Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Ramble House Games
Feedback comments for LD47
Ramble House Games's games and stats for all events →
| Timestamp | Since previous | Game | Ramble House Games's comment | |
|---|---|---|---|---|
| Oct 7 00:31:06 | Just In Beaver | ♥ 1 | Great little game. I can tell that it was nicely scoped for the compo. The art is cohesive and fun. | |
| Oct 7 00:43:21 | 12m 15s | The Legend of the Stormer | ♥ 1 | Very cool world to run around in. The art is unique and the different atmospheres of the various worlds keep the sense of adventure up with out feeling disconnected. At the end I think I jumped into a vortex which, I hope, means I won. |
| Oct 7 00:53:58 | 10m 37s | d-junglee | ♥ 0 | Thank you for playing my game. I would love to play and rate yours, but I can't seem to get the Mac Version running on Catalina. I'm sure it has to do with Apple's code signing requirements. |
| Oct 7 01:01:52 | 7m 54s | Pollution | ♥ 1 | What a cool use of 2d Physics. I like this game. It's always impressive to see compo games that look like they were finished, rather covered in duct tape and hastily posted at the last minute. I think it's a real skill that you scoped your Compo game correctly and executed the idea well. |
| Oct 7 01:10:28 | 8m 36s | The Jolly Journey of J.J.'s Jelly-Jamventure | ♥ 2 | Simple mechanics with polished execution. The sounds effects and music work nicely together to create a fun and relaxed mood. The art is fun and cohesive. |
| Oct 7 02:10:45 | 1h 00m | Visit Caco-chan | ♥ 0 | Great Job getting a game done. I think the idea is great. I Couldn't figure out how get the ghost to stand on the button at the same time I was going through the door. Maybe I'm just too small-brain to figure it out. Considering how hard it is to get anything done in 48 hours, I'm impressed that you pulled this much together in 23. |
| Oct 7 02:31:51 | 21m 06s | Trynex Nuclear Laboratories | ♥ 0 | It looks like the start of a very good game. I'd be interested to see what comes of it, if you take it further. |
| Oct 7 02:41:00 | 9m 09s | A not so boring game | ♥ 1 | Well, it's a game, you made it, and it runs. So, big kudos there. |
| Oct 7 02:49:54 | 8m 54s | Secret Agent Thumb in Stuck in a loop | ♥ 1 | Great job, getting a playable game done in 48 hours, that's no easy thing. I like your character designs. I think this could become a real fun game with a bit more time spent on it. |
| Oct 7 03:22:38 | 32m 44s | Loop Roller | ♥ 0 | I think this is a great first entry for LD Compo. It's a simple idea, but that's what game jams are all about. I could see this concept growing into a hypercasual mobile game. |
| Oct 7 03:35:44 | 13m 06s | Space Loop | ♥ 0 | Nice job, getting a game done in 48 hours. Looks like you probably didn't get as much functionality into the game as you would have liked, but that's how Jams go. Thanks for the submission. |
| Oct 7 04:04:15 | 28m 31s | Newster - A Fantasy Social Media Sim | ♥ 0 | Very interesting concept. I like the fantasy world that the newts imply. |
| Oct 7 04:18:55 | 14m 40s | MarblesLoop | ♥ 2 | First rate art work!! The mechanic of the game is very creative and feel like there are a lot of neat level design options that could be really interesting, like if each of the obstacles had different solutions depending on how many marbles you had. I'd be very interested to see what this game becomes, if you decide to take it further. Great Job!! |
| Oct 8 04:01:53 | 23h 42m | Re-Peter | ♥ 2 | This is a great little game. I really enjoyed it. The art styling is very unique and makes the game feel very cohesive. I think there might be a collider problem when stacking the clones. Especially when they jump with a clone on their head it seems like they don't stay stacked the way I expect. Thanks so much for the great entry. |
