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Shugor

Feedback comments for LD46

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TimestampSince previousGameShugor's comment
Apr 21 02:38:21 Rude Bear Gotchi ♥ 0 Untitled.png I like the art and the concept, although I didn't get too far since it got stuck on this expression. The bird and plants were still working, but the character was frozen in place.
Apr 21 04:43:19 2h 04m LifeLine ♥ 1 Yeah this is pretty tricky to do well in, but it's nice that it lets you jump right back in so quickly. It's pretty interesting to experiment with how the game interprets different ways of moving around; the inspiration taken from how natural heart rhythms work make for a nicely coherent set of mechanics. Fun game~
Apr 21 04:56:16 12m 57s Backcourt Brawlers ♥ 2 This is a really interesting concept; especially when playing against larger numbers of enemies, it has a cool kind of beat-em-up feeling to it despite seeming like more of a sports game. It might be more of a personal issue, but I felt like I often had some trouble judging how high I was relative to the ball when going for a spike. It would also be nice to have a bit more visual feedback/indication of what type of shot might be performed in different situations (namely whether or not a dash is currently active). It would be cool to see what this game would be like with more content~
Apr 21 05:17:43 21m 27s Burnt Out ♥ 2 This was a very enjoyable game; it's fairly simple on a mechanical level, but things like the flame's cute animation developing over time keeps you engaged for a long time. It was interesting to try to manage things as the initial forest started to get cleared out, particularly with the increasing difficulty of navigating your way back to the flame (I found myself wishing I had some sort of pointer to them, but in retrospect it feels like that would have taken away some of the challenge towards the end of the game). I do wonder what the level indicator was for; I believe that I cleared out all of the trees on the map, but only after the flame died did I realize that I was holding on to one extra seed, so I don't know if that's somehow involved.
Apr 21 05:49:28 31m 45s Bones 'n Roll ♥ 3 The game is very well made. The art style and character designs are very appealing. In general the gameplay seemed polished and only had some minor issues. The tutorial was a good addition to the game, although it seemed odd that dying in the tutorial resulted in having to restart the game. The only other issue that stood out to me was the visuals blurring a bit when there are many objects on the screen at the same time. While the game was short, the scoring system allows for replayability. It took me a couple of tries to get through the game, but when I finally won, I was happy to see that even the end of the level looked nice.
Apr 21 06:03:18 13m 50s Rememberance ♥ 2 I liked the art for the character expressions and the introduction, although the running animation was odd when moving up or down. The character dialogue was good as well and helped set the tone.
Apr 21 06:12:07 8m 49s Is it wrong to feed haterz to my plants? ♥ 2 The UI was a bit unintuitive, but the concept is interesting.
Apr 21 06:12:22 15s Little Red Hood ♥ 3 This is very impressive for a three-day project; apart from the obviously striking visuals and atmosphere, the level design is actually very clever in several places (particularly the first half of the third level). My main complaints would be that the controls can feel a bit unresponsive (I felt like I could do with a bit less inertia and more momentum transfer when jumping/landing, as contradicting as those sound) and that with how trial-and-error some sections felt a faster respawn time would be appreciated (very thankful that the third level introduced checkpoints at least). Unfortunately, I stopped playing before I felt entirely finished with it because after the chase segment of the third level I seem to have run off into an infinite drop (screenshot attached although it may not be much help); not sure if this is the unofficial "ending" of the game at the moment, but I feel like a refined and completed version of this game could be very interesting~ falling.png
Apr 21 06:27:15 14m 53s Pump It ♥ 4 The music for this game is pretty catchy. The logo and title screen looked nice as well. I also think it is an interesting concept to keep a heart pumping. However I couldn't really get into the gameplay, as it plays like a rhythm game but doesn't have any sync with the music.
Apr 21 06:31:43 4m 28s The Little Bakery of Horrors ♥ 1 Untitled.png The art style looks really cute so I was excited to play it, but I got this error on Windows when running the .exe.
Apr 21 06:47:15 15m 32s How They Survived ♥ 3 The art and music is really polished, it looks more like a full game than something that was made in just a few days. I especially like how colorful it is, the blue and orange color scheme gave it good contrast. It was a bit too easy to be fun though, I found I could just hold them off by biting the little guys as they fell down to the right.
Apr 21 07:04:06 16m 51s Yakka ♥ 1 This game has a really good vibe, the art is really polished and looks like a picture book. The music was well done too, the flute was catchy. The gameplay is a bit short and simplistic, but that's kind of fair given how well done the art was.
Apr 21 07:17:50 13m 44s Dog Signal - Ludum Dare 46 entry ♥ 0 Could it be a permissions thing? Because it says the page cannot be found on itch.io.
Apr 21 08:11:53 54m 03s Unidentified Farming Object ♥ 2 I can tell a lot of effort went into the game. The game over screen was well done and it did a great job capturing the style that the game was going for. Even the music fits the style well, although I am personally not a fan of this style. For the most part though the gameplay felt similar to speedrunning. There were many features implemented, but at the cost of there not being much polish and the main gameplay being stretched thin. Some features such as the upgrading system will probably not be used due to the main gameplay not being balanced. Overall, I feel that the game isn't very playable and it was a good idea, but I feel like there were too many features added that weren't fleshed out.
