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Feedback comments for LD47
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| Timestamp | Since previous | Game | pekuja's comment | |
|---|---|---|---|---|
| Oct 5 06:45:53 | Get out of the Traffic Circle! | ♥ 1 | Good use of the theme! Also nice job learning Unity in a short time! I like the radio, that was a fun idea! :) The game does have some quirks, like that your car goes faster when it's on the far edge of the roundabout, and you can actually crash your car *after* making it to the home exit. :D | |
| Oct 5 07:02:41 | 16m 48s | Suburban Bus MAYHEM | ♥ 2 | I enjoyed driving around the little idyllic town. :) Trying to maximize my score was also quite fun, and trying to figure out where the stops are and what kind of route (loop!) gets me the best scores... |
| Oct 5 07:13:18 | 10m 37s | Endless Void | ♥ 2 | I like the concept, and the minimal visual style is very cool! I also had a little bit of trouble seeing that the items were looping. As an improvement idea, you could try making the loop a bit tighter, and maybe even showing two instances of the same object at once so that you can see it on both sides of the screen at the same time. As I was playing I was thinking I'd say it's a bit too easy, but I did eventually lose. :D I was managing to destroy most of the items before the looped around many times. |
| Oct 5 07:29:59 | 16m 41s | InYourFaceABook | ♥ 3 | I like the idea but I had trouble understanding just what I was doing. I first tried to match beliefs that the people had, and I assume that meant those ideas spread wider (lots of people flashed blue). I assume the beliefs at the top right were ones I was trying to spread? I didn't exactly understand how to do that. The mechanic is probably sound, but it needs more feedback to the player so it's easier to see what happens when you drop your fake news. |
| Oct 5 07:43:39 | 13m 40s | Multiverse Suicide | ♥ 1 | I quite like the idea, but I had some trouble with the physics (can't jump while standing on myself, boxes not falling), and I wish there was an option to restart just one life, since when I make a mistake on a later life, I have to repeat everything I had done thus far, or to figure out some way to kill one more self. I think with a bit of polish this could be quite a cool puzzle game! |
| Oct 5 17:36:05 | 9h 52m | T.A.P.E. Acquiring Proof Expertly | ♥ 2 | I pretty much have the same feedback others did. The text speed is kind of slow, which was especially bad when I told Tape Man I wasn't ok with working his cases after the opening dialogue... meaning I had to watch the whole thing all over again. Maybe a general fast forward button would be useful. Also yeah, the sound effect gets annoying, though the idea of having different sound effects for different characters is cool |
| Oct 5 18:12:08 | 36m 03s | Arcade Legend | ♥ 1 | Pretty cool game! It got a bit grindy, but at least there were new lines about my skills improving, and I could chat with NPCs, so it didn't get too boring. :) I finished it, though I don't think I even talked to the "Elite Gamer"... should have been more thorough. |
| Oct 5 18:16:45 | 4m 37s | Impact Juggling | ♥ 1 | This is quite fun! I feel the timing for hitting the balls could be more forgiving, but other than that this is pretty solid! |
| Oct 5 18:22:44 | 5m 59s | Plane Loop | ♥ 1 | I quite like the concept! I think the level could be more interesting with obstacles and stuff. I did manage to land the plane on my first try, though I basically did hit the nose right on the ground, which I didn't expect would count as a "nice landing". 😆 Also I tried again and hit the ground, which made the plane sort of veer to the side and go behind the scenery... ;) The mechanic does work and it's an interesting way to control a plane. |
| Oct 6 16:52:33 | 22h 29m | Are We There Yet? | ♥ 1 | Fun idea, but much like the real thing, it does get a bit boring after a while. I do appreciate the effort put into the voices; you don't see that a lot in gme ajams. |
| Oct 6 17:07:05 | 14m 32s | Candyfactory | ♥ 1 | WARNING, CANDY MISSING. I think this game needs a lot of work to be honest... I was actually very confused at first because I assumed it was a first person game, and the ball was moving really oddly... I managed to warp myself out of the level without trying. The ball did move oddly even after I understood what I was trying to do, but I could sort of deal with it. I also had trouble gauging where in space I was. Aaand the announcer voice got quite annoying because it was repeating constantly. :/ |
| Oct 6 17:27:29 | 20m 24s | Loop Bouncer | ♥ 1 | I enjoy trying to master movement mechanics like this. I never quite got the hang of it though, since the walls would push me around so much, so the experience was kind of inconsistent depending on where in the loop I was. I wonder if it would be more fun to start the game without the walls pushing the player around, so you could just get used to bouncing around, and maybe use the walls with arrows more sparingly later? The game did get a bit too hard for me at the end (4.2 I think), especially when the enemies would clump up making it almost impossible to pass them. It might be more fun to get around more consistent enemies that would stay in one part of the loop. Right now it starts feeling really random when my character bounces around erratically, the keys bounce around erratically and the enemies bounce around erratically. I guess I wish some of these parts behaved more reliably. :) |
