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Feedback comments for LD46
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| Timestamp | Since previous | Game | TheLolrus's comment | |
|---|---|---|---|---|
| Apr 21 09:27:20 | P4R3NTing 101 | ♥ 1 | Great game. Had me laughing quite a lot. Well executed, decent graphics and audio. Only criticism would be: the graphics could spruced up, particularly how the background is handled, and the cries could be varied. | |
| Apr 21 09:48:23 | 21m 03s | Balloon Rush | ♥ 7 | Fun, simple game that executes its concept quite well. Main criticism would be the difficulty ramps up quite quickly (I could just suck). Other improvements could be to the sprites, though they serve their purpose fine. |
| Apr 21 10:05:18 | 16m 55s | Aqua Vitae | ♥ 2 | Incredibly pretty environment, beautiful cinematic intro, and great mood with the radio. Only criticism is the small and simple gameplay loop of collect and drop. |
| Apr 21 10:17:16 | 11m 58s | Keep it burning | ♥ 2 | Well designed game. Can see a good amount of effort went into the environment and intractability. Most notably, it was hilarious; had a lot of fun figuring out that I could throw all these outlandish items into the fire. Only criticism would be how simple the gameplay loop is. Could definitely benefit from expansion to the mechanics. |
| Apr 21 10:26:09 | 8m 53s | Baby, please don't break my hearts | ♥ 1 | Well executed simple retro game. Had a decent amount of fun with. Loved the pixel art and the inverted colours on bombs entering the arena. Not a lot bad to say. Could just be expanded further with extra mechanics, like weapons or shifting levels, etc. |
| Apr 21 10:35:47 | 9m 38s | ALL CAPS: The Incident at Puppy Canyon | ♥ 1 | Decent game, one of the better implementations of a typing game that I've seen. Could certainly do with some polishing of the gameplay (such as smoother implementation of levels, enemy reactions, etc.) and bugs to do with enemy placement. Graphics could be better, but I thought they served their purpose. I certainly liked the desert landscape you put in there. |
| Apr 21 10:48:17 | 12m 30s | Machine Gun Chicken | ♥ 1 | Decent game with nice graphics and a hilarious protagonist concept. The gameplay could certainly use more elements, such as weapons. Enemies could use some sound too. Overall though a good entry and fun to play. |
| Apr 21 10:57:33 | 9m 16s | just a boring topdown shooter | ♥ 0 | Interesting game. Liked the overall mood of it and the use of the antagonistic/unreliable narrator. Text design was good too. Obviously the graphics and audio was rather lacking, so that's the main thing I would point to for criticism. Also, the controls were quite laggy and unreliable though I get the feeling that could be intentional as part of the theme? |
| Apr 21 11:06:35 | 9m 02s | Street Flight | ♥ 0 | A good first effort for sure! Definitely some fun to be had with the flying mechanics. First area I'd improve is by adding sound. Would greatly help the mood of the game. Next I'd say the graphics could stand to be improved: less bloom, higher detail textures (especially the grass texture). But nevertheless, well done on a first attempt. |
| Apr 21 11:22:01 | 15m 26s | DungeonScape | ♥ 1 | Awesome game! Pacing and mechanic introduction was very well done. Art was great, though the background could've used some more detail. Music was a little repetitive, but didn't get annoying. Just really impressed with the levels and difficulty. |
| Apr 21 11:36:18 | 14m 17s | iCroog | ♥ 2 | Brilliant concept, although it didn't make for the most satisfy gameplay, given the character was very difficult to control. Nevertheless, great simplistic graphics with well fleshed-out worlds and a good take on the theme. If I had to change things, I'd work on making the music a little less repetitive and maybe tighten the controls just slightly. |
| Apr 21 11:55:15 | 18m 57s | Finding Sam | ♥ 2 | Interesting concept and a nice art style. However the numerous conversation bugs (such as jumping between participants, characters not showing up in the room when they should, etc.) and the amount of reading required sucked a lot of the fun out of it. If the bugs were fixed, things were streamlined further, and some further audio was added, this would be a much better experience. |
