Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Nick Rafalski
Feedback comments for LD48
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| Timestamp | Since previous | Game | Nick Rafalski's comment | |
|---|---|---|---|---|
| Apr 26 12:30:02 | What's Under Base 69? | ♥ 1 | I liked this a lot! At the end of the day, the gameplay was pretty limited, but the ambiance and mood were great. I really liked all the cut scenes; they do a good job of establishing the 'plot' of the game which few LD entries ever accomplish. It makes me want to see more of this game! Great job | |
| Apr 27 00:42:55 | 12h 12m | Sea of Lies | ♥ 1 | I liked the music and the ocean background, it really set the atmosphere! Overall, the gameplay was fine, but I felt kinda torn between trying actually read the witty comments, and avoid the enemies. I think this was intentional, but I found it more frustrating than interesting unfortunately. Still, a nice little game, with a twist. Good job! |
| Apr 27 00:58:29 | 15m 34s | Deeper deep ocean | ♥ 2 | This was honestly really fun and well done! I love the emotion and sass of the crabs. I like the little details like how the boss has 3 eyes compared to the regular enemies' 2. I also had the issue where I assumed I had to click to shoot (rather than hold) at first, but then I paid attention to the green bar, and it helped me figure it out. That's good UI right there. Overall, the presentation was really clean and just perfect. Nice job! |
| Apr 27 01:10:50 | 12m 21s | STRAIGHT INTO HELL | ♥ 1 | This is just a great gamejam game. Polished and fun, with a tight concept that was executed well. I am really, like seriously, digging the music track. Little touches like the intro animation of the game title really make this feel finished. I agree with others that the early game is kinda monotonous after you're warmed up to the later speeds, but I just take that time to groove with the main track. Nicely done |
| Apr 27 01:21:25 | 10m 35s | Ocean Cleanup | ♥ 1 | I liked this a lot! You managed to add a ton of little details to the undewater world that made it feel really alive. The music goes perfect too. I actually didn't mind the controls like some others. I was very deliberate and treated it like I was controlling some kind of robot or something; I would only pitch up and down, or roll, when absolutely needed. Stuck to WSAD most of the time which worked great. Nice game! |
| Apr 27 01:29:55 | 8m 30s | Submersive | ♥ 2 | Totally getting Pokemon Snap vibes from this, in the best way. I know it's not finished, but I actually would love to see this fleshed-out into a concept. The first time I saw a super giant squid-thing, I nearly shat my pants, there is a lot of potential for rare and mysterious deep sea creatures here. With the right music, polish, and (probably procedural) world generation, I could get lost in a game like this. Nice! |
| Apr 27 02:37:45 | 1h 07m | Tiefenmesser | ♥ 1 | Yes! This totally scratched an itch I've had for a while. It reminds me of the game NavyField which I played for literally thousands of hours in the early-mid 2000s. What a great nostalgia trip. The whole atmosphere is great. I really like the subtle details like the ocean being a blueprint map, and the German (?) words on the UI controls. Also, limiting the UI to not show in the further zoom levels was smart, otherwise it'd be overpowered. The AI seems just smart enough to kill you if you're not doing the bare-minimum to avoid them, but also not smart enough to really put up a challenge. That's perfectly fine for me in a gamejam honestly. I plaid 3 or 4 times and got better every time. Awesome! |
| Apr 27 12:26:06 | 9h 48m | D. Per & Dee Per: Treasure Hunters | ♥ 3 | There is so much accomplished in this game. Great humor, lots of mechanics, and good level design. It's honestly crazy you could make this in a weekend! I really enjoyed the dissimilarity between the characters. They each had their strengths and weaknesses. Throwing Dan is the best part for sure! Nice job! |
| Apr 28 01:29:31 | 13h 03m | Associated Arguments | ♥ 1 | This was cool! I liked the talking noises and the whole dialog portraits part. The puzzleing was pretty easy, but very respectable for a gamejam. My only real complaint is that I felt like I was fighting the controls often. It seemed like my character would just get stuck moving randomly and I'd have to pickup a key and press it down again to keep moving in the same direction, even though nothing was in my way. Still, a nice game :) |
| Apr 28 01:40:11 | 10m 40s | Dwarven Mines: Hunt for the Evergreen | ♥ 1 | Walking simulator for sure, but a beautiful immersive walking simulator at least! |
| Apr 28 02:02:07 | 21m 56s | The Depths (Ultimate Edition XXI) | ♥ 2 | This was really cool! I agree with the others about the camera. The fixed perspective made it really hard to tell where some of the floating platforms were in relation to the proceeding ones. Sometimes they had shadows on the ground which helped, but usually they didn't. Onto the good news, the rope swinging segment in the first level is seriously some great game-feel. Get the rhythm just right, and you can really get into it. Overall this game had a ton of polish and generally felt very complete! |
| Apr 28 12:48:25 | 10h 46m | Dungeoneer | ♥ 1 | @testudor I managed to get past the OpenAL issue by downloading a 32bit DLL from here: https://www.dll-files.com/openal32.dll.html and putting it in the main game folder. Worked for me after that @notapollogising There is a lot here for a gamejam, nice job! I really enjoyed the combat system; being able to knock-back the enemies with the projectiles made it much more tactical and interesting. I also enjoyed the variety of enemies. Those fast floating-head guys were evil! Nice job! |
| Apr 29 00:23:52 | 11h 35m | Bit Dungeon | ♥ 2 | This was great! I really appreciated the variety in the enemies. Those jumpy Piranha Plant guys are evil! The controls are tight. I appreciate that you can take out multiple enemies with 1 hit if they are bunched up appropriately. I really nave nothing bad to say about this game. It's a perfect jam entry! |
