longer. Fun: Pretty fun but very short! Took me a few goes but I managed to finish it. In the end, my strategy was basically to bolt for the exit and avoid fighting. Innovation: Sure, I like the idea of having to deal with my own health at the same time as the declining sword energy. Theme: Yes Mood: Good, the dwindling light does a good job of reminding us of the race against time.
Apr 24 07:33:17 16h 49m ecoBunker ♥ 1 Overall: A cool idea and well presented. In my experience, a cheesy strategy outperforms trying to be clever; this detracts from the gameplay depth. Fun: I tried to treat this as a strategy game, reading the descriptions, and all the variants for the bonuses, working out a strategy and then put it into play. The problem I had is that things happen so quickly that I didn't really have the time to observe the situation and react to it. In the end I found a single sure-fire strategy: Repopulate all the species as fast as I can click. (No variants required. I started with trees and moved clockwise.) I think that this game could provide a lot of entertainment value if (i) things are slowed down to give the player some time to observe and react; (ii) the mechanics are balanced to add strategic depth, i.e., prevent cheesy strategies like mine. Innovation: Yes! I think the gameplay mechanic is original and clever. I especially like the effort to describe the real contributions of different components of the ecosystem and convert those into gameplay mechanics. Theme: Yes Audio: N/A? Humor: I enjoyed the occasional light-hearted diversion in the text descriptions. Mood: Professionally presented with a good UI and appropriate images, but since it's a menu-based game I don't find it particularly "moody" - maybe some music would add to this?
Apr 25 07:36:42 24h 03m KeepAlive ♥ 1 Overall: Fun! Fun: Good! One of those games where I find myself thinking "Well, I think I've seen everything but I might just have _one_ more turn before I write my review". Many turns later, I managed to crack 100 packets. It's simple gameplay but the random element and the ease of starting again keeps the player coming back. Innovation: Yes. I guess it conjures up memories of old arcade games, but definitely not a copy. (After writing this I see that you mentioned Tapper in a comment - that's exactly what I was thinking of.) Theme: Yes Graphics: Simple but they do the job and are nice and consistent. Audio: I find the audio kind of grating. I think it's a TIC-80 thing. Humor: Pretty funny concept, and yes I realise that the game name is an actual networking term, nerd :).
Apr 28 06:20:50 70h 44m Tablet Force ♥ 1 Overall: Fun and satisfying action/exploration game. Fun: Yeah! The combat is nice and has a tactical element since the enemies lead you. I liked the aspect of having to make decisions about whether/how to use my energy. I also liked searching the building for terminals that would do different things, like turn on all the lights, or disable the sentries. Innovation: Yes Theme: Yes Graphics: Everything is nicely drawn, especially the main character! If I'm being pedantic, different things are drawn with different perspectives, which makes them go together kind of awkwardly. Humor: I like the idea of a tablet as a main weapon :) Mood: Good, I think especially thanks to the lighting.
May 3 14:52:41 128h 31m Carnivorous ♥ 0 Overall: Nice twin stick shooter - it's fun although very hard. Fun: It's fun although very hard. I ended up preferring to use mouse and keyboard, probably just because I'm more used to it. Getting the firing speed boost is very satisfying. After many attempts to win the game honestly, I finally found a strategy that's more my style... flying off the bottom of the screen and shooting everything from safety. Innovation: I think the combination of this setting with the gameplay is innovative. I also appreciate the way the cells work differently from the viruses, giving you a bonus as long as you shoot them. Theme: Yes Graphics: Not bad, I think everything goes well together. Humor: Sure, I think the interpretation of fighting viruses as a shmup is pretty funny. Mood: Good - I kinda got this "internal organ" feeling just from the colour scheme and art and the thumping sound of the weapon, without the need for particularly graphic graphics. So well done.
May 6 13:27:43 70h 35m Botanophobic Zombies ♥ 1 Overall: Fun idea, well presented, great tension. A touch slow/samey. Fun: Definitely fun for the last in-game hour. The game works well, and the shooting is satisfying. I didn't find myself having to move very often. The first 5 hours create a lot of tension because I can guess it's going to get hard at the end. But I think that build-up goes on a bit too long. I might have halved the game time (e.g., by making the clock run twice as fast but having the rush go for the last two hours). Hard mode didn't seem to get any harder than the hard part of the main game, and by the end it felt a bit samey. Just needs something to add variety. Extra enemy types maybe. (You know the sort. A tank. A fast one.) Innovation: It's a standard kind of gameplay, but having to protect the plant adds something new. Theme: Yes Graphics: The player, plant and zombies look good. I'd love it if the background had the same kind of detail. Audio: Good! The music creates tension while being enjoyable to listen to. The zombie sounds are good. Mood: Good, thanks to the build up of tension and the music.