| Apr 22 10:04:22 | 22h 09m | Protektor | ♥ 1 | Very fun gameplay. I would have probably preferred mouse and WASD, although the auto-aim included with these control scheme occasionally made me feel like a badass. One note on the graphics, it feels like the pixel art is using bilinear or similar scaling. "Nearest pixel" tends to look much better with this kind of thing and gets rid of the blur. |
| Apr 22 10:14:41 | 10m 19s | AMBER | ♥ 1 | A lovely chill mood to this game and great pixel art. Felt like it needed more to it gameplay-wise, however, such as enemies, having to move camp sites, or other complications. Like I said, mood was nice, though I think it could stand to be improved with added background sound effects (wind, etc.), especially if complemented with extra weather effects (which I see you're considering). |
| Apr 22 10:30:22 | 15m 41s | Field Hospital | ♥ 2 | Good, dark mood to it and a great UI. Music was well done too. I do wish that I could have more of an idea of who had come in for the day before making any decisions, although that would take a lot of the decision-making stress away. |
| Apr 22 10:38:34 | 8m 12s | Botanico | ♥ 1 | Great game with a well-executed concept. UI and character animation was great, laser felt satisfying to fire. I did feel like the difficulty was a little high, as everything quickly became too much to manage and flowers wilted a bit too fast when plagued by bugs. |
| Apr 22 10:49:05 | 10m 31s | Dreadful Sanity - A Ludum Dare Game Jam Game | ♥ 0 | Rich, scary mood with some nice pixel art (though I do wish it had a little more detail to it - might be expected too much on that front though). I did find it a little confusing to play through, however, and I do wish that it had an more easily accessible way to exit rooms (spent a little long hunting for the option sometimes). |
| Apr 22 10:59:57 | 10m 52s | Firekeeper | ♥ 4 | Interesting take on the "fire tending" version of this theme and certainly a decent amount of content to discover (particularly the bear with the honey). I will say that the platforming felt a little off (such as some surfaces clearly having rounded collision while appearing straight-edged) and the some gameplay elements (such as the traps and the animals stealing my twigs) proved more annoying than fun. Nevertheless, a good effort. |
| Apr 22 11:07:01 | 7m 04s | Tutu Tussle | ♥ 1 | Absolutely beautiful pixel art and a nice soundtrack. I do wish there was more to the gameplay or more scenery, though I can understand why there wouldn't be with how much effort clearly went in to the game's set. Nicely done. |
| Apr 22 11:15:28 | 8m 27s | Disco Viking | ♥ 1 | Love the vibe this game is giving. Nice and fun mechanic, great take on the theme, and well-done graphics. Difficulty could stand to ramp up a little, but nevertheless, it's a fun time. |
| Apr 23 10:25:24 | 23h 09m | Keep It Alive! | ♥ 0 | Decent concept and nice graphics. As others have said, could've definitely done with further progression/mechanics. Also, I did experience a bug toward the end where my player disappeared and the camera zoomed way in. |
| Apr 23 11:24:42 | 59m 18s | Sunflower Strife | ♥ 1 | Always good to see new programmers taking a crack at Ludum Dare. Not a bad first effort and a good take on the theme. Areas I'd improve are: the art (particularly the tiling of the background) and adding some sound effects (I didn't hear any when I played, at least. Good job. |
| Apr 23 11:38:04 | 13m 22s | Goldsmith | ♥ 1 | Love it! Great graphics and a simple, satisfying mechanic that was well communicated to the player. Only suggestions I can really offer is perhaps making it a tad clearer what the maximum ore amounts in the cart are (I caught on pretty quick, more a quality of life thing) and more fidelity in the sound effects. Great job! |
| Apr 23 21:30:55 | 9h 52m | 4 coins | ♥ 1 | Awesome art! That and the background ambient music really gives the game a rich mood. The puzzles were also reasonably satisfying to solve. A couple points of criticism: the constant hmmms from your character take away from the mood, I'd probably ditch those entirely, and some of the object interactions felt a bit glitchy (it took me many tries to finally fill the mug with water, for instance). Nevertheless, nice game. |
| Apr 23 21:37:36 | 6m 41s | Solar | ♥ 1 | Nice little game with some neat pixel art. Music track is quite nice, even though I'm not sure how well it fits the mood. Number one thing the game needs is more visceral feedback when hitting enemies: sound effects, animation, screen shake, stuff like that. |
