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thesedatedprince

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TimestampSince previousGamethesedatedprince's comment
Oct 4 15:24:56 Burning Down the House ♥ 2 Very fun core mechanic, and cheerful music. I agree with the previous commenter that some sort of feedback when hitting the flames would be useful, but aside from that I found everything very intuitive and clear :)
Oct 4 15:31:39 6m 43s Granny's Porcelain Tower ♥ 1 Very nicely done (particularly for a first game :)). I found the music loop nice and relaxing, and the art fit the mood of the game well. If you iterate further on this, it might be worth adding in some audio feedback to the player's actions (i.e, a click when succesfully stacking a vase, or a nice big crash sound they fall down :D)
Oct 4 15:36:18 4m 39s Unstable Engines ♥ 1 Fun idea - very, very unforgiving controls/track :). I think that on further iterations, it might be fun to add a health mechanic to give more direct feedback to the player on where they're going wrong (i,e if they shift too far from the track). But overall, cool idea :)
Oct 4 15:43:53 7m 35s Unstable Ground ♥ 1 Very intense game :). I ended up playing that for a long time, so I think the difficulty balance is pretty good - tricky enough to encourage the player to keeo trying, but not frustrating enough to make them rage quit. Overall, I had a good time with this game.
Oct 4 15:51:17 7m 24s AnoidBuild ♥ 1 Fun take on breakout in line with the unstable theme. I thought the physics were a lot of fun, and enjoyed playing this. Adding in some sfx to give feedback when you hit the blocks would be great. Overall, I had fun playing this :)
Oct 4 16:02:46 11m 29s Keep them alive ♥ 1 Cool idea. Fun core mechanic, easy to understand and play. One suggestion I have is that it might be worth reducing how long it takes before the first server breaks - I ended up hanging around for a while waiting for something to fix :). However, this is a nice idea and I had fun with it.
Oct 4 16:18:33 15m 47s the end ♥ 2 Really like the music for this - nice and dramatic and fit the mood perfectly. Simple and effective core mechanic. Overall, I had fun with this :)
Oct 4 16:28:30 9m 57s i am a writer ♥ 2 Nice mood piece/character study. The text was interesting enough to keep me typing until the end, and I felt the music matched the concept well. One piece of practical feedback I have is the length of the first 'ominous disaster' video could be reduced - it went on long enough that I wasn't sure if the game was over or not. But overall, I found this to be an interesting experimental story.
Oct 4 16:32:03 3m 33s Pills ♥ 1 That third level made me laugh out loud :). Entertaining little game.
Oct 4 16:51:20 19m 17s Inner Demon ♥ 1 Nice core mechanic - reminded me of vvvvvv. Cool mood/story - interesting little puzzle platformer :)
Oct 4 17:02:17 10m 57s Unscrambler ♥ 0 I absolutely loved the art style on this. Really fun idea :)
Oct 4 17:15:00 12m 43s Slime-a-pult ♥ 1 Really cool idea. Very tricky, but the thought put into the checkpointing system makes it tricky in a fun way, not a frustrating way. Ended up playing it for a long time, so the gameplay has just the right level of addictiveness :)
Oct 4 17:48:32 33m 32s Gunslinger Glitch ♥ 1 Amazing idea for a game! Had a nice consistent style, and amazing replayability value. Really enjoyed it :+1
Oct 4 20:21:55 2h 33m Un Stable - Escape To Greener Pasture ♥ 0 I thought this was a fun game :). I like the fact that the mechanics are flexible enough to allow for an escape from the cowboys even when your speed gauge is exhausted, if you react quickly enough. Music fit the concept nicely. Overall, I enjoyed it :)
Oct 4 20:32:49 10m 54s Bad Ball Blob ♥ 1 Fun little game :). I felt you came up with some interesting level designs from your core mechanic, which kept engaged enough to play through and enjoy the whole thing. I agree with other commenters that sound would definitely enhance the experience, but overall I had good fun playing this.
Oct 4 20:42:55 10m 06s GONZO ALCHEMY! ♥ 0 Great concept - I've always had a fondness for "mix ingredients to get x" mechanics since Wiz 'n Liz back in the Sega Genesis days :). I agree with some of the other commenters regarding the controls, but overall I enjoyed this - very charming art style, and the music worked well with it :)
Oct 4 20:48:08 5m 13s Polygonal Animal Stacking ♥ 2 A very nice, relaxing game. I love the art style, and the music fits well with the tone. I did find it quite tricky, and one suggestion might be to prevent another animal spawning if your mouse is already touching an existing one. Overall I liked it, and played it through a couple of times to try and beat my score :)
Oct 4 20:58:51 10m 43s The Madness of Larry Donovan ♥ 0 I really enjoyed the atmosphere and mood of this game - I felt the sound was well designed, and the gameplay itself was engaging. One small suggestion I had while playing the second level, is that adding a minimap showing which rooms you've already been in might help, as I found myself going in circles a few times (although admittedly if this is added, it might detract a little from the atmosphere of confusion and uncertainty). Overall, I enjoyed it :)
Oct 5 22:20:26 25h 21m Better Tomorrows ♥ 1 I thoroughly enjoyed this - very well written, and it really drew me in as a player. I felt the art style was effective, and the sound design really contributed to a gripping atmosphere.
Oct 5 22:26:43 6m 17s Neon Tower ♥ 1 A simple idea very well executed. Normal mode felt challenging but fair, and everything made sense. The music, sound design and aesthetic all complemented each other nicely. Overall, I had a lot of fun playing this :)
Oct 5 22:48:06 21m 23s Pale Moon Shone ♥ 2 I enjoyed the atmosphere of this game - the art style and music selection worked well together, and I found the dialogue engaging. Additionally, I thought the inclusion of the quotes contributed nicely to the experience. One piece of feedback I have is maybe giving clearer indications as to where the dialogue will branch on repeat runs, as I found that wasn't always obvious. However, I played through to the ending, and enjoyed this take on the theme.
