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| Timestamp | Since previous | Game | Iron Leonem's comment | |
|---|---|---|---|---|
| Oct 5 20:27:14 | MultiSelf | ♥ 0 | Hi there- you need to opt out of graphics, as your character is a pretty clear rip of a popular pixel art tutorial for characters. Sorry, but I won't be playing until this is mended. :) | |
| Oct 6 03:41:50 | 7h 14m | Hamster Survival Racing | ♥ 1 | Really good! I love the unique gameplay- it feels very QWOP like. I will say, it's not that hard to make your soundtrack persist between runs, which would have made the audio more compelling. Also, the skybox was a little box-standard- I would have even preferred a solid color to unity's basic skybox. That being said, despite the fact I never completed a lap, this game had me restarting over and over, laughing the entire time. Great job, all in all! |
| Oct 6 03:51:11 | 9m 21s | Lupi | ♥ 1 | This is an excellent start, and I enjoyed checking it out. I loved the atomsphere of the game, and the mechanic, though I've seen it before, was decently well executed. Your sound design was great, though while I appreciated some of the graphics, others of it were bare bones. Also, I feel like for Humor, you could have gone two ways- either tried to deliver on humor in your mechanics, or opt out of the category- your game could have gone either way, but as is I have to rate it on what exists. Excellent start, and I'd love to see more of your work! |
| Oct 6 04:02:01 | 10m 50s | Sammy and the Orb | ♥ 2 | I think you have an interesting idea here, but your keybindings make it a little difficult to grok. The level design is fun, but the physics is rough- Making the button a physical object led to about 2 minutes of me pushing the box back and forth by increments, only to have it overshoot again, but not in a fun way. The music is really fun, but I felt some SFX design could have differentiated your platforms from each other. Also, some in game text tutorials or more thought out controls would have benefited you greatly. |
| Oct 6 04:06:45 | 4m 44s | TowerStuck | ♥ 4 | Interesting concept, but I felt losing the automation of turrets didn't add to the experience, just made it a little harder. Still, this is an impressive feat in a weekend, and you delivered on the theme well. |
| Oct 6 04:18:36 | 11m 51s | 12-to-6 Shift | ♥ 1 | I have to say, this is the first game where I went "I'd play MUCH more of this." My only two criticisms are that the functions aren't suuuuper self explanatory, and in a game where editing par is a thing, not giving your players all the information before they begin is a little rough. Also, the music, while VERY fun, needed to do either one of two things- be less foreground and more background, or be twice as long. All that being said, I loved this game, and everyone should play it. Your team did an incredible job. The graphics are stellar, the writing and scenario, while campy, is very fun and engaging. I loved the take on the theme. Incredible work. |
| Oct 6 04:30:41 | 12m 05s | Dungeon Loop | ♥ 1 | This is absolutely amazing. You did a wonderful job assembling this project, and your results are incredible. Good news, Bad news- I don't ever go easy on people for jams. It diminishes the learning potential of these jams to not give you the best advice possible. That being said, the good news is, I don't have to go easy on you. This was an interesting concept, but I would have liked to see something more about loops in your project, rather than just doing the same thing except longer. The combat was really fun and enjoyable, and your music, despite being a short loop, never got stale or old- GREAT job with that. The art was EXCELLENTLY done, and your aesthetic, if simple, was cohesive and solid. Over all, you have some room to grow, but this is an EXCELLENT foundation for a project. Well done. |
| Oct 6 04:42:52 | 12m 11s | Dreamer | ♥ 1 | An interesting start, but with glaring flaws. I reached the village, but nothing happened. The art was well chosen, but a lot of the trees are floating in the air. Interested to see what this becomes. |
| Oct 6 04:50:46 | 7m 54s | Brace for Impact | ♥ 3 | This game is highly addictive and very fun! I very much enjoyed the gameplay loop, and was positively delighted when I got to round 2. My only comment is that the camera was a little distracting, but otherwise, a great product for a weekend! Would play more! |
| Oct 6 17:00:02 | 12h 09m | Line of Attack | ♥ 3 | This is a very interesting concept!! I love the idea, and I was highly engaged. The hybrid 2D-3D art was a little jarring for me, but the music was spot on! If possible, what I'd like to see is having the enemies slow down while a loop is running, so that your cuts are easier to line up and predict. Mood is great, and really innovative take on the theme. Well done! |
