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Feedback comments for LD48
Johnsensei's games and stats for all events →
| Timestamp | Since previous | Game | Johnsensei's comment | |
|---|---|---|---|---|
| Apr 28 13:46:02 | Dwarven Delver | ♥ 1 | Dwarven Delver Capture.PNG Argh, this dwarf be delving deep. Or so I thought but I see that my hi score got smoked. Good job completing a submission for the compo. I was really enjoying this game and got the hang of it pretty quick. I had to reboot into Windows to play the executable. So it'd be nice if there were a web version. I understand it's a Game Maker subscription issue. Also I wasn't sure what the bats were doing. Do they take away stamina. Again great job for a compo submission that was submitted early. | |
| Apr 28 13:59:39 | 13m 37s | Your Average Drill Game | ♥ 0 | Great job on a solo project for the jam. I enjoyed this game after I got the hang of it, but I don't think I did very well. Does click have to be held down to control the player? For some reason, I found that made the controls respond better. (But I'm also booted into Windows on a Mac and when I do that my mouse sensitivity goes way up). |
| Apr 29 13:21:36 | 23h 21m | Down Dog | ♥ 0 | The opening cutscene was great. Is there controller support? (I forgot to test this myself before closing the game). If yes, that'd be great for a game like this. I found the keyboard-mouse controls hard to get used to. Great job on the project. |
| Apr 29 13:38:11 | 16m 35s | Stone Monster Mountain | ♥ 1 | It must have been fun doing the game jam as a family. Great job guys. I feel like I was on the way to beating the boss, but it feels like he's going to get below a certain HP level, block and heal, and then repeat when he gets back to that HP threshold. Maybe I was wearing him down but it seemed like it would take forever. So my thought was "He has less HP than me. I won." I think that's hardcore the game was hard coded in Visual Studio. Was a web export possible doing that? Again good job on the jam. |
| Apr 29 13:52:43 | 14m 32s | Plummet | ♥ 0 | Trapped but uncursed...forever I assume. Good job! I guess a web version wouldn't have been possible because it needs a GameMaker subscription. Would adding controller support be possible? As some feedback, I think the cat kneeling before jumping worked a little bit against the flow of the game. And I didn't see the need to press E to get off the elevator. But overall great job. I really enjoyed this one. |
| May 3 13:46:44 | 95h 54m | Going Down | ♥ 1 | I died ashamed of myself. This has been one of my favorites so far. Great job. I don't really anything about GameMaker, but I wonder if there is a way to bundle all the game's files into one folder on export. When I extracted the zip to a Ludum Dare 48 Games folder on my computer, there was already a data.win file from a previous LD48 GameMaker game. That created a conflict with this game and I named the new file data(2).win. But this game wouldn't run until I moved that previous game's files into another folder and renamed the file to just data.win. Again I don't know if this is completely normal for GameMaker Windows games (I'm a Mac person and just booting into Windows 10 to play everyone's games.) |
| May 4 13:09:11 | 23h 22m | Dig the Onion | ♥ 2 | This was cute and enjoyable. Good job on the game. I like the art style, so some sort of animation on the onion when it attacks or defends would add to the experience. Again overall well done, especially with the meta effect of the screen blurring. That was interesting. |
| May 4 13:14:52 | 5m 41s | Dig the socials | ♥ 1 | Argh, I'm booted into Windows on a Mac to play some Ludum Dare games. I intentionally don't log into my social media accounts in Windows. But I like the concept. Anytime someone can spin the theme is always really interesting. |
| May 4 13:21:58 | 7m 06s | EveryDay | ♥ 1 | Short and sweet. I like it. Did you make everything yourself? This looks like it could have been a compo game. |
| May 4 13:26:48 | 4m 50s | Untitled Simulator | ♥ 0 | Interesting concept. I don't know if it was a Unity thing or what, but the web version was unplayably slow. The issue could be on my end, but I've never had a 3D web game run this slow before. |
| May 4 13:35:47 | 8m 59s | Sub-Uber-Marine | ♥ 1 | Great job submitting a Pico-8 game to the Compo. Some of my friends use Pico-8 and it's a great tool if you can use it well, which you did. This has been one of my favorites so far. I made $496 on my first play through. Probably not all that great, but I had fun. |
| May 4 13:53:19 | 17m 32s | Low Notes | ♥ 1 | Great job for a first game jam. Here's to many more. I play a lot of console rhythm games and maybe because of that I found using WASD keys really difficult, especially for three-note chords. If it's not already something you're working on, difficlty levels (Easy-Normal-Hard) would be nice. I like the idea on your itch.io page of having the submitted game for rating and the current game post jam. I may copy that in the future. |
| May 5 12:23:00 | 22h 29m | A Psychic's Interview | ♥ 1 | Good job submitting to the Compo for your first Ludum Dare. Here's to many more! Can the game be available in a zip file too? |
| May 5 12:32:11 | 9m 11s | Falling Bot | ♥ 3 | I love Ludum Dare team games. You can really get a lot more done with a team, as you all have. Good job. I didn't get the laser on my first play through. was that in the instructions and am missing it? |
| May 5 12:40:10 | 7m 59s | Digmania | ♥ 0 | I got a 49 on my first play through. Not going to bother submitting that to the leaderboard. But I enjoyed the game. Great to see someone from the Knoxville group submit a Compo game, being a part of the Nashville Game Developers myself. I think for a compo game this is pretty solid and it fits the theme well. Nothing really to add. Good job. |