Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → albertnez

albertnez

Feedback comments for LD48

← LD46   LD50 →

albertnez's games and stats for all events →

TimestampSince previousGamealbertnez's comment
Apr 27 19:51:19 Deepest Sword ♥ 0 The game is great. I felt like some parts of the puzzle were extremely hard to pull out compared to others, but otherwise this is a great polished game. It's quite amazing that it's done in 72h. Well done.
Apr 27 20:40:11 48m 52s falling down ♥ 1 Congrats, first game I see in Scratch on the LudumDare. As others mentioned, I wish I had more time to react to rocks, but you can get used to it. Overall it's a fun game!
Apr 27 20:48:36 8m 25s Jimdinant to the core ♥ 3 The game looks cute, and I like that you even implemented a whole store to iterate and upgrade your character. However, I don't understand why my snake takes damage at random times. It's also challenging to find enough food to survive. The game is fun and cute enough to make you wanna try again thought!
Apr 27 20:57:30 8m 54s Into the Deep ♥ 1 This was really nice! The graphics and music are really good, but I liked even more how smooth and well executed the whole "journey" or diving deeper felt. Congratulations on trying something new, this was a nice piece!
Apr 28 08:02:00 11h 04m Khazads ♥ 2 Nice game. The music and the low light on the second level really sets the mood, and helps making it fun to continue searching for the next stairs down. It was hard for me to notice when my life was low, or that I couldn't hit the archers with the pickaxe, but the UI with descriptive text helped understand the options a lot. The introduction of the boss is quite nice. I love being faced against huge bosses, and the last level was challenging and entertaining. Well done!
Apr 28 20:16:24 12h 14m The Fistula Cleaning Crew ♥ 1 Interesting concept, and funny movements all together, I love entries that get so creative. At the beginning I missed the sign with instructions, but you actually can fly back out again, and re-read it, so it was a nice surprise. The music feels a bit repetitive, but the game is fun all together. Well done!
Apr 28 22:04:27 1h 48m Gombo's Deep Cart Dart ♥ 0 I also had this issue that I waited forever in the first scene, until I decided to break at some point. Then, the 'retry' button didn't work for me, so I had to start over again. The game was nice and fun otherwise. Well done!
Apr 28 22:23:03 18m 36s Fishery ♥ 1 Congratualations on the game! This game has a solid mechanic (camera following the hook is pretty nice, while still moving the character), but I love the level designs with its progression. The overlays and texts are short, and help you understand what's going on, what you need to do, etc. I reached a weird point, were I just ignored the fish clown and saw how far I could make it, so I shortcutted all that part and got the green key super fast. In the end, when going deeper, there was some part that didn't have water, and my character glitched into it, so I just walked to the golden egg. Weird. fish.png Still, this is a great game with nice graphics, and overall fun, congratulations!
Apr 28 22:27:31 4m 28s depthscraper ♥ 2 Very nice simple but powerful mechanic. It took me few seconds to realize what's going on, but the result is super nice. Well done!
Apr 29 11:18:15 12h 50m Way Down We Go ♥ 1 Nice little game, one doesn't know the dangers of exploring too far :). I didn't know what to expect, so I liked the athmosphere of going so deep and dark, with the surprising ending. Nicely done!
Apr 29 20:32:57 9h 14m FishyFish ♥ 1 The games sets the mood from the beginning, and the dificulty is well balanced, while keeping mistery of going up. The light details on the water are SO nice and fit so well in the game. All together with the music games this a great experience. It's funny that fishes leave the spines behind. I only wish the game was a bit longer :). +1 to eat all fishes until the ocean is a pixel 👌 Well done, this was a solid entry!
Apr 29 20:43:16 10m 19s Lunar Laundry ♥ 1 Best idea I've seen so far, very lovely. The game is nice, although at some point it feel a bit too long, and I never thought I had to slow down, so increased difficulty or natural speed could help maybe. Some music would have helped a lot in the game as well(although there's no sound in space, I give you that). The particles effect when you crash against the dirt is really well done, just a shame that it's a bad thing in the game. Well done!
Apr 29 21:20:00 36m 44s BashRL ♥ 2 Funny to see such nice graphics for a 'terminal based game' :). My muscle memory for unix commands was definitely making this harder than it should, but the game was very nice!. It takes creativity to turn the everyday filesystem into a virtual world with 'creatures' and combat system, as well as the IP and character system to force the game to move. Well done!
Apr 29 21:58:22 38m 22s Infinity Dive ♥ 0 Love the concept. I also appreciate you shared the technical details of the game. Simple yet powerful. The smoothness of kill screen into the game is very creative!
Apr 30 06:34:06 8h 35m #Deep ♥ 0 Nice game, it was fun from begin to end. I died once, but since scrolls give you better start items, it encourages you to continue playing. The core mechanic is somewhat simple but powerful, and well balanced. I didn't feel I had way too many of one tool or too few of the other. The funny scrolls give a nice touch of humor, and completes the game with the meaning of being 'too deep' messages, both metaphorically and literally for where they are found. Well done!
