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| Timestamp | Since previous | Game | Ulcius's comment | |
|---|---|---|---|---|
| Apr 21 18:57:14 | A Tail Of Ice And Fire And A Tree | ♥ 2 | classic, yet very refreshing. Well balanced and just simply fun to play - and that's what most important :) | |
| Apr 21 19:12:33 | 15m 19s | The Dumb Kid's Job | ♥ 1 | #JuniorIsOk - sadly, cause I would rather see him got some lesson out of this :D I really liked Dev breaking 4th wall here and there, it made the game super funny. Also mechanic was simple, yet cool. nothing makes a day better than some shooting and stealth |
| Apr 21 19:16:20 | 3m 47s | Constance | ♥ 2 | Game is very hard, but it doesn't get you bored or frustrated - that's how I like it. It's amazing how you managed to put game like this together. Everything is super pro. Art, writing, voice acting, mechanic. Very very wholesome!!! |
| Apr 21 20:27:56 | 1h 11m | Until it blooms | ♥ 1 | Though it is describing sad things, the game gives a nice, warm feeling. Kind of melancholic, but beautiful mood. Simple managment mechanic are in great balance with that. Ans art is an eye candy! |
| Apr 21 20:48:23 | 20m 27s | Koita and the Elder Relics | ♥ 2 | It has a certain 'Undertale' feeling to it in music,visuals and humor. I was laughing so hard, when I saw guillotine in doctor's office. Jump mechanic was a little weird, but got used to it. Overall it was very fun to go around, talk to different creatures and collect relics. |
| Apr 21 21:53:01 | 1h 04m | The Keep is Alive | ♥ 3 | The visuals are really great. Cool perspective and camera work. Character is super cute. I really liked the mechanic, it was certainly something different. It was very easy to get stuck on stones and trees on the beginning, but the more I played the more i grasped the idea. It seems that unless i visited city across bridge i wasn't able to swim, that actually nice thing, that different cities make you better in different ways, but it may be good idea to hint visually what they will help you with. |
| Apr 21 22:02:42 | 9m 41s | Stay home Gramps | ♥ 0 | Nice, simple game. I wanted to say that it would be fun to make this gradually harder...but considering, what the game is about, mayne that's not best idea, ha ha 🆔 Nice art styl! |
| Apr 22 00:54:22 | 2h 51m | The Flower of The Elmhearst | ♥ 2 | Really great art and interesting story. I was pleasently suprised games was that inclusive - that's a very nice touch! After library game got super laggy though and it made playing kind of hard. |
| Apr 22 13:10:53 | 12h 16m | Nightmare Knights | ♥ 1 | Ohhh, with the whole topic of fighter for hope vs fighter for despair i got the 'Danganronpa' feelings. Was it perhaps of any inspiration? The game was super nice! It's setting really good mood, I felt proud to fight for hope and I really felt for the fallen bears. I created army of good old fighter bears and they managed to stand still for so long. It's nice approach to "tower defense", cause you can try different kind of startegies. |
| Apr 22 13:54:27 | 43m 34s | Bakeneko no Ko | ♥ 1 | Ohhh, that was super nice. I liked story from the beginning, very good writing. But when it came to interactive elements, woow :) such a great ideas, don't want to spoil it to others in this comments, but please play till the end :) Also i wish i was player 51 :) |
| Apr 22 16:12:44 | 2h 18m | The Little Bakery of Horrors | ♥ 1 | That's so funny, your post ended with "you need to feed sourdough" reminded me i really need to do so in real life too :D it's been a week! :D Very cool art and lovely game!! I love it when someone comes up with such an unique, yet adequate theme interpretation. |
| Apr 23 17:07:11 | 24h 54m | Angst | ♥ 6 | The art is stunning (looks liek don'st Starve: office edition) and the topis is very nice. Sometimes I felt a little bit lsot with what to do next ( sticky notes in journal were almost unreadable), but I guess that's one of the traits of anxiety too. Well executed game!! |
| Apr 23 17:13:08 | 5m 57s | IngloriousDISCO | ♥ 0 | Ha, nice game for a little keyboard work-out before starting actual work :) Was very pleasant to check it out. Ah, btw, UI in HTML5 version was slightly cut off. |
