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| Timestamp | Since previous | Game | sharbelfs's comment | |
|---|---|---|---|---|
| Apr 22 05:56:26 | Chivalric Saga | ♥ 1 | really nice game, I liked he idea. I just feel that is a little fast for me, would be nice to have a little extra time to be able to predict the movement and place the mushrooms. Well done! | |
| Apr 22 06:02:11 | 5m 45s | Logan | ♥ 2 | nice game, I liked a lot the visual style and ambient sound, very well done |
| Apr 22 06:08:54 | 6m 43s | Careful Defense | ♥ 0 | I missed the tutorial at the beginning because I was trying to kill everyone... LOL, after that, took me a little while to understand the rules, but it's a very interesting twist for the gender. would be interesting to have either some enemy or some weapon to also be able to restore life (I didn't find anything like that, not sure if I missed as well). but anyway, very nice game, well done! |
| Apr 22 06:20:16 | 11m 22s | Strazy Dazy | ♥ 4 | I love this kind of games, very nice! the only thing for me with the controls is that pressing up and down is a little confusing, if I had the options I would replace for side by side keys, like ASDF. |
| Apr 22 10:43:37 | 4h 23m | Enshrine | ♥ 1 | at first impression look something simple, but puzzle is quite good, some ambient sound would make a big difference, but game is quite nice |
| Apr 22 10:49:31 | 5m 54s | IO: Live Birthday | ♥ 0 | nice game, very well made. and the teleport idea is something really nice. In my opinion would be interesting to have some sort of bullet count, game can become a little easier if you get one good weapon and just keep it. |
| Apr 22 10:59:07 | 9m 36s | Operator | ♥ 0 | The idea is interesting but not sure if I understand the game, I manage to survive for over 2 minutes |
| Apr 22 13:58:51 | 2h 59m | Henry and Alan | ♥ 1 | nice game. It remember me the old times those donkey kong mini games. One thing I would like is to have a stronger gravity for the character, platforms are really fast, but the character don't feel as responsive as them. |
| Apr 22 14:04:22 | 5m 31s | HELLDERLY | ♥ 1 | Nice game, and the power ups make everything much more fun, would be nice to have some extra sound effect, but besides that, very well done, congratulations |
| Apr 22 14:10:37 | 6m 15s | Rift Defender | ♥ 2 | nice game, very frenetic. I like the weapons, but they are hard to pick up, so, after a little time trying I decide to go with the fist only and looks like that most of the time you don't really need weapons, they are just for fun. |
| Apr 22 18:13:22 | 4h 02m | Space Station Techie: Keepin' It Alive | ♥ 1 | nice idea, one comment is about the controllers, I think it can be improved in a way to avoid a little of the collisions and maybe even be a little more bouncy. For example, every time I finish to fix one item, looks like that the player is stuck and I can change from one place to the other easily. Also, the I got stuck with the collision of the doors and some of the walls in between. |
| Apr 22 18:22:50 | 9m 28s | Bloody Musician | ♥ 1 | I really like this type of games, very fun to play, congratulations. for me the only thing is that, I don't think it's clear enough when to change the weapons, and what happen when I change, the feedback that I have is a weird sound, that for me looks like that I'm doing something wrong, maybe if you add more visual feedback or some more variation, would make it more clear. |
| Apr 22 18:58:58 | 36m 08s | Unsplashed | ♥ 1 | In my case I also died a few times after getting the star, maybe a bug or something. Some of the level seems almost impossible to win in the amount of time you have. And in my case the first thing I always did was to change the camera to have some sort of top view of the level, this way everything becomes more clear and easier to understand. Overall, game is fun to play and well done. |
| Apr 22 22:18:48 | 3h 19m | Friday at Barney's | ♥ 1 | great game, story is very funny and creative |
| Apr 22 22:26:16 | 7m 28s | A Tree | ♥ 2 | game seems promising, I like the idea. for me it's just not clear enough what each part of the tree or upgrade is going to do. And at some point I didn't have almost any Carbo but I had a lot of everything else, but still, I couldn't buy anything, I spend several months, tree was evolving I was getting more resources but I was kind of stuck without being able to grow leaves or do anything, maybe some balancing would solve this problem. Well done |
| Apr 22 22:39:59 | 13m 43s | Battle of the Blades | ♥ 1 | Nice idea. The thing I missed the most like mentioned before is some health indicator of the enemy, or maybe even something like the more damage the enemy takes the smaller it gets. And for me the control is still a little slow, I would like to have a faster movement for the player. One last thing is that, for a big part of the game, you can just stay on top of the light because since that is going to recharge you, you almost always win. One alternative that I think would be nice is that, every time you recharge in one of the place, it disappear and move to a different location, this way you force the player to always keep moving. overall it's a really nice game |
