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Feedback comments for LD50
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| Timestamp | Since previous | Game | albertnez's comment | |
|---|---|---|---|---|
| Apr 4 20:48:28 | The world is breaking | ♥ 0 | I struggled to understand the game at the beginning despite reading the instructions. After playing for a while, I finally got it, and the game became nicer and interesting. The whole destruction of the place makes you rush and really focus on the tasks. I didn't become good at it, but I liked the strategy that the game allowed with just 3 materials, since it combines with a different set of tiles to build. As everyone mentions, meteorite indication seems like a must, otherwise it felt unfair every time one hit me. Nice game overall! | |
| Apr 5 07:28:36 | 10h 40m | Collapsn't | ♥ 1 | The idea is simple, but the difficulty progression is really neat. I like how eventually, the game implicitly goes from managing the different cracks appearing, to be more of a quick reflexes game. Overall fun to play many times. The options to choose the palette are also a nice touch. Nice game overall! |
| Apr 5 07:49:10 | 20m 34s | Game for LD50 | ♥ 1 | The difficulty is tight making it for a fun challenge, but I can't seem to find what's the best balance between the different turrets. It would be nice to have some indicator of which placed turrets are which, or how effective different weapons are. The game also starts too abruptly after the webpage has loaded, which is a bit inconvenient. I enjoyed when it seemed that I was going to lose, but suddenly placing one more laser turret turns the game around, and goes from all enemies going through, to slowly recovering and winning. |
| Apr 5 08:32:54 | 43m 44s | The Manbutton Project | ♥ 1 | The idea is simple, but the game ended up being way more fun that I expected. Those mechanics are really nice and keep you hooked! The game is very polished overall and looks great, congratulations! |
| Apr 5 22:26:07 | 13h 53m | The Last Stand | ♥ 0 | I liked the approach on this game. It was very simple, but loved the interpretation of the theme. |
| Apr 6 20:42:45 | 22h 16m | Suppress The Press | ♥ 1 | Very nice game! It took a bit to get used to the game and the controls (and even at the end, turning felt a bit weird), but the game became fun, addicting and challenging, with good progression of difficulty. The over design is absolutely great for a compo game. Congratulations on your game! |
| Apr 7 07:55:41 | 11h 12m | Extremely Exteme Sports | ♥ 2 | Lovely game! I personally loved the thematic. The graphics and audio make it very charming, and the gameplay feels right. I sadly couldn't try the online game, but will check again later, because playing alone was already very fun. Very nice compo entry overall, I enjoyed it! |
| Apr 8 17:57:14 | 34h 01m | Ticking Clock | ♥ 1 | Nice game. I think the countdown going faster made it confusing to know how much time really was left and also knowing what your score is. But it also made the game challenging. |
| Apr 9 07:21:30 | 13h 24m | Giraffe o'Clock | ♥ 1 | Really nice game! The presentation is very polished, the graphics have great cohesive aesthetics and the music rocks and keeps the game active. I also enjoyed the introduction and progression of the game that came together with a story. Not so fun of trying to squeeze so much humor, but I do appreciate games with personality in the story. For being a jam game, it's impressive the amount of content that is presented in a story-driven way. I also felt the levels are very well designed, making great use of the mechanics, with the right level of difficulty, challenge, but not too frustrating. I wish perhaps that there was some visual indicator of when you still have a double-jump available or not, since some levels rely on you saving them until necessary. While the "medium" difficulty makes it not stressful about time, I appreciate that you can tweak the difficulty and play on an almost "non-lose" mode. Congratulations on the game! |
| Apr 9 08:31:39 | 1h 10m | 1 Man 6 Bullets | ♥ 3 | Impressive art and polished result, I loved the introduction with the cinematics, and how the art music and gameplay ties very well together! The quality really seems that of a finished and published game. It's also very fun and interesting to play. Well done! |
| Apr 9 08:42:19 | 10m 40s | Mama | ♥ 1 | Nice game! I think it all builds nicely together to a cohesive game. The game good difficulty progression, and I like that it keeps introducing new enemies to keep it interesting. The collisions with the thorns were a bit weird, since I didn't fully know when they are effective when they appear. Still, it was fun to play, and I enjoyed the mood, even if a bit sad! |
