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thesedatedprince

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TimestampSince previousGamethesedatedprince's comment
Oct 8 17:59:46 Stuck Until Discovered ♥ 1 I really like the artwork and music. I think the jump could do with a little fine-tuning as it feels a bit floaty at the moment. It may also be worth moving the first box a bit further away from the start point so the player has an opportunity to hit jump a couple of times and get a feel for the movement. I like the idea of providing clues to the exit point, and that puzzle element may be worth playing with if you keep working on this idea.
Oct 8 18:06:45 6m 59s Catch the Loops ♥ 1 I really like the minimalist soundtrack here - it enhances the mood significantly, and works very nicely with the aesthetic. The hitboxes probably need a little further tweaking - I found they kind of flipped between being overly generous and overly harsh depending on the bug I was trying to catch. As a random thought, one thing that could be nice is to add some sort of shadow to the player object, to give some indication of where it is relative to the obstacles.
Oct 8 18:14:12 7m 27s GLASS CLEANER 2077 ♥ 2 Really enjoyed this. Absolutely packed with style - great artwork and appropriate soundtrack. Really well written.
Oct 8 18:41:26 27m 14s Hiccup Time ♥ 3 This was really fun. Cute art style, and good use of sfx. It took me a couple of attempts to realise that the mechanic requires you to careful plan the player's position at each step. Really nice - I think with a few more ways to utilise the hiccup mechanic, this could be expanded into something really special.
Oct 8 18:50:19 8m 53s All the same ♥ 1 This is absolutely gorgeous. Really drew me in, and the music fits the mood perfectly. If I had one minor point, it'd be quite nice to have some visual indicator of the mouse at the very beginning - after reading the instructions mentioning there was mouse control, I was convinced it was a bug that the pointer wasn't present until I hit that second loop. But otherwise, absolutely excellent.
Oct 8 19:35:56 45m 37s Die with the spikes ♥ 1 Very nicely done within 48 hours. One suggestion would be to speed the camera pan slightly - when the next block is a significant distance away, I found myself having to wait for it to enter the camera's visibility. The music is really nice - appropriate to the mood without being invasive. I had fun playing it :)
Oct 9 15:44:22 20h 08m Perseverance ♥ 1 Really like the mood, music and artwork - creates a great haunting atmosphere. The balance feels a little harsh - I feel like I couldn't keep pace with the health bar. But I enjoyed playing it - it was a fun challenge to survive as long as possible.
Oct 9 15:50:33 6m 11s the subject ♥ 1 I really like the use of the camera in this game - it's slightly skewed in a way which highlights the mood, but never enough to detract from the action of the game. Music fits really well, and the attack is really satisfying. I had a lot of fun with it :)
Oct 9 15:59:08 8m 35s John & Terry ♥ 1 Absolutely great - was stuck in the loop for a while, but felt there must be some secrets so tried a few different things, and am very glad I did :). Twist was brilliant, art style is cute, and the jump feels nice and responsive.
Oct 9 16:12:24 13m 16s Stop Motion ♥ 3 I had a lot of fun with this. Had a few laps of confusion until I realised the chase car keeps largely to the middle, and the trick is to keep an eye on the map for the bends to minimise the distance between that and the player car. I think level 4 could possibly benefit from a different background - I found it a little disorientating, and didn't really give a good sense of acceleration for the car. That aside, I had a lot of fun with the game.
Oct 9 16:18:16 5m 52s The Loop ♥ 1 This is a great idea that perfectly matches the theme. It's frustrating in the most positive possible way, and I felt motivated to play multiple times in order to beat my previous performance - on that note, some sort of scoreboard to track your best run might be a nice feature for this kind of game. I had a huge amount of fun with it - great little game.
Oct 9 16:23:21 5m 05s Blastaround ♥ 0 Really fun experience - great take on a retro classic. I was kind of shocked that such a simple addition to hard mode could increase the difficulty so much, but that's a credit to the strength of the core idea. Like others, I think the mood could have been enhanced with a bit of a soundtrack, but the sound effects work nicely, and overall I thoroughly enjoyed it!
Oct 9 16:29:33 6m 12s Newster - A Fantasy Social Media Sim ♥ 0 Really nice art style, and really well written. I think that including a soundtrack would definitely benefit the game's atmosphere. I think at it's core, this is a really interesting concept with an absolute wealth of possibilities for storytelling if you choose to keep working on it :)
Oct 9 16:35:36 6m 03s Terra Nova ♥ 1 Nicely made game. One suggestion I have is to have a bit more information on what the various objects do available in-game: either through pop-ups, or a help screen (this is something I always forget to do in my games too :)). I think the core game loop is great, and I think there's a lot of potential here.
Oct 9 16:42:40 7m 04s Please Just Leave ♥ 1 I laughed out loud at this. The idea reminded me a bit of The Stanley Parable. I think it could benefit from a few more things to interact with, but overall I had a great time playing it :)
Oct 9 16:49:24 6m 44s BOOTLOOP_RECOVERY ♥ 1 The mood is incredibly, and I'm absolutely blown away that you achieved something this polished in 48 hours. Like a few others have commented, I think the difficulty could benefit from being tweaked to be a little more challenging. But otherwise, I think it's great idea well implemented.
