Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Local Minimum
Feedback comments for LD46
Local Minimum's games and stats for all events →
| Timestamp | Since previous | Game | Local Minimum's comment | |
|---|---|---|---|---|
| Apr 21 16:52:32 | Efi | ♥ 2 | I made i through the first loop but got stuck on the second one. It felt very well made and I didn't have any issues with the controls. Or, rather, the issues I had was I kept hitting the walls but it didn't feel like the game's fault. So that was all good. It was a bit annoying that I had to press something to respawn the bird-worm. It kind of felt like the game indicated that it would autospawn after say three flashes. So I found myself staring waiting for the next chance quite often. | |
| Apr 21 17:15:02 | 22m 30s | Gophers | ♥ 3 | Very nice mood and feeling in the game! I liked the little bits of story and it was hard not to see some reference to the ongoing pandemic. I must say though, those people need to learn proper placement of ladders! If that's how they ran their society, they pretty much deserve a living in bunkers now 😆 Controls were easy to understand, everything looked and played nice. Would of course have been nice with a bit more of a dramatic arc in the narrative, but it's hard to find time for such things during LD. |
| Apr 21 17:40:55 | 25m 53s | a new life | ♥ 2 | I really love your style, and the little effect when moving the cursor around making the scenes feel more alive. There were some quirks with the text, one fell outside its bubble and I think I happened to click pass one or two messages. The amount of work and personality that has gone into the drawings and the story though! Phenomenal! For a while I was thinking that contrary to your previous entries that I've played, that this one was so happy and positive! You should really upload a cover image and something here on the game page so people find it. |
| Apr 21 18:15:22 | 34m 27s | Food Chuck | ♥ 2 | Hahaha 🤣 what a game! I wish I was better with hitting those projectiles and being able to keep track of what food is where on the wheel. But I was having a blast anyways. Sometimes the cars ended up ontop of my own blocking out the view for a while. I also really didn't notice I could look around in all directions and I have no idea why I would need to since I was absolutely overwhelmed by the amount of cars to feed in just one direction. Great game. |
| Apr 21 18:31:42 | 16m 20s | Cities Of Wonder | ♥ 1 | That was some nice dance moves! And I really enjoyed the animation upon failing to keep the party alive too. The interaction and game mechanics could probably have benefited from some rhythm based mechanic or at least a clear escalating difficulty. |
| Apr 21 18:44:03 | 12m 21s | DJ Hamster | ♥ 2 | First I was very close to give up because nothing ever happened... I didn't understand that the hamster was below that first instructions sheet. When I got around to play the actual game it was a trip down memory lane for me to. I remember playing some of those games! Very nice idea to make a meta-game about all previous games one has made. |
| Apr 21 19:02:32 | 18m 29s | HareFare | ♥ 1 | I really liked the cuteness of the game! I did very bad at flying though. My mind just won't accept the inverse y-axis if it was what I was having problems with. I got to save one island from drought though, but 10 bugs was just impossible to hit. I got three in total and that was almost all fuel and water for just the three. Well made world and it was fun flying, even if I was really terrible at it. |
| Apr 22 18:45:14 | 23h 42m | SMT V final Boss leak | ♥ 2 | As someone who as played very few JRPGs it was a little confusing at first. After a while I figured it out some. It felt a little odd that I could use offensive actions against my own team and I guess I could do defensive on the enemy. Some hint on what each would do could also have helped some. During many rpg:s and games in general you are eased into the complexity by adding people to your squad and adding abilities as the game progresses. I also ended up on some occasions to have all slots the same action. I was trying to figure out but I'm guessing it's pure random. And I'm guessing which one I select doesn't affect the probabilities for next round. Some tweaks on that would have been nice, e.g. if you have 25% chance to get a first aid on the first card and you do get it, then the chance to draw a second should probably drop to 20% and so on. I did really like the UI, the camera and graphics! It all was very smooth. I was kind of hoping for some final animation upon being defeated. Great work. |
| Apr 22 19:01:17 | 16m 03s | Keeping Itt Alive | ♥ 1 | A really superb game! I got a bit scared when I read nuclear throne, but even I got a few sections into the game. The character and its movements brilliant! The very simple and well made tongue mechanics - all great. I was also very pleasantly surprised that the game actually does random order of rooms for that extra replayability. The one time I got the furthest though was a room which did kind of a U-turn with a sharp angle in it and an enemy surprised me by being able to shoot through the double wall. Eating up the dialogue was also a fantastic move! I wanted the replay to be in world frog-interaction too: with its last breath it vows to never give up and try again to save itt by slowly flipping out the tongue and landing it on the replay dialogue. |