| Oct 8 04:19:54 | 18m 01s | Blobs | ♥ 1 | This is a neat game. I enjoyed The music and the level up mechanic. My biggest piece of feedback would be the looseness of the controls on the ring. I found it a little frustrating I think the fun in this game would not suffer from tightening up the controls. Thanks for the great submission. |
| Oct 8 06:36:26 | 2h 16m | Janky Marble | ♥ 1 | Neat idea. I think there's a lot of ways this game could go from here. |
| Oct 8 06:51:15 | 14m 49s | Don't Go | ♥ 1 | Very cool idea, but I think the challenge with this really handholding the users through the learning experience. If the narrator just flat out told me how to get past the first obstacle and then left me to my own devices for the second one, I think that would go a long way to flattening the learning curve. |
| Oct 8 06:59:16 | 8m 01s | Pumpkalanes | ♥ 1 | Very cute little game. Once I realized that I was supposed to be avoiding the pumpkins I found that it was fun to try to remember the path I took last time. |
| Oct 8 07:16:53 | 17m 37s | Kill the Player | ♥ 1 | Very neat idea. I like the 2d characters on a 3d map. |
| Oct 8 07:23:30 | 6m 37s | Endless Night | ♥ 0 | Is it only on my screen that the heard and purple circle UI take up at least half of the screen. I'm guessing that's not intentional. The bits that I could see on the other half of my screen look great. Realy nice 3d models and a very well put together little world. |
| Oct 8 07:29:30 | 6m 00s | Karmic Circle | ♥ 1 | I like that you can determine your next avatar by how you die. Great Compo entry. With more time spent expanding on this idea, it could become a really unique puzzle game. |
| Oct 8 07:41:43 | 12m 13s | Four Walls Of The Boiler Room | ♥ 1 | I think something might be wrong with the web build. I lost the little arrows that let me look at the other walls. Neat idea for a game. |
| Oct 8 07:55:42 | 13m 59s | BOOTLOOP_RECOVERY | ♥ 1 | This is a really great Compo entry. Huge amount of work to get done in that amount of time. I agree with some of the above mentioned mechanical issues, but I think most of those issues could be solved with a day or two of tweaking, balancing and play testing, and I totally understand that a fully animated walking bad guy with spooky red stuff coming out of him, probably cut into tweaking time. |
| Oct 8 11:17:43 | 3h 22m | Orbital Hostage | ♥ 1 | I'll admit, that when I launched this game I immediately thought. "Oh, it's one of these". But actually I really enjoyed this one. The shooting the asteroids while keeping an eye on the ship is just stressful enough to make me feel like I'm good at it. the gravity effect on the asteroids makes it hard to know where the real threats are. The mechanic is simple. The graphics do their job and audio is immersive. Nicely done. |
| Oct 8 11:32:16 | 14m 33s | On the Phone (2020) | ♥ 1 | Interesting piece. I like that it pulls from real news sources. |
| Oct 8 11:39:34 | 7m 18s | Around | ♥ 1 | Nicely done. Getting things to move along the path of a mobius strip must have been an interesting challenge. |
| Oct 8 11:49:22 | 9m 48s | Ex Aeternum | ♥ 1 | That's an impressive amount of environment modeling for a Compo game. Nicely done. |
| Oct 8 11:57:48 | 8m 26s | Rest In Peace | ♥ 2 | Nice little Compo submission. I can tell you that chose a scale for this game that would allow you to do a small number of things well. Rather than a large number of things poorly. Congrats!! |
| Oct 8 12:14:22 | 16m 34s | The Red Twins Assassination | ♥ 1 | I like the idea. The 3D models are impressive for a Compo submission. The tutorial is really nicely put together. The only thing that would have made it more fun is if I had a bit more feedback as to where my daggers would land. I often felt like I clicked on the robots domes but didn't get the kill. Nonetheless, great job. |
| Oct 9 01:22:18 | 13h 07m | T.A.P.E. Acquiring Proof Expertly | ♥ 1 | Very fun idea. I couldn't figure out the morse code thing. I'm quite confident I got all the letters, but that doesn't seem to be the answer. |
