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Feedback comments for LD46
Arttu Halonen's games and stats for all events →
| Timestamp | Since previous | Game | Arttu Halonen's comment | |
|---|---|---|---|---|
| Apr 21 13:48:49 | Mr.Virus | ♥ 1 | Simple and fun, and I liked the pixel art as well! Sadly after my first try I ran into the level start freeze bug at the start of level 1 on Firefox, and then on Chrome I couldn't get the game to load. If it wasn't for the bug, I would have enjoyed playing some more! A few particle or sound effects for hits would be a nice addition. | |
| Apr 21 13:57:29 | 8m 40s | The Keeper | ♥ 0 | Cool art style and the music fit the mysterious mood quite well! The controls felt a bit floaty and it was a bit difficult to move around precisely. Also it took me a while to figure out what I was supposed to be doing, before I figured it out. |
| Apr 21 14:11:26 | 13m 57s | Elements | ♥ 0 | I really liked this game! The gameplay felt good and responsive, and I really liked how attacking was tied to your health, this was an interesting mechanic. For gameplay, I would consider making the enemy attacks move a bit slower, since it felt like I was not able to really dodge them without spamming the dodge button itself. But the music was really on point! There really is something here to develop further in this game, and I encourage you to continue with this project! |
| Apr 21 14:22:06 | 10m 40s | Rodolf | ♥ 1 | The night part felt a bit unfair, as it was quite difficult to know where the demon baby was until it was right up close to you, at which point it was too late to run. But otherwise some pretty solid gameplay and nice art and sound assets! The flashlight at night looked cool, would you like to share how the light effect works (2D or 3D light, custom or built-in, etc.)? |
| Apr 21 16:26:10 | 2h 04m | Trail Mix | ♥ 2 | The idea is cute, but the controls seemed a bit unresponsive. With a bit more work this could turn out into a neat platformer! |
| Apr 21 16:52:27 | 26m 17s | Planet Escape | ♥ 1 | I really like the concept here, but even when I won the game I didn't feel like I really understood how it worked. When developing a game, it's easy to get stuck in your own headspace, and it's easy to forget that the players won't necessarily understand everything the same way you do. The music is great, the characters are cool and the overall concept is really promising. With a little more work this could become a really fun action puzzle game! |
| Apr 21 17:09:06 | 16m 39s | Wayfarers | ♥ 4 | A well-rounded game! It feels good, looks good, sounds good! If you want to take this idea further (and I think there's a lot of potential here), you could polish the menus a bit. For replayability, maybe some semi-randomly created levels? Overall, great job! |
| Apr 21 17:41:56 | 32m 50s | Escape from Exodus Prime | ♥ 1 | I liked the concept, and the core mechanics seemed to work nicely! The game did feel a bit too slow and long, though. Maybe you could condense the experience a bit? Also if you want to take things further, some sounds or music would improve the overall feel. |
| Apr 21 18:40:14 | 58m 18s | Mr. Cheesy | ♥ 1 | Saw this game pop up on the feed a few times during the jam and the little Mr. Cheesy character stuck in my mind, so I came to check up on the game now that it's done. This is the most polished game from this game jam that I've seen thus far! Even though the core gameplay is very simple, it's executed well and feels good to play. The art style is consistent and I'm really digging the music! |
| Apr 22 19:29:49 | 24h 49m | YMGYPBVF: You Must Gather Your Party Before Venturing Forth | ♥ 1 | A satisfying puzzle game with a nice old school RPG feel, I really liked it! The gameplay was smooth and the different characters and elements were easy to tell apart from each other. I liked the character art, too! For a game jam game it was the perfect length, but with a few more tricks you could expand on this further if you wanted. One improvement could be, that when the player hits a button or activates a switch, because the effect is immediate and the player doesn't necessarily know where the effect is going to show, it can be quite easy to miss what the switch or button just did or activated. A few frames of animation or some visual aid could be nice. |
