dcrdro 2020-04-19 14:24
Share you highscores if you want! My is 60 ;)
Foon → Ludum Dare Explorer → LD46 → Secret Protection
By dcrdro
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 794 | 3.11 | 23 | |
| Fun | 764 | 2.97 | 23 | |
| Innovation | 661 | 3.11 | 23 | |
| Theme | 438 | 3.76 | 23 | |
| Graphics | 655 | 3.21 | 23 | |
| Humor | 432 | 2.94 | 19 | |
| Mood | 855 | 2.73 | 19 |
Share you highscores if you want! My is 60 ;)
What's this dude doing just walking along the street of gunpeople? He should be quarantained at home :D I made it to 82! It felt like the enemies at the top of the screen were more likely to miss than the lower ones, is there something to it did I imagine it? Also nice tutorial animation!
My highscore was 40, the game is pretty challenging! Right now the game feels almost a bit unfair, as the bullets are so fast that there is barely any time to react. I would suggest adding some effect that lets the player know that an enemy is about to shoot soon, or alternatively making the bullets a bit slower. And also having to hold the mouse button the whole time is a bit awkward. But otherwise it's a neat game, keep it up!
Also, consider making an HTML5 build of the game (you can do that with Unity, just like your Windows build). That way you will probably get more people to play and rate your game.
I made it to 102, alright game, nice and arcade like. I had fun with it, just wish there was a bit more to it.
I like this game. Its a nice idea and was fun to play. Some sounds would have been nice and the controlls feel weird. Moving the mouse around the alchemist would have feeled better. Nice game :thumbsup:
Thanks for the game :) Wish you the best of luck
Reached 60! Definitely became easier when I discovered that the guys at the top always miss their shot ahah Cool little game!
Nice game! I found it quite hard to play, and I think that was mainly because of the controls. I found it hard to know in a pinch which way to move the mouse to turn in the right direction. It might have worked better if it just turned towards the mouse. Also, I never really released the mouse button, so it felt a little bit unnecessary to need to press it the whole time.
Unfair m8. What's a secret person supposed to do against an endless stream of heavily armed dudes?
Cool concept, I like the shield mechanic. Perhaps slowing down the projectiles a bit (and the shield scrolling speed) would help with balancing it a bit?
Anyhow since you mentioned a "next version" of the game telling more about what's going on, you should message me (on one of my games or so, I don't think PMs are a thing?) whenever that's a thing. I'd check it out ;)
that reminds me of a mechanic I wanted to do years back. oh well.
I had some trouble controlling the shield, I think it moves too fast. It's a cool concept, and there are things you could do to improve it even more (some comments above have some great ideas that I agree with). Cool entry overall.
I feel like the shield controls are really wonky, they should be just pointing at the mouse.
This was pretty fun! As other people have mentioned I think it would have worked better if the shield pointing where your mouse was pointing--I felt like I was fighting against my instincts the whole time. That said, I enjoyed it and I thought the little alchemist was cute.
It could use some backstory :D