| Oct 6 17:13:29 | 13m 27s | ronron Therapy | ♥ 2 | *Exhales* man, there's a lot to unpack in this one. Okay, so your sound design and visuals were great- even lacking in animation, you got your idea across and it played well with your theme. Also, either cut the volume to half, or let the players control the volume. I think I got the gameplay, but having some kind of feedback when you successfully counter an argument would be really helpful. The speed of the game was highly punishing- if possible, I'd slow it down and start speeding it up as the player starts succeeding. For a weekend project, this was a great product, and you did really well. Now, for the bugbear. Normally, I don't focus much on the themes explored in a narrative, as we really only have 72 hours to deliver on a product, but this depiction of bullying and resisting same is... a little reductive and hollow. Kind words don't counter harsh ones, and "bullies" always find new and creative ways to inflict harm on their victims- I use quotes because the definition becomes highly broad. I don't want you to take that as criticism... well, it is criticism, but you shouldn't feel bad for it. It's good to want to take on these important subjects, but it's also important to analyze the result, learn from it, iterate, and continue to improve. Normally when I say "this is a great start", I'm referring to the code or the design of a game, but when I tell you "this is a great start", I hope you know I'm talking about the themes you're exploring in your mechanics. I think it's great to try to make games that dissect important subjects, and I sincerely hope you continue to do that. :) |
| Oct 6 17:23:04 | 9m 35s | Blossoms & Steel | ♥ 1 | Your graphics are absolutely gorgeous! I felt the sound was a little loud, just as a heads up. My only criticism of the game itself was the difficulty of story mode- I would have liked to see some kind of penalty for getting blocked, perhaps getting knocked back or losing more stamina than just a wild swing, or an opening for the blocker to counterattack. Otherwise, the local multiplayer is fun and interesting. I will say, though, that this game doesn't deliver super well on the theme. Respawning for finishing a level being counted as "stuck in a loop" is kind of low hanging fruit- games do that anyway. I will say including some narrative about the being keeping you coming back did save you a little bit, but I still felt it was a little light. Now, all that being said, I'm positively amazed you accomplished this in a weekend. The pixel art is gorgeous, the gameplay is fun, and you did an amazing job. I'd be interested in seeing a post-jam version of this- It was really engaging. |
| Oct 6 17:30:16 | 7m 12s | HamsterLoop | ♥ 1 | Not bad! Really great product for a weekend. Despite being simple, I felt your graphics were adorable, and enjoyed the aesthetic. I will say, the first screen feels WAY more difficult than like the next five haha. Good iterative design, and the music made me happy. I do think the theme usage was maybe a bit shallow, but overall I loved the product and would play more of it. Well done! |
| Oct 6 18:53:33 | 1h 23m | Psychopath Basement | ♥ 1 | This one is a FANTASTIC use of theme, great level design, and amazing mood. There's some glitches where I was able to open doors without keys in some of the loops, but all in all, you did a great job. |
| Oct 6 18:56:57 | 3m 24s | Lucy Liuper (~DreamLooper) | ♥ 2 | This is a great start, and shows a good amount of technical prowess. I would have liked to see more level design, and the graphics felt a little busy, but it is a fun interpretation of the theme, and you executed well. Also, the jump feels a little... floaty. |
| Oct 6 23:45:34 | 4h 48m | Delivery Boy Forever | ♥ 1 | I enjoyed the game for sure. You did a lot with a little, and the narrative structure worked for you. I ended up beating the game- for a weekend endeavor, you delivered an interesting story wrapped in a fun mechanic- that was excellently done. |
| Oct 6 23:50:51 | 5m 17s | RING LANCER | ♥ 2 | I'm pretty impressed with your ability to execute something like this in a weekend! It has room to grow- I felt there wasn't a lot that separated it from a rail shooter, but it was executed well, and the game was pretty fun to play. The audio got a little samey pretty quick though |
| Oct 7 00:36:44 | 45m 53s | Dungeon Break | ♥ 1 | You really captured a beautiful aesthetic, and the music is great! I found the gameplay a touch tedious, but it works well, and is well executed. Over all, a great entry- well done. |
