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Remzo

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TimestampSince previousGameRemzo's comment
Oct 5 15:58:57 Hamster Simulator ♥ 1 Cute game! The art and audio are perfect. I'm also so happy that what I thought would happen when I kept running on the wheel actually did. For some reason I could only interact with the wheel though, no matter where I clicked. Maybe something strange is up with my browser if nobody else had the same issue.
Oct 5 16:10:53 11m 56s 10 Seconds from Death ♥ 1 353 seconds! As what others wrote, level 3 jump was VERY hard. Still don't know how it happened in the end. Love the visual effects, especially with speed. Music is also on point and the level design was solid. Nice one!
Oct 5 16:22:02 11m 09s Save Her ♥ 1 Nice submission! I think the time limit is a little bit too tight as it was a bit frustrating to me to barely make it even though I knew what to do in the 2nd loop. Art is simple but it works for the mood.
Oct 5 16:29:18 7m 16s Suburban Bus MAYHEM ♥ 2 Thank you. Let's go. Haha, big fan of the deadpan robot voices! Cool game! It's like a single car Mini Metro. I wish the brakes of the bus were a little bit stronger though, I was always going past the stops. My score was 2240! No idea if that's good :)
Oct 5 16:43:27 14m 09s Time Wizards ♥ 1 Final time: 9:36! This is a really solid game, nice one! The difficulty ramps up quite significantly but definitely in a good way! The only thing that was mildly annoying was that the "ceiling" that the 2nd archer is on is a bit too low and I clipped it many times trying to jump down from the wall. Great submission!
Oct 5 16:50:03 6m 36s Pyramid Loop ♥ 1 Nice one, short and sweet! Pretty simple but your execution is solid. Only issue I found was that sometimes I dropped an arrow into the slot but it didn't stick even though it was highlighted.
Oct 5 17:03:53 13m 50s loops ♥ 1 This was really funny, nice one! Visually it's also great and the dynamic milk sim wasn't unappreciated. Short and sweet, happiness achieved!
Oct 5 17:14:14 10m 21s Populatio ♥ 1 Nice one! Works very well as a single button game. Sometimes though, it didn't seem like the relative force of gravity matched the size of the planets. I also feel that maybe all the gravity could be a bit stronger overall since the rocket is quite powerful.
Oct 5 17:29:59 15m 45s F=g(m1m2/d^2) ♥ 1 Didn't really understand how/when to place the asteroid to get it to do what I want since it also drifts? I also feel like movement could have been a bit faster overall. Cool submission!
Oct 5 17:38:50 8m 51s WhileLoops ♥ 1 Oh my, who even is this programmer?! Really great execution! The humour was also on point. I thought the symbol between the conditions was an OR at first but otherwise no issues.
Oct 5 17:49:43 10m 53s Emile's Journey ♥ 3 Well done guys! This is really nice and a solid submission! The visuals are on point and the music totally fits. Good job!
Oct 5 19:22:10 1h 32m while(true) ♥ 1 Great game! Got to level 16 on hard before stopping. The sounds were very fitting and the visuals were solid. It began to get a little repetitive towards the end, was hoping for some obstacles that you would need some slightly different commands to pass. Overall great submission!
Oct 5 19:33:03 10m 53s The Hand That Feeds ♥ 1 Audio is the best part of this game by far! Good job on this one! Only real issue is that I think the levels are too long. I found the easiest way to play though is to just grab them and wait for the correct need to come up.
Oct 5 20:41:12 1h 08m Hyperloop hell ♥ 3 Nice entry! The music is great, really dig it. Also very grateful for the fast walk. I got stuck and didn't know what to do any more though after I told Diane about the bomb, tried to go through the doors on both sides.
Oct 5 20:46:26 5m 14s Danger Beat ♥ 1 This was great, nice one! Very clever to just go back one step every time you are hit. My one complaint is that it was a bit short and not too clear when I had completed the track - I was still looking for records. Great entry!
Oct 5 20:53:52 7m 26s One Can Do! ♥ 1 Nice one! Good message. If anything, I would've liked a way to restart without having to refresh the page :)
Oct 5 21:15:00 21m 08s Loop Invader ♥ 1 Very cool concept and nicely executed! As others have said, it's a bit tricky to understand but once you have it it's good fun. Grat job!
Oct 5 21:20:39 5m 39s Debug.Loop! ♥ 1 Nice submission! I think you could perhaps have the player moving forward automatically instead of having to hold the button down. I also fell through the floor at one point.
Oct 5 21:25:23 4m 44s GHOST FROM JAIL ♥ 1 Nice submission! I didn't really see the need to teleport, but then again my score was only 94 so maybe I could have done better. Liked the music!
Oct 5 21:29:34 4m 11s Loopy Boy ♥ 1 This game is hard! It was a bit tricky to gauge how high/far the jump is. Also did not realise at first that you could double jump. Was cool to be able to switch up the moves in realtime to try and have more control. Cool submission!
Oct 5 21:37:57 8m 23s We need to talk ♥ 1 Really impressed with this game and overall quality, nice job! It was tight and didn't get too repetitive visually with the spinning wheel and changing camera angles. Wish there were more cards than Manipulative and Comedian though! Solid entry!