| Apr 23 17:18:03 | 4m 55s | A Dangerous Errand | ♥ 2 | loved the paper style of game and soudn effects :D But damn, i catched it. |
| Apr 23 17:27:11 | 9m 08s | Keep the Love Alive | ♥ 0 | Couldn't play with the the other person, but it was still fun to play with AI. It wasn't very smart but still mamanged to play, and doing AI during game jam is still extremely hard job. So congrats! Loved the aesthetics of game: simple yet balanced and beautiful. Very very cool gameplay idea! |
| Apr 23 21:40:51 | 4h 13m | Abyssal Accessory | ♥ 3 | that was super amazing, how tamagotchi stats were actually telling its own story. I had to pick up a phone and forgot to pause the game. While I was talking i was like oh no, game will probably end if i don't feed the squid - and it really did. I am grateful for putting a lot of details like that in game. I will start again asap! So far great storytelling, great art, great music. And the game isn't exactly short, I'm super impressed how you managed to make it so complete. |
| Apr 23 22:23:24 | 42m 33s | Brainstorm | ♥ 1 | Connected some crazy words :D it actually could be used to get some nice ideas! It was a little bit laggy on my computer though |
| Apr 23 22:53:40 | 30m 16s | Final Interrogation | ♥ 2 | That was super nice. Gave my a feeling of good old Ace Attorney series. Would love it to be longer, cause i was just getting into the story and expected to learn some plot twists hard way. But i know it's compo and time was running out not only for the detective/victim :D I liked how you managed to make a nice art for the cases and intro animation. Writing was very very cool. On the beginning though i didn't quite get the fact that with arrow i can change person (thought it would mean going to next scene). |
| Apr 24 00:47:21 | 1h 53m | Social Distancing For LadyBugs | ♥ 1 | very addicting! Couldn't stop replaying again and again :D Wise ladybugs, cool game! Good job with your first game jam! |
| Apr 24 00:51:28 | 4m 07s | Reload | ♥ 1 | Woah the controls of the tank were really cool! Those drifts! :D Very good first game!! |
| Apr 24 00:57:49 | 6m 21s | DR U's Magic Medicine | ♥ 1 | First time in my life I've seen pimples on eyes, teeth and hair! That was super funny. Totally didn't expect voice acting, that was a nice touch. Simple, but very fun! |
| Apr 24 10:18:33 | 9h 20m | Feed My Frankenstein | ♥ 1 | very smart ideas behind mini games, good way to mimic real life activities like pulling the lever or cutting the wood. Game was very hard, but that's what make it more addicting, so for me, that's actually very cool :) Art is super nice, music is cool. Great game! On Html5 version, wood is where to itch.io follow button, which make it hard to operate sometimes (but still doable) |
| Apr 24 11:31:50 | 1h 13m | EDO | ♥ 4 | I am totally impressed by tutorial! I am never brave enough to make good interactive tutorial on game jam, in fear i won't make it in time, but here you pulled off very, very nice one! I like how complex game is. There is a lot of elements to manage, they are both super funny and present cool functionality. It was very hard to manage all of them once i started playing, but that's charm of the game I think. I am going to be an expert on multitasking after this :D Also the tentacle mechanic and aniamtion are super smooth! |
| Apr 24 11:51:51 | 20m 01s | Necromancer | ♥ 3 | My evil team defeated enemy, hooray! Would be awesome to somehow see the difference of defeating enemy with good or evil team, it would make the choice matter even more. Anyway that is one of my favourite entries! The level of detail you put into art and writing is astonishing. It was well balanced, easy to understand and very fun to play! Great job! |
| Apr 24 12:26:13 | 34m 22s | Deer Quest | ♥ 1 | It really was deeply unsettling - in the meaningful way. Good job on wrapping actually very hard topic in funny writing and setting. Mechanics were super nice and i loved the diversity in enemy behaviours. The last battle was a little hard, it could be useful to show many times you need to hit the guy to win. Also very cool art! |
