FoonLudum Dare ExplorerLD47 → Warumwar

Warumwar

By kridotsuk

View on ldjam.com

CategoryRankScoreCount
Overall2.165
Fun1.835
Innovation3.005
Theme3.335
Graphics1.835
Humor1.835
Mood2.005

Comments

xedur 2020-10-07 04:45

An interesting concept, but I don't think that it quite works. For instance, if the first three key moves are supposed to be repeated (and if that's the only mechanic) then some of the levels would be impossible to complete. Still, even if you had "up, right, right" set as your moves, you could still move down if you wanted. But, like I said, I enjoyed the concept, I'm just not sure if I understood the controls completely or if there was some bug or other issue.

kohcepba 2020-10-11 12:14

By adding a possibility to cancel any recorded move you've remove any challenge entirely. Now I can just override any mistake and stop thinking at all. Just move by corridor directions.

Check out that game: https://ldjam.com/events/ludum-dare/47/stuck-in-a-time-loop-1

They have similar ideas, but much better implementation. And it is a solid puzzle with many possibilities to lose.

enes-ayyildiz 2020-10-13 11:10

It is a different idea but may be I couldn't understand the controls very well sometimes when you stuck there is no way to rescue and you can move opposite way the arrows which are listed on the right. It would be nice to develop the game as a post jam work. Looking forward to see next version of the game.