Oct 6 08:11:52 10h 33m Hoop Knight ♥ 1 Very cool!Everything about this was so solid, nice work!
Oct 6 08:38:29 26m 37s Loopy Particle Simulator ♥ 1 Hey, this is such a cool idea! Nicely done! The art is simple but everything is well communicated. I can totally see this becoming a full game.
Oct 6 11:29:24 2h 50m oddpum ♥ 1 Awesome job! Was a lot of fun trying to optimise each loop to get the most out of them. The rewind and fast forward options are very very very welcome - I'm glad you included those! There were a few times where I wanted to rewind and correct the previous loop after realising something or wanting to correct a timing. The level design was also clever and interesting.
Oct 7 07:38:03 20h 08m Magical Marissas Troubles with Time ♥ 1 I struggled to barely make the audio of my game and ended up without music - this is a much better way to do it! Nice one! The first piece seemed placed a little too high up though, I had to wait a few seconds under it before it rotated low enough for me to get it.
Oct 7 07:44:23 6m 20s Looped Fellas ♥ 1 Cool game, I escaped! The artwork really fit and got the point across, well done!
Oct 7 07:49:18 4m 55s The final loop ♥ 0 Interesting idea! It's very hard though currently. Maybe if the guns aimed a little in front of where the enemies are it would be a bit easier - it's a little annoying that they miss a lot. Also limiting where the alien ship can spawn would be good too. One time it spawned right next the the tower and they damaged it as soon as they got out!
Oct 7 07:56:55 7m 37s Under The Moon ♥ 1 As others have said, the moon is great! Very Majora's Mask. Also the character looks a bit like Spelunky. Cool game! Managed to complete it in my first attempt though the level design is also very loopy. Nice one!
Oct 7 08:01:56 5m 01s Loopfield ♥ 1 Nicely done! I'm not too good though, only got 13290 points! It got quite tricky towards the end. I like the effect on the asteroids when they hit the shield.
Oct 7 19:29:16 11h 27m Lasso-Loop Whiplash ♥ 1 Haha, what a great idea! Love that it just looks funny even in a screenshot. A few minor things like dust particles on the horse and maybe some grunts/noises for the sheriff would really increase the level of juice. Nice one!
Oct 7 19:39:21 10m 05s Roundabout Way ♥ 1 This was a lot of fun! Nice idea guys, a little bit of a clever twist on the classic Frogger! The ability to go faster and slower really makes it. The music was very fitting but I was missing a crash sound effect when you failed. Good job!
Oct 8 11:10:57 15h 31m Hang on, Bill! ♥ 1 Nice one! Was a lot of fun to figure out the pieces and put it together. A good amount of clickables too. Solid entry!
Oct 8 11:46:48 35m 51s SPÅRVAGN ♥ 0 Very cool! The visuals are totally on point, nice one! The gameplay is simple and relaxing but at the same time you have to stay focused, it's a good balance. One thing I realised that made it a bit easy was that once all the passengers on one line are gone, I could just stop all the trains on that track and just wait for the other one to finish. Would be good to try and think of a way to avoid that. Maybe each train can only be stopped for some time before it HAS TO move - like a bar that recharges whenever it is moving?
Oct 8 13:29:12 1h 42m Caterpiloop ♥ 2 Graphics and audio work well together to make for a charming game! I only wish the restarting was a little bit quicker since the player is just sitting there and waiting for a few seconds and it's not interesting in that moment. Solid jam game!
Oct 8 13:50:06 20m 54s Aztec Ride ♥ 2 Very cool guys! The audio and art are completely on point. If there's one point of criticism is that I think if there was some interpolation for the camera rotation so that it's not so fixed on the cart, it would make the quick bumps a little less jarring. Nice job!
Oct 8 19:12:31 5h 22m Ribbon ♥ 2 Very cool! Great execution on such an original idea, well done! I just wish it was longer 😅
Oct 8 21:01:48 1h 49m Paper Planes ♥ 1 Nice game! Very polished and well-scoped for a jam game. I also like how elegant the design is with the enemy ships living longer and longer to make it more difficult over time. The trail is also a nice touch and works very well. Good submission!
Oct 9 07:43:04 10h 41m Endless Night ♥ 0 Nice one! I like the balance in needing more enemies to harvest more resources, and having the player make the choice to make it more difficult for themselves. It was still a little easy for me though. More varied enemies or even a secondary objective scattered around the graveyard would do a lot to keep it interesting.
Oct 9 15:21:27 7h 38m TimeSplitters 4 ♥ 3 This was very cool! Super well designed puzzles - very hard, but fair once you understand the controls and rules. As mentioned a tutorial would be excellent, one thing that took me a while to understand was that I was losing a move *per battery* with each break. Would've been nice to have a "go back one tick" or restart loop button though. Solid entry!
Oct 9 15:25:47 4m 20s Hudson ♥ 1 Very cool concept! Enjoyed this one a lot. Something that was a little unclear to me at first wast that I had to bring the orb to the slots at the bottom and choose one there. Maybe if there was some pulsing feedback or something to draw the player's attention there once an orb was picked up. Solid work all around!