| Apr 22 19:11:10 | 9m 53s | GhostVac | ♥ 1 | Took a second or two to figure out the mechanics, but then I was having quite a lot of fun. The art and animations were really well made as usual! I think it did get a bit stuck on the boss because I had no ghosts to suck and blow left but the timer kept ticking down, so perhaps one or two never got released between the rounds? |
| Apr 25 07:19:06 | 60h 07m | Marx's Graffiti Squad | ♥ 1 | Cute game and fun idea for keeping it alive! I played the jam version, since we're still voting, so you might already have attended to it in your balancing version. But I found that the game was rather unfair when you start a level the first time as the police come up on you rather abruptly. I should say I didn't see that there was a sprint key so that meant I needed to be 100% undetected. Anyways, this doesn't matter too much on the first level, but it feels rather unfair once progressed to the second level and beyond, as it drops you right back to the first level. I would consider either letting the player restart on the current level or at least give the player three lives before dropping them back at the first level. Otherwise a really neat experience. |
| Apr 25 07:31:36 | 12m 30s | Medically Inaccurate | ♥ 2 | I got to about the same time as your screenshot before I accidentally sacrificed myself for the heart. 🤣 I must say that the mechanics of shooting the syringes were very satisfying and well made. A bit surprising that I also repelled the health drops, but it also made it interesting to not overshoot. 💉 💉 It would have been nice, I think if the obstacles weren't simple rectangles but had a V shape to them so that virus got stuck on the far side quite often. If the world could go through various phases with obstacles appearing and disappearing could also really have improved re-playability. In general though, a very well made and funny tower defense. |
| Apr 25 07:38:50 | 7m 14s | Kardiossomatic | ♥ 1 | @neithernathan I saw that you said on itch that you have updated the game, but please note that only very few types of fixes are allowed after the jam/compo ended and that for this reason it is customary that people upload several versions of the game. So is the version on itch.io now the one eligible for voting on? |
| Apr 25 07:48:41 | 9m 51s | Keepalive.exe | ♥ 1 | Fun idea for the theme! It was a bit on the hard side for me. In part because there was no visual queue for when one could shoot the ping-pongs and the control scheme didn't really feel natural. Twin-stick controls would probably feel more normal. I would also have liked the computers to give me a little grace period or simply decay slower because it felt a bit unfair that I never got to shoot enough ping-pongs on level one before at least one was offline. Cool game in general though! |
| Apr 25 08:03:27 | 14m 46s | Alive, Alone | ♥ 2 | I very much enjoyed this experience. The music and the dialogue/voice acting were fantastic. It would have been nice if I could have reset the mess or had some end-game condition (at least I think I put everything somewhere). The stove was a bit loud and when I forgot to turn it off it was a bit odd that it was equally loud in the bathroom. Great game though! Cooking and toilet "cleaning" were my favorites. |
| Apr 25 08:33:28 | 30m 01s | Cat Dad Redemption | ♥ 2 | Superb 🐭 🔫 🐱 game! The feeling was spot on, and voice acting very authentic. Music with the heart-beat. All very well made. I got through first gang with keeping right mouse down and hitting things as I passed them but quickly realized this was not the way to go with gang two! That added complexity to the game I wasn't really expecting but unfortunately it also got too hard there and I didn't see any "Skip to next checkpoint" so I could progress with the story and see where it would end. |
| Apr 25 09:19:13 | 45m 45s | Once Bear Got a Job at Hell | ♥ 3 | I like the art style a lot! It was a quite chaotic game to say the least. I don't think I'm a very good bear in hell. I didn't really understand the building bit the first try so it could probably have needed some explaining. It would have been nice if the game started out a bit easier too so I got to orient myself with it instead of having water all the way up to the pot after the first second. I didn't quite understand the souls in the pot counter either, if something was meant to happen at 10 souls. I found myself with more than that quite a few times. But again, very nice art-style! |
