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Copito

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TimestampSince previousGameCopito's comment
Oct 6 00:36:36 Another ♥ 2 the art style and atmosphere worked really well, personally I found the mix of using 'Q' And 'WSAD' to attack a bit confusing I think I would have preferred either always separate attack keys or always 'WSAD' to attack unless this was intentional to add difficulty
Oct 6 01:48:39 1h 12m Blossoms & Steel ♥ 1 I thought this was really fun; I felt that the combat was maybe a little bit over complex and I found I generally did better by judging distances and not trying to block or position my sword than trying to counter the enemies. If there's a sekiro style blocking mechanic I didn't figure it out. I also wasn't quite sure what the elements did. These issues didn't hold it back from being very enjoyable though.
Oct 6 02:13:31 24m 52s Silly Platypus ♥ 1 this is nice and consistent but I got stuck at the I think second door. There was a downwards pointing arrow on a platform above but leaving a clone there didn't seem to open the door, upto there i'd enjoyed it though
Oct 6 18:31:54 16h 18m That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine ♥ 1 That was an incredible life changing experience... Thankyou Just to add some more critical feedback; I felt the invisible walls were a bit over done, it might have been nice to dynamically adjust the world to the players movement (So make the play area bit bigger but spawn the "continue token" based on where the player is). An asteroids style wrapping world might have worked well here as well
Oct 6 19:17:07 45m 13s Round-a-bout: Get Me Outta Here! Edition ♥ 2 This was an exceptionally professional entry and felt extremely polished but I found I got bored fairly quickly. As others have noted the breaks felt very weak, I also drove off the bottom of the menu and got lost. I especially found the later levels where I had to re-tread my steps became quite tedious, I think I would have enjoyed it more with some mechanics that pushed me to take risks with my driving something like a time limit or de-buff system where your car gets fixed in accelerate mode for 1 roundabout or something
Oct 6 20:23:42 1h 06m Atermon ♥ 1 I initially ran in circles for a while before figuring out that the the maze was looping. I thought the first level was well balanced although on my first attempt pulling random switches I ended up in a state where the correct sequence didn't work and I couldn't tell how to get out of it leading to me restarting the game. I also couldn't find anything interactable on the second level Over all it was fun to play
Oct 6 23:14:41 2h 50m Loopy ♥ 1 this was really cool, I'm up to level 12 so far and might play a bit more later. I also thought this was excellent use of the theme. On the downside I found the level of foresight required to get programs right first go was quite high due to the tight looping nature and as a result ended up often writing something that seemed "About right" then debugging and fixing it. This made the game feel a bit more like debugging a horrible bug than like writing code which I think marginally reduced my enjoyment :D
Oct 7 00:07:13 52m 32s Third Time's the Charm ♥ 2 This was quite fun once I got into it. I found the disjoint between the game jam quality gameplay with the more polished assets a bit distracting and left me feeling like the character movement during jumps and attacks was a bit off the mark. I think this is probably because the assets set my expectations a bit too high though. Still it was pretty fun trying and failing to jump my way through all the platforms! Good job
Oct 7 00:37:26 30m 13s two tapes ♥ 1 This was one of the most artistically pleasing entries i've seen so far. I enjoyed the tape puzzles but found the word solving puzzles a bit tricky and ended up randomly clicking until I solved at least 1 of them. I got stuck after finishing my first loop and was unsure how to continue. I felt like while the game generally felt polished I would have appreciated right mouse dragging the camera and perhaps only to need 1 click per button during the word game.
Oct 7 00:46:42 9m 16s LineLoop ♥ 1 Pretty fun but I died a few times due to enemies seemingly spawning inside me which was frustrating (I am pretty tired though so perhaps i just didn't notice them spawning in)
Oct 7 01:57:35 1h 10m S P A C E D O U T ♥ 1 this was an impressive little game, I got a bit stuck though, having fixed everything I couldn't figure out how to complete the game, I'm not sure if I missed an interactable or something. I also had to restart a couple of times since I didn't upgrade "work" first which seemed to put me into a sneaky death spiral... over all a cool entry though!
Oct 7 09:16:44 7h 19m Caught in the Sheriff's Loop ♥ 1 I really struggled with the key mechanic in this game, after cutting the rope I seemed to be able to push it around but I couldn't figure out how to open the door with it; do I need to push it into the door? The game was quite unique but I felt I got stuck quite early on due to the above
Oct 7 09:31:36 14m 52s Coalescence: Battle System Prototype ♥ 1 this was a great game idea and I enjoyed a couple of battles, some kind of progression would have been nice but it was fun!
