Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → reheated

reheated

Feedback comments for LD49

← LD48

reheated's games and stats for all events →

TimestampSince previousGamereheated's comment
Oct 4 13:26:46 Haylandia ♥ 1 Pretty fun! The platforming controls work well. The levels make interesting use of the disappearing terrain. I managed to finish the game. Graphics and audio are simple but not bad. I like the animated stick figure. I think the excitement could be stepped up by reducing the timer and also showing how far through the game we are. And maybe the jumping was a little floaty for my taste but that's subjective.
Oct 4 15:06:42 1h 39m Unstable Core ♥ 2 I had a lot of fun trying to improve my score, experimenting with different strategies. (My record: 3231. I found it useful to upgrade cash first; somewhere in the 2000-3000 point range things run away from me and I don't know how to get past it.) I enjoyed the quirky style of the gameplay and the object descriptions. The graphics are kind of inelegant.
Oct 5 14:46:43 23h 40m Wob the (Wobbly) Builder ♥ 2 Fun idea. The later levels are fun and challenging - I think it could have ramped up faster (i.e., skip some of the early easy levels). A couple of bits of wonky physics here and there (I know how it is...!) - there were a couple of times when a piece fell through the foundation and hit the ground, but the game made it up to me in the last level when a piece fell through the ground and didn't trigger the end of the level. I like the graphics but the music is not compelling.
Oct 5 16:10:48 1h 24m Meowsician Manager ♥ 0 Good art! I enjoyed the story and laughed a few times! However, the gameplay is not very exciting. It does not feel tactically interesting. (I played through the whole thing and didn't see any opportunities to use items or switch cats. Did I miss something?)
Oct 6 15:38:01 23h 27m Burning Down the House ♥ 2 The idea is pretty interesting. I like the way we get lots of warning before an "attack". I think I would have liked the gameplay to be longer and more complex. Some ideas that come to mind are several rooms or having to return for water.
Oct 7 14:36:28 22h 58m Monster Burger ♥ 1 A clever game! There's an ingredient management component that's combined with a challenge to catch the ingredients and keep the burger balanced. It all works well together. Got hooked for a while trying to improve my score. It's interesting to see that the difficulty increases not only from the number of ingredients but also the way the chef throws. As time goes on, my ability to predict trajectories becomes more and more embarrassing. Beautiful graphics! (On rare occasions, I had a complete burger and it didn't trigger the payment - I had to run away from the customer and run back.)
Oct 11 14:07:01 95h 30m BouncyCake ♥ 1 It's fun! Frustrating at times, but satisfying when I win a level. I managed to finish the game but I found it very hard towards the end and nearly gave up. I didn't realise until afterwards that the arrow moves in discrete steps. Until then I found it hard to control and didn't understand why. Cool special effects - you made good use of the low-res graphics.
Oct 12 14:15:15 24h 08m Floor Falls ♥ 1 Wonderful puzzle with clever rules, it had me stumped for an embarrassingly long time. I almost started angrily writing up an impossibility proof before I finally saw the thing I was missing! Of course it's completely fair and I just had a blind spot for a certain combination of moves. It always impresses me what puzzlescript games are capable of.
Oct 12 14:56:05 40m 50s Factowery ♥ 0 Interesting and unusual take on factory games and tower defence. I'm not really sure that I fully understood the clockwise/counterclockwise rules, but for the time I played, it didn't matter too much because I could juggle the tubes to shoot whatever I needed. I stopped playing after a while, as it wasn't getting hard fast enough... I would suggest ramping up the difficulty faster (after a gentle opening minute or two) and possibly adding a clear win condition. I also think that some enemy sprites and a few sounds would go a long way.
Oct 13 14:05:26 23h 09m Unstable Core ♥ 1 Cool game! I like the blueprint style graphics and the music is great. It's maybe a little on the easy side since I managed to win on my first attempt, while I was still trying to figure out the mechanics. It was possible to downgrade the danger level without coolant and maybe that is what made it too easy. I agree with others about providing feedback. Whenever the player does an action, there should be both a sound and some visual change to make it clear that the player has successfully interacted. Since the generators take a moment to activate, there should be a progress bar or donut chart or something too - to make it clear that it's making progress. Also, maybe it should be made more blatant how the different game mechanics are interacting. It was hard to appreciate how keeping the turret loaded was helping me. And I would put some serious visual & sound effects on when the player is close to losing; that would make it feel more intense.
Oct 13 14:30:47 25m 21s Tower Construction ♥ 1 Nice idea and the physics work well. I played up to score 18 and then I had had enough. I found it slow paced and also it's strange to have a score with no failure condition. If it were me, I'd make the game run twice as fast, and add a time limit. On the other hand, it's pretty relaxing as it stands...
Oct 13 14:56:50 26m 03s This platform is UNSTABLE ♥ 0 Fun. Tricky. I found the second level easier than the first, or maybe I got lucky. Why not make it always sprint? The music is too short.
Oct 15 14:40:20 47h 43m Pirelli's Potions ♥ 1 It's fun! I had several attempts that went bad quickly, before I realised that I should be making use of my ability to hold back a lot of ingredients, and put things on top of the lights. I got much higher scores and it's more fun. Easy to understand and surprisingly tactically interesting. Looks and sounds very nice too! When you say deck/card rng system do you mean that e.g. a lot of fires now will get balanced by water drops later? I did sometimes feel like I was lucky! Thanks for doing that :)
Oct 15 15:19:18 38m 58s Lumberjack Survival ♥ 0 I've seen a few keep-a-fire-going games in past LDs. Still, this game has got it's own take on things. Nice touch with the intro. Pretty short game but it's easy to muck up and let the fire go out. I would have liked a clear indication of a successful attack on a wolf. The graphics seem pretty inconsistent, in particular with different sprite resolutions.
Oct 16 13:19:52 22h 00m 2001 Unstable Oddyssey ♥ 1 The great soundscape and graphics work well together to set the mood. It seems a little easy to not take damage. I think that's partly because it's so easy to stop, and partly because there is no time pressure or other incentive to risk damage. Actually I kind of expected some new hazards to show up based on the introductory text.
Oct 16 14:11:35 51m 43s Egg Racer ♥ 4 So, I finished it, I think! Is it finished when the music stops and no new level starts? I think it's a lot of fun, although it took some getting used to. I kept trying to play it careful but it's really necessary to headbutt the egg around. Some of the levels have blind leaps in them which I am not a fan of. Nice music! The graphics are a little inconsistent, i.e., mixing pixellated with non-pixellated sprites. I disagree with those complaining about the egg not staying when you turn. I was surprised by it, but eventually I realised that in some levels, using a fall to safely turn around is part of the challenge. I think it's clever.
Oct 17 14:24:53 24h 13m Saturday Night Cleaver ♥ 0 A good bit of fun, pretty nicely polished. I second @malcolm that it's too easy to survive just by doing circles. My experience was that blocking only matters at the end, where I have to remember to use it to maximise coins. The player character and enemy art is very nice, and I like the ~~sword~~ cleaver. Shouting is just for fun right?
Oct 17 15:38:12 1h 13m UNSTABLI ♥ 0 What am I missing? The second and third levels seem completely impossible due to the density of bullets. Have I missed some ability? Putting that aside, the jumping seems inconsistent. Sometimes I can triple-jump, sometimes the game ignores my attempt to jump altogether. There should be audio feedback when I make a hit, or get hit, as well as a health bar.