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mausimus

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TimestampSince previousGamemausimus's comment
Oct 3 23:13:09 Unistable ♥ 0 Definitely my type of game, but very hard. A quick YouTube video showing the technique would be very nice, it took me about 20 tries to clear the first level!
Oct 3 23:56:52 43m 43s Unstable ♥ 4 I like the concept and the absurd theme. The game requires a lot of patience though, my first instinct was to start spamming blocks but as soon as one misses the tower game ends. Some kind of a rapid build mode would be a nice addition.
Oct 4 01:23:41 1h 26m Unstable Einstein ♥ 2 Exactly my type of game, an intense quick reaction arcade. Unstable time is a killer. I'd love some backstory as to why Einstein is running... or is that the payoff after getting to the end? Really smooth and polished graphics, excellent job. Also there needs to be a special 4-hour COMPO category made just for you!
Oct 4 01:31:16 7m 35s Unshippable ♥ 1 These isometric graphics are beautiful. This is way more fun than the GTA V crane mission! The learning curve is a bit of a problem, would be nice to display tutorial on screen all the time (as a toggle?), short attention spans at Ludum Dare pretty much require it. Love the music too, very groovy. Racing again time to rebalance the ship is my favorite part. BTW I ran into a bug where I somehow picked up two containers at the time, and then one container was stuck to the crane (space released the first one, but didn't want to release the second one), if you're up for a bug hunt.
Oct 4 08:17:50 6h 46m Dominion ♥ 1 Ok I won my first match but I have no idea how or why! This is very trippy, I love the fact you implemented an AI as that's a rarity on Ludum Dares. Very innovative concept, a mix of Worms, Scorched Earth and something new ... something organic. If dumbed down a bit this could easily be a hit mobile game.
Oct 4 08:24:58 7m 08s Crash ♥ 1 A must play for any member of r/WSB, full of memes but also stonk realities. What I miss however are charts, we need some retro pixel stock charts (and a speed setting)! Also always love me a good backstory, and that some of the "scams" actually work. Music's pretty cool, too.
Oct 4 10:51:09 2h 26m Away ♥ 1 Well I tried and tried, unlocked the three bars and then...? Is this some deep message I'm missing or have I just failed the final test? Love the atmosphere, a twist on the Matrix awakening. Controls take some getting used to. Spinning round like crazy is a cool feature, reminds me of Sonic (intended?). The design is pro-level.
Oct 4 10:56:36 5m 27s Lucky's Table ♥ 1 I love remade classics; the physics are good, the ball feels really have and comes in surprisingly quickly, the paddles behave and the ball in a way. If you spice the theme up a bit (bricks...?) and some added some rewards this could be a decent mobile game. Extra kudos for player's shadow.
Oct 4 11:02:14 5m 38s Volcano Containment ♥ 2 What a trippy idea, I didn't realize volcano extinguishers exists. The game is very difficult though, and having to go back to where you just came from for another extinguisher is demotivating. The whole thing plays like a crazy experiment, it need a bit more punch to be made into a game. The music is quite outstanding.
Oct 4 11:25:44 23m 30s Banana Jack ♥ 1 Amazing, very addictive. Reminds me of the good old The Incredible Machine, but distilled into a simple form. Physics are so unforgiving. I can see this as a mobile game easily. Also, very child-friendly.
Oct 4 22:41:51 11h 16m U-49 Meltdown ♥ 3 My keyboard will hate me for this! I like the intensity, it is however a bit too fast paced for me - there is really no time to plan your next jump at all, (spoilers) spamming jump works best. Forcing the player to go back the same way was a clever idea. BTW I originally thought the tape was a very very old school save icon, only later realized it plays messages ;)
Oct 4 23:01:36 19m 45s Scrap Pilot ♥ 2 Great concept and a lot of fun, a mini KSP. I do miss more freedom in design (choose thrust direction, rotate parts etc.) but it was still great fun figuring out the designs. Kudos for not requiring a clean landing! BTW web version was a little bugged for me as the part/hotkey hovering icons don't align with mouse when dragging, but still works.
Oct 4 23:07:07 5m 31s U.N.S.T.A.B.L.E. ♥ 2 Hm on the third level once I start running with the sausage the game almost instantly goes back to main menu. Is that supposed to happen, are my reactions too slow? RIP mechanical keyboard btw on the first level. Love the small touches like to look on the alien's face. It is hard to work out what to do on a new level, perhaps a unified language like in Quantic Dream games would be easier to react to.
Oct 4 23:12:15 5m 08s Under P'ARRRR ♥ 2 Excellent game, there's a lot of potential in the concept; it's like mini golf but better. Good graphics and lovely small touches (lmao when I saw cannon balls). I think you guys should continue working on it, with some more polish (mainly on the technical side) this could be a fun mobile game, great job.