Oct 7 10:57:07 1h 25m Ascend ♥ 2 This was cool but I found it very difficult and had to follow the streamer above to even get past the squirrel :D I might give it another go later and see if I can get to the end
Oct 7 11:22:18 25m 11s I am not a murderer ♥ 1 I found this quite unique maybe it would have been cool to upgrade the players gun each level to make it harder to avoid hitting "enemies"
Oct 7 11:42:18 20m 00s Train Rush ♥ 3 This was a cool genre combo that matched the theme well. I felt the mechanic where the centre part caught fire was a little bit confusing and was the main thing that killed me. If i understood correctly when there's an ! over the middle you had to rush back to put it out while for other ! you had to avoid them. Perhaps a different symbol for the centre area would have been good since i found myself avoiding it and dying :D
Oct 7 14:12:17 2h 29m SORO BORO ♥ 3 I liked the art direction and colour palette / style, but i found the rocket collision a bit too janky i think it would have benefited a lot from Continuous Collision Detection
Oct 8 14:18:49 24h 06m Get in the Loop! ♥ 1 At the start I felt like... :( I hope she's ok... after 2 restarts I was like... come on please grab it... by the end I was like GET IN THE DAMN LOOP!
Oct 8 21:16:01 6h 57m Stuck in a science loop ♥ 2 This was cool, and reminded me a bit of commander keen. A couple of bits of feedback: - I found it confusing having 2 destructible doors basically implementing the same mechanic I think it would have been better to stick with 1 or the other - I found it quite frustrating that running to the right of the screen to get ahead and explore caused the death wall to advance which seemed to punish success Cool entry though and I enjoyed playing it!
Oct 10 03:00:20 29h 44m Raised by Serpents ♥ 0 I wasn't very clear on what was going on; initially I seemed to have a fairly straight forwards avatar that orbited a nest then it started looping and going haywire... That said I somehow won and it was a unique idea / mechanic. I thought the mind control was a good idea too.
Oct 10 10:09:46 7h 09m Chronos Time Warp ♥ 2 while the individual parts of this game were simple there were quite a lot of them and they all integrated well. Over all an enjoyable polished feeling experience. Only slight negative for me was the snakes chased me between 2 rooms at once point which felt a bit inconsistent for the genre
Oct 10 13:59:21 3h 49m Shlooper ♥ 1 I enjoyed this as well timer got me too, good use of mechanics to keep it from getting repetitive, good job! Only obvious crit from me is I would have liked to have a way to dodge from idle since muscle memory from other games pushed me to stand then dodge at the last moment.. so it felt a bit unsatisfying when this resulted in my character just standing still and getting hit.
Oct 18 20:01:36 198h 02m The Titan's grave ♥ 1 This was really fun and the art style worked well for what it was. Feels very solid not much to critique here really!
Oct 18 20:34:16 32m 40s HONK II ♥ 1 This was very well done. I found for my taste it was missing some kind of unique hook or mechanic, something to provide stronger differentiation against games like enter the gungeon or nuclear throne. (Also a bit more of a feeling of progression such as not starting with all the guns would have improved things for me)
Oct 19 16:16:27 19h 42m EvoLoop ♥ 1 This was nicely put together, but I found the mechanics seemingly caused me to run out of ammo with no way to regenerate it then sit here stuck and watch my plant get eaten by bugs which was a bit frustrating. It would have been nice to have some kind of recharging ammo or something even if the recharge rate was very slow
Oct 19 16:56:18 39m 51s INSIDE THE LOOP ♥ 2 This was cool and reminded me of the purple coin levels from Mario galaxy. I would have liked something to collect or other marker to help me figure out where to go since once I got to the larger room as I got stuck and was unsure how to progress. The animations and IK were really nice and over all it felt good although perhaps could have benefited a bit from a hidden layer of collision meshes to smooth out some of the sharper corners and areas the character interacted weirdly. Over all a really good entry though
Oct 23 13:27:49 92h 31m WhileLoops ♥ 1 this was incredibly stressful, I'm not sure how to give critical feedback on such perfection, good job!
Oct 23 14:01:55 34m 06s Killer Killer ♥ 2 @whomakeworse fwiw it seems the way the ratings system works was changed a bit this jam so your game is promoted based on karma (hearts on comments given) rather than ratings given so unlike before rating a game and not commenting doesn't bump you up the ratings table. I did give this game a go but found it hard to rate due to it missing many aspects. kudos for attempting this kind of animation and modelling in the jam I know it's not easy at all and super time consuming and I think you did a decent job of it!
Oct 24 23:12:58 33h 11m Eternal Punishment ♥ 0 this reminds me of Eryi's Action and is every bit as frustrating, in a good way.. sort of!.. I would have probably liked a bit more difficulty progression since it felt nails hard from the start at least for my platforming game abilities. I got stuck at the long falling bridge over the pit on the first level, which I might give another go later. Over all I thought this was pretty great though the art was good and it felt quite polished.
Oct 25 12:27:41 13h 14m Eternal void ♥ 0 The art was nice although I found the post fx wayyyy OTT for my taste and would have appreciated more nuance in their application. Nice to see more entries written in C++!
Oct 25 13:34:30 1h 06m CREATION EXCAVATION ♥ 2 I really enjoyed this, Mechanically I think I might have preferred a ray cast to destroy blocks over the point based destruction as I often found myself trying to run while sweeping away blocks and ending up bumping along stop starting. I wasn't sure what to do after I got the ability to create and explored a bit, I wasn't quite sure if there was more to do after that. Still a good entry one of my favourites this jam