Apr 30 06:49:51 15m 45s The Fall of Alice ♥ 1 It's an interesting concept with good mood and a bit of humor. It get's a bit boring fast though, so I ended up checking the source to see if this was a full book in length, or what. Perhaps some more visual changes or effects or how the letters come would help, even if it was not the goal of the game. Still, it's a nice and very creative entry for a jam, Well done!
Apr 30 07:10:47 20m 56s Deep Breath ♥ 1 The idea looks really cool and new, but I had so issues while playing the game. I liked the idea a lot, so I really tried to restart and play it again, but even so I kept finding softblocks that made me stop playing the game: 1. In the first scene, I died in high level of hallucinations, and the checkpoint was right next to a hand. This meant that every time I respawned, there was a flying hand right next to me chasing me. I didn't have time to breath to calm it down. I couldn't escape in time and then breathe. I had to restart the game. 2. In the second scene, I pressed 'Q' to go deeper in hallucinations, but it seems I was at a spot where a platform appears, so it pushed me down through the wall and left me alive out of bounds. I had to restart the game. 3. In the second scene, there were some stairs that go up. I kept climbing, and when I jumped up the map, It transitioned to a scene with the town. However, I didn't have height, so the character got stuck down the well or pit, a bit like #2, so I was stuck there and I had to restart. I still find the game great in some categories, the music, art, and idea are really on point for the mood the game tries to give. I'm looking forward to these issues being fixed, because the game looks promising and I'd like to try the game without these frustrations. If there's more updates, I'll definitely come back to play again. Still, well done!
Apr 30 07:23:36 12m 49s Deep Mole ♥ 1 Nice game, this brought a smile to my face :). No issues when loading sound/music. I liked the sound effects and that there's different stages. I specially liked that you offered a standard mode, which is curated and great for first time, and then survival for playing as long as you want. In the second stage, the 'cockroaches?' it was not clear that the red ones are bad and the gray (dead ones?) are good. However, this is learnt very fast after the first bites. On the survival mode, I'd love some incremental challenge, like more speed the further you go, etc. Otherwise, it seems you can go forever without issue, and even more, when you go back to a stone level, the game feels like going too slow again. Well done!
Apr 30 07:30:12 6m 36s Descent of Anubis ♥ 2 Nice game, the perspective was interesting and the graphics and music set the right mood! When I arrived at the chest area, it took me a bit to realize that the treasure is already around, and that you couldn't open the chest (despite trying). I also realized only at the end that you can jump (I skimmed through instructions, and even though I saw you could, I forgot). The game is pretty interesting to beat with only dash and move :). Well done overall!
May 1 06:22:10 22h 51m Keke in the "Caves of Peril!" ♥ 1 Great game! I'm quite impressed by how many levels and ingenuity went into a LD entry. My favorite levels were 11 (I like these funny ways of advancing with more throughput/results than the simple way) and level 14 (The level needed a clever use of mechanics. I needed to take a step back after a few attempts and think a bit to come up with the solution). I don't know if some levels are a bit trolling, or you can actually cheese them a bit, clearing them in simpler ways than it looks like (like 15 for example). This didn't make them any less fun, though. I felt that I rarely actually used the checkpoints, or that I never knew if I wanted to take them (in case I had already screwed up the level before taking them). Also, having played 'Baba is You' made me miss an undo button, but can't blame it on this game. The mechanics are introduced gradually and clearly, but it felt a bit weird to see a new mechanic and then seeing the next couple levels not using it at all. I also wished the game had some music or even just sound. It would add more life to the game. This is by difference the LD48 game I've played the longest so far, keeping the fun all the time and not feeling repetitive. Well done overall!
May 1 07:00:25 38m 15s Autumn Hike ♥ 4 Amazing game, this is one of the best entries I've seen! It's amazing how well balanced this game is: The scope is small, but the theme, graphics, music, "story" with puzzles, and implementation is all great and cohesive, into a cheerful game. Did you get some inspiration from any particular game? The style reminds me of Minit. Good job! Note: From the itch.io page you can add a tag that it's a LD48 entry with this link, and itch.io will put such link at the top of the page.
May 1 07:38:01 37m 36s Debt Collector ♥ 2 Nice entry! I was looking forward to see some game with the 'going deeper into dept' thematic. The whole animations are very juicy and satisfying to play. It's also nice that the music gets more intense towards the end, and also you need to decide at some point when do you stop upgrading your 'powers' and rather let debt stack up (although it's a bit weird that you need to give away debt to get those commodities)
May 20 20:36:51 468h 58m Fallumns ♥ 1 Nice entry, and congratulations on #1 place, well deserved. I enjoyed discovering the idea a lot. <Spoilers ahead>: However, I think there's a bug, that if you carry a piece from a previous level, you get softlocked. I was playing for more than 15 minutes at the end not knowing how to really beat it: https://imgur.com/a/4S02poN I had to watch some video later to understand what happened.