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felixmreeve

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TimestampSince previousGamefelixmreeve's comment
Apr 27 10:01:17 The plot chickens ♥ 3 Very nice look! I got stuck on the "something sweet" part, since the fish guy stopped talking to me even though I thought I'd found the item. But enjoyed it a lot along the way. Game was funny too!
Apr 27 10:19:36 18m 19s Blue Submarine ♥ 1 Great job! Really innovative with the card interactions, the systems interact really well together. Would be great to see some more power ups or something if you continued to build on it because I'd love to play more! Lovely mood, great overall submission.
Apr 27 10:25:47 6m 11s Deepest Mine ♥ 1 Nice little game, impressive amount of systems. Might have been nice to include an option to turn off enemies to help players learn the game. Cute little bugs though! I enjoyed sending the little dwarfs to mine and arming them with swords to protect themselves!
Apr 27 10:36:33 10m 46s Into the Abyss ♥ 1 Nice job! Was nice going through 10 levels, level 9 is very clever. Would be cool if the mechanics were explored a bit more in spaces where you have some breathing room, the pace is quite fast and so I didn't quite have a full grasp of the mechanics by level 9. Still, enjoyed it very much and would love to see the mechanics explored some more.
Apr 27 10:54:06 17m 33s Bus Crawl ♥ 1 Weirdly addictive even though it's so simple! Enjoyable as it speeds up and satisfying to see all the buses speeding around the island. Great work, I like this one a lot
Apr 27 11:07:52 13m 46s Down the Edge ♥ 3 Nice graphics! The shadows and pixel art work really well together to create a spooky atmosphere. The controls on the menu (arrows) don't seem to work, it's just WASD which might be a bit tricky for people with European keyboards, and it doesn't mention that you can press space to drop a mine! The drop-a-mine mechanic is really cool, the way that you can drop a lot but they are dangerous for your sub turns it into a cool risk/reward mechanic. That was my favourite mechanic I've seen so far, hopefully lots of people try pressing space to see it. Cool game, nice mood and audio as well.
Apr 27 11:21:45 13m 53s Deeply Dazed ♥ 1 Very chill game! I didn't quite get the hang of how-to-solve a puzzle apart from trying random values? Maybe it's just not very intuitive for me to think about those shapes. But I thought it was very innovative and fun to play with!
Apr 27 11:27:53 6m 08s SpinPlan ♥ 2 Nice job, I like the little eggos and how they slowly break! The mouse controls might have felt better if you're click+dragging the planet rather than dragging in a straight line, so it kind of spins the planet if you click and drag all around the meatball? Very funny game, cute graphics and a fun vibe! Edit: I didn't realise you made the music, the music is great!!
Apr 27 11:35:39 7m 46s Spermy the Whale Goes Deeper and Deeper ♥ 1 Cute game, congrats! The difficulty is pretty nice I think, I tried and failed the first time but on the second go I got to the bottom at 73.1s, which was cool! Charming little game, enjoyed the way it feels hand-crafted. Edit: and congrats to your friend, the music is really good on this one.
Apr 27 11:48:40 13m 01s JöRD ♥ 1 Impressive looking game! The 3D/2D stuff was really cool. There wasn't much feedback about what was going wrong so I found that I always died without really understanding why, but I enjoyed the variety of things to mess with. Nice audio and humour as well.
Apr 27 11:56:11 7m 31s DEEP GOLF ♥ 2 Really nice! Love the graphics and the leaderboard at the end!
Apr 27 12:13:11 17m 00s Wiki Vortex ♥ 1 Nice creation! Quite tricky to navigate, but rewards the player for taking their time and thinking about likely routes. Enjoyable and an innovative mechanic!
Apr 27 12:41:03 27m 52s INTO THE FRAME ♥ 1 Good job! Found this quite tricky and especially by the time you get to the last level it's difficult to slow down time, move things about and then move the white piece in real time. I feel like it might have worked better for me personally if there was a way to move the white piece while blocking with the blue/yellow
Apr 27 12:44:21 3m 18s The Creature Said DEEPER ♥ 1 The narration adds a great reason to keep playing, even if it was a bit weird sometimes. I would have liked the levels to feel a bit more designed so that I had to manage the viruses/antibiotic. I really liked the boss fight though, that tested my knowledge of the movement system from the base game. The environments graphics are really cool!
Apr 27 12:54:14 9m 53s To The Core ♥ 1 Haven't given you a rating yet since I downloaded it and it didn't seem to work with my mouse input? The mouse was registering since the view through portals was moving but the character viewpoint was stuck?