Oct 9 17:02:55 13m 31s Last Command ♥ 1 I had a lot of fun with this - took me a while to work out how the acceleration/deceleration affect the position of the loop, but after I did I had a great time. I think the victory conditions need a little tweaking - on the last level I completely missed the runway, but still got a perfect landing result. Otherwise, great fun 👍
Oct 9 17:18:41 15m 46s Uffern ♥ 1 Nice idea. Really good atmosphere, and the sudden appearance of the monster was great. It is a little dark, but not to the point where it can't be played. I think one thing that might help is some audio/visual indication of when the monster is approaching. I'm incredibly impressed you managed to produce this before the compo deadline.
Oct 9 17:27:51 9m 10s One Day at a Time ♥ 1 This is lovely. It really uses the theme in an effective manner to tell a touching and relatable story. The art style fit really nicely. A sountrack would have elevated it further, but aside from that I thoroughly enjoyed it.
Oct 9 17:33:47 5m 56s Rogue Pickup ♥ 0 I think this could be a lot of fun with a few tweaks. I wasn't getting a huge feel of acceleration from the car, which in turn meant smashing into the zombies wasn't quite as satisfying as it could be. The zombies are a little too easy to outwit and outrun. I think with a couple of days more polish, addressing things like soundtrack (and possibly car upgrades?) there could be a lot of fun in this idea.
Oct 10 06:55:09 13h 21m UFO taxi! ♥ 2 Really good idea, and I think you have the beginnings of a substantial and innovative puzzle game here. It's definitely a positive that I finished it wishing it was longer :). I think that the soundtrack could use some more polish, but that's always hard to do with compo time constraints. In summary, I really enjoyed this and think you've got a completely solid core game loop that's worth playing with and expanding further.
Oct 10 07:16:29 21m 20s Tower of Madness ♥ 1 Thoroughly enjoyed this - that first spike flying out of the ground brought back painful memories of iwbtg :). I think the balance you've achieved here is brilliant - I really like how the difficulty drops slightly when you introduce a new mechanic, then ramps back up over the following levels. I think that a soundtrack would definitely help, but that's always tricky in 48 hours. Also, I feel like the hitbox on the red boxes could be made be just slightly more forgiving, just by a pixel or so. But overall, I had a great time with this game.
Oct 10 07:29:50 13m 21s Looping Robot ♥ 1 Really great puzzle game idea. Like a few others have commented, I also think this could benefit from preserving the commands when you retry a level. Also, I feel this game is at its strongest when the levels are slightly tighter - the very open level I encountered ended up being a case of trial and error, rather than trying to think through the puzzle. But overall, I think with a couple of days more polish, I think this could be a rock-solid puzzle game, with a lot of opportunities for interesting puzzle design based on the core mechanic.
Oct 10 07:38:24 8m 34s A bright light flashes and when it subsides... ♥ 0 I really enjoyed the story, and appreciate the effort that went into the writing - that's really hard to achieve in compo time constraints. The music has the correct vibe for this kind of game - adds some atmosphere, but not invasive enough to distract from engaging with the story. I think a bit of time could be spent polishing up the presentation - i.e the text alignment. Also, I think it could be helpful to have a larger font size, or even multiple font sizes that the player can choose from. But overall, I thought it was a good take on the theme, and an enjoyable story.
Oct 10 07:49:04 10m 40s The Red Twins Assassination ♥ 1 I really appreciate the care that went into animating the main character, it feels incredibly polished for a compo entry. I think the core mechanics are great, particularly using the daggers to pull yourself forward. My only thought is I think the camera could benefit from being zoomed out slightly - sometimes, when the drones were approaching from the bottom of the screen, they killed me before I was really aware of their presence. But otherwise, a great idea for a game, and one I think would be worth exploring further.
Oct 11 16:00:08 32h 11m An Exercise for the Reader ♥ 1 I think this is something that most people here can relate to :). I've also been in a position of having to abandon my entry on a previous jam, so major kudos to you for embracing the failure, and providing a entertaining and enjoyable commentary. My general thoughts on what I saw on screen: the artwork is absolutely great. I think it's a major plus that you defined your aesthetic, and it ties all the graphics together nicely. From your description of the planned mechanics, I think you have a great core idea worth exploring further without the pressure of time constraints. One final comment - it may be worth spending a bit of time Godot to unravel its mysteries. I use Godot as my primary engine, and when you've spent a bit of time with it, it becomes very intuitive. It may be worth creating a few more small games/prototypes - when you've tried a few things in a few different genres, you'll start to identify common Godot patterns that you can quickly re-implement for a variety of purposes.
Oct 15 16:52:51 96h 52m Monkey See ♥ 0 Good fun entry :). The copycat mechanic gives an interesting twist, as you have to think through your actions, rather than just driving and shooting. Overall, an interesting spin on the theme.