Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Human Writes Code
Feedback comments for LD47
Human Writes Code's games and stats for all events →
| Timestamp | Since previous | Game | Human Writes Code's comment | |
|---|---|---|---|---|
| Oct 5 23:26:41 | While(true) | ♥ 0 | I really like the idea and it's well presented with some funny dialog. It is SO hard, though! It would be good if there was a way to pause the game while you queue up your next set of moves because calculating how many steps there are before the next action while entering commands as the robot simultaneously executes commands is super, super difficult. Of course, it may very well be hard by design and I'm just bad at it! Good job! | |
| Oct 6 00:02:48 | 36m 07s | Dungeon Break | ♥ 1 | Beautiful game! Clever puzzles that scale with the right amount of difficulty, too! Excellent overall polish. It would be nice if you could rotate the camera to get a different view because sometimes levers get hidden when gates open or paths towards the back of the level can be obscured by foreground objects. Overall, amazing work! Great game! |
| Oct 6 00:41:15 | 38m 27s | WhileLoops | ♥ 3 | Absolutely fantastic game! Such a simple concept but really well executed, funny and fun! Well done!! |
| Oct 6 05:33:53 | 4h 52m | Ouroboros Paradox | ♥ 2 | Cool concept with cool atmospheric music and lighting and great voice-acting in the introduction. It is really hard though because the enemies are super tough and accurate. Having made an FPS style game for LD in the past, though, I know how hard it can be to make balanced enemies (there just isn't enough time for sophisticated AI). Overall, good work. How was the big team experience? |
| Oct 6 05:43:13 | 9m 20s | My Summer Roller Coaster | ♥ 2 | Love the art style, music and sense of humour in this one. Day 1 - Killed every single person riding the roller coaster. Customer rating? 128%. Must have been the Masochists Society Annual Fair Day. Unfortunately, I could not for the life of me find the hitbox for the guard rail so I kept losing people. Overall, fun game. Good work! |
| Oct 6 05:48:48 | 5m 35s | Out of the Box | ♥ 0 | Nice work for your first jam! I would have loved to be able to restart at the room where I died. That room with the fireballs was the bane of my existence. Cool graphics and a good idea. Overall, well done! |
| Oct 6 05:56:34 | 7m 46s | AutoMate | ♥ 3 | Absolutely fantastic game! Took me a while to get my head around what the core mechanic was but once I figured that out - wow! Beautiful to look at. Awesome music. Really clever and challenging gameplay. The only thing I would have liked is the ability to move the camera because I tended to waste lives looking around the level to figure out what interactables there were. Great work! |
| Oct 6 06:08:10 | 11m 36s | Ekko | ♥ 2 | Very impressive game. The visuals are amazing and the concept is great. Really atmospheric sound design, too. So much polish and cohesion from the menu to the game to the credits. Just great stuff! I would have love a bit more variation in the puzzles, but... it's a jam game so you can't ask for too much! Just FYI, though, I think there's a bug where the door opening sound is multiplied by the number of ghosts/iterations in the room, maybe. Overall, fantastic work! Love it! |
| Oct 6 06:17:22 | 9m 12s | Loop of Doubt | ♥ 1 | Nice art and snappy movement controls. I've never clicked so much in my life. I also now have a fear of brain monsters. I did get stuck in an actual loop while playing, though. The game clock kept resetting every 60 seconds so I couldn't progress. Great work for your first LD Jam. I hope you had fun! Also, since it's your first jam and you may not know how this works, you will need to play, rate and give feedback on other peoples' games if you want to get more feedback (and a score) on yours - otherwise the site basically makes your game invisible in the Play and Rate list. You need 20 or so ratings to receive a score. |
| Oct 6 06:29:08 | 11m 46s | Hammy the Hamster | ♥ 3 | Cool game. The floaty movement really adds a degree of complexity to an otherwise simple concept. When you push that key off the ledge and miss the rock by a few millimetres, though........... 😠Love the music and art. Good work! |
| Oct 6 06:36:00 | 6m 52s | The Looper Encounter | ♥ 1 | A clean, simple but responsive game with some nice enemy behaviours to add a little challenge. I feel like some music and visual effects would have sold the concept a bit more, but, overall good job! |
| Oct 6 06:48:24 | 12m 24s | I Will Eat A Apple | ♥ 1 | Some apples just WANT to be eaten! Cool idea with really nice clean art. I loved the minimalist, moody music. It gets pretty hard when you choose not to eat the apple. Great work! |
| Oct 6 07:00:26 | 12m 02s | Hyperloop | ♥ 8 | Such a polished and beautifully presented game! Very atmospheric sound and music with absolutely gorgeous pixel art! The gameplay was a little simple and I kind of wish there had been a bit more "story" to it, considering how well developed the other artistic aspects were. Overall, amazing work! Loved it! |
| Oct 6 08:11:50 | 1h 11m | iLoop - the 2D endless runner game of a robot stuck in a loop :) | ♥ 2 | Great job! You've made a lot of progress for 3 weeks of game dev learning. The art looked cool and the game concept was clear. There were a couple of issues with the hit box for enemies being a bit unforgiving and the audio being panned hard left (not stereo), but I think you should be proud of what you achieved. Good work! |