Apr 27 13:11:56 17m 42s Deep Dive Drive 2000 ♥ 2 Great aesthetic and vibes. Really nice art and sound. I liked the word-choosing mechanics a lot, and tried to say something meaningful-ish each time. I liked the different "worlds" you travel through and including the ending made me feel like I'd gotten the full experience.
Apr 27 13:51:33 39m 37s Infinity Dive ♥ 0 So visceral for something so simple. Great job!
Apr 27 15:39:31 1h 47m Deep blackhole and there is Duck inside ♥ 1 That was really fun! A bit rough around the edges but a nice complete little game considering the time limitations. Grapple hooks are usually very fun and this one did not disappoint!
Apr 27 15:44:13 4m 42s TamanDua ♥ 2 Nice work, really like the music and art which works really well together. Gameplay is simple but the style is the focus and it's a real stand-out from the games I've played so far. Great game!
Apr 27 15:54:26 10m 13s Plunge ♥ 1 I got a time of 58.31, nice work! I also had a couple issues with frame rate, maybe a downloadable version would sort them out? I thought this was really fun, I especially like all the particle effects and the subtle fade in/out of the light-speed effect. Fun stuff!
Apr 27 15:58:20 3m 54s DUNGEON SMASHER ♥ 1 flying up to the top and then smashing down hard was great, with a huge crater and screen shake! would be good to add a bit more gameplay/decision-making on top but it's a solid foundation that's already fun to play. Nice work
Apr 27 19:46:14 3h 47m Impalevator ♥ 1 Got down to 11000 and something before dying. I thought the difficulty was really well balanced. Enjoyed the singing action and the music too!
Apr 27 21:28:15 1h 42m Bunny Bunny Dig Dig ♥ 0 Never found any diamonds but apart from that had a great time! Great art and music with some really satisfying moment-to-moment gameplay
Apr 27 21:57:14 28m 59s Deepest Sword ♥ 0 Great job, I spent 21 minutes playing and got so annoyed at the last level (in a good way). I feel like I mastered the mechanics, which were way deeper than I expected at the beginning. Great art, music, innovative gameplay. Overall fantastic entry
Apr 27 22:12:55 15m 41s U Cave ♥ 1 Great work! I liked the physics interactions a lot, they were really fun. The parallax effect should definitely go the other way (background should be moving slower than the foreground) but I liked the way the cave background gave the scene a lot of depth. I'm impressed at the number of different interactions that you fit it, would have been good to add more, like a sand section or a bigger mining section. The graphics are charming and the minimalist pixel art makes it feel like a classic flash game which I liked. If you had more time it would be cool if the colours were a bit darker to help feel like a cave. The sound effects worked really well though and it had a kind of mysterious atmosphere. Overall I really liked this one, good job!
Apr 27 22:20:25 7m 30s Fine Line Mine ♥ 1 Nice job, I agree with the feedback on here in general, I really liked the mining mechanic where you had to be careful not to destroy the coin. Great music too!
Apr 27 22:32:15 11m 50s Nadiria ♥ 1 Nice work! One thing I'd like to see changed is the level design - there's so much empty space that it takes a long time to navigate it all. I'd rather have some tighter levels instead of spending lots of time going through empty space. However, I liked the music and the gameplay was good whenever there were enemies about! If you want to get a ranking make sure you rate some other peoples' games!
Apr 28 09:29:21 10h 57m Dreamer ♥ 2 Really fun presentation, I like the weird transitions and colour shifting and the graphics are charming while still being clear. I was a bit confused about how to increase my score multiplier, maybe I just didn't get far enough? The music was fun but could have been a slightly smoother loop to give it a bit more polish. Overall I enjoyed this one!
Apr 28 17:49:43 8h 20m Squareroot mining ♥ 1 Nice work, the fact it's all in C/SDL is impressive. It would be cool to have some kind of victory screen if you reach the end with your time displayed. I liked the stripped back gameplay and while I'd like something with a bit more depth if it were a longer game, for a game jam the gameplay worked. Nice music too!
Apr 29 12:43:35 18h 53m Hole Town ♥ 1 Loved it, really impressive mechanics for such a short time span. The match 3/rock size interactions are great, and the cascading bombs feel great when you pull them off. Fun sounds too! Thanks
May 3 16:08:34 99h 24m Below the Ocean ♥ 1 Enjoyed it a lot, really cool mechanics and a challenging game while still being chill. Great work!
