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Arttu Halonen

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TimestampSince previousGameArttu Halonen's comment
Apr 27 15:36:39 Kicks'n'Relics ♥ 4 Cool sounds and a great soundtrack! Fly kicking a bunch of enemies at once was quite fun. The level and the gameplay got a bit repetitive, so a bit more variation could turn this into a cool post-jam game!
Apr 27 15:50:45 14m 06s Untitled Space Game ♥ 1 Initially it was a bit difficult to figure out what I needed to do to progress, but the warp drive animation was really cool looking! Keep it up!
Apr 27 15:59:35 8m 50s Ramón ♥ 3 The hectic running around was pretty fun! Maybe you could make sure the enemies don't start shooting before the player can see them so it doesn't feel too unfair? Cool game, keep it up!
Apr 27 16:10:30 10m 55s Deep Abyss ♥ 2 The soundtrack was cool and felt like a water level theme should feel. A bit more player feedback on the enemy attacks would make the gameplay feel better, I would think. Keep it up!
Apr 27 16:14:39 4m 09s Hometown Helper ♥ 1 I too got stuck in the inventory after going to the village. Hope you get the build issue sorted out! Keep it up!
Apr 27 16:26:40 12m 01s Dangerous Depths ♥ 2 Congrats on your first Ludum Dare! And welcome to the nasty world of UI scaling issues 😅 You might want to check your UI canvas scaling: I would guess that it's set to "Constant pixel size", which makes it look a bit odd on a larger display. But anyway, cool game, keep it up! DangerousDepthsUIScalingIssue.png
Apr 28 13:42:14 21h 15m Scython ♥ 2 The game looks great and placing the buildings works really well! Unfortunately the spread of an abstract corruption was a bit hard to grasp in terms of gameplay. For instance, even though the corruption effect gets more or less intense depending on the amount of corruption on the tile, it was still a bit non-intuitive to internalize what that meant for me as a player. Was I doing well? Was I doing poorly? Where was the corruption spreading more strongly despite my defenses? I really feel that this game has a lot of potential. Keep it up!
Apr 28 14:26:32 44m 18s Lord of Mine ♥ 1 Interesting idea and cool graphics! There's potential here if the overall gameplay is taken a bit further. Keep it up!
Apr 28 14:31:25 4m 53s To The Core ♥ 1 The art style was charming! Congrats on finishing the jam! Keep it up!
Apr 28 14:50:39 19m 14s Deeper Learning ♥ 2 Really cool idea, I definitely didn't see this coming! Keep it up!
Apr 28 14:58:12 7m 33s An Eggsellent Escape ♥ 1 I love the level of visual and audio polish here! With a bit more depth to the gameplay, this could become a really cool post-jam game!
Apr 28 15:01:21 3m 09s Substate ♥ 1 There's some potential here for a lot more! Keep it up!
Apr 28 15:07:47 6m 26s Salvage Quest ♥ 1 Charming graphics and solid controls! It was a bit difficult to know friend from foe, though. Cool game, keep it up!
Apr 28 15:11:00 3m 13s Nice Fall ♥ 1 Fun little game! The falling was a bit too fast to really make informed decisions on where to aim. Or at least my response time wasn't quite fast enough. But cool game, keep it up!
Apr 28 15:17:56 6m 56s Dungeon Painter ♥ 1 Really cool idea and great execution! Go for that post-jam game!
Apr 28 15:23:57 6m 01s depthscraper ♥ 2 Cool idea! A little audio feedback would make this even better. Keep it up!