| Oct 6 17:29:05 | 1m 36s | Looper | ♥ 1 | This looks and sounds very nice, but I have no idea what I'm doing. 🐶 I solved levels by changing the parameters randomly until I got it. Later this got too hard so I stopped playing. At first I thought maybe there's a stereo sound element since you mentioned using headphones, but I tried with headphones and it didn't make any more sense to me then either. 😅 |
| Oct 6 18:11:23 | 42m 18s | Awesome Ludum Boat Race | ♥ 1 | I only tested it by myself but I imagine this could be fun in multiplayer. :) I do wish it was a bit less mashy though and maybe more based on your timing? |
| Oct 6 18:20:20 | 8m 57s | Klone Karts | ♥ 0 | I like the visuals and audio, but the car is kind of hard to steer around the track, and the jerky camera doesn't help. :/ I had trouble seeing whether my clones were actually repeating what I did, especially because the game starts with so many other cars on the track to start with. My game is actually kind of similar, except without powerups and traps, just driving. |
| Oct 6 18:26:41 | 6m 21s | Looped | ♥ 1 | That was more fun than expected. 😃 I do wonder if I missed something though... maybe I'll check the source code. 😆 |
| Oct 6 18:41:10 | 14m 29s | Tropical Hop | ♥ 0 | I played it for a minute and then Windows Defender noped it away. It seemed cool for that minute though. 😞 |
| Oct 6 19:07:04 | 25m 54s | while(true) | ♥ 0 | I had fun, but it's a bit easy for me since I can type quite fast (I played on hard) and there were no real tricks to the levels other than keeping mental track of which way the rover is oriented. Played through 20 levels. I failed only once, where I misread the initial orientation of the rover and drove it straight into some rocks. I mainly wish there was more happening in the levels. The visuals are quite nice and I didn't even mind the music. Oh... and where's the loop? |
| Oct 6 19:15:55 | 8m 51s | Ribbon | ♥ 2 | Really original idea! It was over way too quickly. ❤️ The controls for driving the ribbon around felt a bit awkward... I also wish I could get unstuck quicker if I run into a wall. Still, I have to admire just how clever this all is. 😄 |
| Oct 6 19:44:38 | 28m 43s | Loop Back to the Future | ♥ 1 | This is pretty cool! I used to have one of these. 😃 It got a bit frustrating at times though, but I guess that's authentic. 😆 I kind of like the simplicity of the control, but it also frustrated me that sometimes I was trying to go slow while approaching a green mark and it would get registered as a miss as I was trying to fine control my speed. I did eventually realize the right groove I needed to get into. I think the game could really use a better camera mode. The default mode sometimes obscures a part of the track, particularly on the third track when passing the starting line device, where you can't quite see where you're going. On the behind-the-car camera you can't really see the marks on the road because the camera is so low. |
| Oct 6 20:22:40 | 38m 02s | Space Cowboy | ♥ 2 | I enjoyed this, and I particularly like your take on the theme. The difficulty level is pretty harsh though. I had a near perfect run in the grogsnipper level but still failed. Actually I'm a bit confused by that because I thought I caught four of them... In general the lasso is a bit hard to control, and of course that's a part of the intended challenge here, but maybe even just having some visuals showing where exactly the lasso is landing would help? Not sure what the right thing would be there. |
| Oct 6 20:38:40 | 16m 00s | Build a Bridge | ♥ 2 | The physics are pretty wonky, but fun. 😄 I fixed all the bridges twice and then assumed there was probably no more content. Took that opportunity to drive more recklessly and see what happens. 😄 I do wish there was an end goal or something, and maybe just more things to do. The basic driving is fun. The visuals look very nice but the constantly shifting water made me a bit dizzy. 😵 |
| Oct 6 21:04:10 | 25m 30s | Loop Invader | ♥ 2 | I'll be honest, this was pretty confusing. 😅 It should probably start off a bit easier. In the instructions you wrote "An easy trick to narrow the search for the invader is to collect each number into a separate while block" but you only get one while block in the first levels, so you can't even try that. I also watched the video and I didn't understand how you found the invader. The instructions didn't mention anything about when or how the numbers go down? I assume it's just a timer, but I'm a bit unclear on that. Update: Managed to get through a few levels and kind of got the hang of it, but it starts feeling a bit tedious to me... I wanted to like it, but maybe my brain just doesn't quite gel with this game. I am also left wishing I had more powerful tools to separate the balls... like a wall that only lets things through one way depending on the requirements. I do feel like being a bit of a curmudgeon: are there any loops in this game? The "while" blocks don't really behave anything like loops in this game. |
