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Feedback comments for LD46
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| Timestamp | Since previous | Game | noahnewline's comment | |
|---|---|---|---|---|
| Apr 20 22:32:55 | Buddy Rope | ♥ 1 | I love the core mechanic and how it feels to move around the world! I really enjoyed the sections where you had to use the little buddy to push the fruit that the big buddy couldn't reach. Very fun idea β€οΈ | |
| Apr 21 00:11:27 | 1h 38m | Dungeon Feeds | ♥ 1 | Charming and fun concept! The shooting feels really nice and the art is solid. Beyond the time limit of the jam, I would love to see more feedback for when the enemies spawn, they kept spawning unexpectedly and dropping on my head π |
| Apr 21 00:22:55 | 11m 28s | Souls Afire | ♥ 2 | Really enjoyed the intro sequence! Balancing carrying the candle and the keys was a smart and interesting mechanic. |
| Apr 21 01:31:35 | 1h 08m | Breathe | ♥ 1 | Really lovely sound and art! I love the expression of the theme as breathwork, that's unique! I wish there was more progression / change, even in just the background or something, as the player maintains their breath. So cute! |
| Apr 21 01:34:05 | 2m 30s | Sheep Wrangler | ♥ 2 | Hello! I love the description, it got me interested in playing it, but when I click the links, I get a 404 from itch.io, maybe I tried the link while you were making changes? Anyway, I'll be back! |
| Apr 21 01:50:28 | 16m 23s | Life is Hard, and then You Buy a Cactus | ♥ 4 | Lovely game!! There's so much to like about it, but my favorite thing is probably the dynamic music. I really enjoyed how it changes based on what you're doing, nice touch! I wish the anxiety meter would pause during the transition animations, but then again anxiety doesn't stop for anything π Overall excellent! |
| Apr 21 04:14:37 | 2h 24m | Viral | ♥ 2 | Congrats on a finished game! Kinda has Hotline Miami vibes going on. I was unsure of what the mutation did, but being able to move the player and virus at the same time was a fun idea! |
| Apr 21 04:25:45 | 11m 08s | Substitute DJ | ♥ 2 | Really unique take on the theme!! I loved the blending of genres and using cards to play loops. The whole game has a distinct style to it, awesome job! |
| Apr 21 04:41:42 | 15m 57s | CrossWalk | ♥ 1 | I love the idea of tearing apart the city and the "no-clip" style movement, that's fun! I'm not sure if it's my fault, but my cursor never locked or disappeared, so it was a bit distracting seeing my cursor fly around while I was playing. π If it wasn't already added, setting Cursor.LockState to Locked and Cursor.visible to false at the start of one of your scripts would get that out of the way. Nice job guys! |
| Apr 21 04:51:24 | 9m 42s | Doomsday Live | ♥ 4 | May got a little off-track, but other than that this was really fun! The large crowds screaming had me laughing π And the video playback of your recording at the end was super impressive. Good job team! |
| Apr 21 05:16:12 | 24m 48s | Gooperworm | ♥ 1 | The minimal art makes the game super readable, which is always a plus! I like the dual-purpose design of the stardust making you longer and giving you goop to fire, nice touch. Is there a benefit or reason for the gooperwork getting longer? Thanks! |
| Apr 21 05:31:25 | 15m 13s | Gophers | ♥ 3 | Love the mood of this game, from the clever writing, to the limited color palette, to the ever-reducing timer when you're out of the bunker. Having more to do mechanically would be appealing, but I understand the limitations due to the time limit and the game itself. This feels like a glimpse into a concept that can be further explored. Enjoyable world-building from the terminal! |
| Apr 21 07:18:30 | 1h 47m | Pylorus | ♥ 0 | The generous meters allowed me to run around and explore the world, which I had a lot of time doing! I love that you could pick up and throw basically anything. The zoomed out perspective was nice for seeing a lot of the world at one time! The music and sound effects are so good and add to the mood of the whole game. Great job!! |
| Apr 21 07:27:12 | 8m 42s | Terri-Fried | ♥ 2 | Lovely presentation and polish! It took me some time to get used to the weight / trajectory for the egg, but after I got it, it was really fun! My favorite moment was doing a trick-shot, bouncing the egg off the wall and landing on an otherwise unreachable platform. If I would like to see one change, it would be on the collider for the coins to be just a liiitle more generous. Also, the itch site looks great! I would love to see the same screenshots posted in your description here. |
| Apr 21 07:37:25 | 10m 13s | Flippy Fish | ♥ 3 | Delightful!! Everything about it was wonderful. It gave me heavy Rhythm Heaven vibes. Awesome job! |
| Apr 21 07:58:19 | 20m 54s | Custom Critter Fighter | ♥ 1 | The game seems unassuming at first, but it really gets interesting when you can start customizing your creature. Really fun idea!! |
| Apr 21 20:04:05 | 12h 05m | Loch Ness Periodism | ♥ 1 | Cool interpretation of the theme! Very smooth and intuitive with simple controls. Overall a nice polished game, great job! |