| Oct 6 08:33:04 | 21m 14s | Roll A Loop | ♥ 1 | I like the idea. It's unique and clever. The game is actually pretty fun and nerve-racking at the same time. I think, however, that it really needed some sounds and music to sell the experience a bit more. Overall, well done! |
| Oct 6 11:03:03 | 2h 29m | B.O.M. | ♥ 0 | A fun concept. I like the idea of upgrading both the player and the boss each round. Towards the end, my boss was spraying rockets everywhere and I had no ranged attack. Kind of frantic. I'm not sure how well it reflected the theme but it was fun. |
| Oct 6 11:18:00 | 14m 57s | Poppy's stuck in time | ♥ 4 | An absolutely beautiful looking game. The art assets are brilliant. The music adds a nice vibe to the whole thing and the story is good. It would have been nice if you could press a key to skip through the text a bit quicker and I'm not 100% sure what the ghost mode did because I seemed to ghost through one purple barrier and then I completed the game. Overall, great work on a really great looking game! |
| Oct 6 11:27:28 | 9m 28s | Orbital Roaming | ♥ 3 | I love this idea! And the character and planet designs are great. The game play is very hard. I couldn't pass the first level. Getting between the two asteroids to hit the ship was impossible (for me). It is a great concept though and had a cool vibe to it. |
| Oct 8 01:38:43 | 38h 11m | Infinite Wheel | ♥ 1 | Clean and clear concept that has been well executed with simple but well made art assets. A good amount of challenge (not too easy, not too hard). I think some jaunty background music and sound effects would have greatly enhanced the mood. Also, perhaps starting slower and increasing the speed of the wheel over time might have added a little variation. Overall, great work! Good job. |
| Oct 8 02:06:49 | 28m 06s | A Game Devs Nightmare | ♥ 1 | Really cool idea. I think it has great potential and is probably worth developing further after the jam. Give it a graphical facelift and I could see this gaining some traction in the mobile market. I made it to level 6 before my inherent dumbness prevented me from progressing. I did have some issues with sound (some sounds panned hard left and other sounds playing back a bit glitchy, but that could have been a WebGL issue). Overall, Great work! Well done. |
| Oct 8 02:23:27 | 16m 38s | GLASS CLEANER 2077 | ♥ 3 | I love it. Such a well written game. The Evangelion references are great and made me laugh. I like how the core mechanic is literally just "somthing to do" while you enjoy the story. It's just a straight up good game (the original tune by Denki is a great jam, too!). Well done! |
| Oct 9 07:36:38 | 29h 13m | Fault Outcome | ♥ 1 | Interesting concept with a spooky feel to it. I wish it was a bit longer because I was just getting into it when it ended. The mechanics for solving the puzzle were good even if the puzzles were a little simple. I feel like you could have increased the puzzle difficulty if you expanded on the game. Overall, a unique and interesting game! |
| Oct 9 07:52:00 | 15m 22s | Temporarium | ♥ 1 | This is certainly the most unique game I've played this Ludum Dare. It took me a while to figure out how to play it but once I understood that, I was interested to see where the game would take me. It's unfortunate that you ran out of time to implement an ending. The art style was really interesting and impressive! I'm not sure if the game was meant to have audio, but I didn't get any sound. Good work! |
| Oct 9 07:58:33 | 6m 33s | Time Crash | ♥ 1 | Super polished game with a fun art style and really clean, user friendly UI. This is a great spin on the "Simon Says" game mechanic and I love the story to it. The music suits the game perfectly, too. Unfortunately, it proved to me just how bad my memory is but that's the only criticism I have. Really impressive work! |
| Oct 9 08:15:44 | 17m 11s | Peng's New Ting | ♥ 1 | I like the idea of a penguin gladiator finally getting payback on a bunch of walruses (walri?). I found it quite fun and challenging, too. I could never seem to save up enough to buy any weapon upgrades because I bought HP or died before I had enough money. I kept wanting to move the camera so that I could get a better view of things. The fixed camera meant that some enemies were difficult to target (and it always seemed to be the ones with the automatic weapons). Still, having a locked camera meant that you had to be pretty careful just running around which added to the challenge. Overall, good work! |
| Oct 9 08:18:33 | 2m 49s | Trapped On Track | ♥ 3 | This is a really well polished game with some cool features to it. I like the cave in mechanic because it created a good combination of strategic decision making and urgency. I definitely should have read the instructions first because it took me a while to realise that making paths near ores increased my income. An impresive, consistent art style, too! Well done! |
| Oct 9 08:34:33 | 16m 00s | Seeker | ♥ 1 | Wow, there's a lot more to this game than you originally expect! At first, I was thinking "Nude guy whistling simulator? I can get down with this!" but then I started discovering the puzzles! I think you did a great job encouraging the player to explore and try new things without giving them any instructions. Really simple idea that is very well executed. Great job! |