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Johnsensei

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TimestampSince previousGameJohnsensei's comment
Oct 5 22:42:10 Ghost loop ♥ 1 Kicking it up old school. I like it. Would this have been eligible for the compo? I don't know a lot about Bitsy, but it looked like everything was original and done by the same person.
Oct 5 22:48:33 6m 23s Ouroboros Paradox ♥ 2 All looks very well done. I was impressed by the graphics and the voice acting in the beginning. But I wasn't sure what to do. Was I supposed to shoot the little blue guys rolling around? Cause they wouldn't die and I kept getting killed.
Oct 5 22:54:49 6m 16s Crima ♥ 1 Nice Unity project. Was that song an original recorded for the jam? Platformers in Unity can be tricky getting the controls right. I think you all did well with the character not clinging to walls like a lot of Unity platformers. But I found the jumping a little hard to control. I kept getting killed on what I assumed were simple obstacles like rocks.
Oct 6 00:25:54 1h 31m RunnyMcDodgeFace ♥ 0 I'm not going to post a best time. They had a field day running into me. Lots of fun, great job. I really appreciated that you didn't die. I got beat up a lot but didn't feel like I was failing.
Oct 6 23:53:50 23h 27m A Repetitive Disaster ♥ 0 Oh man, I'm on a Mac.
Oct 7 00:08:07 14m 17s Escaping the Void. ♥ 2 Good job for being new to game development. Was this your first game jam? Those make for great stories. I really enjoyed the atmosphere and video of this game. Some things I would have liked to have seen (maybe they were planned and there wasn't enough time) would have been a run ability and to use keyboard commands for the UI (which I know from experience that mouse UI is a lot easier in Unity).
Oct 7 00:11:00 2m 53s Catnap ♥ 2 Oh man, I'm on a Mac and can't play it. From the credits it seems the art and sound was original but the project can't be evaluated in those categories. Was there a reason to opt out of those ratings?
Oct 7 00:17:17 6m 17s Traveling the Wild West ♥ 1 I thought giving the player the opportunity to learn the mechanic with the start lever before starting the game was clever, as the controls are a little tricky. What was this made in? I didn't do very well in the game though. I think the instructions here are clear, I just didn't understand it in gameplay. Maybe there's an opportunity for a tutorial scene?
Oct 7 00:19:53 2m 36s Nico's Halloween Story ♥ 1 Same here. I didn't see the Run Game button in itch.io to launch the web version.
Oct 7 00:25:24 5m 31s Star Crossed ♥ 1 I really enjoyed this hand drawn art style. I know controlling a 3D game in a web browser can be tricky sometimes, so that was done well. And the music was great too. I still really didn't get what to do in the game though. Looking at other comments, it appears to be a point and click game, but I didn't understand that.
Oct 7 02:00:55 1h 35m M4LL0's Journey ♥ 1 Love the art style. Everything looks and sounds great. I didn't get the point of the blue circles with the yellow arrows. I thought they were pointing the way. Is there some sort of tip to be found with these. If there was I just must have missed it. Otherwise the main mechanics appear to be just process of elemination and memorization.
Oct 8 00:11:17 22h 10m Roop ♥ 3 Oh man, it's for Windows and I'm on a Mac.
Oct 8 00:16:51 5m 34s LoopyDraw ♥ 1 I thought this was a clever idea. I just fleshed out some of the drawings that were already there, but I enjoyed it.
Oct 8 00:26:46 9m 55s Peng's New Ting ♥ 1 Good job. This has been one of my favorites of the jam. I take it art and audio is all original? If yes, great work on the models especially. The only thing I could say is I wish the coin collection was a little easier. I had to walk around and over some coins multiple times to collect them. I'm guessing the character has a collider on him and his narrow feet keep missing the collider of the coin. But again very well done overall.
Oct 8 01:15:20 48m 34s Dead Loop ♥ 1 Really great work for a first game jam. I run the game jams for our dev group and I bet you've got some good stories to tell. Excellent work on having tutorial information at the beginning of the game. Great art and sound and played smoothly. How does the sample drop rate work? Is that random or are specific test subjects carrying them?
Oct 8 01:26:19 10m 59s Heaven Slash ♥ 1 Man I love that anime-style PC98 look. What engine was this made in? Gameplay and everything was all very smooth. A couple of ideas to improve upon a stellar project: 1. Show the number of keys in inventory. I picked up three things that I definitely thought were the keys (looked like an SD card) but the door didn't open. Then I found another, I think, so I guess that wasn't the key after all. Maybe just a weapons upgrade? Were the CD-ROMs the keys? 2. Change the color of the enemies to be consistent with the weakpoint system. The enemies that fired red bullets were blue, so I thought the red character was strong against them only to have her get decimated. Then the red-colored robots were the ones shooting the blue bullets and weak against the red girl's abilities...anyway that part confused me. But overall great job. One of my favorite's of the jam so far.
Oct 8 02:12:48 46m 29s RevolveWare ♥ 1 Found this game through your Twitch stream. Great job on the compo. I was getting pretty good on the water valve turning and the spaceship. Knowing it's a compo project really nothing to add that I could see. Keep up the good work.