| Apr 21 22:29:49 | 2h 25m | Panic Fruit | ♥ 1 | The game was really fun!! The momentum and physics felt great. Always cool to see a game made with Blender's game engine! Also FYI, since you didn't make the audio and didn't opt-out of that section, I decided not to rate the audio. But overall really cool! |
| Apr 21 22:39:47 | 9m 58s | Kitty is King | ♥ 2 | I loved the goal of protecting the cat from the dogs and keeping the cat happy. The art was cute and fit the mood really well, my favorite was the hand-drawn framed pictures throughout the castle. Being able to pick up the cat and hearing the sounds he makes made me smile π Nice job! |
| Apr 21 22:57:18 | 17m 31s | Lucid Drifter | ♥ 1 | Absolutely wonderful!! I love everything about it, I would pay for a full game of this idea! Nice job team β€οΈ |
| Apr 21 23:24:40 | 27m 22s | Captain Molly | ♥ 2 | I love the mood and the world building, this feels like a game with purpose! Twin-stick shooting with an ammo / reload mechanic and escorting was a fun twist on the formula. I would've loved more sound effects / music to add to the mood. Great job! |
| Apr 22 00:31:39 | 1h 06m | Exterminators | ♥ 0 | Love the minimal aesthetic! It makes everything readable, which is super important in a fast-paced game like this. The mini-map was a nice touch. Adding some extra feedback/polish would push this game so much further! Great job π |
| Apr 22 04:10:52 | 3h 39m | FACE LOVE! | ♥ 1 | So creative, unique, stylish, and polished! I love SMILE FOR ME, so it was fun to see your entry for LD46! |
| Apr 22 04:23:49 | 12m 57s | Anti-Matter | ♥ 1 | Simple, unique, and fun! Love the minimal aesthetic, has a nice feel to it. I'm not very good at it, but I had fun anyway! Nice job π |
| Apr 22 04:32:16 | 8m 27s | Amalgamage | ♥ 1 | I love how simple and minimal it is! A unique aesthetic and goal. It was tricky at first but I started to understand the physics and how to keep the amalgam alive. Really cool! |
| Apr 22 04:40:19 | 8m 03s | β‘thump-thumpβ‘ | ♥ 1 | I like how simple and approachable it is! The idea of the hearts getting small over time was a fun twist. I also liked how there was a timer going down instead of a score going up!Made me more motivated to keep the hearts full. Controlling the heart was a little off, but other than that it was fun! β€οΈ |
| Apr 22 06:52:45 | 2h 12m | Feed Me! | ♥ 1 | The little buddy is so cute! The whistling mechanics really made it feel like I was protecting it. The game has a great mood going for it! The aesthetics, sfx, and bgm work so well together. Really enjoyable experience!! |
| Apr 24 03:13:13 | 44h 20m | Life Plug | ♥ 1 | Loved the intro sequence! It was a really nice way to set the tone and introduce the premise and the mechanics. Seeing your body on the ground was a nice touch. Creative gameplay that took some thinking for me to figure out! Great job π |
| Apr 24 03:31:48 | 18m 35s | [M]achine [L]earning | ♥ 0 | Such a delight! Loved the writing, the tone, the music, and the art. The world felt cohesive and well-thought. This feels like it could be fleshed out into a whole game! Great entry π |
| Apr 24 08:29:47 | 4h 57m | Take Us Home | ♥ 1 | Very elegant submission! I enjoyed juggling multiple things, with both the asteroids, evacuees, and shield. Loved the idea of the shield by the way, a fun twist instead of just one-hit. The sounds, music, and aesthetics created a nice cohesive atmosphere. The screen-wrapping player was a nice touch! π |
| Apr 24 17:35:56 | 9h 06m | Feed the Turtle King! | ♥ 2 | Unique and well-executed art, balancing both the enemies and the food was fun! I like that you used the same controls to fire your weapon as you would to feed the king, so you could possibly shoot the king if you weren't paying attention, all without adding any additional controls. I enjoyed that you wouldn't lose if you got hit, you would just lose precious time. Great entry! |
| Apr 28 07:38:53 | 86h 02m | Wave Machine | ♥ 1 | This feels straight out of Rhythm Heaven and I love it for that! I really liked the concise tutorial at the beginning was explained by the person sitting next to you, and the plane with the Ludum Dare banner was a nice touch. The camera bouncing the the beat was fun and effective, and all of the gimmicks to keep you from relying too much on the visuals were really great. Overall a fun cute simple entry! |
| Apr 28 07:44:00 | 5m 07s | Growing defense | ♥ 2 | A very cohesive and polished entry! Everything works well with each other, from the mechanics, to the art, the UI, and the audio. I like how the UI and mechanics were all contextual to the world, rather than just buttons on the screen. It was fun juggling the mechanics of not only placing plants, but keeping them alive and healthy! That contributed it a lot to the theme, because not only are you to keep the shop "alive" but your plants as well. Awesome job! |
| Apr 28 07:49:43 | 5m 43s | Hearth | ♥ 0 | Love the atmosphere and the PSX aesthetics! The game has a unique feel in terms of the mechanics and the visuals/audio. With a little bit more time and polish this has the potential for a bigger game! Adding a bit more feedback would've been nice to see, but I probably rely too much on "juice" and screenshake myself π But overall a really cool entry!! Awesome work |