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Copito

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TimestampSince previousGameCopito's comment
Apr 27 08:12:15 Deeper & Deeper Winery ♥ 1 Simple but pretty fun I imagine this could be a good party game especially if you tried to keep pace with the wine bottle opening. The voices were great too
Apr 27 09:32:52 1h 20m Legend of the Goblin Hoard ♥ 1 This is super cool although i'm totally stuck in the cave with the 2 ogres at the end on a tight platform with lavvaaaaa arghhh lava xD
Apr 27 13:59:19 4h 26m Made in the Deep ♥ 1 this was super fun one of my favourites of the jam so far. There did seem to be a bug where if you collected a mushroom as you died you'd get the "mushroom power" and the mushroom would despawn when you respawned which meant restarting a second time to start with the level in a fully reset state.
Apr 27 17:39:43 3h 40m Red Archer ♥ 1 this was super cool although I felt it became a bit grindy later on. It reminded me of the shotgun combo from bio-shock infinite.
Apr 27 17:42:52 3m 09s The Deep ♥ 3 Amazing game, not really my kind of thing but I still really enjoyed it. I found linking the coordinates to the map especially hard somehow and it took me quite a few goes before I even realized they were linked. (Maybe because the gps seemed a bit high tech and obvious compared to the sonar and handles? Not sure, somehow i just didn't grok it for a while)
Apr 27 17:59:55 17m 03s The Depths of Science ♥ 2 this worked fine as a basic shooter, it would have been nice to have some kind of unique gimmick but it all worked fine for me and i completed it. I was really impressed with the animations especially on the scientist zombie. That must have been a ton of work for 3 days!
Apr 27 18:24:50 24m 55s Through Hell (Traveling soulsman 2) ♥ 1 this was a fun and polished experience I felt like juggling the torch, business cards and escorted critter worked pretty well together to create an engaging experience
Apr 27 19:05:28 40m 38s Sergei the Salvager ♥ 0 This was cool but seemed a bit short unless I missed a second level?
Apr 28 09:32:43 14h 27m Watcher Patrol 4 ♥ 4 this game is unique and super fun although I felt like it was a bit too difficult for me at least, it took a long time to find the right widget to activate compared to how quickly I was taking damage. Some kind of homing missile or something a bit more automatic to deal with the more aggressive enemies would have been nice, since trying to turn the ship and activate a gun was too slow while being shot up by a UFO
Apr 28 19:00:38 9h 27m Mind Fall ♥ 1 i have no idea what is going on, that was bizzar :D but er i think i won
Apr 28 19:13:30 12m 52s Sblaaf!! ♥ 3 this is an awesome game if a little motion sickness inducing. I didn't rate sound either as if I understand the rules correctly you can only be rated on a category where you only used your own assets made during the jam (although if i could rate sound it'd get top marks as it totally fits the game!)
Apr 28 20:09:32 56m 02s Orpheus ♥ 1 sweet another game written in C++! this is pretty cool but i found the musical battle with the hydra thing too difficult and died
Apr 28 22:39:49 2h 30m Magic Sword Swallowing ♥ 1 that was... wait what lol... i feel like i'll remember ld48 for this game
Apr 29 16:38:18 17h 58m Catlantis ♥ 2 this was amazing, great design and use of assets. I was really impressed with how well balanced this was as well, the difficulty and placement of objects was top notch
Apr 29 19:44:06 3h 05m Fat Larry at the All-U-Can-Eat buffet ♥ 1 i like how Larry gets fatter as you continue to play, a true masterpiece
Apr 29 21:37:18 1h 53m Deepspace ♥ 1 This was a really impressive entry, very well put together and polished a ton of solid features for not much time
Apr 30 19:04:43 21h 27m Deepest Dungeon ♥ 1 It was definitely brave to take on this theme in 3D and over all the game looked pretty good, however I found myself running in circles and got bored pretty quickly. I think the first level being shorter with a more obvious end point would have perhaps helped a bit.
May 1 13:01:27 17h 56m Spin On ♥ 2 this is a cool and unique idea i like the way the different stages leave some enemies around in the sky when you level down. Like others i felt the mechanic of putting the player into an endless loosing spiral could use some work, i also felt the shooting could have been improved perhaps by something like the halflife rocket launcher where you can fire without locking on but the rockets will move towards whatever you're targeting after firing so the player would still get feedback when shooting but you'd maintain the difficulty.
May 1 13:11:28 10m 01s Bob ♥ 1 This was pretty cool the pixel art was great and the zombies felt endless. Like others I would have liked the grenades to be a bit more impactful maybe not detonating on contact with zombies and having a larger AoE but it was fun anyway
May 1 13:22:51 11m 23s Deep molatoes ♥ 2 This was amazing if extremely difficult :D I loved it. I felt the difficulty of managing a large team early on was a bit too high and it felt almost inevitable that most of my molatoes would die while trying to leave enough resources for the final chosen survivor to get to the diamond... I have no idea how you'd improve this though. I guess an FTL style pause would have made it a lot easier but maybe would have also destroyed some of the frantic fun.