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Feedback comments for LD47
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| Timestamp | Since previous | Game | kill0u's comment | |
|---|---|---|---|---|
| Oct 5 13:18:06 | Transcend | ♥ 0 | First of all - your website is very slow, 50 kbs download speed. As for the game - I love battle, but chest part is boring. I've played 3 levels and in every one there was ~5-8 empty rooms at the end. I don't get it. Add some enemies, it is fun to fight against them. | |
| Oct 5 13:28:24 | 10m 18s | Loopy The Robot | ♥ 0 | Wow, this is a great game. Stuck on the level with many horizontal platforms for a while. Also, love LD community, how nobody complains about lack of tutorial, but everyone praise your game. This is amazing, compare to corporate gamedev. |
| Oct 5 17:52:34 | 4h 24m | The Bender | ♥ 1 | Wow, I am impressed by your game graphics. To be honest, didn't expect that from Construct. Most innovative game so far. |
| Oct 6 12:22:14 | 18h 29m | Pilchard | ♥ 1 | Wow, this Final Fantasy remake looks awesome. |
| Oct 6 13:51:19 | 1h 29m | Bers | ♥ 1 | Totally IRL situation. |
| Oct 6 15:03:18 | 1h 11m | Defuse in under 5 | ♥ 0 | Cool game, but the fastest strategy is to ignore doors and buttons - just cut the wires from the start. |
| Oct 6 16:12:21 | 1h 09m | Sinner's Hotel | ♥ 1 | Great concept, cute graphics, simple gameplay. |
| Oct 6 16:21:13 | 8m 52s | Brace for Impact | ♥ 1 | I don't understand this game. In one of the circles red things are follow me, while in the other they are static. So I can't dodge red things from 'dynamic' circle no matter how hard I am trying. Well, I am rate like everything works fine, because idea is clear and it is easy to imagine how fun this game could be. |
| Oct 7 16:17:34 | 23h 56m | Tuxedo, watch out for the rock! | ♥ 0 | Hm, it is possible to jump over the borders at the very start and freefall for any time you wish. The graphics are good, the mood is decent, gameplay is ok. |
| Oct 7 16:25:13 | 7m 39s | ...a loop is a loop is... | ♥ 1 | Wow, this is potential jam winner. Wow. Just wow. So simple and complex at the same time. |
| Oct 8 06:49:57 | 14h 24m | Lucky Lefty Loves Loops | ♥ 2 | A bit basic, but well polished and overall fun. |
| Oct 8 07:02:27 | 12m 30s | The Twisting Heavens | ♥ 1 | Aesthetics are great, the theme is 100% fit, and the mood... Sad that it is not finished. |
| Oct 8 08:39:08 | 1h 36m | Stuck in a Round | ♥ 1 | Good little game. Balance is not polished though - the game became really easy after a minute of training. |
| Oct 9 07:01:21 | 22h 22m | Pumpkalanes | ♥ 1 | Graphics, music and mood are good enough to not distract. I think the balance is where this game shines. Difficulty is at point. The flow, the dynamics, the mood. Theese parts are great. |
| Oct 9 07:21:19 | 19m 58s | Twister | ♥ 2 | Controls are weird. You say they controlled by physics, but at some moment I was stuck between walls from the inner side for a 5 sec and then was thrown somewhere far away in the air. |
| Oct 9 16:43:32 | 9h 22m | Around | ♥ 1 | The game looks basic and it is not much to talk about. BUT! But this is the only game I give 5 stars for innovations so far, just because of how you make Moebius strip. This may seen as a small thing, but in reality it is not so easy to make. Also, the doge is cute. |
| Oct 9 17:11:03 | 27m 31s | Demon Watch | ♥ 1 | The game is ok, but dialogues text is too slow. I mean it may be to support the mood and set the pacing, I don't know. Just think it may have been better without that typing effect. |