| Apr 22 22:50:56 | 10m 57s | The God Of Adventurers | ♥ 3 | if you don't read the rules (like I did the first time) game is a little confusing, but after reading the rules, and some tries game becomes fun to play. The concept is very nice. One thing that would be nice to have is like a level indicator in the hero, or something like that, so, I know if the hero evolved or some tip about what terrain should I put next. By default I tried the rule to keep easier terrain close to cities and increase the difficult as it gets far from the cities. Very nice game, well done. |
| Apr 22 22:57:48 | 6m 52s | She Rocks | ♥ 1 | I really like these kind of mining games. Maybe I'm doing something wrong, but when I die, it's usually really fast, like, in one second the canary is warning me, and the other I'm already dead, would be nice to have some extra time, to think about my next direction. Overall game is nice to play, and with more options of actions to do, it can become much better |
| Apr 23 10:55:22 | 11h 57m | Morphology | ♥ 0 | Really nice game, very well done. I liked the idea of sort of exploring and trying to understand the creature. I'm not sure if I did something wrong or if it's a bug, but at some point when I clicked the Scavenge button the creature just died. |
| Apr 23 11:04:33 | 9m 11s | Life Plug | ♥ 1 | interesting idea, on one side it's a little difficult because looks like you have the exactly amount of life needed to pass each step, you can miss or explore anything, but on the other hand, the balance is well done to work this way. one thing that I would like is maybe to have more options of people or different paths to choose. overall it's a nice game, congratulations |
| Apr 24 07:53:09 | 20h 48m | Duck Crossing | ♥ 2 | Really nice game, it's impressive the amount of content that you manage you add. For me the sounds of the steps are a little too loud, and I couldn't really get the goal of the game, I wandered around for quite some time, I got chased by a guy and saw some things falling, but nothing was that challenging. Overall it's a very good game, congratulations. |
| Apr 24 08:18:28 | 25m 19s | Snack Time! | ♥ 1 | Nice game, I really like the mechanics you used. Some sound effects would make a big difference, and some balancing in the level would help a lot. At some point I had a lot of pizzas in the level, I didn't have time enough to get all of them and the time bar was full. Maybe the pizzas could disappear after a little while. well done! |
| Apr 24 08:55:45 | 37m 17s | Station Keeping | ♥ 1 | Quite complex game, a lot of things going on at the same time, but the mechanic is very good, I like this kind of games. The game has some potential in my opinion, just may need to make a little more clear all these information... at the beginning it can be a little overwhelming. Maybe if you started the game with just a few items and start to improve with time, just an idea... |
| Apr 27 15:17:23 | 78h 21m | AmbiSphere | ♥ 1 | nice concept, it's quite challenging but was fun to try to get in sync with both spheres. The only comment is about the score, because I got speed almost 400 but my score kept going down. would be nice to have a score by speed maybe |
| Apr 27 15:22:24 | 5m 01s | Keep It Alive For 100s | ♥ 1 | interesting idea. for me the movement of the character was too fast to control, it was easier just to keep holding in one position and wait for the time to end. A more variety of traps or just better positioning for the traps would improve the level a lot as well. |
| Apr 27 15:36:52 | 14m 28s | Keep 'em Alive: Retro | ♥ 0 | really nice game. It's a little complicated to understand at first, but the rules helped a lot. The only thing for me it that it's a little tricky what to choose between the cop to make more money or the hospital to have more people alive, usually by the time I get the hospital half of my population is already dead =P. And for the map, I didn't really see why not be just a flat map, that would make life a little easier, or maybe a grid like. |
| Apr 27 15:41:13 | 4m 21s | Overjammed | ♥ 1 | nice game, took me a little time to find about the heating system, and actually I was so busy trying to check for the needs of everyone that I didn't see when the bar of someone was too low to maybe give priority, so, I just died without really knowing why. but overall game is very fun to play |