| Apr 29 17:35:24 | 17h 11m | The Clownfish Home | ♥ 2 | I liked all the varied obstacles, and the overall message to not pollute the oceans! The music is very nice too. Nice job! |
| Apr 30 23:58:35 | 30h 23m | One-Butt Alien Corridor | ♥ 1 | I really liked this! Made it to level 5! With some music/sfx and non-placeholder art, this would be a game I'd play for a long time. Nice! |
| May 2 00:05:50 | 24h 07m | An Unexpected Mishap in Naval Mine Cove | ♥ 2 | Awesome, reminds me a lot of Lovers In A Dangerous Space Time. The amount of polish achieved in a jam is off the charts. Really nice! My only constructive criticism would be to have slightly changed the graphic of the lower boiler pump to differentiate it from the Left/Right ones. For the first few 100m I didn't take any damage so I had nothing to bail out, and I wasn't sure what that bottom pump was for. I thought maybe it was slowing me down or moving me down faster? Once I took some flooding, I figured it out though. Very nice overall! |
| May 2 01:52:37 | 1h 46m | Deeper Dungeon | ♥ 2 | The faces and the sound effects are funny and lighten the mood! Unfortunately I found the controls very awkward and was only able to make it to level 3. Still, it was pretty satisfying to swing the big sword around in circles and take out multiple enemies. Nice job! |
| May 2 03:32:33 | 1h 39m | Astral Abyss | ♥ 1 | This is so cool! I love the art and the music. There are so many well done elements like the fog of war, automatically selecting the nearest planet to launch a settler/surveyor from, etc. The UI isn't exactly amazing but it gets the job done. It took me a while, but I finally figured out the rock/paper/scissors thing. Overall I'm just really enjoying playing this :) |
| May 2 14:51:21 | 11h 18m | Under Pressure | ♥ 1 | This is awesome! Once I figured out the purpose of all the parts (and struts/springs) I thought there would be 1 obvious 'best' design, but then I tried your example with the chariot pulling the cockpit and it really works! Got past 200M with it but kinda got stuck on the level geometry. Could probably have gone deeper with better maneuvering. This was so cool! |
| May 2 15:10:21 | 19m 00s | The Ocean Depths | ♥ 1 | This is just a solid little game. Everything is good and cohesive. The music is really good. I like that you play a sound effect while the sharks are aggroing you. Lots of little touches like that make this feel complete. Very nice! |
| May 2 15:21:22 | 11m 01s | Deep Sea Explorer | ♥ 1 | Wow doing a card game for an LD compo entry is really impressive! I like the FTL-like approach with random encounters. I think I understand the mechanics pretty well, but it still seems like doing any upgrades (or even buying a new sub) will take ages. I did 2 expeditions, one where I got to level 10 before surfacing, and another where I got to level 8. For both those runs, my total money was like $660 and a new sub costs $100,000? Maybe I am missing something. I like the risk/reward of taking a rest. You know you'll lose 2 hp, but you can maximize the resources on the current level, at least, that's how I interpreted it. Nice game! |
| May 2 15:26:31 | 5m 09s | Digmania | ♥ 1 | This was fun! A great interpretation of the theme, and I really dig the variety of enemies. The leaderboard is a great touch too! |
| May 3 03:06:36 | 11h 40m | Orbdig | ♥ 1 | This was so much fun! I found that once I had the Dynamite Force and Dynamite speed really high (like it cost 1.6M) I could just press both Dynamite + Laser in front of me, and it was like I was taking a big eraser tool to the whole map wherever I flew. Really fun! |
| May 3 03:24:25 | 17m 49s | CAVE CRAVLER | ♥ 1 | This is a tight little game! The graphics, music, controls, and mechanics are all really cohesive and fit the scope of a jam game nicely. I liked the different attacks, but Bouncy Ball seemed to be the best overall to me. much faster than the big fireball, but still able to 1-shot most enemies. I agree with some others that the very long float number on the UI is out of place. Overall, one of my favorite games :) |
| May 4 03:11:12 | 23h 46m | Depar - LD48 | ♥ 0 | This is a very very pretty game :) |
| May 6 12:49:16 | 57h 38m | MilCo. | ♥ 1 | This was really cute! The graphics and sound effects are great. The UI projected onto the ground is really cool too. I was enjoying the game quite a bit until I clicked on the "milk factory" after already connecting a bunch of houses. when I did that, it disconnected the milk factory to the first house, and I couldn't seem to reconnect it. Not sure if it was user error, or a bug. Any way, still a great game. I made a similar "economy simulator" for LD44 and it's very difficult to get a good balance in 48 hours. Nice job! |
| May 12 02:40:01 | 133h 50m | Street Spark Racing | ♥ 1 | This was really well done! the 2d/3d mix is really great, the narration is hilarious, and the mechanic is super novel. I just loved playing it. Great job! |
| May 12 03:00:25 | 20m 24s | RAMnesia | ♥ 1 | No joke, one of the best mechanics I've seen in the 9 Ludum Dares I've attended. I don't think I've ever seen anything like it. Very very cool! |
| May 14 01:49:45 | 46h 49m | Dating and Boxing | ♥ 1 | This is great! I don't know how you managed to program basically 2 games in one. I enjoyed the retro aesthetic and the story. Nice job! |
| May 14 01:57:48 | 8m 03s | Asteroid Disaster | ♥ 1 | This was so much fun! There are a lot of pretty basic "fall down" style games in this jam, but yours is uniquely fun and exciting. The powerups, especially the lava patches, really change the gameplay up and make it fun. The audio is just right, and I like all the little touches like the switching backgrounds as you get deeper, and even the UI icon showing the cooldown for the lava ability. Great game! |