Oct 4 23:17:33 5m 18s Untrailed ♥ 1 Very satisfying to spin these doughnuts! Fun to play, and great car model and consistent sf/cyber theme overall. I feel having that high top speed is a bit of a trap because there's zero reaction time when an enemy appears and you're going fast. To add some "realism" you could have the smoke come out of the back of the car, so the enemies 'die' because of smoke. Still, great fun! Good job.
Oct 5 10:36:37 11h 19m Akameis ♥ 2 Really cool game, a twist on the classic sokoban. Love the voxel vibe. The controls took a bit to get used to (took me a while to realize you had the keys on the screen the whole time), I felt that many levels just let me rush through them without paying too much attention to what was going on. It was great fun however, good job!
Oct 5 10:46:27 9m 50s GUNSTABLE MAYHEM ♥ 0 Bloody retro pixels, well I'm in! The moment the music kicked in was magic, but I feel the music was not very fitting (was expecting more doom-like). Dying takes you back quite a bit though, that might be a bit off-putting. The gore and dismemberment are gorgeous, and controls are smooth - an excellent emotional release game! Great job.
Oct 5 11:17:14 30m 47s A Lost Light ♥ 1 Nice mood, the graphics (somehow reminded me of Salad Fingers...) and the music. Controls are like in a racing game but you're a ghost. Wasn't entirely clear what the different lights mean, (spoilers ahead) but once I discovered drifting motion it was much easier to collect them. A pretty cool short, good job!
Oct 5 11:40:05 22m 51s The OffScreen ♥ 5 Great idea with the trippy 30s theme and the TV concept. Everything is very fitting with the music and sounds, the room in the back setting the vibe... a level of design you you don't often see here. Well done technically although I did get stuck off screen and soft locked and nothing was able to hurt me ...forever!
Oct 5 11:46:48 6m 43s DepressPnker! ♥ 1 Whoa, what did I just play? It's really confusing... I like the anime/power rangers design with an arcade machine vide, the smoothness of the movement, but I'd really really like to know what is going on and I am supposed to be doing!! Definitely a stand out though..!
Oct 5 11:55:09 8m 21s Unstable Stick ♥ 2 Excellent game, a lot of fun. The feeling that you know you're going to die but can't do anything about it is dreadful though. BTW love the fact you recognize you've done a flip! Great retro design although the big pixels clash a bit with the "air trail". Agreed the checkpoints are quite far apart, these days the attention spans are really short, need to keep these folks playing!
Oct 5 12:11:05 15m 56s Orbital Turbulence ♥ 1 Well well well, the three body problem IRL, multiple suns... Some levels I got through with the skin of my teeth with planets bouncing as soon as timer runs out. I really like the user interface, the kick-outs and come-backs are all very smooth and easy to manipulate. Great concept for a physics puzzle, good job!
Oct 5 22:24:15 10h 13m Take Your Meds Darling ♥ 1 Well now I do need meds! I love unconventional entries like this, and it'd really well done - psychedelic environments, dithered shaders (!), change of orientation (mind = blown). Gameplay reminds me somewhat of "memory" levels in Max Payne... with a touch of Pacman obviously. It's a great concept with great mood, excellent job mate!
Oct 5 22:32:56 8m 41s Star Drop ♥ 2 Very pleasant retro-like experience, right up my alley. The game doesn't let you in lightly starting from level 1 but some of the solutions make for pleasant surprises. The chilling music is awesome and keeps playing. It's a job well done mate. If anything, the restart delay could be improved (i.e. shortened ;) for these impatient Ludum Dareians.
Oct 5 22:39:22 6m 26s Deviant ♥ 1 This is really cool, you put in a lot of thought into the minor details which I love like the layout and people arrangements. The aesthetics is awesome, despite the extremely low res the area looks believable. It's funny how peeps just ignore you once you move to the stable phase (unless they saw you ... i.e. they are dead ;) Am I not mistaken there is no health bar though? Excellent job mate, it was great fun.
Oct 5 22:46:39 7m 17s Cat Connect ♥ 3 I immediately thought of the classic Alley Cat, but this much more and an interesting modern twist. Love the connection lost/glitching cat idea (Assassins' Creed desync?). The game does get really tough really quickly. The graphics are great, if anything more animation frames on the cat would be nice so it's easier to see what movement phase it's in. Good fun experience overall!
Oct 5 23:10:00 23m 21s Mint ♥ 3 An incident on a spaceship, well that's my favorite backstory! Nice idea with the floating controls, it took a moment to get a grasp but I guess that's how it would have been IRL. Game graphics are pretty good, especially the ship (UI seems a little not up to scratch compared to it). Great effort overall!
Oct 6 02:59:53 3h 49m Agnosia ♥ 3 Great idea of adding randomized rooms, the game would have been really good even without that. I really like the simple controls and graphics, not getting into the way. The puzzles are straightforward enough to move from one to the next. (spoilers ahead) I went into the white and then... nothing happened - is there's anything more? Very good job regardless!