| Apr 17 11:22:53 | 194h 40m | Embers | ♥ 2 | Very nice game here! I initially thought it was too simple, but I liked the time, resource and self-orientation in the map altogether. The game is also well polished as others said. My only issue, is that difficulty doesn't really scale after just a bit; My progression of turns left went something like 30 -> 60 -> 100 -> 160 -> 300 -> 650. At some point, it didn't feel that exciting anymore, and coming back to the fire felt like a chore, so I went to explore until the end, with +100 log resources. Then the falling of ALL tiles took like 2 full minutes maybe lol. Still, very nice game for a game jam. I'd encourage you to expand the game if you can, even if just a little bit, since I can see the game gaining lots of value just with a bit of diversity and effort, on the already nice foundation you have. Congratulations overall! Screenshot from 2022-04-17 13-16-58.png. |
| Apr 17 11:31:24 | 8m 31s | Worm Food | ♥ 1 | Funny game. It's impressive that you went for a double 2D and 3D entry for the compo, may have been the first ever to do it! |
| Apr 17 11:34:25 | 3m 01s | Delay the inevitable deforestation | ♥ 0 | Nice game, it was clear what I had to do. I wish there was some better feedback on whether I'm actually watering the tree/fire, but otherwise it was good. Once fires started coming, it was clear fate was inevitable. |
| Apr 17 11:44:31 | 10m 06s | LOOP | ♥ 1 | This was a nice game to play. At the beginning, I struggled to fully understand how the mechanics worked, and to see that the instrument slide, instead of getting a new set of instruments on each spacebar stroke. I never felt the time was tight, but on the B level, the instrument bar made it challenging! I felt that sometimes I lost unfairly, when I still had instruments to put on the board, but all those were already placed, so I had to waste them. Otherwise, it felt just nice. Well done! |
| Apr 17 11:55:19 | 10m 48s | Block Wizard Arena | ♥ 0 | Nice game for such short time! I wish the beginning progressed faster, and the decision boxes started falling earlier too, that's when the game started getting more interesting. Sometimes the boxes felt random, so there was not much of a choice (one was clearly better than the other etc.) One last small details, is that it seemed that the enemy always emitted red particles, no matter if they took damage or did an action? Regardless, the audio and the cinematics were super nice for a ludumdare game. well done and nice idea! |
| Apr 17 11:57:44 | 2m 25s | Unload | ♥ 0 | Nice take on the theme! This was simple, but I liked it. I like how the urgency is applied to the well known cookie-clicker games. Even buying an upgrade that is further from the progress bar got challenging in further levels, since you get far from the default unload button. Very nicely done! |
| Apr 17 12:00:49 | 3m 05s | Tap to Snooze | ♥ 1 | Nice game! I actually kinda wished that a round lasted a bit more; there's good diversity of the minigames and I think they are well suited for the setup. I guess that when we're snoozing the alarms, time really feels shorter :^) |
| Apr 17 12:07:49 | 7m 00s | Belecint | ♥ 1 | Nice game! I initially thought it would be just a normal arcade game, but I liked the spitting mechanics and how it progresses. I think it had a nice difficutly curve. The palette and music scale options are a nice addition, and overall was fun to play. I made it to 116 with a trackpad! |
| Apr 17 12:16:01 | 8m 12s | Ride the Sauze | ♥ 1 | Very nice game! I love how it fits in the theme, even more so given that skiing season is ending in the north hemisphere. The controls feel a bit rough, but otherwise, it has a great mood and great nice cohesive visuals, giving it quite a unique personality. I really enjoyed this, congratulations! |
| Apr 17 14:54:36 | 2h 38m | Elbativeni | ♥ 1 | Nice game; At the beginning it was not clear to me how to use the mechanic, but later it ended up being cool and creative! |
| Apr 17 15:14:56 | 20m 20s | Super Mowser Bros | ♥ 2 | Very creative idea! I like how the reversal of roles in the Mario game fits well in this theme! The presentation is great, the game shines from art and juiciness. I did struggle at the beginning to understand how places were build, and that you had to drag and drop the creatures to build as well, otherwise the "in progress" actually meant that nothing was being built. Once this was solved, the game gets easy quickly, since you can go arbitrarily far, and Bario doesn't get stronger, so you end up becoming too powerful. Great game nonetheless, the core part really seems like almost a released game. Congratulations. |