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Feedback comments for LD47
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| Timestamp | Since previous | Game | Nick Rafalski's comment | |
|---|---|---|---|---|
| Oct 5 02:08:52 | Mel's Bells | ♥ 1 | Wow this is a really fun idea. I wasn't able to beat it, but I got a lot better by the end. For some reason I had a really hard time differentiating the middle and high notes, but that's probably just my lack of musicality. I appreciate that you couldn't really 'die' you just had to keep going around the loop if you didn't have enough mana. Nice job! | |
| Oct 5 02:57:23 | 48m 31s | Candy Collector | ♥ 1 | I love the overall feel of this game. The broom feels weird at first, but becomes very visceral feeling once you get used to it. The spinning animation after hitting a wall is great. My favorite part though is probably the wooshing sound effect of the broom! |
| Oct 5 13:40:09 | 10h 42m | Danger Beat | ♥ 2 | This is a really fun concept! The graphics are very pleasing, and the whole game reads very intuitively. It was a very nice touch to include different BPMs. I got to hear the whole song on 90 and 120, but died too quick at 150. |
| Oct 5 17:14:55 | 3h 34m | Welcome To MILTON KEYNES | ♥ 2 | This was fun! I like the super simple gameplay that ramps up as you progress. The fuel mechanic adds a needed sense of urgency, while the extra lives make it a little more forgiving: perfect combo. The humor is great, and the visuals/audio are cohesive. Nice job! |
| Oct 5 17:26:55 | 12m 00s | Orbitrary | ♥ 3 | This is super clever. The speed-changing aspect of the different orbits is the most novel part. It really makes you think strategically about what's up ahead. Can you speed up and juuust get past that asteroid? or should you slow down and let it pass you first? Of course, there is a competing motivation in your head going on "No go into the middle ring with the shield bits!". Those 2 competing motivations make the game exciting and a little addicting. Great job! The one thing I wish was different was the 'hit box' or 'tolerance' for collecting multiple shield bits while switching orbits. It seems like it's pretty tight, and sometimes I felt like I should have got credit for picking up a shield bit right as I was entering/exiting an orbit, but the game didn't give it to me. This would make the game a little easier obviously, but I think it's pretty tough to begin with, so it's okay. And more importantly, it would improve players' feeling of accomplishment when stringing a bunch of successful shield-pickups in a row. It almost becomes a rhythm game in the way you want to hit every shield bit. Awesome game. My favorite of the compo so far. |
| Oct 5 19:46:25 | 2h 19m | Stuck in an inner tube! | ♥ 3 | This was really really good! I played it until I 'beat it' (I think so at least, the level started to repeat). Some of those last few sections; the all ice one, and the one where the walls went away, were so demanding that I almost quit, but I just HAD to beat it. It reminded me of Super Meat Boy in that regard. Overall, I feel like the game did a great job of teaching me the main mechanic, and making me get more and more precise with it, all the way up to that last segment that was the toughest. BTW, I noticed that you can scroll the mouse wheel in and out to zoom. This helped me look ahead a little bit (until the camera was too far way to actually make out any detail). Not sure if this was intentional or not, but it was cool. Great game |
| Oct 5 22:47:40 | 3h 01m | Stuck in Orbit | ♥ 1 | This was fun. It's super cute and sounds good too. I think the bullets move a little slow: it's hard to hit the boss that moves back and forth. Still, a very nice game! |
| Oct 5 23:11:13 | 23m 33s | Clone Kitchen | ♥ 2 | The tutorial doesn't seem to work. Everytime I start it, I just instantly get "Ok, that's everything". I watched @renge stream and realized you had to double-jump, hold e, and submit things on the bottom portal dealies. I'm sure all of that would have been explained in the tutorial, but it would be nice to have it on the LD web page since the tutorial seems to be buggy. Now once I actually figured out how to play the game, it was really fun! It's like Overcooked with a twist! I am not sure my clones every did anything helpful; I was mostly just fighting them for my own ingredients. Still, it was fun to watch! Very neat concept! |