Oct 8 02:14:20 1m 32s Knock Off Blood Feud ♥ 0 I tested on Mac and it doesn't work. What engine was it made in? Good luck on exams.
Oct 8 02:18:55 4m 35s Telefun ♥ 2 Darn, she hung up on me. Great job. I see this as a VR game. Was that part of the design intent?
Oct 8 02:27:30 8m 35s Crazy Looper ♥ 2 I was starting to get good at that. Very simple and inuitive and surprisingly fun to play.
Oct 8 21:19:26 18h 51m Looping for lööps ♥ 2 I think you have the cat-lover and fruit loops loving market cornered with this game. Well done.
Oct 8 21:24:42 5m 16s The Curse of Cattenburg ♥ 2 Found this through Twitch but I'm on a Mac and can't play it unfortunately. Very ambitious to make a card game of this scale for Ludum Dare. The screenshots look great. Well done.
Oct 8 21:56:23 31m 41s Stuck in Office Routine ♥ 2 I had a lot of fun with this one. What was this made in? Would there be an ability to make it full screen? Some things were getting cut off for me either on the top or the bottom. I couldn't get out of Room 9 though on the 5x5 map, no matter what door I went through. Was I supposed to back track even more past Room 8?
Oct 8 22:01:08 4m 45s Disco Loop ♥ 1 Good looking graphics and really original idea. Really needs the music though. I play a lot of rhythm games and I swear I'm hitting move on the beat and it's telling me no. The beat feels like it has to be on the exact frame.
Oct 8 22:09:51 8m 43s Let's Circle Back ♥ 0 Thanks for providing the intro video on YouTube. I'm on a Mac and have to play the web version. Were the models in the video also used in the game? What were they made with. They looked great up close in the video. I think the mentioned buginess of the web version kept the repair mechanic from working well for me, it responded way too slowly. It was easier and more fun just to die and start over than to try repairing the tank.
Oct 8 22:14:48 4m 57s Loopit ♥ 0 I like being able to use the mouse wheel to control the paddles. Maybe it's the buginess of the web version but I could realyy get much else to respond and wasn't sure what to do.
Oct 8 22:23:27 8m 39s Bizzare Adventures of an Ordinary Dude ♥ 0 The models look great. What were they made in? I kept getting stuck in a lot of places too. I should have taken a screenshot, sorry. In some places I got stuck, there didn't even seem to be an colliders to get stuck on.
Oct 8 23:05:44 42m 17s Beyond Orbit ♥ 2 I could only destroy a couple of planets, but great job. The story at the beginning was funny. It's too bad there's that noticeable blip when the text wraps. I've never worked with moving text that's getting spelled out in real time in Unity before, so I can't wrap my head around what's causing it.
Oct 9 00:22:05 1h 16m Train Rush ♥ 1 Saw this game in a Twitch stream and tried to play it. But the UI is convering the game. Was this the full screen bug mentioned in the Twitch chat? I did try full screen on purpose to see what the bug was. But the second time I'm not in full screen mode but the UI is still covering the game: Screen Shot 2020-10-08 at 7.20.10 PM.png
Oct 9 00:59:08 37m 03s Mind the Gap ♥ 1 Saw this game in a Twitch stream. I can attest that it worked on a Mac. I really liked the origami style characters. And the hidden Ludum Dare jokes were funny. Just one thing to add would be to have the text of player choices in a different color or something. I honestly didn't realize they were choices at first. I thought the game had bugged out and frozen because I was on a Mac.
Oct 9 01:15:37 16m 29s Re-Peter ♥ 1 Saw this game in a Twitch stream, which was kind unfair because I already saw the solutions. But I was able to improve on them as a result. Very clever puzzle game. A lot of people in my game dev group make puzzle games like this. I think given the time constraints of the jam, you did well designing a range of puzzles. Some sound effects would have been nice but that's about all I can think of.
Oct 13 21:14:00 115h 58m Sir Fishbottom and Also Head's TIME MOB ♥ 2 Love it. I thought this game was challenging but fair. Nothing really more to add. Great job guys.
Oct 13 21:20:46 6m 46s GHOST FROM JAIL ♥ 1 This was fun. Maybe it's been discussed already but I found this issue: If I'm facing right and a ghost appears behind the character, I press the left arrow ←. But he doesn't turn left. He's still facing right but takes a step backwards to the left. I have to press twice or really hold down to make him face left. That got me killed a couple of times.
Oct 13 21:28:01 7m 15s waveloop ♥ 1 The Resident Evil 2 Remake has a mechanic similar to this near the end. I love analogue synthesis and liked the idea. But I swear I've matched the wave, hit space, but can't proceed. Maybe some additional feedback for the player would be helpful. And thanks for having a Mac version. With something this simple in Unity I would think a web version playable in the browser would be pretty easy to build. The game would get more plays that way.
Oct 13 21:29:29 1m 28s CALVARYVM ♥ 1 Oh man, I'm on a Mac and can't play it. Looks great though.
Oct 13 21:38:36 9m 07s Newster - A Fantasy Social Media Sim ♥ 0 Very clever. I didn't get a very high integrity score, but I still really enjoyed the jokes. By the end I was picking things that would obviously make the score go down just to see it happen.