| Oct 10 04:57:17 | 11h 46m | Imminent Danger | ♥ 0 | The story is ok, reminds me of that movie "Pandorum" (2009). Not directly, maybe by the mood. I don't know why. And the 'loop' twist plays great. The graphics is not fantastic, but good enough to not distract. But little bugs make it harder to play: -When you go near the wall you can't turn to the door, so it may confuse that it does not react to action button while in reality it does, you just need to take a step back from the wall. -When you trade keycard for toolbox or crowbar, the trade is not always happened. Probably when I don't move mouse and it keep 'selected' buttons from previous exchange. Unity UI bug. But maybe not, it is just my theory. And I am not quite understand who speaks to me after the loop. I didn't finish the game though, maybe it is explained somewhere. |
| Oct 10 05:08:43 | 11m 26s | Orbits | ♥ 1 | UI design is great. Everything works smooth. Not much to do, more like a meditation experience. And this is ok, space must be slow. |
| Oct 10 05:25:16 | 16m 33s | RESCUE ATTEMPT #[REDACTED] | ♥ 1 | The music is boring, have to mute. The game is ok, have some fun, found my friend. Not sure if level-ups were random or not, but I got 3x lifesteal. Enemies are basic, does not threat you. You can even finish game without any upgrades - just because how enemies are not dangerous. The graphics and the mood are decent enough. The game have big potential, like all those mobile games like Archero. I think you should have change story to make loop infinite with infinite powerups, but I am not sure there. |
| Oct 10 06:14:10 | 48m 54s | The Forest Maze | ♥ 2 | I was pushing dead caterpillars into the hole, but their bodies teleport back. So it is not a loop for everyone, only for main character. |
| Oct 10 07:51:25 | 1h 37m | Beam from Beyond | ♥ 1 | First of all, this is definitely in my top-5 games on this jam. It was hard to feel the game without other player or bot, but I've managed to do it. And I have some strange feelings - I think that something must be changed, but I don't know what exactly. Maybe placed beams should pulsating every 5 sec? Or players should leave a trail like in tron? I don't know. This game need some RnD, bots and it will make you rich. This could be new BIG thing. I am serious, you should work a bit and release this game. |
| Oct 10 12:22:01 | 4h 30m | Stuck in a (Time) Loop | ♥ 2 | So, I've launched the game and was like 'meh, another unfinished... thing. With basic controls and no graphics'. All that until I've reached level with blue buttons and generate my first paradox. And it changed everything. It was a wow moment. The game immediately become something deep and meaningful. It goes from low tier to potential winner in main categories. You MUST add web-build, upload it on itch. This game deserves better. |
| Oct 10 15:33:32 | 3h 11m | Cyclotroid | ♥ 1 | You should add ESC in controls description. Game is too hard without it and I was about to leave and only then for the first time pressed ESC - and it saved everything. Game itself is great, maybe too much shooting of basic enemies - it is boring after 5 rooms. |
| Oct 11 12:14:41 | 20h 41m | Warumwar | ♥ 0 | By adding a possibility to cancel any recorded move you've remove any challenge entirely. Now I can just override any mistake and stop thinking at all. Just move by corridor directions. Check out that game: https://ldjam.com/events/ludum-dare/47/stuck-in-a-time-loop-1 They have similar ideas, but much better implementation. And it is a solid puzzle with many possibilities to lose. |
| Oct 13 07:53:19 | 43h 38m | Ballroom | ♥ 1 | This is what I am looking for on Jams like LD. Something simple yet innovative, with a cool mood and overall interesting idea. Great job. |
| Oct 14 09:22:51 | 25h 29m | Death is in the Air | ♥ 0 | Nice game, but I don't like when half of the screen become unplayable zone. this is too much for an obstacle. Also would be nice to add some shadows to bullets for better 3D-space feeling. Those are not big problems, it's just some little things I would tweak. |
| Oct 17 23:08:52 | 85h 46m | Loopyman | ♥ 1 | I want more levels. And there are some little interface problems - delay after pressing R is too long, placed dots are deleted after death or restart, better allow player to move them by grabbing. |