Oct 5 22:52:43 4m 37s Drunken Master ♥ 3 I enjoyed the great humour in this game. I found it tricky to control, but I guess that is very much by design and works with your take on the theme. One thought I did have is that if you want to raise the difficulty to the next level, you could include a negative penalty for hitting a key when it isn't on screen, as I found it was possible to button mash past the point the prompt had disappeared. But overall, this was a cool take on the theme :)
Oct 5 23:07:59 15m 16s Spirit Soother ♥ 1 I really enjoyed the art and the music. I kind of agree with previous commenters that additional feedback when circling the spirits would be great - another thought is it may be worth making the first couple of spirits slightly easier by making them static/less responsive to the physics in order to give the player an opportunity to practice. However, I played it though to the end and enjoyed it :)
Oct 5 23:12:42 4m 43s ★KICK GUM★ ♥ 1 That was so much fun :). I agree with previous commenters that this would make an absolutely awesome multiplayer game. Really, really enjoyed it.
Oct 5 23:17:39 4m 57s Trick Or Retreat II ♥ 1 A very fun game - really like the art style and the music. Challenging, without being frustrating. Overall, really enjoyed playing it :)
Oct 7 18:46:08 43h 28m Crumble ♥ 0 Nice platformer, very much in line with the theme. I like the fact that you were able to create a variety of different levels from the core mechanics which escalated nicely in difficulty. I agree with some previous commenters that the physics could do with a little fine tuning, particularly the jump and slide slowdown. However, I enjoyed the game and played it through to the end :)
Oct 7 18:52:30 6m 22s Nuclear Disaster ♥ 1 Absolutely love the art and the music - felt retro in the best possible way. My only piece of feedback is that I think it would be worth adding a couple of seconds grace period upon entering a room before enemies attack: I was finding myself button mashing franticallly against the slime and just getting hit on entry by the flying enemies. However, I feel there is absolutely solid core game here, that you could easily scale on with additional enemies, items, etc. Really enjoyed it.
Oct 7 19:01:35 9m 05s Drifter ♥ 1 I really enjoyed this. One thing you absolutely nailed was the fairness of the gameplay - I played through 4 times and got subsequently better results, which means that the mechanic is balanced fairly, as the player's increasing skill is rewarded with better results. One piece of feedback I do have is possibly to introduce a slight bias into the random generation of the shards - on one of my playthroughs, I found that they were consistently rendering below the platforms (leading to higher fuel expenditure), so it might be worth skewing it so there's a slightly higher chance of them being generated above the platforms. Overall I really enjoyed this - also, the sound design really heightened the experience.
Oct 7 19:08:49 7m 14s Meltdown ♥ 1 Loved the art style. The gameplay was simple but effective, with a very clear core mechanic. The controls felt nice and tight to me. I think some music would definitely heighten the experience, but overall this was a nice, fun game.
Oct 7 19:20:36 11m 47s Elemental Storm ♥ 1 This is one of the most innovative takes on the theme I've seen. The gameplay was really nice, and I felt the music worked really well. It may be worth adding a sound effect/visual cue when clicking an element, just to give that instant feedback to the player's action. Overall, I really enjoyed it :)
Oct 7 19:26:43 6m 07s Float ♥ 1 Absolutely amazing. I really love the attention to detail in this, from the art to the sound effects to the animation. Absolutely wonderful to play :)
Oct 7 19:32:55 6m 12s Stonx! ♥ 4 Really cool take on the theme - it's the first one I've played this jam taking on the idea of an unstable marked. I felt the core gameplay was nice and challenging, with a clear core mechanic. My one piece of feedback is that I think the collision detection could be fine-tuned: I found the character getting stuck in the stores a couple of times. Overall, this was a lot of fun :)
Oct 7 19:37:12 4m 17s A good start ♥ 1 Simple and sweet. A nice story well told. The art style and music worked perfectly. Really enjoyed it :)
Oct 7 19:42:35 5m 23s Shoved Serenity ♥ 1 This is so much fun :). A unique idea, and the art, music and gameplay all complemented each other perfectly. Really enjoyed it.
Oct 9 11:03:11 39h 20m Cloudfall ♥ 3 Really nice game. The controls felt incredibly tight and responsive, which is so, so important for this type of game. I also really liked the evolving soundtrack. A lot of fun!
Oct 9 11:06:37 3m 26s Gem of Stability ♥ 1 I really enjoyed this game. The character design and art was absolutely wonderful - very clear and charming. I think the difficulty ramped up at just the right pace, giving the player time to adjust while providing a fair challenge. Really cool work!
Oct 9 11:12:34 5m 57s Leap Frog! ♥ 0 A fun game, with a very clearly defined core mechanic. The art was simple but effective. Also incredibly addictive, as I ended up replaying this many times :).
Oct 9 11:22:29 9m 55s Driving Blind ♥ 2 Amazing, chaotic fun. The gameplay was addictive enough to keep me playing through right until the end. One piece of constructive feedback I have is that the order of levels could be adjusted, as I feel like one of the early levels is a little more challenging than the later ones. Overall, I had great fun with this :)
Oct 9 11:29:08 6m 39s Ice Pop! ♥ 1 Lovely art style and fun gameplay. Also, the music worked nicely with it. One idea I did have while playing, is it may be worth introducing an indicator as to where the blue square is on starting the level, as it will allow the player to start herding penguins a little faster, without needing to explore the area first and then backtrack. Overall this was a really cool idea, and I thoroughly enjoyed it :)