| Oct 5 23:21:47 | 10m 34s | Loopstuck | ♥ 0 | Funny game! I wish the controls were better. Having no control in the air makes this really unforgiving. The controls are just also too sensitive overall. It seems like I need to go super slow to not just walk off a platform. That being said, it was still very humorous! I appreciated the intro animation, and all the silly sound bites. The theme interpretation was hilariously literal. |
| Oct 6 13:32:19 | 14h 10m | bloTT | ♥ 1 | This game is much more than meets the eye! At first I thought it was just another typical platformer, but the more I played it, the more I appreciated it! First of all, the controls are solid. They are very predictable and forgiving. After just a few deaths, I was able to routinely make the long jumps over lasers with a high degree of reliability. I still had to focus, and I messed up occasionally, but it didn't feel unfair. It was always on me Secondly, the platforming isn't actually very hard, which is the right choice for a puzzle-first game. Nothing worse than being expected to execute Super Meat Boy style platforming *while* solving a puzzle. Lastly, the twist of stuff changing in the level was just neat enough to make me go 'Aha!' a few times when I figured out what I needed to do. Those are the best moments in gaming Nicely done! |
| Oct 6 13:56:04 | 23m 45s | While we are here - stuck in a loop | ♥ 1 | Awesome execution of a code-related interpretation of the theme. I've played a couple now, and this one is the most fun. I also didn't like having to count (and then re-count!) some of the longer sequences of characters, but it didn't hurt too much. Great job! |
| Oct 6 14:04:36 | 8m 32s | Pollution | ♥ 3 | This was really well done! The competing motivations of "get a long chain to get a higher score multiplier" and "keep your chain short so it doesn't get snagged on coral" was really smart and made the game fun to play. The art and sound are nice and make the whole experience work. Great first entry! |
| Oct 6 15:30:26 | 1h 25m | Orbital Blast | ♥ 1 | Fun game! I really like the music and simple but cohesive graphics! |
| Oct 6 16:47:09 | 1h 16m | Knock, knock... Boooooo | ♥ 1 | This was totally silly and funny. I really appreciate the little details like delaying the last square from popping for a few extra beats. Also, the music is pleasing and doesn't get annoying (considering how often it loops). Nice job for 5 hours! |
| Oct 6 17:20:00 | 32m 51s | Fly | ♥ 1 | Wow this is crazy. The movement is very hard at first, but the game does a good idea of teaching you making the passages tighter and tighter. I got to the dash ability, got through a few more rooms, but then stuff started to look the same. I think I took a wrong turn somewhere! I never beat it, but I still had a lot of fun playing. Great game! |
| Oct 6 17:46:51 | 26m 51s | Loopsed In Space | ♥ 1 | Funny game! I have the same issues that have already been stated. I couldn't play long enough to get more than the first upgrade. But it was a fun and well polished experience. Nice job! |
| Oct 7 00:32:59 | 6h 46m | Lazy River Racing | ♥ 1 | I found the true meaning of winning, so theres that! Fun game. The music was a pretty repetitive loop (ha!) but it had a great groove that I really enjoyed. Nice job! |
| Oct 7 01:17:18 | 44m 19s | Mudcar Sprint | ♥ 0 | First of all, thanks for making the lanes very 'discrete' and not floaty. It makes the game much more enjoyable and almost like a rhythm game, rather than a frantically demanding twitch game. I could see what lane I needed to be in up ahead, and plan my moves. It makes me feel good when I can execute a plan and stay in the race. Secondly, the graphics and audio are great. They don't blow your socks off or anything, but they are very cohesive and clear. Overall, the game is pretty simple, but it's just executed really well. Nice job! |
| Oct 7 03:00:40 | 1h 43m | Awesome Ludum Boat Race | ♥ 1 | Hahahaha. This was just plain old silly fun. I felt like a maniac trying to smash the A and D keys faster (with both hands) on my keyboard. It actually helped! Which only made me want to do it more. Kinda like QWOP with a boat. This was awesome. Nicely done! |