| Apr 25 09:26:11 | 6m 58s | Marvelous Mr Egg | ♥ 2 | 🤣 how much attention does that 🐱 require!? Funny game, impossible to keep creativity flowing in that setting though! I found that all but the cat distraction went away by a single click. I didn't really notice the cat becoming better with fewer clicks either so my egg had very little chance. However it didn't feel all wrong, it kind of felt like a game were the only possible outcome should be that you fail. |
| Apr 25 09:47:25 | 21m 14s | TheGlowingBook | ♥ 1 | Unfortunately the first page I got was a page 0 that I tried 10 or so words on several of which were annotated as frequently tried, but I was all stuck. Interesting idea though. As there's no restart, or none I've discovered, I'm not sure what to do. |
| Apr 25 09:59:38 | 12m 13s | Dunkegg | ♥ 1 | Graphics, audio and humor were all splendid! The controls quite unique and I ended up using both hands, one for forward backwards and the other for rotations. Once I got the hang of that way of playing it felt quite natural, but would have made more sense if it was A + D and J + L with how I played. I didn't play it to the end even though I would have liked to, but I got to the key? behind the toaster and then I didn't really spot where I was supposed to go from there even if I got there several times. The second reason was that while there were auditory queues for where the eggs were coming, it felt like my only strategy was to keep moving (which maps badly with being confused about where to go). I think it would have been nice with some visual queues, like an egg's shadow indicating where the next bombing was going to occur. Great work though! Really a first class entry. |
| Apr 26 08:05:41 | 22h 06m | Keep the Princess Alive | ♥ 1 | Cute drawing style. I found out attacking from behind was the best strategy for not getting hurt too often by the soldiers. Or at least it felt better and more evil. I think a simple slow increase in frequency of soldiers or speed of soldiers would have done much for engaging the player to keep playing. Especially if combined with a clock or score showing how long time one managed to keep the princess alive. |
| Apr 26 09:24:05 | 1h 18m | Potater Toss | ♥ 1 | Funny game! Why wouldn't pirates want to knife potatoes? 🔪 🔪 🥔 It's in their nature after all. I got a toast into the mix and decided it was a potato as far as I was concerned. Was I right? Yes, I believe so. |
| Apr 26 09:49:08 | 25m 03s | Lighthouse | ♥ 1 | My first reaction was: Why do I want to shoot spiders and why aren't they moths instead? Though I would rather pet than shoot moths. 😆 But that probably more reflect my status as friend of small animals. I got a few rounds into the game but only after I had given up I realized that the "home" icon was actually not something to take me to a menu or such, but a shop icon. And that I could upgrade my lighthouse! I think it might have been beneficial if available buys were listed on screen directly. There seemed to be enough space. Equally, it took me a while to notice if anything happened when interacting with the generator. I was expecting changes in the world or something more dramatic (or at least that it was that yellow arrow that should be moving), but a simple fix could have been to have the UI for the lighthouse fuel levels be on the right side / same side as the generator. In general though a quite fun game. |
| Apr 26 10:17:22 | 28m 14s | SPOF: Single Point Of Failure | ♥ 1 | I played it for quite a while and gave the world 20+ servers. I even let the US get their first one but I thought that was the win-condition but nothing happened. I think it would have been good with a meter saying how large the running network was and what was still needed to win. It also became a bit tedious switching between the play and pause mode. Perhaps hotkeys for selecting the tools would have helped a lot, and the game could even auto-play after each snip or each build and so on so you'd have to be quick to snip snip snip. Just to keep the core loop a little bit more fluid. Solid game-play though. |
| Apr 26 10:26:46 | 9m 24s | Zhoot IT | ♥ 1 | Solid FPS play. I like that everything was the same currency. It feels like the game could be a little kinder in the first encounter. That was the hardest one on me as far as I got. It was nice that the robot used its health to walk the extra paces, but it felt a bit sad that when I got a bit too far behind, I knew I couldn't reach the pile of downed enemy to continue. So to die I had to continue after there was no chance and even if I was fast and economic in moves and shooting I couldn't turn it around. So perhaps there should be two types of energy blocks? On from the shot down, that within a range get pulled to you and others that spawn and stay where they are. Or perhaps all blocks within a radius could be pulled towards the player. |
| Apr 28 14:49:06 | 52h 22m | Pestilence | ♥ 1 | Nice looking game, and well made audio. I got to the redirect energy bit, but I didn't really feel like there was enough feedback about how many cycles of repeat pattern was needed nor if I actually succeeded in repeating it. So a bit more clearer interaction would have encouraged me to try and beat it. It also felt a bit more difficult than it needed to be. |