| Apr 23 21:43:21 | 5m 45s | The Game of our Lives | ♥ 1 | Like you said, not much of a game, but I like the idea, and it comes with a very chill mood which clearly a lot of people appreciate - mission accomplished there. Music and particle effects are satisfying. My primary criticism is that the breath sound effect definitely needs to have more variation and perhaps be a little softer. |
| Apr 23 21:49:25 | 6m 04s | Final Flower: Petals of a Lost Age | ♥ 1 | Great and unique platforming concept. I feel like the physics could be tightened up a bit, but still a satisfying mechanic. |
| Apr 23 21:56:59 | 7m 34s | Gallop to the Carrot | ♥ 1 | Cute graphics and a neat concept. I do think the pond should be a bit closer to the plant though. Most of the time is spent moving back and forth between the plant and the pond. |
| Apr 23 22:10:57 | 13m 58s | Confluence | ♥ 1 | Great atmosphere and an interesting concept. Computer death animation was nice too. I did feel like there were too many enemies on screen at once to manage. Also some more visceral feedback from killing enemies (such as particle effects, screen shake, etc.) would certainly improve things. |
| Apr 24 11:42:11 | 13h 31m | Healer | ♥ 1 | Great concept and the skills felt satisfying to use. I like the cover art you made for it too. A few points for improvement: a wider field of view would've helped keep track of things, doing upgrades at the end of a wave would prevent the flow being interrupted, and obviously some further visual refinement would give it a better and more satisfying feel. |
| Apr 24 11:48:17 | 6m 06s | XCAPE | ♥ 1 | I like the gameplay mechanics and the simple but effective pixel art. I do think the game is a bit too difficult, mostly since the enemies shoot at you from far off screen and it's easy to get trapped under a hail storm of bullets that don't end. |
| Apr 24 12:04:11 | 15m 54s | Flower Secret | ♥ 1 | Awesome pixel art! Love the style. The concept is good too. I did find the platforming gameplay did let the game down a bit, as it felt heavy and some of the jumps were very difficult to perform. Another minor recommendation, allowing the player to pick up the flower from the water hole without having to jump down in it would help keep the pace a bit better. |
| Apr 24 12:07:42 | 3m 31s | Ding | ♥ 2 | Platforming controls felt quite good and I liked the particle effects. Areas to improve would be the tiling of sprites, making the lighting a little less all on or all off, if you know what I mean, and adding more sound effects (and improving the how the walk sound effect is repeated). |
| Apr 24 23:07:02 | 10h 59m | Railroad Lantern | ♥ 0 | I like it! Nice simple concept that's executed quite well. I reckon some soft sound effects for the trains in the background would bolstered the mood a good deal. |
| Apr 24 23:13:08 | 6m 06s | Can Adequately Generate Charge, C.A.G.E. for short! | ♥ 1 | Nice little set of minigames and an interesting concept. Never seen a phone that _gains_ battery while you play games :P. Anyway, main areas to improve I'd say would be the graphics, by adding extra particle effects and so on, and movement responsiveness. Also, a minor design suggestion, in the box catching game, the sound effect being the same to catch a box as when you get hit by one in previous games instinctively confused me initially; making it a different noise would be better I'd say. |
| Apr 27 21:52:42 | 70h 39m | 1000 Miles Drive | ♥ 1 | Nice, simple gameplay with decent artwork. I like the concept too. Really could do with some sound effects and music, of course. |
| Apr 27 22:07:10 | 14m 28s | Food Chuck | ♥ 1 | Love the graphics: the setting is hilarious, well-fleshed out and the effects are great. Gameplay is unique and well implemented, though as some have said a little repetitive (also sometimes harder to aim than it should). Well done. |
| Apr 27 22:11:35 | 4m 25s | AntOhNo | ♥ 1 | Very simplistic game, not that the gameplay is bad. I would have preferred more varied patterns of how the foot comes down though, differing pauses, different places, maybe multiple feet on screen at once, that sort of thing. I like the art, even though there isn't much of it. |
| Apr 29 21:57:22 | 47h 45m | Arthur | ♥ 1 | Great looking graphics, though the perspective is little confusing when they're continually facing the camera; understand that drawing multi-directional sprites in the timeframe is a challenge though. I liked the gameplay idea, though it could certainly do with some more depth. Also, a side note, it was a bit too easy to go out of bounds on the path to the apple. |