| Oct 9 03:40:05 | 2h 17m | Loop Runners | ♥ 1 | Fun Game. Very simple but well executed. |
| Oct 9 03:59:15 | 19m 10s | Cyberail | ♥ 1 | Very impressive Compo submission. The game is well thought out and the assets all fit together beautifully. The difficulty isn't at all steep so the game is easy to get into. Well done. |
| Oct 9 04:06:57 | 7m 42s | Among The Stars | ♥ 1 | Great idea for a game. I like the art and the music is great. Something about the depth feels unfair, I don't know if it's the toon shader or the zeroed out camera angle, but it's really difficult to read the timing for the jumps, but that's a pretty small problem for a compo game. Thanks for the submission. |
| Oct 9 04:31:57 | 25m 00s | The Death Loop | ♥ 1 | Interesting idea. Getting trolled isn't for me, but I suppose there's a market for this kind of humor, so I commend you for finding a niche. I think that the controls could be tightened up, and resetting the level with out going back through the dialogue would be nice, but still a very nice Compo entry. |
| Oct 9 14:21:46 | 9h 49m | All the same | ♥ 1 | This is a great little experience. I really admire your ability to take a few simple elements and assemble them into something with a great emotional impact. Well Done. |
| Oct 9 14:30:30 | 8m 44s | Blast Core | ♥ 0 | Great game. Well executed. The Audio adds a lot to the experience. |
| Oct 9 14:44:27 | 13m 57s | Loop Swat 'em Gravity | ♥ 1 | Very interesting mechanic. I don't think I've ever seen anything quite like it. I got to the to fourth wave, but I think luck had a lot to do with it. I seem to do just as well by spinning and letting the aliens fall where they may. If I had one piece of advice for this game it would be to find a way to up the player agency, but thats picking nits for a Compo game. Well done!! |
| Oct 9 14:52:48 | 8m 21s | The Loop | ♥ 1 | Very cool. Only took me a few seconds to figure out what I was supposed to do and then it was immediately fun. Great Job!! |
| Oct 9 14:57:42 | 4m 54s | Virtual Chicken Staring Contest | ♥ 1 | This is quite silly. I approve. |
| Oct 9 15:11:31 | 13m 49s | Space Cowboy | ♥ 1 | I like a lot about this game. The animals, the atari-esque 2d graphics and audio. I even like the idea of the mechanic, but I found the unpredictability of the loop to be a little uncomfortable. I never really felt like I had enough control of it to get good at throwing it. This could be fixed with some sort of targeting system perhaps. |
| Oct 9 22:50:14 | 7h 38m | Looped | ♥ 1 | Neat idea. I had fun. |
| Oct 9 23:03:19 | 13m 05s | The Bards Tale | ♥ 1 | Wow that's a lot of pixel art for a Compo game. I like where this game is headed. I enjoyed the interactions. |
| Oct 9 23:13:04 | 9m 45s | Cluck of the Time Egg | ♥ 1 | Impressive amount of pixel art for a Compo game. |
| Oct 9 23:21:33 | 8m 29s | while(true) | ♥ 1 | Very neat idea. As you mentioned in the description there are some things to be done on it still, but I like where it's going. |
| Oct 9 23:34:10 | 12m 37s | Thunder Rally | ♥ 0 | Very cool. I don't think I've ever seen a game where the whole mechanic is the upgrade system. I enjoyed it. |
| Oct 10 06:00:44 | 6h 26m | Mines of Movania | ♥ 1 | I really enjoyed this one. Played till the end. I appreciate the choice to make a game in Pico-8, but I enjoyed the gameplay so much that I almost wish there were a more modern version. Great job! |
| Oct 10 23:59:48 | 17h 59m | What Goes In Must Come Out | ♥ 1 | Solid little game, I had fun. |
| Oct 11 00:11:20 | 11m 32s | [LD47] Falling Asleep | ♥ 1 | Neat little game. I liked the idea. I wasn't sure what Some of the items were that I was clicking on, but that easily fixed post Jam. Nice work. |
| Oct 11 00:21:53 | 10m 33s | Programmer Nightmare | ♥ 1 | Neat idea. I hope you sort out that sleep issue. |