Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → danvil
Feedback comments for LD48
danvil's games and stats for all events →
| Timestamp | Since previous | Game | danvil's comment | |
|---|---|---|---|---|
| Apr 26 01:39:45 | Down and down we go | ♥ 1 | I can't enter the elevator ... | |
| Apr 26 04:35:14 | 2h 55m | Paragon | ♥ 1 | Fatal error: failed to load mono |
| Apr 26 04:39:30 | 4m 16s | Morse Caverns | ♥ 0 | I can't really figure out what to do ... :( |
| Apr 26 04:40:10 | 40s | Deep in the Forest | ♥ 0 | Error 403 - This web app is stopped. |
| Apr 26 04:50:13 | 10m 03s | DeepSea | ♥ 2 | Rolling with moving mouse left/right makes be a bit dizzy.. Mouse sensitivity is also quite high. I like your background music track and the sound effects. |
| Apr 26 04:52:15 | 2m 02s | Into The Darkness | ♥ 1 | It crashes when I press play :( |
| Apr 26 05:00:26 | 8m 11s | drillerROBOT | ♥ 0 | A java exception has occurred :( |
| Apr 26 05:02:13 | 1m 47s | Deep Mine Time | ♥ 1 | The time limit is a bit harsh as you can barely do anything. |
| Apr 26 05:06:36 | 4m 23s | Depths of Insanity | ♥ 2 | A well rounded game. Would have been nice to get some kind of health drop to recharge. |
| Apr 26 23:47:25 | 18h 40m | Deeper into hell | ♥ 2 | I like the music and the pace of the game. Some of the levels are created with inaccessible areas. Might be nice to have the turrets rotate their barrels constantly when the player is out of sight to enable an ambush, and maybe change their target speed to make it a bit more forgiving. |
| Apr 26 23:57:25 | 10m 00s | Dyb | ♥ 0 | I like that the pigs don't see you from behind. |
| Apr 27 00:12:45 | 15m 20s | Goblin Philosopher | ♥ 1 | Very nice take on the theme. It's quite hard to watch all the conversations though, so I mostly clicked a random topic. |
| Apr 27 00:23:19 | 10m 34s | The Depths (Ultimate Edition XXI) | ♥ 2 | It was hard to figure out when to jump because of occasional occlusions with some chunks. I might be better if the camera scrolls sidewards with the character. |
| Apr 27 07:22:06 | 6h 58m | Deeper Into Technical Problems | ♥ 1 | I like the mechanics of having to shoot to stay afloat. It's a nice interpretation of the theme. The music track is also well done. Maybe give the player multiple lives and rare power ups to replenish them to be a bit more forgiving. |
| Apr 27 07:26:30 | 4m 24s | Dream of the Glowing Umbrella | ♥ 1 | A nice interpretation of the theme. I like that it's different and not about shooting or suffering :) The jumping sometimes felt a bit glitchy as if the player is stuck in the wall. |
| Apr 27 07:27:38 | 1m 08s | DeepInDungen | ♥ 0 | Unfortunately the link to the game doesn't work so I can't play your game. |
| Apr 27 07:34:13 | 6m 35s | Clear the system! | ♥ 1 | I liked it and played to the end. You can cheese though by shooting enemies with the help of the mini map. If you are too far away they won't attack. |
| Apr 27 07:40:15 | 6m 02s | Depths | ♥ 1 | This has a lot of potential to be a game about just flying and explore. I find it a bit disorienting that left/right rolls the camera instead of panning. |
| Apr 27 07:52:47 | 12m 32s | Mine of Mine (web) | ♥ 1 | Well rounded and I like that you did music and sound effects. Maybe add some TNT! |
| Apr 28 07:07:25 | 23h 14m | Altum | ♥ 1 | I couldn't steer - the camera was just turning around quite randomly. Maybe it's because I don't have a game pad.. |
| Apr 28 07:12:56 | 5m 31s | Buried Deep | ♥ 0 | I like that you have a super drill and don't have to dig every tile individually. |
| Apr 28 07:18:22 | 5m 26s | Hellevator | ♥ 1 | Made it to 1000 on normal. I liked how you kept changing the setting while the player is falling deeper. Music was nice, too. |
| Apr 28 07:23:27 | 5m 05s | Space Cave | ♥ 1 | I like the procedurally generated levels, but I found it hard to aim because the projectiles where moving so slowly. |
| Apr 28 07:35:44 | 12m 17s | Eye of Skozrack | ♥ 3 | I like the unique concept and the music is great. Gave up in the second green level. |
| Apr 28 07:43:06 | 7m 22s | Deep blue mind with stockfish smell | ♥ 1 | Very nice idea! Would be nice to see the moves it made for the solution, or to see a shorter solution in case it found one. |
| Apr 28 08:00:42 | 17m 36s | Bunny Bunny Dig Dig | ♥ 0 | Not enough diamonds! |
| Apr 28 08:18:17 | 17m 35s | Dungeon Painter | ♥ 1 | Nice idea but it was a bit hard to play because space also scrolled the webpage down ... |
| Apr 28 21:31:42 | 13h 13m | Find The Page! | ♥ 1 | Great idea! |
| Apr 28 21:41:07 | 9m 25s | Nuclear blaze | ♥ 2 | Really love the particle effects for water and fire. Would just need music! |
| Apr 28 21:59:42 | 18m 35s | Hellevator | ♥ 1 | Where does all the blood come from? |
| Apr 28 22:06:43 | 7m 01s | Surface | ♥ 0 | Game comes together nicely and the music is great. The sky background could have used some tweaking to make it look like space. |
| Apr 28 22:13:50 | 7m 07s | Into the Deep Web | ♥ 1 | Very nice game idea and graphics. |
| Apr 29 05:54:26 | 7h 40m | ROOTS | ♥ 2 | For me this is the best LD entry I have seen so far. Non-violent, not a platformer, on point with the theme, nice visual style with using basic methods, procedural systems, music and sound effects, re-playable, an end. You nailed it! |
| May 1 01:07:25 | 43h 12m | Minball | ♥ 1 | I generally don't like flipper games but your game is really fun to play. |
| May 1 01:15:22 | 7m 57s | Recursive Repairman | ♥ 1 | Very nice game and execution. It would be great if the character would turn towards a box/robot when trying to move into the square occupied by it. |
| May 1 01:37:19 | 21m 57s | Caves of the Forgotten | ♥ 1 | I like your footstep sound effects and the peaceful exploration. Would have been even better with music. |
| May 1 01:43:04 | 5m 45s | Dive & Dig | ♥ 2 | Nice idea which having two different screens. Would have been great to tie them together somehow and not make it only time based. Your intro / "tutorial" was also a bit long. |
| May 1 01:55:24 | 12m 20s | Diary of Sedah | ♥ 1 | Loved it and one of the best games this compo! The damage radius of putting down the lantern could have been a bit bigger. Then you could motivate different strategies for different monster types. An animated full screen for the ending could have been nice to bring over the last point even a bit more. |