| Oct 7 13:29:38 | 10h 28m | Infinity testing room | ♥ 0 | Unfortunately, even with my mouse speed set as high as I can get in Windows (don't have a fancy gaming mouse with its own settings) it was still really painful to move around, and especially, aim. I do like the overall aesthetic though. It's simple, but well done. The reload animation is great. The gun play was simple but not boring. I really liked the health system. I felt like I could manage getting into a fight, as long as I could find cover later while I regenerated. Nicely done! |
| Oct 7 13:55:26 | 25m 48s | Bust-a-Loop | ♥ 1 | Very novel and fun game! Holy crap Arcane Fist was fun but hard to time correctly. I have a question though: did all 10 levels of the Button Masher difficulty, and it told me I was unlocking a ton of cool moves, but most weren't available on this difficulty. So I went up to Casual and hit 'r' a bunch of times (but didn't actually finish a level), and never saw any of them. Did the same in Amateur and Pro as well. Do I have to re-unlock the moves on each difficulty? Anyway, I will probably come back to this because it's just so silly and fun. The feeling of getting a 3 or 4 move combo right is just so addictive. Great job! |
| Oct 7 14:39:16 | 43m 50s | The timekiller | ♥ 0 | The graphics are very cute and the audio is nice too! The need to race forward so you don't run out of time makes for a pretty frantic game, in a good way. Nice job! |
| Oct 7 23:32:47 | 8h 53m | Loopfield | ♥ 1 | This is really polished and well done. The main mechanic is pretty novel, and the gameplay is fun. It seemed like sometimes the random spawning worked out that you HAD to take a hit to grab an upgrade, but it really didn't hurt too much (just my pride). The whole aesthetic with the art and music are really cohesive which is always impressive for a compo entry. Nice job! |
| Oct 8 00:38:34 | 1h 05m | Dungeon Simulator | ♥ 0 | This was great. Same issues as everybody regarding the control scheme, but I got past it. The best part is the variety of defenses you can place. Bats seem to suck, skeletons are pretty good, towers are meh, but man those spikes are deadly. And so cheap! I think I got to the 5th hero by basically just buying spikes. Really really cool concept. Nice job |
| Oct 8 01:51:47 | 1h 13m | Space Cowboy | ♥ 2 | Man I really had a love/hate realtionship with the core loop mechanic by the end. It was the quintessential easy to learn, difficult to master mecanic. I beat the game, and by the end, I felt like I had improved my loop-throwing by about 1000%, so that shows the game teaches you as you go. Very nice. Honestly, the game is pretty perfect as is (and my scores reflect that), but I always like to provide some point of constructive criticism. On Level 3, where you had to catch 3 green guys in 20 seconds, I lost multiple times because I had the last guy ON the conveyor belt, but time expired. I know that 20 seconds is 20 seconds, but this felt 'unfair' to me from a game-design standpoint, as I can't control the speed of the conveyor belt. It might as well be 17 seconds because it takes about 3 seconds for the belt to complete its circuit. Just my 2 cents. Overall, this was a great entry :) |
| Oct 8 03:38:10 | 1h 46m | Collateral Damage | ♥ 0 | This is so hard, but I still love it. A lot of the entries I've played have made you feel like you're *in a loop*, sure, but this is one of the few that made me feel like I was really *suck* in a loop. I just wanted to zip around unencumbered by the orbits and shoot those stupid aliens in their faces, but alas, I had to stay in my orbit. The art an sounds go really well together and match the simple (but deep) gameplay. Great job! |
| Oct 9 18:57:00 | 39h 18m | Damn This Plane! | ♥ 1 | This is really hard! The enemies are pretty good about shooting you whenever you're in their line of sight, and the bullets travel really fast, so it's hard to mitigate damage. I managed like 600 pts at best. That being said, I really liked it and I played it for much longer than I thought I would. The plane mechanics are pretty neat. The speed up/down makes for some interesting (if not physically accurate) acrobatics. The bits of humor are really welcome and fit the tone. The art and sound are very pleasing. Great job! |