| Apr 28 15:07:51 | 18m 45s | Orbital Stations | ♥ 1 | Nice mood, art and storytelling. I got to General Mines and maybe some tweaks are needed to keep the interest going. Or it might be that I'm playing after a day's work and it was so gentle an experience. I was confused in the beginning that the keys indicated up and down too, but in the end I only pressed forward. In sum, a very nice experience. |
| Apr 28 15:29:20 | 21m 29s | 𝘋𝘜𝘕𝘌𝘞𝘙𝘖𝘜𝘎𝘏𝘛 | ♥ 2 | I played through a few doors, maybe four? And I enjoyed the slowness of it all. I didn't understand the robot eye hint, so playing through that far took quite a lot of repetition. Solving the puzzles by brute force was kind of tedious. I only got through a little faster because I guessed you were going to try to keep the patterns as different as possible yet probably not just a straight line. The robots were a little quick on the draw so you could get shot before even noticing them, on the other hand they were slow to rotate so moving sideways made them always miss. Nice work on graphics and music! |
| Apr 29 15:51:25 | 24h 22m | 5G Tower Defence | ♥ 2 | I really love where you took the theme and graphics and music was really nice. I ended up just circling tightly around the tower and it seemed like quite a good strategy though it kind of took away the fun in the interaction. If there was a strong benefit in leaving the tower, e.g. to buy repairs (how do you get paid?), then it would probably feel more dynamic game-wise. |
| Apr 29 16:08:38 | 17m 13s | Extraction | ♥ 0 | I love the characters in this game! It took me 3 tries before I saw that I was actually recharging with the F interaction and that screech sound. It would have been nice with some stronger feedback about the power level. Maybe lowering pitch of audio when running out and winding it up again when getting juice. I didn't manage to get home though, I got the book in the right place even though I could actually make the jump with the magic elevator close to it. But what to do with the knife(?) or if there was anything else to pick up... I didn't quite figure out. |
| Apr 29 16:20:31 | 11m 53s | Polka Never Dies | ♥ 1 | I suck at keeping a rhythm and I was a little confused, well I still am. And part of that is probably because I miss every other beat. If I got it right each arrow was one of the band members but I could also move everyone by jumping with the up arrow three times? That seems odd since it was already assigned to one in the band. If at each bounce of the ball there was a slot for a key icon and it showed the one I pressed if I was within accepted error, and if the character moved right then when pressing the key, that would have made it easier for me to understand what I was doing right and wrong. |
| Apr 29 19:06:05 | 2h 45m | Flock for Feast | ♥ 1 | Really cool game and well made game that got progressively more challenging. I didn't get very far though, and for some reason, while playing the web version in Firefox I could only play 3 times before the game crashed with an index error. Reloaded page and play 3 more and crash. I like the art and the music/sounds. |
| Apr 29 19:18:44 | 12m 39s | flutter | ♥ 0 | Love the stop-motion -- the art and the feeling in the animations. I wish there was more. But stop motion takes so much time! The story, I didn't fully grasp how to progress or if it was a very short cycle. Any way, I think it would have felt more natural if the text was more hand-written in style and a bit larger. Maybe some scratching sounds as it was written out. (I see this is your first entry to LD, so if you want more votes/comments you should check out some of the other's games) |
| Apr 29 19:27:17 | 8m 33s | Scuba-Up | ♥ 0 | The mechanics of the buoyancy was great. I might have gotten to the end after a kind of tube that went right to left, or if there was a way to gain speed there I didn't figure it out. It would have been awesome to have audio with it too, especially some queues on when you were being lifted up and not. Also if the surrounding world was less blocky or was contextualized into something that gave it a reason to be that blocky. Really interesting way to navigate a world though! (I see you are both new to LD, so a tip: if you want more votes and comments, play, vote and comment on some others' games and yours will gain visibility) |
| Apr 29 19:40:37 | 13m 20s | Save Ancient Tree Unity LUDUM DARE 46 | ♥ 1 | Hi and welcome to LD! I really liked the happy way the robots walked! I ended up spam clicking the mouse button while close even though the mana and the animation indicated that it might be intended to hold for a kind of magic flow of attack. Moving up and down the spiral was really hard since there was no collider on the central column. But since the game was very forgiving and easy to complete, it didn't matter so much that there were some obstacles. Finally a tip, if you want more comments and votes you need to play others' games and then vote and leave comments. |