| Apr 27 15:45:51 | 4m 38s | Lightlife | ♥ 2 | nice idea. for me the wall in the bottom is a little annoying because at some point I got the ball bouncing from left to right and I couldn't really see what was going on down there. And at the beginning is quite easy to die. overall I like the game, the mechanic is quite challenging, maybe a little more light overall, not sure if my monitor is too dark. |
| Apr 27 18:48:53 | 3h 03m | Fussy Kitty | ♥ 1 | Nice game. my impression is that usually the behavior that has highest priority is Hunger, most of the time if you feed it should be fine. But on think I missed was either some sort of bar/feedback showing either some level of emotion or something like if the button is really getting pressed. A few times I just did a round of pressing one button and move to the other, and everything went fine, but I don't know if they had any reaction or not. For example: if I feed the pet 10x in a row I'm not sure if he is going to be full or even, if he is going to get sick because I gave too much food. Anyway, just some ideas, overall is was very fun to play the game. |
| Apr 27 18:52:14 | 3m 21s | Pan Dem Duck | ♥ 1 | Game seems promising, but without collisions it is really hard to have a good gameplay. Would like to play this one again with collisions in the future. |
| Apr 27 18:56:39 | 4m 25s | Kitty King | ♥ 0 | Nice, the style is nice, but I didn't expect for the idea to be so good. I really liked it. The arrows to indicate which hero should defend is really good. Would love to play this game again with more content and some sound effects. Well done! |
| Apr 28 08:24:00 | 13h 27m | Aniyah | ♥ 1 | nice game, very well done. maybe just a health bar or something would help, die with one shot was quite hard for me |
| Apr 28 08:30:59 | 6m 59s | Keep `em alive! | ♥ 1 | fun game. Controllers are a little complicated to handle, like zoom and map movement, besides that it was very well done, and lot of content for a jam, congrats |
| Apr 28 21:21:29 | 12h 50m | Son of a Liche | ♥ 0 | the skeleton movement seems a little weird but it's actually quite good, I create a lot of rocks and he managed to walk on most of them. One nice thing I did was to create some rocks around the goblins to kill them. Nice game, congrats |
| Apr 28 21:30:14 | 8m 45s | Inkazimor | ♥ 2 | Nice game, the mood is very nice. I liked the idea of the maze, it was challenging to try to find the exit, but it could have some more obstacles, something to increase the difficult of the level. |
| May 2 21:42:49 | 96h 12m | Save Ivee | ♥ 0 | Nice idea, and tutorial really helps a lot. For me the only impression is that the character with movement is not really necessary. sort of an abstract game would fit here, unless if you plan to add more content or something in the level for the character to interact with. Overall it's a good game, congrats. |
| May 2 21:51:58 | 9m 09s | Lifeline | ♥ 1 | Nice game, for me it was a little complicated to think about the options, I manage to die in a lot of different ways xD... with more options to pick or some small variation the game would improve a lot. After a few attempts I started to play by faster and faster ignoring some of the options because I already knew I would die. overall it's a very good game, I really liked it, congrats. |
| May 2 21:59:15 | 7m 17s | Tree Defence | ♥ 0 | Nice game. For me the character seems too strong at the beginning, game started to get more challenging for me at level 7. But with a little more work in the level balance it will get much better. Also, the map has a few key spots where you can just stand there and you will kill like 90% of the monsters, would be nice to have something else to force the player to always keeping moving. Anyway, good job, congrats! |
| May 2 22:15:24 | 16m 09s | Entropia | ♥ 2 | Very nice game, it reminds me Out There, game is quite complex, one thing that maybe could make things a little more clear is about the status of the player. Oxygen goes down, and the other 2 stats go up, so, it's just a small thing, but for me it's quite confusing and I have to keep in mind that some I need to keep lower and other keep high. besides that It's a very nice entry. congrats |
| May 3 07:24:56 | 9h 09m | Constance | ♥ 1 | Really good game, it was a little confusing to understand at first what to do, despite all the instructions, but I think that is just me. One small bug I found was that, if you get catch when you are inside a building, when the game restarts, it restarts zoomed in, but I just refreshed the page and everything went back to normal. Overall very well produced game, congrats. |
| May 3 07:36:34 | 11m 38s | Angst | ♥ 3 | Great game, I liked the concept and the art style, I just felt a little lost about what to do and I had to keep experimenting and try stuff to see what was going to happen, I read in the comments that you ran out of time for instructions, so, maybe that would help a little more for me to understand a little better the game. |