| Apr 24 12:43:55 | 17m 42s | May2020-Attack Of The Karens | ♥ 3 | if only cold facts could defeat Karens in real life :D Loved the Karen model and quotes, had me laughing all the time! The UI, especially map is really nicely done. Overall it's new and fun approach to actual tower defense, liked it very much. It got a little bit laggy after few replays. I had to shut down game and start it again for it to work smoothly. That wasn't big of a deal though. |
| Apr 24 13:37:34 | 53m 39s | Beat Sturgeon | ♥ 2 | woooow, that was hard! :D i'm sucker for rhythm games, so i enjoyed it greatly. Addition of giving is tools for doctors was super challenging. Also the art is on point! The trailer is totally awesome, i was prepared to see Nintendo Switch Logo, it was so professional :D |
| Apr 24 14:36:14 | 58m 40s | ORB | ♥ 2 | it was a little complicated at the beginning, even with tutorial. But once i replayed tutorial and game again I finally got a grip of how to handle it. And it was very fun afterwards. Love how the lightning works. Love variety of mechanics and the art. Impressive that you managed to add all of that during one jam!! |
| Apr 24 20:59:12 | 6h 22m | DI(e)NO(t) | ♥ 2 | gotta love those renaissance dinos! Renaissance dinos for the win! You nailed it with the art, it's super nice. Gameplay is simple, but very fun at the same time. Would love it wasn't up the the luck that much though. For example if meteorites/vulcano spawned on free spaces (not on top of each other/close to each other) or on harder level highter probability that meteorite will try to aim at dinos) |
| Apr 27 00:27:16 | 51h 28m | The Heart Of The Keep | ♥ 1 | I kind of liked learning what i need to do in the game by exploring and checking every possible nook and cranny, but at the same time I felt kind of lost. I generally think that learning game by experience is the best possible solution of any good design, but also think even in the most mystical and enigmatic game it's cool to give player some kind of at least major aim. Speaking about enigmatic and mystical game set a very very nice mood, ambient music also fit it perfectly. |
| Apr 27 00:38:14 | 10m 58s | Ubergine | ♥ 3 | Ohhh I feel like i got a lot better at multi-tasking now! :D Was extremely hard at beginning, but with every time I managed to survive longer and longer. I absolutely love games where i need to make 2 different things at the same time, totally serious. It's a good exercise. Controls were very smooth, i will try to play on gamepad next time. Also I do wonder how fun it would be to play it in co-op. Was it supposed to by palyes by either 1 or 2 players? |
| Apr 27 13:41:04 | 13h 02m | Abandoned | ♥ 1 | Very interesting mechanics! It's extremely hard to create a sensible logic game on any game jam, but this one is very cool.It was hard to predict enemy movement before you got into its visibility area (at least for me) and I think that's for the plus. It makes playthroughs slightly different and more challenging, with still plenty of possibility to plan how to lure enemies. I liked this entry very much! There is this bug though, that if i (as a yellow monster) get on the gate, before it's open i get stuck on it and can't move at all. I need to lose level at this point and try again. |
| Apr 27 14:16:27 | 35m 23s | Unit 21 | ♥ 2 | It's absolutely astonishing! Both art and gameplay were top notch. It was extremely hard to figure out what i needed and could do even with tutorial, but that's totally fine with game jam games as for me. I will always take me time to try everything. After a while i figured what to do and game was absolutely fantastic. A lot of mechanics and ideas put together and polished. Very impressive you managed to do game this complicated (and this cool!) in such a short time! Congrats! Small hints/feedback from me: 1. I think it would be wise to block possibility to play the game till we are done with reading tutorial. 2. I got stuck without possibility to move around,when i tried to deploy, while enemies were still on map (but it happened only once). 3. I couldn't understand while i sometimes could leave the map while being outside unit and sometimes not (maybe info was on a 'conversation' panel but i missed it) 4. Clickable parts of UI and text on the left panel could be more highlighted - for us players to know it is either important or clickable :) |