| Apr 29 19:56:18 | 15m 41s | Planet, Keep it alive | ♥ 1 | I really loved the graphics and the effect of the player passing by the plants. I got to the end, and though it was a bit of searching, it was easy to see where I had been before it really didn't feel too long. The music stopped after a while, so you should probably put it on a loop since it takes a while for a new person to get around. It would have been really nice if the power plants and oil pumps also crumbled down after the last tower guarding it got destroyed. Really solid entry! Finally, welcome to LD, I see this is your first entry here. To get more votes and more comments you need to play more games and vote on them (and leave comments, that's super important to gain visibility). |
| Apr 30 14:47:12 | 18h 50m | Violet Dreams | ♥ 0 | Hello and welcome to LD! I didn't really quite grasp what I was supposed to do exactly so I headed out to one of the spots on the map, and when I reached it, or somewhere around there, the flower disappeared. Was I delivering/planting? The controls where kind of nice when I got up some speed but sometimes I felt like it didn't really want to go as I expected it to. I think some more explanation would have been great. You really should also change your link type so it doesn't say `Source Code` because it sounds like I would have to compile the game to try it. Finally, if you want more comments and votes, you really need to start playing other peoples' games, vote on them and leave comments. That gives your game visibility on the site. |
| Apr 30 14:57:40 | 10m 28s | Uproot | ♥ 0 | I really like the idea that you pick up the tree and can never leave its proximity. It was a bit confusing about the area you were transported to, was there a way to get further, or was it only to stay alive as long as possible in that place? (To get more feedback and out of the second part of LD you really need to play other people's games, vote and in this LD most importantly leave comments) |
| May 5 17:14:27 | 122h 16m | The Eighth Letter | ♥ 2 | I enjoyed playing this. I might at one or two points accidentally double-clicked (maybe add something to make it hard to accidentally do that) and thus missed some of the content, but what I got was really nice! |
| May 5 17:46:34 | 32m 07s | Tempo Rogue | ♥ 0 | I had absolutely no chance. I suck at rhythm and I'm bad at fast paced survival games like that, but this was really well made! And I managed to get some beats right but there was so much at once there was no way I could notice any overall objective or how poorly I was doing. So I was having fun. Nice effect, graphics, and tunes. |
| May 5 18:03:34 | 17m 00s | Aviva La Llama | ♥ 1 | First time the llama and coyote collided I was surprised and thought "Wait! Did the llama eat the coyote?!" It would probably have made more sense to leave the coyote, perhaps have it be still in place for a short while and re-spawn a llama somewhere on the map. Otherwise it was a quite fun and cute game. |
| May 6 16:34:08 | 22h 30m | Guard'ner | ♥ 1 | Really funny and humorous. I just sat down at the computer after planting a few seeds even so very on topic for me! First time I played I tried clicking on the pump to get more water, so I had to replay before I understood that mechanic. The meters on the flower water levels were a bit hard to see, but they were so very dramatic themselves that it didn't matter too much after all. Very well made game! |
| May 6 16:45:19 | 11m 11s | Keep it alive: A love story | ♥ 1 | I love what you did with the theme! And very well made game in almost all its aspects! The character animations, the music, the mood that came from all of it together. And it was fun to play to. I got through it all, even though it took me long enough to figure out that the scene warping effect correlated with the distance I was from my loved one. I think I also managed to be outside the screen somewhat on one of the maps. Somewhat hard with the controls, but getting it exactly right is so hard. Very well made entry! |
| May 6 16:53:11 | 7m 52s | Chicken Luck | ♥ 2 | Great character animation and very obnoxious little chick, I'm, or it is very good at getting itself killed. I swear it's not me. It might be nice to start it a bit easier, either with slower cars or more zoomed out so that everyone can get going and start to feel invested. Now my chicks all died at less than 10 points, several even at 0 points. The controls were easy enough, though I might have preferred to have the call on something different than left mouse button. |
| May 6 17:03:10 | 9m 59s | Keep the Infernal Babybird alive! | ♥ 1 | I really liked the bird and its animations. Felt very real. It felt a bit awkward that the enemies only accumulated and pushing, feeding and stunning wasn't very easy. So finally I decided that it was best for the both of us if I pushed it over the edge. |