Apr 21 11:55:30 3h 43m Protect the jar ♥ 1 Love the visuals you've gone for on this game, the very clean and post-processed look is an effective contrast for the physics-gamey silliness of the gameplay. Nothing quite like watching tons of hammers and soccer balls fly out of nowhere. On another note, the game is really hard! I like it as a challenge kind of thing, but I might suggest making it ramp up a bit slower over time. My high score is only 21 seconds. Great job~
Apr 21 13:03:00 1h 07m Project Kepler ♥ 3 Pretty nice looking game, and a cool idea. However, everything is so slow, with the notable exception of my walking speed which, if we could harness to power the ship, would get us there instantaneously. Also some direction would be appreciated as i have no idea what i'm supposed to be doing, or if what i do do has any meaningful effect, i did manage to make the distance to destination go down and i almost felt something. All kidding aside i like what you've done conceptually, but it could be communicated better, for 3 days work it's great and i'd be happy to see you develop it further.
Apr 21 14:12:25 1h 09m Lone Settler ♥ 1 lovely visuals, nice audio, managed to win on my 5th try. It's rather difficult, I found that the cooler was actually making the planet too cold, didn't win til i stopped trying to make them, i did get one run where the trees caught fire so maybe it's for special circumstances rather than a necessity. very much like the game, a nice little project, well done!
Apr 21 14:29:02 16m 37s Chance ♥ 1 very nice visually, interesting story. would've been nice to have more things to do but for conveying the story you wanted to get in, very nice work.
Apr 21 15:01:17 32m 15s The Urban Legend of Nightmare Forest ♥ 3 Nice little game for the time frame, the dogs function well. everything being on one meter is interesting, dogs are a bit easy to kill but as you need to get em to fill the meter i figure that's for balance reasons. good work!
Apr 22 08:37:57 17h 36m The last hope ♥ 1 I like the aesthetic of the world a lot here. As others have said, a sensitivity slider would be nice, but I think generally I'm not very good at these kinds of games so I found it quite here. The music seemed a little strange at first, but I think it sets a really nice mood that fits the alien nature of the world and the chaos of the gameplay. Good work!
Apr 22 08:50:49 12m 52s Alright, We're Gonna Walk Now... ♥ 2 Man the voice lines in this are so good. I ended up playing through it a few times because like, in the gif in the comment above me, I figured out you could just endlessly re-grab your friend. Works very well when playing it the proper way too, though I find the Z button is a bit unresponsive? When I tried it the first few presses it didn't seem to do anything at all (cause I think he was already following me at that time) So I didn't know to rely on it when he ran off and did his own thing. Maybe an additional voice line that's like "All right come on we're nearly there" would be good for that situation. All in all, a very fun take on escort missions!
Apr 22 19:16:23 10h 25m Keep the Reef ♥ 1 nice little game, reminds me of the ones on old phones, kind of addictive
Apr 22 20:54:00 1h 37m The Planetarian ♥ 1 nice game, tracking down that antenna as the shields ticked down was the second most stressful thing i've done this week
Apr 23 13:38:50 16h 44m Soaring Islands: ludum dare 46 game ♥ 1 I took a little bit to get a hang of how it controlled, but I ended up really liking how platforming feels in this, even if I'm still pretty bad at it. Cool entry
Apr 23 13:50:44 11m 54s Pigeon Ascent ♥ 2 Hey this game is actually really awesome. I normally don't stick around too long playing other people's Ludum Dare entries, but the art is great and it's such a funny idea. I think I'm going to try a few more times and see how much variety is offered between evolutions, but this is really great. One bug(?) I encountered, my first pigeon reached the level 4/5 fights and then died, and when I went to make a new pigeon back at base stats it was still being put up against level 4 and 5 opponents. I had to refresh to actually start back at the beginning.
Apr 23 14:03:04 12m 20s The last plant ♥ 1 Fun game, as others have said I would have appreciated a little bit of feedback when hitting enemies etc but it works quite well. I appreciate the variety of power ups. good job!
Apr 23 14:20:31 17m 27s Attack on Lizilla ♥ 1 Very cool idea. I'd have liked a bit more feedback from my attacks to show me that I was doing damage, but all of the attack animations themselves were very cool. Great work!
Apr 23 14:37:55 17m 24s Dumb Ways to Doctor ♥ 2 I really like the concept here and the variety of different tools is great. I think the days might be a bit too long though as I found it quite easy at first, and I'd have liked the difficulty to ramp up a bit faster. Had a lot of fun playing though, good job!
Apr 23 14:48:04 10m 09s Ryoko's Adventure ♥ 0 There's a few bugs happening obviously but overall a very cool game and a great start to working in Unity! My one suggestion for making the game feel more responsive would be to have more feedback when attacking, such as particle effects, sound effects, and enemy hurt animations. I like the art style and the music a lot. Good work!
Apr 24 16:33:24 25h 45m Lily vs. the Swarm ♥ 1 very nice style, reasonably difficult. music died when i used the bomb, but on the plays where that didn't happen the music was lovely.
Apr 24 16:45:10 11m 46s Alien Endangered ♥ 1 nice idea, alien died quite suddenly, though i figured out what the problem was, as i only had one turn i couldn't compensate for it. good effort 🙂 .
Apr 24 17:29:13 44m 03s Kalend ♥ 1 very nice, got up to the heart room, puzzles were good, put my brain to work. music and artstyle were very nice.
Apr 25 13:40:52 20h 11m Yoda Eternal ♥ 1 good effort, nice game for 3 days, nicely on theme as well. the ai seem to prefer killing me to yoda, he got by just fine for the most part even when i went exploring the outer map. a wider fov would also be welcome. good work, got a decent fps going in such a short time frame!
Apr 25 13:52:36 11m 44s Monster Keeper ♥ 0 Nice concept, the physics work well and it was actually quite difficult towards the end, quite a good entry. the art style, and the pet's statuses are very clear to the player. good work!
Apr 25 14:16:31 23m 55s HealWall ♥ 1 really novel idea, took me a while to figure out how to beat levels but i got there. good entry!