| Oct 7 17:56:25 | 20h 52m | Paper Loop | ♥ 0 | The game looks great and I like your take on the theme! I initially thought I was supposed to design the perfect paper route, which was also confusing because when you're in the starting loop you don't even know where you need to go. That said, it was pretty fun once I figured out how I'm supposed to play, though I still spent too much effort trying to optimize the number of interactions, which meant I pretty much scored one star every time because I was taking too long and I was trying to just get my paper boy to ride through the necessary areas while not actually dropping the marker there. I also wish the pathfinding was visualized to help me with where to place my waypoints. |
| Oct 7 19:06:42 | 1h 10m | Struck in a loop | ♥ 0 | Cool mechanic! It get kind of difficult though. I wish the trail visual was a bit more clear so it would be very obvious where I need to hit it to close the loop. I did find I didn't need to make a fully tight loop, which is nice, but the exact amount of leeway was a bit unclear. |
| Oct 10 11:49:03 | 64h 42m | Oplo | ♥ 1 | This was quite fun, and it looks and sounds great! I enjoyed especially the later levels where it started to feel like I needed to take more enemies into account at the same time. Some of the levels felt like copies of previous levels... not sure if that's the case. At the beginning of the game I had a hard time understanding what's going on. I wonder if showing what the enemies are going to do with some arrows or something at least for the first few levels would be a good idea? |
| Oct 10 11:57:19 | 8m 16s | Loopita's Dream | ♥ 2 | Not exactly "fun", but I do feel sad for the hamster. :( Quite a well made story. |
| Oct 10 12:07:10 | 9m 51s | Redneck Raceway | ♥ 1 | The camera and the controls make it quite difficult, but in principle it is pretty fun. With the controls I mainly felt that a short tap would barely even turn the boat, while a longer press would put me into a wild spin, so it was quite hard to make the kinds of turns I wanted. |
| Oct 10 12:10:13 | 3m 03s | a Damsel a Day | ♥ 0 | Quite fun, though obviously very simplistic. Kind of reminds me of Wario Ware. The challenge is very much in reacting to the new situation. |
| Oct 10 12:21:56 | 11m 43s | Fort Loop | ♥ 1 | I quite like the time loop mechanics, but the platforming controls feel a bit finicky. It was really hard just trying to catch the diamond that falls down a well next to a wall, especially since a guard spawns right next to that ledge. |
| Oct 10 12:31:10 | 9m 14s | Amusement Shark | ♥ 1 | I like the story you built around it and there were quite a few levels, which is nice to see. It's a bit hard to give you full credit for that though since it's obviously a copy of Kuru Kuru Kururin. |
| Oct 10 12:39:06 | 7m 56s | Ghost Jammer | ♥ 0 | I like the concept but the visual effects for the track finish explosion and the trail on the ghost basically blind me. I tried several times before I didn't immediately die after finishing one loop because I couldn't see what I was doing. Btw, the on-screen control instructions are super confusing. |
| Oct 10 12:44:00 | 4m 54s | SUPERCONDUCTOR | ♥ 2 | This was cool but the instant death from one hit was harsh. In the first level there's a part where you need to do two very quick transitions or you die, and you barely get to practice that move beforehand. It would be helpful if there was a part where you needed to do the same move but without the threat of complete failure. Also it would be nice to allow the player a few mistakes before resetting the whole level. |
| Oct 10 12:56:45 | 12m 45s | Crazy Trains | ♥ 1 | The music was quite relaxing, but in the last levels it got pretty crazy trying to keep track of everything, and sometimes it felt kind of funny that everybody wants green stuff and I have like six red and blue trains just running in circles... well, stuck in a loop. 😄 |
| Oct 10 13:08:06 | 11m 21s | Racecar racecaR | ♥ 1 | I like the idea, but I'm biased since I had pretty much exactly the same idea! The car physics are a bit wonky, but I know it can be hard to get those right; I'm not quite happy with mine either. I like the destructible car; the effect looks really cool! It can be a bit frustrating though since you can very quickly get destroyed even after respawning. What's up with some of the ghost driving in reverse? |
| Oct 10 13:17:19 | 9m 13s | Shlooper | ♥ 1 | Pretty cool! I like the idea. The music made me super tense by the last level... which I then failed. |
| Oct 10 18:01:18 | 4h 43m | Infinite rails | ♥ 0 | This was cool, and I like the style, but the game was over very quickly. I really liked the intro. Made the game feel very polished. :) |