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Arttu Halonen

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TimestampSince previousGameArttu Halonen's comment
Oct 5 16:11:57 It Makes Plants... ♥ 0 This is a neat concept that you could easily take further in the future! Some kind of in-game tutorial would be nice. I really enjoyed the graphics and especially the audio!
Oct 5 16:23:14 11m 17s A Long Night At Work ♥ 2 The download seemed like a dev build with a message about "lighting needs to be rebuilt" and whenever I pressed E to interact, the game would draw these red raycasts on from the camera to the point I clicked. The controls were a bit janky and it was difficult to place objects on the pressure plates. However the overall concept was neat, with a post-jam version you could really take the idea further!
Oct 5 16:30:33 7m 19s Exit The While ♥ 0 Quite a fantastic idea and a solid execution!
Oct 5 16:35:33 5m 00s Karmic Circle ♥ 1 A neat idea with a solid execution! With a little more polish this could become a great puzzle game.
Oct 5 16:49:07 13m 34s Life is Loop ♥ 1 It took me a while to really get the idea, but once I did I quite liked it! A cool idea and and well put together!
Oct 5 16:55:47 6m 40s Jungle Drums ♥ 1 I really liked the idea of coupling the movement of the platforms to the drum rhythm in the music! The controls could be a little tighter and more precise, but this was a cool platformer with a nice aesthetic!
Oct 5 17:02:13 6m 26s Looped ♥ 1 A really cool idea with a nice look to it as well! The puzzles where you had to collect a number of things but dying reset your progress were a bit harsh, but overall this was a really cool puzzle game!
Oct 5 17:16:31 14m 18s Takinfin ♥ 3 The game looks nice, the controls are a bit janky (hard to aim at the enemies while dodging bullets). But a solid foundation to build upon! You might want to look into making a HTML5 web build of the game and hosting it on some website (for example itch.io), as people usually are more willing to try out games directly in the browser instead of downloading and running an .exe file.
Oct 5 17:23:41 7m 10s Orbitrary ♥ 2 A simple game, but really well executed! The controls took some getting used to, but the gameplay felt solid!
Oct 5 17:33:27 9m 46s Starburn 64 ♥ 1 This was a fun experience! With a little more enemy/environment variety you could turn this into a cool post-jam game! At times it was a bit difficult to see whether or not I would collide with something, but overall a cool game!
Oct 6 16:21:16 22h 47m Minotaur's Labyrinth ♥ 1 A really cool idea with a solid execution! This definitely gave me some Antichamber vibes, I'd be curious to learn how you achieved the shifting labyrinth! Nice job!
Oct 6 16:44:35 23m 19s Cat Box Fall ♥ 1 The game looks charming and has a neat concept! With some tighter controls and more level design this could be a really cool puzzle platformer.
Oct 6 16:53:38 9m 03s Looped ♥ 1 A neat idea, and the simple art style worked well! Maybe you could add some score system to the game? Also the movement and shooting could be tweaked to be a bit more responsive. But overall, nice job!
Oct 6 17:08:57 15m 19s The Titan's grave ♥ 1 It was really cool how you mixed 2D sprites and 3D movement! The game was challenging, but a proper boss fight should be just that!
Oct 6 17:24:30 15m 33s Snake: Looped Around ♥ 1 Oh this was really cool! I like how you took a really old idea (Snake) and did your own new take on it (and made it fit with the theme)! Even though the graphics were simple, they did their job, and the gameplay felt nice.
Oct 8 07:47:58 38h 23m Outside The Loop ♥ 1 Cool idea, but definitely needs some form of tutorial (text-based or built into the level design) to show players how to actually progress. Keep it up!
Oct 8 08:00:41 12m 43s Ghost Jammer ♥ 2 A really cool aesthetic! It feels good to roll around once you really get going, but a few times after a small bounce I had a lot of trouble getting "back on my feet/rollerblades" as the character kept bouncing slightly for a few times. Also the menus seem to be a bit busted on both the Windows and HTML5 versions. But the audio is really great, among the best I've encountered in this LD!
