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Feedback comments for LD48
mausimus's games and stats for all events →
| Timestamp | Since previous | Game | mausimus's comment | |
|---|---|---|---|---|
| Apr 25 22:55:56 | To the Core | ♥ 1 | Hey man, it's pretty cool! | |
| Apr 25 23:08:45 | 12m 49s | all the king's men | ♥ 1 | Pretty cool game, "it's nice to meet you ;)" |
| Apr 26 02:34:43 | 3h 25m | Kill Yasuhiro | ♥ 2 | Cool attempt, bro. Didn't samurai have curved swords though? |
| Apr 26 02:40:35 | 5m 52s | Crypto-mine Disaster | ♥ 3 | Love the intensity! |
| Apr 26 02:43:43 | 3m 08s | Johnny Debt | ♥ 2 | The strategy wasn't immediately obvious to me... no way to make money? Just debt yourself deeper and deeper into oblivion? |
| Apr 26 02:47:01 | 3m 18s | Ventil Of View | ♥ 1 | Love the concept and mood, although gameplay is a little hard to figure out! |
| Apr 26 02:51:33 | 4m 32s | Force, Fall, Run, | ♥ 2 | Reminds me of old sports games, i.e. joystick-killers; this one is spacebar killer!! |
| Apr 26 02:54:01 | 2m 28s | STRAIGHT INTO HELL | ♥ 2 | Love the simple idea, "how have I not seen this one coming!". Also, music rocks. |
| Apr 26 03:00:38 | 6m 37s | Dwarven Descent | ♥ 2 | Skeleton graphics is gold! I wish there was a grappling hook though, that'd make for some good slaying. |
| Apr 26 03:05:50 | 5m 12s | Sleepwalker | ♥ 1 | An awesome piece, nice spin on the Portal concept. Gets tough really quickly as well. Well done! |
| Apr 26 03:13:37 | 7m 47s | Reach That Point | ♥ 1 | Love the idea and the physics implementation. Backtracking is a bit of a chore, perhaps some "cheat" mechanism where you have limited stretching power would be nice to get less patient players through the game. |
| Apr 26 04:23:04 | 1h 09m | Ancient Civilizations | ♥ 1 | Love the sampled sounds! |
| Apr 26 04:26:54 | 3m 50s | DigOut | ♥ 3 | Ah the realization that you don't clear the level just another line shows! Fun concept and good attempt, the web version has some issues around alignment and mouse cursor not always being captured (right-clicking sometimes brings up the menu rather than fire). I'd love a richer graphical theme. |
| Apr 26 07:55:53 | 3h 28m | The Deep Web | ♥ 1 | I love the Tron vibe. I was initially longing for more speed and easier turns although once I got the hang of the drift mode (that's what they call handbrakes in the future, eh?) the game really started to "flow" which is awesome if one can sustain a clean run. The fact you can turn in place is a nice lighthearted touch. From technical standpoint it'd be great to have a FOV slider (to make it wider) since quite sharp/rubbery camera moves in fullscreen do get a little disorienting. |
| Apr 26 10:59:27 | 3h 03m | To The Core | ♥ 1 | Loving the aesthetics. The music theme reminds me of a very popular TV show... last season of which never happened. I found the game weirdly addicting and stuck with it to the end, it is essentially a very nicely dressed memory puzzle. No spoilers but last two moves are in the same direction. It must have been a lot of fun to put all the graphical assets together, good job mate! |
| Apr 26 11:13:37 | 14m 10s | Gardner Lake | ♥ 1 | Well a very original idea... loved the bubblewrap-like popping although my mouse probably didn't ;) Unfortunately the game softlocked for me after fighting the red-eyed ... thing (almost fell off my chair BTW). I think with more content (gear icons? depth map?) and variety of encounters it could be a very interesting experience. A bit sad I didn't get to solve the mystery! |
| Apr 26 11:21:18 | 7m 41s | Jackhammer Uncle | ♥ 1 | Exactly what the doctor ordered, a jet-powered jackhammer. The sound of popping the purple monster is pure gold, you must have had a lot of fun making the game, didn't you :) |
| Apr 26 11:27:26 | 6m 08s | Eat Prey Live | ♥ 1 | It's pretty cool, the mood is excellent. I feel like there shouldn't be an edge to the map, a loop perhaps. It's very chill and it'd be fun to have autopilot and just watch the medusa go around, the smooth movements are the best part but the controls felt a little dull. Great idea though! |
| Apr 26 11:36:26 | 9m 00s | Coal Mine: Terrorist Takedown | ♥ 1 | When I thought I've cleared all the terrorists then ... level two! Great effort, a lot of design. I noticed one small glitch perhaps (in the web version) is that normally the gun fires quite slowly (1 per second or so) but at some point it started firing twice as fast, then going back to slow shortly later (I'd prefer for an automatic gun and just go into slayer mode). Or was it some kind of power up? Good fun, some climatic music would be a great addition! |
| Apr 26 12:39:57 | 1h 03m | Deep Fall | ♥ 0 | The pose of the character is truly inspiring, I envy their willingness to ...open to whatever is coming. And transition into iron man is epic. Very fun little game. The design of the tunnel reminds me of an old DOS game Stunts, where you could design your own tunnels with similar-looking barriers. |
| Apr 26 12:54:35 | 14m 38s | Bat and Spider Cavern | ♥ 2 | Fun game, I found the "circular spray" strategy works really well, although once you get deep and things get quite dark is anyone's game. Good effort. |