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albertnez

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TimestampSince previousGamealbertnez's comment
Oct 3 18:50:01 Jam Session ♥ 2 Really nice game, it looked very polished and the theme fits very nicely! The difficulty was a bit steep, it was pretty hard to make it past 01:30, but at least it was fun to retry. I don't know if the game has an intended ending, but if so, I'd suggest lowering the difficulty a bit. Otherwise this is a great entry and had lots of fun playing it!
Oct 3 19:11:16 21m 15s Word Search Point and click game ♥ 0 I can't seem to play the game? When I click on the play, then I see the "- Click to play -" at the top... Perhaps add a fallback link? Untitled.png
Oct 3 19:14:11 2m 55s I'm Just Hungry ♥ 1 Cute game! The introduction and the difficulty ramping is well done.
Oct 3 19:38:42 24m 31s 10 second switch (aka help my pain) ♥ 1 It's a nice concept idea! However I found that for the designed levels it didn't make much sense to wait 10 seconds. Either you could complete the level before the change, or you moved for 1 second and then had to wait for 9 seconds, which becomes boring quickly. I also didn't like having to do blind jumps guessing where the platform ends. I think that with different levels, the game can be great. But it's still nice for a compo entry!
Oct 3 19:57:31 18m 49s Ten Seconds Again ♥ 1 The graphics looked very simple initially, but it's compensated with nice polishing and effects, and most important, the game is **really** fun! The initial progress is very well done, and the tutorial messages are a great way to fill the wait from the easiest levels into the next one, thus always keeping the 10 level. I felt that after level 40 or so, a steeper progression might have helped, but the game still gave continuous interesting fun gameplay for really long. Congratulations! Untitled.png
Oct 3 20:18:19 20m 48s 10 Second Boss ♥ 2 Nice game, the result is super polished for 48h jam game. The bosses felt a bit repetitive at some point, but that's compensated by the vast amount of weapons available!
Oct 3 20:33:27 15m 08s DODGE! CATCH! DESTROY! ♥ 2 The game looks really nice! While similar ideas have been in many games, I like that the character and entities positions are all the same, they just change their type, so only part of the game changes! Really polished for a jam entry, congrats!
Oct 5 12:45:20 40h 11m Disco Roller ♥ 1 Super nice entry! The presentation is superb for a compo entry, and the aesthetics and music go well together! The 3-d runner on tiles gives me nostalgia of old games, and I appreciate some margin of error when stepping into the wrong tiles. This made the game much more fun to play. Well done!
Oct 5 12:55:44 10m 24s RandoBots ♥ 4 Really nice and polished game! I felt that the 10 seconds time for each round played quite well, and it was very fun to play with the AI. I like the implicit mechanic that with the moving car you can be more risky, and try to end your turn closer to the enemy to then him it better when you swap roles. I've barely seen any multiplayer game that also allows to play nicely as a single player, so congrats to that!
Oct 6 13:30:17 24h 34m 10 Seconds ♥ 0 Simple, but nice aesthetics!
Oct 7 07:30:45 18h 00m Orzeł ♥ 1 Nice game! I really liked how the theme fitted here! To many games have '10 seconds arbitrary life', but here the heatwave made for a nice reason, and gave a thematic look to the map and objects. The map had a very nice progression, with gradual introduction of items that made sense. The amount of content and polishing is really well done for a compo, congratulations! One caveat: I can't access the github page with the source, it returns 404. Perhaps is set to private. Can you fix please?
Oct 7 07:38:18 7m 33s Michael Finnegan Begins Again ♥ 1 Nice game! Reminds me a lot of Minit, but this has more emphasis on preparing the path for incremental progress. The map and overall polishing is very well done for a compo game, and I had fun playing it. Congratulations!
Oct 7 12:09:04 4h 30m Burn Notice ♥ 1 Nice game, and interesting combination of mechanics. Once you got the gist of it it was fun! I only found it a bit challenging, I found particularly hard to detach the box from the wall, but with practice it got easier.
Oct 7 15:32:52 3h 23m Robbie Robot ♥ 1 Nice and cute game! I like the aesthetics and style you added! I also appreciate a lot the in-game tutorial, this was well done! The only thing, is that I wished the beginning was shorter, because it's a bit too long for the easy part, and if you die later, you have to start over. The later part got more interesting and challenging. I liked that you offered two paths many times, an easier one, and a harder with the oil reward. Congratulations on your first Compo entry!
Oct 8 08:25:27 16h 52m Life Passes You By ♥ 2 This was really nice and touchy. I like how strong is the implicit idea transmitted with the fast going cards. The credits dedications must be one of my favorites so far too 🙂 Very well done, and thanks for this entry.
Oct 15 23:43:10 183h 17m My 1st Game: Water Ball Challenge 10S ♥ 1 It's an interesting idea and overall interesting combination of mechanics and theme. For being you very first game, this is outstanding, even more so given the time restrictions. Congratulations on that! PS: What changed from the Compo submission to the current game in the itch.io page? I see that the source code is "updated", but can't tell how the source was at submission, now what was updated.