| Apr 27 16:08:46 | 1h 52m | Until We Freeze | ♥ 1 | Music was very simple but set the mood for the game perfectly! I felt immediately attached to my friend fish. I carried her (i would like to think it's her!) everywhere and felt bad for leaving her. That is until i learned i can use TAB to switch items. I didn't read instructions before starting game and in actual game the instruction came pretty late for me (i firstly climbed up, then i went back and backtraced to find chicken noodle soup, then i finally learned TAB it may be useful to put it closer to starting point maybe ^^). It was simple, but very beautiful. Very good experience! I greatly liked it! |
| Apr 27 19:52:51 | 3h 44m | A Tree | ♥ 2 | Feels like i learned something about growing and sustaining healthy tree. At beginning i was just clicking whatever came to my mind, but i realised i need to be wise on take different things into the account in order for tree not to die. A visual feedback to everything i spend resources on would be nice thou. With breanches etc i wasn't sure if i reallu "build" something. Great small game! I liked it. |
| Apr 27 20:18:40 | 25m 49s | A.D.A.M and E.V.E | ♥ 1 | I am so happy that full game is going to come out March 1999, I am going to wait patiently!! Great entry! It set a mood straight from si-fi horror movie. I am usually not that good with horror settings in games though, but this game worked for me. The game could have used some kind of introduction, telling you what your aim is. At the beginning i didn't really know what i am supposed to keep alive, then i saw this ekhm beautiful baby :) i secured it and put it into healing machine. But wasn't sure why i should pick it up and go further instead of keeping it safe there. Once there was a bug where i killed every monster and picked up a baby but still couldn't cross gate. Time run out and happily auto save re-spawned me just before that room. So all hail to auto-save!! Nice feature! Overall i was super impressed with level of details you managed to put into your game. Graphically and mechanically it was all top-notch. |
| Apr 28 19:25:13 | 23h 06m | Keep Me Alive | ♥ 1 | Those graphics, this music. The storyline. Everything is perfect here!!! Game of the Year ia granted!! :D |
| Apr 29 01:03:33 | 5h 38m | FIREGUARD | ♥ 2 | Very cool game! At the beginning i had some problems with controls and figuring out what it is i need and can do, but I got it eventually. At the beginning i was just collecting branches and throwing them in fire to sustain it's size, that seemed natural. I also tried to throw branches at enemies, but it seemed to do nothing, then i discovered that i can set them on fire and was like woah. Then I also discovered I can actually throw fire branches at trees to burn them and it generates more branches. That level of interactive and thought-through environment is always very welcome, it reminded me of smart moves Don't Starve introduced. Very nice entry! |
| May 11 22:54:05 | 309h 50m | Cells | ♥ 1 | Amazing graphics. Effect is truly mindblowing. Where it comes to actual game i thought that it was pretty simple at the beginning and that all i need to do is to remember what to do and when. And well it still comes down to it, but it's certainly not that simple. A failure-repeat process where you constantly need to remember to save some 'resources' and 'build' new ones suited the game topic so well. It certainly felt like iw as running test all over and over again, trying new things and new in order to succeed |
| May 12 22:21:08 | 23h 27m | QT's Cells | ♥ 1 | Ohh that was way more deep that I was expecting :o I was very task oriented at the beginning, but the other unit moved my heart. I just couldn't sacrafice it. I was so glad game took that into account and there was an ending for when you are choosing not to do so. Thank you for making that! |