| Apr 22 20:26:27 | 56m 38s | ANICTO | ♥ 2 | As you mentioned, there seemed to be some problems with the web build, and thus there was no sound. The gameplay was not very clear from the beginning, and even though certain tasks were mentioned ("light a fireplace" for example), it wasn't fully explained how that was supposed to be done (first you have to collect three rocks to create fireplace, that part is told only when you collect a rock, but if you don't know that you should be collecting rocks, you won't be told that you're supposed to be collecting rocks. But the visual look of the game is nice, I would have hoped to reach further in the game to see more of it. |
| Apr 23 18:08:16 | 21h 41m | Secret Protection | ♥ 1 | My highscore was 40, the game is pretty challenging! Right now the game feels almost a bit unfair, as the bullets are so fast that there is barely any time to react. I would suggest adding some effect that lets the player know that an enemy is about to shoot soon, or alternatively making the bullets a bit slower. And also having to hold the mouse button the whole time is a bit awkward. But otherwise it's a neat game, keep it up! Also, consider making an HTML5 build of the game (you can do that with Unity, just like your Windows build). That way you will probably get more people to play and rate your game. |
| Apr 23 18:17:10 | 8m 54s | Got to Find Out | ♥ 1 | Playing with a mouse and a keyboard I had some trouble with the left mouse auto-aim. Also the sound was quite extraordinarily loud by default. But thankfully you had made an options menu for that! This game has potential and needs just a bit more tweaking to get there. Keep it up! |
| Apr 23 18:23:48 | 6m 38s | Snake | ♥ 0 | Cool idea! If there indeed are no more levels after the first one (which is totally understandable in a 72 hour game jam), then I want to encourage you to develop the game further and add more content. But if there are already more levels, then you probably should look into the bug that we all in the comments are having. Also consider making a HTML5 build so that more people are likely to try your game. |
| Apr 23 18:34:27 | 10m 39s | Morse Code Hero | ♥ 0 | Very cool idea, but I really think you should add some sort of beat in the background to help the player understand the correct rhythm. With a few more tweaks this has potential to become a really cool game! |
| Apr 23 18:45:53 | 11m 26s | Kaboom Princess | ♥ 1 | Sadly the tutorial wasn't quite enough for me to understand how to really use the clones up to their full potential. This is a cool concept, but the gameplay or the tutorial need some work. But the art is really nice! And props for giving the option to use QWERTY controls, otherwise this game would be rather unplayable. Keep it up, you have a really good start here! |
| Apr 23 18:52:03 | 6m 10s | Fire keeper | ♥ 0 | It was a bit difficult to know where my axe attacks were hitting and if I was hitting the enemies at all. Maybe consider adding some impact effects (sound, particles, etc.)? Overall a neat little game, keep it up! |
| Apr 24 14:01:33 | 19h 09m | Fleurist | ♥ 1 | What a well polished game! Especially for a Compo game, everything looks well put together. I really like the art style, and the gameplay feels smooth. If you want to develop this further, adding some goals, objectives or challenges would turn this promising proof-of-concept into a great little game! |
| Apr 24 14:14:35 | 13m 02s | Eggy and Chicky - EGGSercise! | ♥ 0 | Challenging, but cool! I liked the look of the game, and the physics-based gameplay was interesting, but the level was a bit too long in my taste, at least as a first level. Maybe give the player an easier level at first, or maybe some checkpoints? But a cool idea, nice graphics, keep it up! |
| Apr 24 14:54:47 | 40m 12s | Cub Valley | ♥ 5 | Such a great combat system! I like how it gives the player different options, but as the enemies also have a similar system and the first element of their attack is revealed at the start of the round, you as a player can make some educated guesses as to what the enemy will do on the turn. Really great! And on top of that, you had cool art assets, great music, nice sound effects, a story with dialogue, ... You have a great team, it seems! Keep it up! |