May 3 16:19:28 10m 54s LostBrother ♥ 1 This has a hand-made feel which I liked. I would probably drop the music next time and just add simple sound effects or stick to one track to focus on. The controls could be a bit tighter and the levels be a bit clearer so that the platforming is challenging but fair. I thought the section near the end where you have to run away was intense, you got the atmosphere spot on! Hopefully you can build on this foundation and use the knowledge to make improvements in your next game, I'd like to see some more considered colours so that the player/projectiles stand out a bit more against the background! And since you seem more passionate about the game art/music/gameplay than the dialogue I wouldn't worry too much about adding more story. Rather, it would be good to see more level variation and improved shooting mechanics. Enjoyable entry, well done!
May 3 16:31:12 11m 44s Cat Sweeper ♥ 1 Great idea and cool take on the theme! I would have liked to be able to mark the spaces like minesweeper so that I could figure out where is safe because otherwise it's a case of trying to stick to the zeros, but I could see how this could be expanded with some more tools for players to get more feedback. A well made game, especially without a commercial engine. Well done!
May 4 08:32:26 16h 01m A Frogs Tale ♥ 0 Nice graphics! I could see this being very cool if you fleshed out the combat a bit, would love to see a bit more info like my health etc and be able to do a heal if it's getting low. Cool entry with lots of ideas!
May 4 08:41:32 9m 06s Driller ♥ 1 Good work, I enjoyed the variety of enemies, ores, layouts etc! Impressive stuff for the short time frame, I agree that some of the gameplay like which enemies are possible to kill and how the shop works could be clearer, but overall a nice entry! I liked the upgrade system especially.
May 4 08:57:24 15m 52s Salvage ♥ 1 This is surprisingly tricky considering the simple mechanics. Innovative gameplay! I thought it could do with some clearer mechanics, I found it difficult to understand how many weights I would have to drop in order to float etc. But with some clearer weight feedback, some faster movement and some tutorial levels that explain the mechanics a bit I think this would work really well as a full length puzzle game. Great work!
May 4 13:46:35 4h 49m 20.000 LIGHT YEARS deep in THE SKY ♥ 4 I agree with all the praise on here, great art/music, unique gameplay and fantastic voice acting! Made me laugh and gave me enough decisions to stay engaged and want to do better in a second run. Brilliant entry!
May 5 17:28:16 27h 41m Just Down Jack ♥ 1 Really tight controls, enjoyed it a lot and the graphics/music gave it a nice arcadey feel. Great work!
May 5 17:51:43 23m 27s 6 Feet Under ♥ 3 Great game, would have liked some of the levels to be a bit shorter so that dying near the end wasn't such an extreme time punishment but really nice. Great feeling movement with really nice art and sound.
May 6 09:35:36 15h 43m Kickstart Minecart ♥ 3 This would be a great arcade mobile game! I agree with @retrome 's comments about clicking and holding to pull yourself, which would get rid of the need for 2 buttons and simplify things. Then it would also work on mobile. With a bit of polish (upgrades? some more features in menus, a bit more animation on the scoring screen) then I think this would be a great app. I'd like to be able to see a bit more of the stage, so that you can plan your route a bit, at the moment I was just running into gems by accident instead of seeing them and planning to get to them so a bit of a wider camera would help the player see what's coming. Overall great entry with really nice graphics and music that matches the energy of the game. Innovative gameplay that feels like a full published game. Really great job!
May 7 11:40:54 26h 05m Sisyphus ♥ 0 I think I maybe got stuck since I thought I got to the top but nothing seemed to happen for me. You've done a really good job of emulating the frustration and tedium of the story, which doesn't make a fun game but is really interesting to play and think about. It's an interesting and meaningful gameplay experience which I'm really glad I had. Really interesting take on the story, and feels really unique. I'd love some more story included to give some more in-game text to expand on your game's ideas. Thanks for creating this, I'm glad I played!
May 10 18:34:14 78h 53m Fall Miner ♥ 1 Cute graphics and a nice soundtrack! I liked the tutorial a lot, lots of games start immediately and expect the player to start without explaining themselves. This one gave me time to see the controls and ease into it at my own pace which barely any arcade jam games do. I think this would benefit from more traditional-style physics where the character moves in a smoother arc to make things a bit more predictable, and speed up the death-to-score time (fixed in your post jam version!). This would make a really nice mobile game with a few extra features. Good job!
May 10 18:46:18 12m 04s River, Carry Me Away ♥ 2 Lovely piece of work, like playing an interactive music video. I really liked the constellation at the end, would have liked to see more of that and have the star selection be a bit more intuitive. Lovely graphics and music, and really impressive to manage such a big team.
May 12 23:04:31 52h 18m Deep Finger ♥ 2 Really enjoyed the audio and the level design, made me laugh and the puzzles were good for such a simple core concept! Played through the whole thing and found it a really memorable experience! It's worth playing and rating some games yourself to make sure other games get some support as well :)