| Oct 7 03:29:39 | 2h 52m | Frying Donut | ♥ 1 | Not a bad idea! I enjoyed the twist on top down bullet hell games, and having to constantly outrun the barrier. The visuals felt a little disjointed- I don't know why I was looking at candy canes and such on a donut- but a well made, well programmed unique take on the theme. |
| Oct 7 03:43:41 | 14m 02s | Circuit Game Prototype | ♥ 1 | I see where you were going, and definitely gave you points for the idea, but I think your scope ran away from you. I'd be interested to see what this idea would look like if you had more time. |
| Oct 7 03:52:43 | 9m 02s | Loop-E-Mart | ♥ 1 | A really nice concept, but this needs a bit of a design pass. For the first couple of runs, it was fairly easy, and then I was not at all able to keep up with demand. A fourth time slot, or the ability to cheaply purchase the fourth time slot, would have made it more playable. That being said, the graphics and audio were good, and I really like the idea, it just needs some implementation adjustment. |
| Oct 7 04:00:05 | 7m 22s | Ouroboros Chess | ♥ 1 | Great idea for a game! I didn't have someone to play with, but I still got the gist and enjoyed it. Your art is well done and beautiful, and the design is well put together. |
| Oct 7 04:24:14 | 24m 09s | West | ♥ 1 | Not a bad effort for a weekend! It was a fun little jaunt, and I'd like to see what you could do with more time. |
| Oct 7 04:41:38 | 17m 24s | Stick Loop | ♥ 0 | "Haha you go dead." 11/10. |
| Oct 7 04:51:52 | 10m 14s | River Express | ♥ 0 | Excellent game, and well put together! My only criticism is I didn't understand I could cross the river over itself, and I didn't use whatever "build mode" was. Good job! |
| Oct 7 15:00:01 | 10h 08m | Nucleus Loop | ♥ 1 | Not bad at all! I enjoyed the gameplay, but the camera definitely needs a little love. I'd love to see this as an autorunner- you've got a good gameplay loop here. |
| Oct 7 15:06:46 | 6m 45s | Resurrection | ♥ 0 | Really decent game- I will say in the first level, RNG makes the game swing wildly from very easy to absurdly hard- consider implementing specific patterns to control the difficulty. Good job accomplishing this in a weekend- I thoroughly enjoyed it. |
| Oct 9 05:22:42 | 38h 15m | Frantic Daymare | ♥ 1 | I really liked the atmosphere and sound of your game. I don't know how the loop theme played in to this, and... okay, I really felt like you were trying really hard to be profound and "meta". The story didn't really deliver on what the characters were trying to sell me on. I think if you wanted this creepy meta vibe to work, it's more about hiding the real message. The characters in the house just come out and deliver the message- there's no wondering, no mystery. I think if you spent some time analyzing some horror and meta material, you could deliver a very compelling experience. Over all, I think you're on the right path, and I would like to see what you could do with more than a weekend. |
| Oct 9 05:27:52 | 5m 10s | Pig-em-Up: Lassos Are Loops, Too! | ♥ 0 | One of my favorite games so far! Your mechanics are amazing, and I loved the aesthetic. One comment- your sounds have some technical failures when the game ends that are really painful. Also, if you're not putting a volume knob, dial down the volume to half of whatever you had it set to. Otherwise, absolutely and absurdly fun- please keep going on this! |
| Oct 9 05:39:03 | 11m 11s | Rabirinsu magical Rätsel | ♥ 0 | Calling this a loop I don't think really fits for the theme. I kinda got what you were going for with the mechanics, but being thrown out of the game entirely for failing was... a little rough, and antithetical to "loop". It's a great effort for three days, and I loved the assembly of your assets, but I wish it had a little more meat on the bones. I'd love to see what you'd do with more time! |
| Oct 9 05:44:30 | 5m 27s | Spinning Around | ♥ 2 | So I loved the idea, and you really delivered an interesting game in the time period, well done! That being said, your sound effects were quite literally painfully loud- please be aware of your players' needs when designing your game. The only other comment I have is that the close follow camera made me a little seasick. Loved the minimalist aesthetic, and I definitely think you're on to something here. Can't wait to see more! |
| Oct 9 05:53:03 | 8m 33s | An Exercise for the Reader | ♥ 1 | Smile.PNG I adored this! Best of luck next time, and I'd love for you to try my entry. ^^ |
| Oct 9 06:02:40 | 9m 37s | Loop Race | ♥ 0 | Not too bad! Really impressive offering for a weekend! I have two comments- one, the volume was a little loud, and two, the controls were just a little too fishy. Otherwise, I had a blast playing it! |