| May 6 17:16:45 | 13m 35s | Last Lantern | ♥ 1 | I found the mood was great and a big part of that was the music and sound effects! The core mechanics was a little bit confusing at first, because I figured they were attracted by light rather than line of sight. And that injecting pills to strengthen the light therefore would be both beneficial and make the game harder at the same time. But when I tried not picking up the first light pill right at the start, the monster was well outside the visual effects of the light yet it came and came as fast as with normal lighting. If there was a difference, I think it needs to be more pronounced. I played a couple of retries and got quite a bit further, but I think the experience would benefit from having the start be easier where you actively have to do something stupid to get caught and then build up the puzzles. It also felt like if I lost control of the situation, even on the first monster, there was never really any way to save the situation. And that felt a bit unfair to me. But in general a very well made game! |
| May 6 17:24:03 | 7m 18s | The last of its kind | ♥ 1 | Great music indeed! The game was quite fun to play, but it felt like the collision boxes were a bit unfair, especially for the second phase, I'm sure I died when in the frozen screen no pixel of mine was touching any pixel of the obstacles. |
| May 6 17:31:29 | 7m 26s | D'ough | ♥ 0 | Love the humor and the character design! The audio was really nice too. I've done sourdoughs myself but this was a bit hard and confusing. I managed to get some water in the cup, but I couldn't locate any flower. I probably missed something. |
| May 6 17:37:50 | 6m 21s | Keep it, Alice | ♥ 2 | I really like the music! The game was a bit confusing though. The projectiles that the crabs shot looked more like water and the loot was rare enough that I kind of killed myself a couple of times before I got a hang of that. But then I got lost in the portals until the sapling died. Perhaps it would be nice with some map or simply a key to return. |
| May 6 17:46:05 | 8m 15s | Gardening Angel Kung Fu | ♥ 0 | The crate punching was very satisfying. In the beginning I tried planting and kicking bugs but pretty soon I realized I could just as well keep running in a circle planing and picking and not mind the bugs at all. So there probably needs to be some balancing there in the gratification of hurting the pest and the risks in letting too many spawn without dealing with them. Very well made little game though! |
| May 7 17:23:51 | 23h 37m | Helicopter M.O.M. | ♥ 1 | That was really hard to keep focus on both and remember what jumped and what shot. I think it would have been nice if it started out a little bit slower and easier so you didn't need to do too much at the same time in the beginning. Fun idea though! |
| May 7 17:40:03 | 16m 12s | Luna The Woodcutter | ♥ 1 | Really well made character and world. Took me a retry to get a hang of it because I got lost and ran out of time. Some indicator of the direction of the fire might have been nice. It was also a bit strange that it was hardest in the beginning and then after unlocking all tools there wasn't much challenge left. I'm not sure if I was supposed to explore further to find some final resource though, but since the world stretched out equally in all directions it kind of made that question too general for me. If there had been a clear direction and some indicator that there was an incentive to push on in a certain direction, I would probably have tried some longer. Nice game though! |
| May 7 17:51:10 | 11m 07s | Plants To Grow | ♥ 1 | Lovely idea! And very nice plants. It's kind of like a clicker game, but slow and without the clicking. Giving them names was was brilliant. Would have been nice to be able to water them, speak a little to them and such. I wouldn't have needed to make any difference in the progression but increased the immersion. |
| May 7 18:21:37 | 30m 27s | Nyctophobia | ♥ 1 | The lighting of the matches was really nice, but I really got confused by how the game worked and she seemed to panic even with the candle lit. |
| May 7 18:30:28 | 8m 51s | The little match girl | ♥ 1 | Graphics was really nice and the use of the theme. But the character felt a bit too slow walking around and it was a bit unclear interaction selling the matches. Very nice idea on well made animations though! |
| May 9 07:55:02 | 37h 24m | ProtectTheCrystale | ♥ 1 | I liked having to charge up the shot but unless I'm mistaken there's no real way to keep fending off the enemies after about 2-3000 score? There seemed to be too many enemies comming to fast that even if I just stood still in the middle and shot fully charged shots I stood no chance. |
| May 9 08:05:38 | 10m 36s | The Trip | ♥ 0 | Cool style! That car was really hard to control though! And I'm guessing the white meter should have been the car health? It never moved for me. But in general, though I wish it was a bit easier to control the vehicle, it was very well made. |
| May 9 08:37:27 | 31m 49s | Save It | ♥ 1 | I like the concept but it was near impossible since the game kind of refused to register jumps. I had to spam space for it to just sometimes jump. I got a few levels in still, and I think it could be an interesting game if the controls were just a bit more responsive. |