Oct 8 12:22:16 4h 21m Bjorn to Dance ♥ 3 Incredible amount of polish for a game jam game! I felt that the sleep sections and the performance sections were a bit disconnected, as the dance moves in the dream did not match the dance moves in the upcoming performance. Also as others have stated, showing the dance rune symbols on the shield took my focus away from the main character, which is a shame given how much effort has been put in its visual appeal. A solid entry with some room to grow as a post-jam game!
Oct 8 12:32:07 9m 51s Lost In The Woods ♥ 1 The way the map loops around itself is really cool, it looks seamless and feels like being lost in an enchanted forest, stuck running around in circles! The game also looks nice, but it needs a bit more audio (forest background, footsteps, maybe music?) to keep the player engaged. Solid entry!
Oct 8 12:42:18 10m 11s Codebusters ♥ 1 You're really onto something here! The puzzle mechanics work really well, and it's great that you can so quickly and easily just reset and try again if you fail, so it doesn't get too frustrating. You could maybe split up the intro dialogue into smaller pieces and have some gameplay in between so the player gets to the fun part more quickly. Overall very good job!
Oct 9 06:11:31 17h 29m Lucky Lefty Loves Loops ♥ 2 A very simple idea but with a solid execution! The gameplay and the controls feel good. The environment art could maybe use some refinement, but I understand that it's harder as the environment needs to match the player character's shell. The zoom out at the end was a really cool surprise, great job!
Oct 9 06:26:20 14m 49s Raccoon in a Loop ♥ 3 Cool idea, it was fun to roll around smashing things! It felt a bit weird that the game kept changing between controlling the room and controlling the raccoon when you were changing rooms. Also at times it was a bit difficult to see the raccoon as the room was rotating in the way (even though there was the circle cut-out showing the raccoon through walls). But overall, good job as a team!
Oct 9 06:37:02 10m 42s Rocket Factory ♥ 1 This was really polished and cohesive for a game jam game, great job! I'm afraid I don't have much to say regarding proper feedback, as the game felt rather complete, so I'll say just a minor detail: when the player loses their last life and the explosions take over the screen, you could try altering the pitches of the explosion sound effects slightly. This way the sounds mesh in together better as they're not all competing for the exact same sound frequencies.
Oct 9 06:43:16 6m 14s Storm Chaser(Fixedlink) ♥ 1 A simple but fun idea! As you're working with Unity, you might want to look into the [UI Scale Mode of the UI Canvas](https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/script-CanvasScaler.html). At least for me, the main menu was a bit small when the game was fullscreen, and I suspect this might have something to do with it. Congrats for making a game, keep it up!
Oct 9 15:10:10 8h 26m Born To Die ♥ 1 I really liked the larva movement animation! Also the emoji state machine was fun and intuitive! At times it was a bit difficult to know when exactly the player character would evolve, the revolving UI element wasn't super clear. But overall a neat idea and a solid execution!
Oct 9 15:22:05 11m 55s Meltdown ♥ 1 Really cool idea! As others have stated, some form of tutorial would be nice. But you could make it 'in universe' so that the player has to read operating manuals while playing the game. Overall nice UI work. Good job!
Oct 9 15:51:57 29m 52s Trajectory ♥ 1 This was really cool! The game got me hooked, I played for quite a while! I really liked the visuals in the game, especially the trajectories of your previous attempts. Maybe you could add some slight bit of UI (or in the after death screen) that shows which level the player is currently on. Overall great job!
Oct 9 16:15:11 23m 14s Groovy B and the Great Cownundrum ♥ 2 Cool idea and great visuals! I was able to warp through the locked door in the cave without a key by just running straight into it and mashing the Z key. And also the areas where you could interact with doors with the Z key were a bit small and finicky. Overall great job, there's a lot of potential here!